Overview

Post

Replies

Boosts

Views

Activity

Apple Server Notifications Webhooks stopped retrying on HTTP 400
Hey We have noticed a change in the retry behavior of Apple Server Notifications webhooks V2 starting around March 12–13, 2026. Previously, when our webhook endpoint returned an HTTP 400 response, Apple would retry the notification delivery multiple times according to the documented retry policy. However, beginning around March 12–13, it appears that Apple no longer retries the webhook when a 400 response is returned. The notification is sent only once and no further retry attempts are made. From our understanding of the documentation, retries should occur when delivery fails, and historically we observed retries even for some 4xx responses. We would like to confirm: Has Apple recently changed the retry behavior for Server Notifications? Are HTTP 4xx responses (specifically 400) now considered terminal failures that will not trigger retries? Is this change intentional or related to a rollout in the webhook delivery system? We have called the "Notification History" endpoint for some users who purchased a sub and we are only getting one attempt with the following data in it: { attemptDate: 1773469202552, (2026-03-14T06:20:02.552Z) sendAttemptResult: 'UNSUCCESSFUL_HTTP_RESPONSE_CODE', } This was 2 days ago, based on the docs, the user should have a few attempts at least. This behavior change affects systems that rely on retries to handle temporary validation issues or transient failures. Thanks!
3
2
183
1w
Incorrect keyboard frame on iOS 26 when using Secure Text with Autofill
Area: Software Update Type of Feedback: Application Bug Description Device: iPhone 13 Pro running iOS 26 Build environment: Xcode 16.4 Problem description: When a text field has secureTextEntry = YES and Password Autofill / Passkeys is active, the autofill panel is not included in the rect reported from the keyboard notifications (UIKeyboardFrameEndUserInfoKey or others). As a result, when calculating the offset to move the screen up and reveal the hidden input field, the field is not displayed correctly because the reported keyboard height is smaller than the actual visible height. Observed behavior: This only occurs on devices running iOS 26 built with Xcode 16.4. On previous versions of iOS, with the same settings (secureTextEntry and Autofill active), the rect correctly includes the autofill panel height, and the UI works as expected. I tested with both UIKeyboardDidShowNotification and UIKeyboardWillChangeFrameNotification, and in both cases the behavior is the same: the height is incorrect (smaller than expected with the autofill panel). What I expect / questions: That UIKeyboardFrameEndUserInfoKey (or the related notification) correctly reports the total area covered by the keyboard, including any password autofill panel, when secureTextEntry is active. That the new behavior in iOS 26 be documented if this omission is intentional, or otherwise considered a bug if it is not. If there is any official workaround suggested by Apple for developers affected by this issue while a fix is provided. Thank you for your support.
3
2
755
2w
Xcode hangs on git network operations
In Xcode 26.3 and 26.4, when I use Xcode's built-in git functionality to do a "pull" or "fetch", Xcode presents a dialog saying it's performing the operation, but it never completes. The dialog remains on screen with a spinner. My remote repos are stored on a Mac mini on my local network and I access them via SSH. The git command line works fine, as does the tool Git Tower. I've filed this as FB22091014. Has anyone else seen this, and if so, found a solution?
1
3
86
3w
SwiftData Models and SortDesc. Only Work in One Swift File
Hey everyone, I found a possible SwiftData Release-only issue with nested sort descriptors on an optional relationship. In a minimal repro, sorting a @Query by a nested optional relationship key path like: SortDescriptor(\InvestigationPhotoAsset.imageAnalysis?.overallAestheticsScore, order: .reverse) works in Debug, but crashes at runtime in Release. The surprising part is that the crash depends on file layout: if the active SwiftData models and the sort logic are kept in the same Swift file, the app works if the same models are split into separate files, the Release build crashes, 'Debug' will also work The repro was reduced to just two SwiftData models: InvestigationPhotoAsset InvestigationImageAnalysis So this looks less like an app-modeling issue and more like a SwiftData/compiler/codegen issue related to nested sort metadata in optimized builds. If useful, I can also give you a slightly more formal version with a title and code snippet block. Please check out the code example here Has anyone faced something similar? Bug is reported as FB22173905
4
0
272
3w
How to sign a DEXT
Kevin's Guide to DEXT Signing The question of "How do I sign a DEXT" comes up a lot, so this post is my attempt to describe both what the issues are and the best current solutions are. So... The Problems: When DEXTs were originally introduced, the recommended development signing process required disabling SIP and local signing. There is a newer, much simpler process that's built on Xcode's integrated code-signing support; however, that newer process has not yet been integrated into the documentation library. In addition, while the older flow still works, many of the details it describes are no longer correct due to changes to Xcode and the developer portal. DriverKit's use of individually customized entitlements is different than the other entitlements on our platform, and Xcode's support for it is somewhat incomplete and buggy. The situation has improved considerably over time, particularly from Xcode 15 and Xcode 16, but there are still issues that are not fully resolved. To address #1, we introduced "development" entitlement variants of all DriverKit entitlements. These entitlement variants are ONLY available in development-signed builds, but they're available on all paid developer accounts without any special approval. They also allow a DEXT to match against any hardware, greatly simplifying working with development or prototype hardware which may not match the configuration of a final product. Unfortunately, this also means that DEXT developers will always have at least two entitlement variants (the public development variant and the "private" approved entitlement), which is what then causes the problem I mentioned in #2. The Automatic Solution: If you're using Xcode 16 or above, then Xcode's Automatic code sign support will work all DEXT Families, with the exception of distribution signing the PCI and USB Families. For completeness, here is how that Automatic flow should work: Change the code signing configuration to "Automatic". Add the capability using Xcode. (USB & PCI) Edit your Entitlement.plist to include the correct "Development Only" configuration: USB Development Only Configuration: <key>com.apple.developer.driverkit.transport.usb</key> <array> <dict> <key>idVendor</key> <string>*</string> </dict> </array> PCI Development Only Configuration: <key>com.apple.developer.driverkit.transport.pci</key> <array> <dict> <key>IOPCIPrimaryMatch</key> <string>0xFFFFFFFF&amp;0x00000000</string> </dict> </array> If you've been approved for one of these entitlements, the one oddity you'll see is that adding your approved capability will add both the approved AND the development variant, while deleting either will delete both. This is a visual side effect of #2 above; however, aside from the exception described below, it can be ignored. Similarly, you can sign distribution builds by creating a build archive and then exporting the build using the standard Xcode flow. Debugging Automatic Code-signing In a new project, the flow I describe above should just work; however, if you're converting an existing project, you may get code signing errors, generally complaining about how the provisioning profile configuration doesn't match. In most cases, this happens because Xcode is choosing to reuse a previously downloaded profile with an older configuration instead of generating a new configuration which would then include the configuration changes you made. Currently, you can find these profile files in: ~/Library/Developer/Xcode/UserData/Provisioning Profiles ...which can make it easier to find and delete the specific profile (if you choose). However, one recommendation I'd have here is to not treat the contents of that folder as "precious" or special. What automatic code signing actually does is generate provisioning profiles "on demand", so if you delete an automatic profile... Xcode will just generate it again at the next build. Manually generating profiles is more cumbersome, but the solution there is to preserve them as a separate resource, probably as part of your project data, NOT to just "lose" them in the folder here. If they get deleted from Xcode's store, then you can just copy them back in from your own store (or using Xcode, which can manually download profiles as well). The advantage of this approach is that when profiles "pile up" over time (which they tend to do), you can just delete[1] all of them then let Xcode regenerate the ones you're actually trying to investigate. In terms of looking at their contents, TN3125: Inside Code Signing: Provisioning Profiles has the details of how to see exactly what's there. [1] Moving them somewhere else works too, but could indicate a fear of commitment. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
1
1
625
3w
.contactAccessPicker shows blank sheet on iOS 26.1
I’m running into an issue using .contactAccessPicker on a device running iOS 26.1 - a blank sheet appears instead of the expected Contact Access Picker. It works on: Simulator (iOS 26.0) Device + Simulator (iOS 18.6) The issue appears specific to real devices on iOS 26.0+. Environment: Device: iPhone 16 Pro iOS Versions Tested: 26.0 and 26.1 Xcode 26.0.1 SwiftUI app, deployment target: iOS 17+ @available(iOS 18.0, *) private var contactPicker: some View { contactsSettingsButton("Title") { showContactPicker = true } .contactAccessPicker(isPresented: $showContactPicker) { _ in Task { await contactManager.fetchContacts() showSelectContacts = true } } } Filed a Feedback: FB20929400 Is there a known workaround?
6
3
324
3w
App stuck in “Waiting for Review” for more than 30 days
Hello everyone, I’m experiencing an issue with the review process for my app on App Store Connect. My app has been stuck in “Waiting for Review” for over 30 days, and the review process has not started yet. Initially, I submitted the build on February 9, but the status remained “Waiting for Review” for a long time and never moved to “In Review.” Because of this, I canceled the submission and resubmitted the build on February 17. However, even after resubmitting, the app is still stuck in “Waiting for Review.” I also submitted a request for an expedited review, but unfortunately I have not received any response regarding that request either. Since the app status is still “Waiting for Review,” the Resolution Center option is not available yet, so I cannot contact the App Review team directly from there. I also attempted to contact Apple Developer Support but have not received a response yet. Has anyone experienced a similar situation where the app remained in “Waiting for Review” for this long? Any guidance or suggestions on how to move the review process forward would be greatly appreciated. App details: App ID: id6755089083 First Submission Date: February 9 Resubmission Date: February 17 Submission ID: bbad192f-768f-40f6-bcc3-47f30b5ecb6d Thank you for your help.
4
3
272
3w
enrollment
Hello,I dunno if this is the right place to ask this, but i have tried to enroll for almost two weeks now, and there is no reply at all with next step in the enrollment process, the message says it will be processed within 48 hrs.for reference i am outside the united states. and enrolling as personal developer not an ORG.
8
0
4.4k
9h
popoverTips don't display for toolbar menu buttons in iOS 26.1
[Also submitted as FB20756013] A popoverTip does not display for toolbar menu buttons in iOS 26.1 (23B5073a). The same code displays tips correctly in iOS 18.6. The issue occurs both in the simulator and on a physical device. Repro Steps Build and run the Sample Code below on iOS 26.1. Observe that the popoverTip does not display. Repeat on iOS 18.6 to confirm expected behavior. Expected popoverTips should appear when attached to a toolbar menu button, as they do in iOS 18.6. Actual No tip is displayed on iOS 26.1. System Info macOS 15.7.1 (24G231) Xcode 26.1 beta 3 (17B5045g) iOS 26.1 (23B5073a) Screenshot Screenshot showing two simulators side by side—iOS 18.6 on the left (tip displayed) and iOS 26.1 on the right (no tip displayed). Sample code import SwiftUI import TipKit struct PopoverTip: Tip { var title: Text { Text("Menu Tip") } var message: Text? { Text("This tip displays on iOS 18.6, but NOT on iOS 26.1.") } } struct ContentView: View { var tip = PopoverTip() var body: some View { NavigationStack { Text("`popoverTip` doesn't display on iOS 26.1 but does in iOS 18.6") .padding() .toolbar { ToolbarItem(placement: .topBarTrailing) { Menu { Button("Dismiss", role: .cancel) { } Button("Do Nothing") { } } label: { Label("More", systemImage: "ellipsis") } .popoverTip(tip) } } .navigationTitle("Popover Tip Issue") .navigationBarTitleDisplayMode(.inline) } } }
3
3
359
1d
Zoom transition source tile lags after back navigation when LazyVGrid is scrolled immediately
[Submitted as FB21961572] When navigating from a tile in a scrolling LazyVGrid to a child view using .navigationTransition(.zoom) and then returning, the source tile can lag behind the rest of the grid if scrolling starts immediately after returning. The lag becomes more pronounced as tile content gets more complex; in this simplified sample, it can seem subtle, but in production-style tiles (as used in both of my apps), it is clearly visible and noticeable. This may be related to another issue I recently filed: Source item disappears after swipe-back with .navigationTransition(.zoom) CONFIGURATION Platform: iOS Simulator and physical device Navigation APIs: matchedTransitionSource + navigationTransition(.zoom) Container: ScrollView + LazyVGrid Sample project: ZoomTransition (DisappearingTile).zip REPRO STEPS Create a new iOS project and replace ContentView with the code below. Run the app in sim or physical device Tap any tile in the scrolling grid to navigate to the child view. Return to the grid (back button or edge swipe). Immediately scroll the grid. Watch the tile that was just opened. EXPECTED All tiles should move together as one coherent scrolling grid, with no per-item lag or desynchronization. ACTUAL The tile that was just opened appears to trail behind neighboring tiles for a short time during immediate scrolling after returning. MINIMAL CODE SAMPLE import SwiftUI struct ContentView: View { @Namespace private var namespace private let tileCount = 40 private let columns = [GridItem(.adaptive(minimum: 110), spacing: 12)] var body: some View { NavigationStack { ScrollView { LazyVGrid(columns: columns, spacing: 12) { ForEach(0..<tileCount, id: \.self) { index in NavigationLink(value: index) { RoundedRectangle(cornerRadius: 16) .fill(color(for: index)) .frame(height: 110) .overlay(alignment: .bottomLeading) { Text("\(index + 1)") .font(.headline) .foregroundStyle(.white) .padding(10) } .matchedTransitionSource(id: index, in: namespace) } .buttonStyle(.plain) } } .padding(16) } .navigationTitle("Zoom Transition Grid") .navigationSubtitle("Open tile, go back, then scroll immediately") .navigationDestination(for: Int.self) { index in Rectangle() .fill(color(for: index)) .ignoresSafeArea() .navigationTransition(.zoom(sourceID: index, in: namespace)) } } } private func color(for index: Int) -> Color { let hue = Double(index % 20) / 20.0 return Color(hue: hue, saturation: 0.8, brightness: 0.9) } } SCREEN RECORDING
Topic: UI Frameworks SubTopic: SwiftUI
3
2
148
1d
Couldn't redeem TestFlight invitation code
Same scenario described here: https://forums.aninterestingwebsite.com/forums/thread/738942 User clicked accept for an internal tester invitation sent to their work apple id on their personal device which was signed in with their personal apple id. This seems to have redeemed the code to the users personal account. However, the user has removed themselves from testing the app and we're trying to get their work apple id registered but the invite code that keeps being sent is coming back saying invalid. Things we've tried: We located the last build the user installed on their device and expired the builds deleted / readded the work apple id to internal testing group It's still sending the same invitation code from TestFlight and saying that the code cannot be redeemed.
3
1
1.2k
4d
Wallet no longer appear near iBeacon
Hello, We are testing Wallet passes with iBeacons in iOS 26 Beta. In earlier iOS releases, when a device was in proximity to a registered beacon, the corresponding pass would surface automatically. In iOS 26 Beta, this behavior no longer occurs, even if the pass is already present in Wallet. I have not found documentation of this change in the iOS 26 release notes. Could you please confirm whether this is expected in iOS 26, or if it may be a Beta-specific issue? Any pointers to updated documentation would be appreciated. Thank you.
5
2
340
4d
App Store Version Not Working on iOS 12
I recently released version 8.5.4 (build 188) using Cloud Build. During testing via TestFlight, the app worked correctly on an iPhone 6 running iOS 12.5.8. However, after the app was published on the App Store, I found that the same version does not open at all on iOS 12 devices. Previously, earlier versions (such as 8.5.3) were functioning properly on iOS 12. My app’s minimum deployment target is set to iOS 12.0. This issue appears only with the App Store version, while the TestFlight version works fine on the same device. Due to this, I have paused the phased release of version 8.5.4 to prevent further impact on users still running iOS 12. I would like guidance on the following: 1. Has there been any recent change or limitation affecting apps targeting iOS 12 on the App Store? 2. Is there a way to prevent iOS 12 users from downloading version 8.5.4 while allowing them to continue using version 8.5.3? 3. Is there any recommended approach to ensure compatibility or restrict distribution based on iOS version? If I had known this issue in advance, I would have adjusted the deployment target accordingly before release. Any help or insights would be greatly appreciated.
1
2
120
1w
FileManager.replaceItemAt(_:withItemAt:) fails sporadically on ubiquitous items
I’m encountering a strange, sporadic error in FileManager.replaceItemAt(_:withItemAt:) when trying to update files that happen to be stored in cloud containers such as iCloud Drive or Dropbox. Here’s my setup: I have an NSDocument-based app which uses a zip file format (although the error can be reproduced using any kind of file). In my NSDocument.writeToURL: implementation, I do the following: Create a temp folder using FileManager.url(for: .itemReplacementDirectory, in: .userDomainMask, appropriateFor: fileURL, create: true). Copy the original zip file into the temp directory. Update the zip file in the temp directory. Move the updated zip file into place by moving it from the temp directory to the original location using FileManager.replaceItemAt(_:withItemAt:). This all works perfectly - most of the time. However, very occasionally I receive a save error caused by replaceItemAt(_withItemAt:) failing. Saving can work fine for hundreds of times, but then, once in a while, I’ll receive an “operation not permitted” error in replaceItemAt. I have narrowed the issue down and found that it only occurs when the original file is in a cloud container - when FileManager.isUbiquitousItem(at:) returns true for the original fileURL I am trying to replace. (e.g. Because the user has placed the file in iCloud Drive.) Although strangely, the permissions issue seems to be with the temp file rather than with the original (if I try copying or deleting the temp file after this error occurs, I’m not allowed; I am allowed to delete the original though - not that I’d want to of course). Here’s an example of the error thrown by replaceItemAt: Error Domain=NSCocoaErrorDomain Code=513 "You don’t have permission to save the file “test-file.txt” in the folder “Dropbox”." UserInfo={NSFileBackupItemLeftBehindLocationKey=file:///var/folders/mt/0snrr8fx7270rm0b14ll5k500000gn/T/TemporaryItems/NSIRD_TempFolderBug_y3UvzP/test-file.txt, NSFileOriginalItemLocationKey=file:///var/folders/mt/0snrr8fx7270rm0b14ll5k500000gn/T/TemporaryItems/NSIRD_TempFolderBug_y3UvzP/test-file.txt, NSURL=file:///Users/username/Library/CloudStorage/Dropbox/test-file.txt, NSFileNewItemLocationKey=file:///Users/username/Library/CloudStorage/Dropbox/test-file.txt, NSUnderlyingError=0xb1e22ff90 {Error Domain=NSCocoaErrorDomain Code=513 "You don’t have permission to save the file “test-file.txt” in the folder “NSIRD_TempFolderBug_y3UvzP”." UserInfo={NSURL=file:///var/folders/mt/0snrr8fx7270rm0b14ll5k500000gn/T/TemporaryItems/NSIRD_TempFolderBug_y3UvzP/test-file.txt, NSFilePath=/var/folders/mt/0snrr8fx7270rm0b14ll5k500000gn/T/TemporaryItems/NSIRD_TempFolderBug_y3UvzP/test-file.txt, NSUnderlyingError=0xb1e22ffc0 {Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted"}}}} And here’s some very simple sample code that reproduces the issue in a test app: // Ask user to choose this via a save panel. var savingURL: URL? { didSet { setUpSpamSave() } } var spamSaveTimer: Timer? // Set up a timer to save the file every 0.2 seconds so that we can see the sporadic save problem quickly. func setUpSpamSave() { spamSaveTimer?.invalidate() let timer = Timer(fire: Date(), interval: 0.2, repeats: true) { [weak self] _ in self?.spamSave() } spamSaveTimer = timer RunLoop.main.add(timer, forMode: .default) } func spamSave() { guard let savingURL else { return } let fileManager = FileManager.default // Create a new file in a temp folder. guard let replacementDirURL = try? fileManager.url(for: .itemReplacementDirectory, in: .userDomainMask, appropriateFor: savingURL, create: true) else { return } let tempURL = replacementDirURL.appendingPathComponent(savingURL.lastPathComponent) guard (try? "Dummy text".write(to: tempURL, atomically: false, encoding: .utf8)) != nil else { return } do { // Use replaceItemAt to safely move the new file into place. _ = try fileManager.replaceItemAt(savingURL, withItemAt: tempURL) print("save succeeded!") try? fileManager.removeItem(at: replacementDirURL) // Clean up. } catch { print("save failed with error: \(error)") // Note: if we try to remove replaceDirURL here or do anything with tempURL we will be refused permission. NSAlert(error: error).runModal() } } If you run this code and set savingURL to a location in a non-cloud container such as your ~/Documents directory, it will run forever, resaving the file over and over again without any problems. But if you run the code and set savingURL to a location in a cloud container, such as in an iCloud Drive folder, it will work fine for a while, but after a few minutes - after maybe 100 saves, maybe 500 - it will throw a permissions error in replaceItemAt. (Note that my real app has all the save code wrapped in file coordination via NSDocument methods, so I don’t believe file coordination to be the problem.) What am I doing wrong here? How do I avoid this error? Thanks in advance for any suggestions.
15
0
346
2w
Xcode 26.3 Claude Agent — 401 Invalid Bearer Token on Intel Mac (FB22141224)
I've been investigating a persistent 401 Invalid Bearer Token error with Claude Agent in Xcode 26.3 on an Intel Core i9 Mac and wanted to share my findings here in case others are affected. ENVIRONMENT Hardware: Intel Core i9 (x86_64) Xcode: 26.3 (17C529) macOS: 26.3 (25D125) THE ISSUE Claude Agent fails with "Failed to authenticate. API Error: 401 - Invalid bearer token" on every prompt, despite the account showing as Signed In under Settings → Intelligence. The error persists after signing out and back in, and the token is confirmed valid and unexpired in Keychain. WHAT WORKS Claude Code in Terminal works perfectly on the same machine with the same credentials The basic Claude Sonnet 4.5 coding assistant in Xcode works fine Only Claude Agent is affected ROOT CAUSE HYPOTHESIS Xcode appears to be installing an ARM64 Claude binary on Intel Macs silently, with no warning or fallback. This binary likely fails to execute on x86_64 hardware and that failure is being misreported upstream as a 401 authentication error — which is why the error has nothing to do with the actual credentials. APPLE'S RESPONSE Feedback report FB22141224 was closed as 'Works as currently designed' with the explanation that Claude Agent requires the Neural Engine found on Apple Silicon. However, Claude Agent calls Anthropic's remote API over the network and performs no on-device AI processing — the Neural Engine is not involved. The fact that Claude Code works fine on this same Intel Mac with the same credentials demonstrates this clearly. WORKAROUND Using an Anthropic API key instead of OAuth resolves the issue but requires additional paid billing outside of an existing Claude.ai subscription. Has anyone else experienced this on either Intel or Apple Silicon? I'd be particularly interested to hear if Apple Silicon users are also affected, as the Developer Forums suggest this may not be limited to Intel Macs (thread/816369). Any input from Apple DTS engineers would be greatly appreciated.
4
1
357
1w
Request Guidance on Apple Pay Web Push Provisioning Enablement for Issuer Program Post Content:
We are currently supporting an Apple Pay-enabled card program as an issuer/issuer processor and have successfully completed In-App Push Provisioning integration within our iOS application. The in-app flow is fully operational, including issuer-side cryptographic exchange and Mastercard MDES network tokenization. We are now looking to extend this integration to support Apple Pay Web Push Provisioning, allowing cardholders to add eligible cards to Apple Wallet directly from our web application. We would appreciate guidance on: -The process for enrolling in Apple Business Register (if required) -Enabling Web Push Provisioning for an issuer profile Required entitlements or provisioning certificates Any additional onboarding steps specific to issuer-level Web provisioning We understand that Web Push Provisioning requires issuer-level enablement beyond standard Apple Pay on the Web, and we would like clarification on the correct path to activate this capability. Thank you in advance for your guidance.
2
2
1.3k
3w
Custom icons for folder aliases not showing
Problem: custom icons for folder aliases not showing System drive and external drive custom alias folder icons don't showup on desktop or external drive (OS14.6 Sonoma 2023); they only show-up as plain folders or with an odd document icon. Alias doesn't connect to image; however it's there, easily accessible via spacebar. Finder doesn't save the custom icon to the alias. See below for workaround. Summary: I have custom alias icons on my desktop linking to their source files on the system drive and external drive.. however they do not display the custom icon. After upgrading from OS10.14 Mojave to OS14.6 Sonoma 2023, system drive & external drive custom alias icons no longer display the icon on either drive (there is a work-around for Mojave; see history section). Personal impact: hampered file navigation and workflow; I'm lost, can't tell where anything is; not having my icons makes it especially difficult to navigate my files and hampers my workflow significantly. Desired outcome: all custom icons for folder aliases linking to source files (on system & external drives) appear on the desktop, and in all directories on system & external drives (including encrypted external drives). Status.. August 2024: called apple support, they said there is no solution, and there are no plans to fix it, and no plans for a fix in OS 15 Sequoia (in public beta now) Action: ❯ leave feedback at https://www.apple.com/feedback/macos/ ❯ join this campaign to fix this once and for all! -- After 20 years of dealing with this issue.. we need to fix this. History: ▪ OS 10.14 Mojave 2018: external drive alias icons don't work; because upon startup, the icon images for these files disappear; because when system starts it loads the system drive icons but not the external drive icons because it's password protected, hence icon information does not get loaded; alias icons can't connect with unmounted external drive @ boot; however it's there, easily accessible via spacebar the FIX: alias the icons on the desktop each time after boot, however the names are altered ▪ OS X 10.11 El Cap 2015: drag the icons to a folder then back to desktop.. sometimes this works I stayed on OS9 as long as possible because of the OS10 icon problem ▪ OS 9: all custom alias folder icons worked fine Givens: space bar has fast access to icon -highlight alias and press space bar -- seems that it would be a simple solution, since the image is there -- get info for alias also has the image in preview How to make a custom icon: open a pic (typically from a screenshot; .png), select image with cursor with shift key down (for a perfect square), copy ⌘C, click target folder, get info ⌘I, click on folder icon on top left corner, paste ⌘V Fix -- How? --make a solution approach for a macOS dev? some bash process to link to icon; how to access icon Swift? process to renew the alias icon process goes through all desktop icons.. fixes them; new icon, correct name routine where all icons on desktop link to their files easily making a new alias.. as easy as making a regular alias; cammand L, etc make alias search for the image app that makes alias create custom desktop.. a GUI w links -- INTERIM FIX / WORKAROUND create a new folder on your desktop, name it, place it's alias inside the folder, fix the icon, when you open the desktop folder, you will then have to click on the alias --this is very time-consuming and tedious note: there may be easier options for OSs prior to Sonoma; review History section workflow: symbol note: ⇧ shift, ⌃ control, ⌥ option, ⌘ cammand create new folder on desktop ⌘⇧N , name it.. if the name is already taken by the alias, change the alias's name; for example.. alias it ⌘^A click on this new folder then ⌘I (get info) click on the alias, open source location ⌘R (or ⌘⌥^A on older OSs), click on source file (if not highlighted) then ⌘I (get info) , click on folder icon on top left corner, copy ⌘C click on the get-info window you opened for the new folder, click on folder icon on top left corner, paste ⌘V (if not working see ¹ below), close each of these windows with ⌘W place the associated aliased folder into the new folder you can also do this in groups of folders (3-6 seems is optimal).. for example.. move 3 alias icons to clear area on desktop, create 3 new folders and place them below the aliases, select all aliases and ⌘C, open a text document and ⌘V, fix names & name new folders, select new folders, ⌘I, select target aliases, ⌘R, ⌘I for each, move the alias windows below the new folder windows, copy/paste icons from source to new file, close these windows, place alias folders into new folders ¹ if paste function not working.. move on to the next folder and come back.. it can be moody, if it's not working at all.. restart the computer note2: some icons now have a yellow streak at the bottom let us know if you have any solutions or workarounds, or can code this (provide a script or app)
6
2
2.2k
1w
Crash on App Clip Subtitle Focus
Every time I try to focus on the subtitle field in the App Clip section, I encounter an error (as shown in the attached screenshot). This is blocking us from uploading a critical version of our app. We need assistance to proceed with the submission. I’ve already tried using Chrome, Safari and Firefox, but the issue persists.
Replies
12
Boosts
3
Views
178
Activity
1w
Apple Server Notifications Webhooks stopped retrying on HTTP 400
Hey We have noticed a change in the retry behavior of Apple Server Notifications webhooks V2 starting around March 12–13, 2026. Previously, when our webhook endpoint returned an HTTP 400 response, Apple would retry the notification delivery multiple times according to the documented retry policy. However, beginning around March 12–13, it appears that Apple no longer retries the webhook when a 400 response is returned. The notification is sent only once and no further retry attempts are made. From our understanding of the documentation, retries should occur when delivery fails, and historically we observed retries even for some 4xx responses. We would like to confirm: Has Apple recently changed the retry behavior for Server Notifications? Are HTTP 4xx responses (specifically 400) now considered terminal failures that will not trigger retries? Is this change intentional or related to a rollout in the webhook delivery system? We have called the "Notification History" endpoint for some users who purchased a sub and we are only getting one attempt with the following data in it: { attemptDate: 1773469202552, (2026-03-14T06:20:02.552Z) sendAttemptResult: 'UNSUCCESSFUL_HTTP_RESPONSE_CODE', } This was 2 days ago, based on the docs, the user should have a few attempts at least. This behavior change affects systems that rely on retries to handle temporary validation issues or transient failures. Thanks!
Replies
3
Boosts
2
Views
183
Activity
1w
Incorrect keyboard frame on iOS 26 when using Secure Text with Autofill
Area: Software Update Type of Feedback: Application Bug Description Device: iPhone 13 Pro running iOS 26 Build environment: Xcode 16.4 Problem description: When a text field has secureTextEntry = YES and Password Autofill / Passkeys is active, the autofill panel is not included in the rect reported from the keyboard notifications (UIKeyboardFrameEndUserInfoKey or others). As a result, when calculating the offset to move the screen up and reveal the hidden input field, the field is not displayed correctly because the reported keyboard height is smaller than the actual visible height. Observed behavior: This only occurs on devices running iOS 26 built with Xcode 16.4. On previous versions of iOS, with the same settings (secureTextEntry and Autofill active), the rect correctly includes the autofill panel height, and the UI works as expected. I tested with both UIKeyboardDidShowNotification and UIKeyboardWillChangeFrameNotification, and in both cases the behavior is the same: the height is incorrect (smaller than expected with the autofill panel). What I expect / questions: That UIKeyboardFrameEndUserInfoKey (or the related notification) correctly reports the total area covered by the keyboard, including any password autofill panel, when secureTextEntry is active. That the new behavior in iOS 26 be documented if this omission is intentional, or otherwise considered a bug if it is not. If there is any official workaround suggested by Apple for developers affected by this issue while a fix is provided. Thank you for your support.
Replies
3
Boosts
2
Views
755
Activity
2w
Xcode hangs on git network operations
In Xcode 26.3 and 26.4, when I use Xcode's built-in git functionality to do a "pull" or "fetch", Xcode presents a dialog saying it's performing the operation, but it never completes. The dialog remains on screen with a spinner. My remote repos are stored on a Mac mini on my local network and I access them via SSH. The git command line works fine, as does the tool Git Tower. I've filed this as FB22091014. Has anyone else seen this, and if so, found a solution?
Replies
1
Boosts
3
Views
86
Activity
3w
SwiftData Models and SortDesc. Only Work in One Swift File
Hey everyone, I found a possible SwiftData Release-only issue with nested sort descriptors on an optional relationship. In a minimal repro, sorting a @Query by a nested optional relationship key path like: SortDescriptor(\InvestigationPhotoAsset.imageAnalysis?.overallAestheticsScore, order: .reverse) works in Debug, but crashes at runtime in Release. The surprising part is that the crash depends on file layout: if the active SwiftData models and the sort logic are kept in the same Swift file, the app works if the same models are split into separate files, the Release build crashes, 'Debug' will also work The repro was reduced to just two SwiftData models: InvestigationPhotoAsset InvestigationImageAnalysis So this looks less like an app-modeling issue and more like a SwiftData/compiler/codegen issue related to nested sort metadata in optimized builds. If useful, I can also give you a slightly more formal version with a title and code snippet block. Please check out the code example here Has anyone faced something similar? Bug is reported as FB22173905
Replies
4
Boosts
0
Views
272
Activity
3w
Now Available: Wishlist Sample Code for SwiftUI
We’ve just added a new sample code project to the SwiftUI Essentials documentation! If you attended the recent SwiftUI foundations: Build great apps with SwiftUI activity, you might recognize Wishlist, our travel-planning sample app. You can now explore and download the complete project here
Replies
0
Boosts
3
Views
54
Activity
2w
How to sign a DEXT
Kevin's Guide to DEXT Signing The question of "How do I sign a DEXT" comes up a lot, so this post is my attempt to describe both what the issues are and the best current solutions are. So... The Problems: When DEXTs were originally introduced, the recommended development signing process required disabling SIP and local signing. There is a newer, much simpler process that's built on Xcode's integrated code-signing support; however, that newer process has not yet been integrated into the documentation library. In addition, while the older flow still works, many of the details it describes are no longer correct due to changes to Xcode and the developer portal. DriverKit's use of individually customized entitlements is different than the other entitlements on our platform, and Xcode's support for it is somewhat incomplete and buggy. The situation has improved considerably over time, particularly from Xcode 15 and Xcode 16, but there are still issues that are not fully resolved. To address #1, we introduced "development" entitlement variants of all DriverKit entitlements. These entitlement variants are ONLY available in development-signed builds, but they're available on all paid developer accounts without any special approval. They also allow a DEXT to match against any hardware, greatly simplifying working with development or prototype hardware which may not match the configuration of a final product. Unfortunately, this also means that DEXT developers will always have at least two entitlement variants (the public development variant and the "private" approved entitlement), which is what then causes the problem I mentioned in #2. The Automatic Solution: If you're using Xcode 16 or above, then Xcode's Automatic code sign support will work all DEXT Families, with the exception of distribution signing the PCI and USB Families. For completeness, here is how that Automatic flow should work: Change the code signing configuration to "Automatic". Add the capability using Xcode. (USB & PCI) Edit your Entitlement.plist to include the correct "Development Only" configuration: USB Development Only Configuration: <key>com.apple.developer.driverkit.transport.usb</key> <array> <dict> <key>idVendor</key> <string>*</string> </dict> </array> PCI Development Only Configuration: <key>com.apple.developer.driverkit.transport.pci</key> <array> <dict> <key>IOPCIPrimaryMatch</key> <string>0xFFFFFFFF&amp;0x00000000</string> </dict> </array> If you've been approved for one of these entitlements, the one oddity you'll see is that adding your approved capability will add both the approved AND the development variant, while deleting either will delete both. This is a visual side effect of #2 above; however, aside from the exception described below, it can be ignored. Similarly, you can sign distribution builds by creating a build archive and then exporting the build using the standard Xcode flow. Debugging Automatic Code-signing In a new project, the flow I describe above should just work; however, if you're converting an existing project, you may get code signing errors, generally complaining about how the provisioning profile configuration doesn't match. In most cases, this happens because Xcode is choosing to reuse a previously downloaded profile with an older configuration instead of generating a new configuration which would then include the configuration changes you made. Currently, you can find these profile files in: ~/Library/Developer/Xcode/UserData/Provisioning Profiles ...which can make it easier to find and delete the specific profile (if you choose). However, one recommendation I'd have here is to not treat the contents of that folder as "precious" or special. What automatic code signing actually does is generate provisioning profiles "on demand", so if you delete an automatic profile... Xcode will just generate it again at the next build. Manually generating profiles is more cumbersome, but the solution there is to preserve them as a separate resource, probably as part of your project data, NOT to just "lose" them in the folder here. If they get deleted from Xcode's store, then you can just copy them back in from your own store (or using Xcode, which can manually download profiles as well). The advantage of this approach is that when profiles "pile up" over time (which they tend to do), you can just delete[1] all of them then let Xcode regenerate the ones you're actually trying to investigate. In terms of looking at their contents, TN3125: Inside Code Signing: Provisioning Profiles has the details of how to see exactly what's there. [1] Moving them somewhere else works too, but could indicate a fear of commitment. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Replies
1
Boosts
1
Views
625
Activity
3w
.contactAccessPicker shows blank sheet on iOS 26.1
I’m running into an issue using .contactAccessPicker on a device running iOS 26.1 - a blank sheet appears instead of the expected Contact Access Picker. It works on: Simulator (iOS 26.0) Device + Simulator (iOS 18.6) The issue appears specific to real devices on iOS 26.0+. Environment: Device: iPhone 16 Pro iOS Versions Tested: 26.0 and 26.1 Xcode 26.0.1 SwiftUI app, deployment target: iOS 17+ @available(iOS 18.0, *) private var contactPicker: some View { contactsSettingsButton("Title") { showContactPicker = true } .contactAccessPicker(isPresented: $showContactPicker) { _ in Task { await contactManager.fetchContacts() showSelectContacts = true } } } Filed a Feedback: FB20929400 Is there a known workaround?
Replies
6
Boosts
3
Views
324
Activity
3w
App stuck in “Waiting for Review” for more than 30 days
Hello everyone, I’m experiencing an issue with the review process for my app on App Store Connect. My app has been stuck in “Waiting for Review” for over 30 days, and the review process has not started yet. Initially, I submitted the build on February 9, but the status remained “Waiting for Review” for a long time and never moved to “In Review.” Because of this, I canceled the submission and resubmitted the build on February 17. However, even after resubmitting, the app is still stuck in “Waiting for Review.” I also submitted a request for an expedited review, but unfortunately I have not received any response regarding that request either. Since the app status is still “Waiting for Review,” the Resolution Center option is not available yet, so I cannot contact the App Review team directly from there. I also attempted to contact Apple Developer Support but have not received a response yet. Has anyone experienced a similar situation where the app remained in “Waiting for Review” for this long? Any guidance or suggestions on how to move the review process forward would be greatly appreciated. App details: App ID: id6755089083 First Submission Date: February 9 Resubmission Date: February 17 Submission ID: bbad192f-768f-40f6-bcc3-47f30b5ecb6d Thank you for your help.
Replies
4
Boosts
3
Views
272
Activity
3w
enrollment
Hello,I dunno if this is the right place to ask this, but i have tried to enroll for almost two weeks now, and there is no reply at all with next step in the enrollment process, the message says it will be processed within 48 hrs.for reference i am outside the united states. and enrolling as personal developer not an ORG.
Replies
8
Boosts
0
Views
4.4k
Activity
9h
popoverTips don't display for toolbar menu buttons in iOS 26.1
[Also submitted as FB20756013] A popoverTip does not display for toolbar menu buttons in iOS 26.1 (23B5073a). The same code displays tips correctly in iOS 18.6. The issue occurs both in the simulator and on a physical device. Repro Steps Build and run the Sample Code below on iOS 26.1. Observe that the popoverTip does not display. Repeat on iOS 18.6 to confirm expected behavior. Expected popoverTips should appear when attached to a toolbar menu button, as they do in iOS 18.6. Actual No tip is displayed on iOS 26.1. System Info macOS 15.7.1 (24G231) Xcode 26.1 beta 3 (17B5045g) iOS 26.1 (23B5073a) Screenshot Screenshot showing two simulators side by side—iOS 18.6 on the left (tip displayed) and iOS 26.1 on the right (no tip displayed). Sample code import SwiftUI import TipKit struct PopoverTip: Tip { var title: Text { Text("Menu Tip") } var message: Text? { Text("This tip displays on iOS 18.6, but NOT on iOS 26.1.") } } struct ContentView: View { var tip = PopoverTip() var body: some View { NavigationStack { Text("`popoverTip` doesn't display on iOS 26.1 but does in iOS 18.6") .padding() .toolbar { ToolbarItem(placement: .topBarTrailing) { Menu { Button("Dismiss", role: .cancel) { } Button("Do Nothing") { } } label: { Label("More", systemImage: "ellipsis") } .popoverTip(tip) } } .navigationTitle("Popover Tip Issue") .navigationBarTitleDisplayMode(.inline) } } }
Replies
3
Boosts
3
Views
359
Activity
1d
Zoom transition source tile lags after back navigation when LazyVGrid is scrolled immediately
[Submitted as FB21961572] When navigating from a tile in a scrolling LazyVGrid to a child view using .navigationTransition(.zoom) and then returning, the source tile can lag behind the rest of the grid if scrolling starts immediately after returning. The lag becomes more pronounced as tile content gets more complex; in this simplified sample, it can seem subtle, but in production-style tiles (as used in both of my apps), it is clearly visible and noticeable. This may be related to another issue I recently filed: Source item disappears after swipe-back with .navigationTransition(.zoom) CONFIGURATION Platform: iOS Simulator and physical device Navigation APIs: matchedTransitionSource + navigationTransition(.zoom) Container: ScrollView + LazyVGrid Sample project: ZoomTransition (DisappearingTile).zip REPRO STEPS Create a new iOS project and replace ContentView with the code below. Run the app in sim or physical device Tap any tile in the scrolling grid to navigate to the child view. Return to the grid (back button or edge swipe). Immediately scroll the grid. Watch the tile that was just opened. EXPECTED All tiles should move together as one coherent scrolling grid, with no per-item lag or desynchronization. ACTUAL The tile that was just opened appears to trail behind neighboring tiles for a short time during immediate scrolling after returning. MINIMAL CODE SAMPLE import SwiftUI struct ContentView: View { @Namespace private var namespace private let tileCount = 40 private let columns = [GridItem(.adaptive(minimum: 110), spacing: 12)] var body: some View { NavigationStack { ScrollView { LazyVGrid(columns: columns, spacing: 12) { ForEach(0..<tileCount, id: \.self) { index in NavigationLink(value: index) { RoundedRectangle(cornerRadius: 16) .fill(color(for: index)) .frame(height: 110) .overlay(alignment: .bottomLeading) { Text("\(index + 1)") .font(.headline) .foregroundStyle(.white) .padding(10) } .matchedTransitionSource(id: index, in: namespace) } .buttonStyle(.plain) } } .padding(16) } .navigationTitle("Zoom Transition Grid") .navigationSubtitle("Open tile, go back, then scroll immediately") .navigationDestination(for: Int.self) { index in Rectangle() .fill(color(for: index)) .ignoresSafeArea() .navigationTransition(.zoom(sourceID: index, in: namespace)) } } } private func color(for index: Int) -> Color { let hue = Double(index % 20) / 20.0 return Color(hue: hue, saturation: 0.8, brightness: 0.9) } } SCREEN RECORDING
Topic: UI Frameworks SubTopic: SwiftUI
Replies
3
Boosts
2
Views
148
Activity
1d
Couldn't redeem TestFlight invitation code
Same scenario described here: https://forums.aninterestingwebsite.com/forums/thread/738942 User clicked accept for an internal tester invitation sent to their work apple id on their personal device which was signed in with their personal apple id. This seems to have redeemed the code to the users personal account. However, the user has removed themselves from testing the app and we're trying to get their work apple id registered but the invite code that keeps being sent is coming back saying invalid. Things we've tried: We located the last build the user installed on their device and expired the builds deleted / readded the work apple id to internal testing group It's still sending the same invitation code from TestFlight and saying that the code cannot be redeemed.
Replies
3
Boosts
1
Views
1.2k
Activity
4d
Wallet no longer appear near iBeacon
Hello, We are testing Wallet passes with iBeacons in iOS 26 Beta. In earlier iOS releases, when a device was in proximity to a registered beacon, the corresponding pass would surface automatically. In iOS 26 Beta, this behavior no longer occurs, even if the pass is already present in Wallet. I have not found documentation of this change in the iOS 26 release notes. Could you please confirm whether this is expected in iOS 26, or if it may be a Beta-specific issue? Any pointers to updated documentation would be appreciated. Thank you.
Replies
5
Boosts
2
Views
340
Activity
4d
App Store Version Not Working on iOS 12
I recently released version 8.5.4 (build 188) using Cloud Build. During testing via TestFlight, the app worked correctly on an iPhone 6 running iOS 12.5.8. However, after the app was published on the App Store, I found that the same version does not open at all on iOS 12 devices. Previously, earlier versions (such as 8.5.3) were functioning properly on iOS 12. My app’s minimum deployment target is set to iOS 12.0. This issue appears only with the App Store version, while the TestFlight version works fine on the same device. Due to this, I have paused the phased release of version 8.5.4 to prevent further impact on users still running iOS 12. I would like guidance on the following: 1. Has there been any recent change or limitation affecting apps targeting iOS 12 on the App Store? 2. Is there a way to prevent iOS 12 users from downloading version 8.5.4 while allowing them to continue using version 8.5.3? 3. Is there any recommended approach to ensure compatibility or restrict distribution based on iOS version? If I had known this issue in advance, I would have adjusted the deployment target accordingly before release. Any help or insights would be greatly appreciated.
Replies
1
Boosts
2
Views
120
Activity
1w
FileManager.replaceItemAt(_:withItemAt:) fails sporadically on ubiquitous items
I’m encountering a strange, sporadic error in FileManager.replaceItemAt(_:withItemAt:) when trying to update files that happen to be stored in cloud containers such as iCloud Drive or Dropbox. Here’s my setup: I have an NSDocument-based app which uses a zip file format (although the error can be reproduced using any kind of file). In my NSDocument.writeToURL: implementation, I do the following: Create a temp folder using FileManager.url(for: .itemReplacementDirectory, in: .userDomainMask, appropriateFor: fileURL, create: true). Copy the original zip file into the temp directory. Update the zip file in the temp directory. Move the updated zip file into place by moving it from the temp directory to the original location using FileManager.replaceItemAt(_:withItemAt:). This all works perfectly - most of the time. However, very occasionally I receive a save error caused by replaceItemAt(_withItemAt:) failing. Saving can work fine for hundreds of times, but then, once in a while, I’ll receive an “operation not permitted” error in replaceItemAt. I have narrowed the issue down and found that it only occurs when the original file is in a cloud container - when FileManager.isUbiquitousItem(at:) returns true for the original fileURL I am trying to replace. (e.g. Because the user has placed the file in iCloud Drive.) Although strangely, the permissions issue seems to be with the temp file rather than with the original (if I try copying or deleting the temp file after this error occurs, I’m not allowed; I am allowed to delete the original though - not that I’d want to of course). Here’s an example of the error thrown by replaceItemAt: Error Domain=NSCocoaErrorDomain Code=513 "You don’t have permission to save the file “test-file.txt” in the folder “Dropbox”." UserInfo={NSFileBackupItemLeftBehindLocationKey=file:///var/folders/mt/0snrr8fx7270rm0b14ll5k500000gn/T/TemporaryItems/NSIRD_TempFolderBug_y3UvzP/test-file.txt, NSFileOriginalItemLocationKey=file:///var/folders/mt/0snrr8fx7270rm0b14ll5k500000gn/T/TemporaryItems/NSIRD_TempFolderBug_y3UvzP/test-file.txt, NSURL=file:///Users/username/Library/CloudStorage/Dropbox/test-file.txt, NSFileNewItemLocationKey=file:///Users/username/Library/CloudStorage/Dropbox/test-file.txt, NSUnderlyingError=0xb1e22ff90 {Error Domain=NSCocoaErrorDomain Code=513 "You don’t have permission to save the file “test-file.txt” in the folder “NSIRD_TempFolderBug_y3UvzP”." UserInfo={NSURL=file:///var/folders/mt/0snrr8fx7270rm0b14ll5k500000gn/T/TemporaryItems/NSIRD_TempFolderBug_y3UvzP/test-file.txt, NSFilePath=/var/folders/mt/0snrr8fx7270rm0b14ll5k500000gn/T/TemporaryItems/NSIRD_TempFolderBug_y3UvzP/test-file.txt, NSUnderlyingError=0xb1e22ffc0 {Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted"}}}} And here’s some very simple sample code that reproduces the issue in a test app: // Ask user to choose this via a save panel. var savingURL: URL? { didSet { setUpSpamSave() } } var spamSaveTimer: Timer? // Set up a timer to save the file every 0.2 seconds so that we can see the sporadic save problem quickly. func setUpSpamSave() { spamSaveTimer?.invalidate() let timer = Timer(fire: Date(), interval: 0.2, repeats: true) { [weak self] _ in self?.spamSave() } spamSaveTimer = timer RunLoop.main.add(timer, forMode: .default) } func spamSave() { guard let savingURL else { return } let fileManager = FileManager.default // Create a new file in a temp folder. guard let replacementDirURL = try? fileManager.url(for: .itemReplacementDirectory, in: .userDomainMask, appropriateFor: savingURL, create: true) else { return } let tempURL = replacementDirURL.appendingPathComponent(savingURL.lastPathComponent) guard (try? "Dummy text".write(to: tempURL, atomically: false, encoding: .utf8)) != nil else { return } do { // Use replaceItemAt to safely move the new file into place. _ = try fileManager.replaceItemAt(savingURL, withItemAt: tempURL) print("save succeeded!") try? fileManager.removeItem(at: replacementDirURL) // Clean up. } catch { print("save failed with error: \(error)") // Note: if we try to remove replaceDirURL here or do anything with tempURL we will be refused permission. NSAlert(error: error).runModal() } } If you run this code and set savingURL to a location in a non-cloud container such as your ~/Documents directory, it will run forever, resaving the file over and over again without any problems. But if you run the code and set savingURL to a location in a cloud container, such as in an iCloud Drive folder, it will work fine for a while, but after a few minutes - after maybe 100 saves, maybe 500 - it will throw a permissions error in replaceItemAt. (Note that my real app has all the save code wrapped in file coordination via NSDocument methods, so I don’t believe file coordination to be the problem.) What am I doing wrong here? How do I avoid this error? Thanks in advance for any suggestions.
Replies
15
Boosts
0
Views
346
Activity
2w
Xcode 26.3 Claude Agent — 401 Invalid Bearer Token on Intel Mac (FB22141224)
I've been investigating a persistent 401 Invalid Bearer Token error with Claude Agent in Xcode 26.3 on an Intel Core i9 Mac and wanted to share my findings here in case others are affected. ENVIRONMENT Hardware: Intel Core i9 (x86_64) Xcode: 26.3 (17C529) macOS: 26.3 (25D125) THE ISSUE Claude Agent fails with "Failed to authenticate. API Error: 401 - Invalid bearer token" on every prompt, despite the account showing as Signed In under Settings → Intelligence. The error persists after signing out and back in, and the token is confirmed valid and unexpired in Keychain. WHAT WORKS Claude Code in Terminal works perfectly on the same machine with the same credentials The basic Claude Sonnet 4.5 coding assistant in Xcode works fine Only Claude Agent is affected ROOT CAUSE HYPOTHESIS Xcode appears to be installing an ARM64 Claude binary on Intel Macs silently, with no warning or fallback. This binary likely fails to execute on x86_64 hardware and that failure is being misreported upstream as a 401 authentication error — which is why the error has nothing to do with the actual credentials. APPLE'S RESPONSE Feedback report FB22141224 was closed as 'Works as currently designed' with the explanation that Claude Agent requires the Neural Engine found on Apple Silicon. However, Claude Agent calls Anthropic's remote API over the network and performs no on-device AI processing — the Neural Engine is not involved. The fact that Claude Code works fine on this same Intel Mac with the same credentials demonstrates this clearly. WORKAROUND Using an Anthropic API key instead of OAuth resolves the issue but requires additional paid billing outside of an existing Claude.ai subscription. Has anyone else experienced this on either Intel or Apple Silicon? I'd be particularly interested to hear if Apple Silicon users are also affected, as the Developer Forums suggest this may not be limited to Intel Macs (thread/816369). Any input from Apple DTS engineers would be greatly appreciated.
Replies
4
Boosts
1
Views
357
Activity
1w
Request Guidance on Apple Pay Web Push Provisioning Enablement for Issuer Program Post Content:
We are currently supporting an Apple Pay-enabled card program as an issuer/issuer processor and have successfully completed In-App Push Provisioning integration within our iOS application. The in-app flow is fully operational, including issuer-side cryptographic exchange and Mastercard MDES network tokenization. We are now looking to extend this integration to support Apple Pay Web Push Provisioning, allowing cardholders to add eligible cards to Apple Wallet directly from our web application. We would appreciate guidance on: -The process for enrolling in Apple Business Register (if required) -Enabling Web Push Provisioning for an issuer profile Required entitlements or provisioning certificates Any additional onboarding steps specific to issuer-level Web provisioning We understand that Web Push Provisioning requires issuer-level enablement beyond standard Apple Pay on the Web, and we would like clarification on the correct path to activate this capability. Thank you in advance for your guidance.
Replies
2
Boosts
2
Views
1.3k
Activity
3w
Custom icons for folder aliases not showing
Problem: custom icons for folder aliases not showing System drive and external drive custom alias folder icons don't showup on desktop or external drive (OS14.6 Sonoma 2023); they only show-up as plain folders or with an odd document icon. Alias doesn't connect to image; however it's there, easily accessible via spacebar. Finder doesn't save the custom icon to the alias. See below for workaround. Summary: I have custom alias icons on my desktop linking to their source files on the system drive and external drive.. however they do not display the custom icon. After upgrading from OS10.14 Mojave to OS14.6 Sonoma 2023, system drive & external drive custom alias icons no longer display the icon on either drive (there is a work-around for Mojave; see history section). Personal impact: hampered file navigation and workflow; I'm lost, can't tell where anything is; not having my icons makes it especially difficult to navigate my files and hampers my workflow significantly. Desired outcome: all custom icons for folder aliases linking to source files (on system & external drives) appear on the desktop, and in all directories on system & external drives (including encrypted external drives). Status.. August 2024: called apple support, they said there is no solution, and there are no plans to fix it, and no plans for a fix in OS 15 Sequoia (in public beta now) Action: ❯ leave feedback at https://www.apple.com/feedback/macos/ ❯ join this campaign to fix this once and for all! -- After 20 years of dealing with this issue.. we need to fix this. History: ▪ OS 10.14 Mojave 2018: external drive alias icons don't work; because upon startup, the icon images for these files disappear; because when system starts it loads the system drive icons but not the external drive icons because it's password protected, hence icon information does not get loaded; alias icons can't connect with unmounted external drive @ boot; however it's there, easily accessible via spacebar the FIX: alias the icons on the desktop each time after boot, however the names are altered ▪ OS X 10.11 El Cap 2015: drag the icons to a folder then back to desktop.. sometimes this works I stayed on OS9 as long as possible because of the OS10 icon problem ▪ OS 9: all custom alias folder icons worked fine Givens: space bar has fast access to icon -highlight alias and press space bar -- seems that it would be a simple solution, since the image is there -- get info for alias also has the image in preview How to make a custom icon: open a pic (typically from a screenshot; .png), select image with cursor with shift key down (for a perfect square), copy ⌘C, click target folder, get info ⌘I, click on folder icon on top left corner, paste ⌘V Fix -- How? --make a solution approach for a macOS dev? some bash process to link to icon; how to access icon Swift? process to renew the alias icon process goes through all desktop icons.. fixes them; new icon, correct name routine where all icons on desktop link to their files easily making a new alias.. as easy as making a regular alias; cammand L, etc make alias search for the image app that makes alias create custom desktop.. a GUI w links -- INTERIM FIX / WORKAROUND create a new folder on your desktop, name it, place it's alias inside the folder, fix the icon, when you open the desktop folder, you will then have to click on the alias --this is very time-consuming and tedious note: there may be easier options for OSs prior to Sonoma; review History section workflow: symbol note: ⇧ shift, ⌃ control, ⌥ option, ⌘ cammand create new folder on desktop ⌘⇧N , name it.. if the name is already taken by the alias, change the alias's name; for example.. alias it ⌘^A click on this new folder then ⌘I (get info) click on the alias, open source location ⌘R (or ⌘⌥^A on older OSs), click on source file (if not highlighted) then ⌘I (get info) , click on folder icon on top left corner, copy ⌘C click on the get-info window you opened for the new folder, click on folder icon on top left corner, paste ⌘V (if not working see ¹ below), close each of these windows with ⌘W place the associated aliased folder into the new folder you can also do this in groups of folders (3-6 seems is optimal).. for example.. move 3 alias icons to clear area on desktop, create 3 new folders and place them below the aliases, select all aliases and ⌘C, open a text document and ⌘V, fix names & name new folders, select new folders, ⌘I, select target aliases, ⌘R, ⌘I for each, move the alias windows below the new folder windows, copy/paste icons from source to new file, close these windows, place alias folders into new folders ¹ if paste function not working.. move on to the next folder and come back.. it can be moody, if it's not working at all.. restart the computer note2: some icons now have a yellow streak at the bottom let us know if you have any solutions or workarounds, or can code this (provide a script or app)
Replies
6
Boosts
2
Views
2.2k
Activity
1w
Apple Developer Program Enrollment Delay!
Hello, I’ve enrolled in the Apple Developer Program for over 3 days now, and my enrollment is still pending. I have tried Apple Developer Program Support but, no response. How long does it usually take for my enrollment to be accepte? Especially for someone outside of the US. Thanks.
Replies
2
Boosts
1
Views
276
Activity
1w