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New features for APNs token authentication now available
Team-scoped keys introduce the ability to restrict your token authentication keys to either development or production environments. Topic-specific keys in addition to environment isolation allow you to associate each key with a specific Bundle ID streamlining key management. For detailed instructions on accessing these features, read our updated documentation on establishing a token-based connection to APNs.
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Feb ’25
SKStoreProductViewController causes visual UI corruption on iOS 15/16/17 (works on iOS 18), with valid VC hierarchy and no deallocation
Hi, We are seeing a reproducible issue when presenting SKStoreProductViewController in our production app context. For a quick summary, presenting and dismissing SKStoreProductViewController on iOS 15/16 can leave our app in a visually corrupted state (black/empty/orphaned-looking UI). On iOS 18/26 (presumably every iOS version in between), the same flow works correctly. What we verified dealloc is not called for our affected view controllers. During StoreKit lifecycle, VC hierarchy is logically valid: window.rootViewController remains stable. presented chain remains expected. SKStoreProductViewController becomes top-presented and dismisses normally as logged in the delegate. In the xcode view hieararchy, only the UITransitionView and UIDropShadowView are present. Our app content VCs are no longer attached to the visible hierarchy. This is the code we used: SKStoreProductViewController *storeVC = [SKStoreProductViewController new]; storeVC.delegate = self; [storeVC loadProductWithParameters:@{ SKStoreProductParameterITunesItemIdentifier: @(APP_ID) } completionBlock:^(BOOL result, NSError *error) { if (result) { [presenter presentViewController:storeVC animated:YES completion:nil]; } }]; -- (void)productViewControllerDidFinish:(SKStoreProductViewController *)viewController { [viewController dismissViewControllerAnimated:YES completion:nil]; } We also observed that presenting SKStoreProductViewController appears to trigger memory-intensive behavior in this runtime context. Shortly after presentation, UIApplicationDidReceiveMemoryWarningNotification is frequently emitted on affected OS versions. However, even when this happens, our VC ownership remains intact (dealloc not called, root/presented chain still valid), while the visible UI and View Hiearchy is left with just the UIWindowScene. Moreover, to verify and confirm that this is an OS issue and not a hardware issue. We also tried using 2 iPhone 12 devices, one running on iOS 16 and one on iOS 18. The iOS 18 one works flawlessly but the iOS 16 device produces the same behaviour Is this a known StoreKit/UIKit issue on iOS 15/16/17? Any recommended mitigation or perhaps alternatives to using SKStoreProductViewController on these OS versions? Thanks.
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AlarmKit leaves an empty zombie Live Activity in Dynamic Island after swipe-dismiss while unlocked
Hi, We are the developers of Morning Call (https://morningcall.info), and we believe we may have identified an AlarmKit / system UI bug on iPhone. We can reproduce the same behavior not only in our app, but also in Apple’s official AlarmKit sample app, which strongly suggests this is a framework or system-level issue rather than an app-specific bug. Demonstration Video of producing zombie Live Activity https://www.youtube.com/watch?v=cZdF3oc8dVI Related Thread https://aninterestingwebsite.com/forums/thread/812006 https://aninterestingwebsite.com/forums/thread/817305 https://aninterestingwebsite.com/forums/thread/807335 Environment iPhone with Dynamic Island Alarm created using AlarmKit Device is unlocked when the alarm begins alerting Steps to reproduce Schedule an AlarmKit alarm. Wait for the alarm to alert while the device is unlocked. The alarm appears in Dynamic Island. Instead of tapping the intended stop or dismiss button, swipe the Dynamic Island presentation away. Expected result The alarm should be fully dismissed. The Live Activity should be removed. No empty UI should remain in Dynamic Island. Actual result The assigned AppIntent runs successfully. Our app code executes as expected. AlarmKit appears to stop the alarm correctly. However, an empty “zombie” Live Activity remains in Dynamic Island indefinitely. The user cannot clear it through normal interaction. Why this is a serious user-facing issue This is not just a cosmetic issue for us. From the user’s perspective, it looks like a Live Activity is permanently stuck in Dynamic Island. More importantly: Force-quitting the app does not remove it Deleting the app does not remove it In practice, many users conclude that our app has left a broken Live Activity running forever We receive repeated user complaints saying that the Live Activity “won’t go away” Because the remaining UI appears to be system-owned, users often do not realize that the only reliable recovery is to restart the phone. Most users do not discover that workaround on their own, so they instead assume the app is severely broken. Cases where the zombie state disappears Rebooting the phone Waiting for the next AlarmKit alert, then pressing the proper stop button on that alert Additional observations Inside our LiveActivityIntent, calling AlarmManager.shared.stop(id:) reports that the alarm has already been stopped by the system. We also tried inspecting Activity<AlarmAttributes<...>>.activities and calling end(..., dismissalPolicy: .immediate), but in this state no matching activity is exposed to the app. This suggests that the alarm itself has already been stopped, but the system-owned Live Activity UI is not being cleaned up correctly after the swipe-dismiss path. Why this does not appear to be an app logic issue The intent is invoked successfully. The alarm stop path is reached. The alarm is already considered stopped by the system. The remaining UI appears to be system-owned. The stuck UI persists even after our own cleanup logic has run. The stuck UI also survives app force-quit and app deletion.
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SwiftData+Cloudkit and records with CKAsset import on fresh install never ends.
I’m using SwiftData with CloudKit and running into an issue during initial sync on a fresh device. I’m importing a small set of records, some records has images as CKAsset (with about 5 images ~3MB). Records indexes are the default ones for the Dev env. The problem is that the import process never seems to complete. However, if I delete those records that contains the assets from the iCloud Dashboard, the import finishes successfully. Has anyone experienced something similar? What approach would you recommend to handle this without implementing a custom sync layer on top of CloudKit? I am logging remote changes events (NSPersistentStoreRemoteChange): CloudKit import in progress...|2026-04-25 22:18:10| Then I see: Background Task 49 ("CoreData: CloudKit Import"), was created over 30 seconds ago. In applications running in the background, this creates a risk of termination. Remember to call UIApplication.endBackgroundTask(_:) for your task in a timely manner to avoid this. And then the import never ends. Thanks!
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CloudKit, cannot deploy private database initial schema to production
We’re using a private database with a custom zone. Record types and related schema are created programmatically rather than through the dashboard. When running the app in the development environment, I can see that data is saved and can be retrieved successfully. However, in the iCloud console, I don’t see any record types or even the custom zone. Additionally, I’m unable to deploy any schema to production because no changes are detected. Do you have any ideas on what we might be missing? Installing the app from TestFlight when trying to upload a record CloudKit reports this error: <CKError 0x13f40bb10: "Invalid Arguments" (12/2006); server message = "Cannot create new type MyType in production schema" ...>
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CoreBluetooth connection never starts
I'm scanning for peripherals, and keep references to multiple CBUUIDs - one for each peripheral. I then start a connection to the peripheral. I never get a callback to say the connection succeeded, failed, or disconnected. I have a Mini-Moreph Bluetooth sniffer. The sniffer shows that the iPhone never tried to connect to any of the peripherals. The iPhone HCI logs show that a create connection request was sent, but a cancel connection request was sent 0.018 seconds later. No feedback was given to my application through CoreBluetooth. I've filed this through Feedback Assistant, but expect nothing will come of the report.
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`URLSessionConfiguration.connectionProxyDictionary` Fails to Disable HTTP(s) Proxy on iOS 26.2
Our business interface requests require disabling HTTP(s) proxies. We configured URLSessionConfiguration.connectionProxyDictionary as before, but found that it does not work on iOS 16.2 and 16.3.1. 1.Core code: let configuration = URLSessionConfiguration.default configuration.connectionProxyDictionary = [ "HTTPEnable": false, "HTTPSEnable": false, "SOCKSEnable": false, ] let session = URLSession(configuration: configuration) let request = URLRequest(url: URL(string: "https://www.baidu.com")!,timeoutInterval: Double.infinity) // 发送请求 let task = session.dataTask(with: request) { data, response, error in if let error = error { print("网络请求失败: \(error)") } if let data = data { print("网络请求成功,返回数据长度: \(data.count)") if let responseString = String(data: data, encoding: .utf8) { print("返回数据: \(responseString.prefix(100))...") } } } task.resume() 2.Specific steps: We captured traffic using Proxyman and Charles. With the same code, requests cannot be captured on iOS 18 and iOS 16.1, but can be captured on iOS 26.2 and 26.1. Conclusion:Therefore, we suspect there is a bug with URLSessionConfiguration.connectionProxyDictionary on iOS 26.x. Please let us know whether this is a bug. If not, how should we properly disable HTTP(s) proxies? Note: We need to exclude PAC proxies, which are commonly used in corporate internal networks. 3.Devices & Soft Xcode 16.4 iPhone 26.2、Simulator 26.1 Proxyman、Charles
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`URLSessionConfiguration.connectionProxyDictionary` Fails to Disable HTTP(s) Proxy on iOS 26.x
Our business interface requests require disabling HTTP(s) proxies. We configured URLSessionConfiguration.connectionProxyDictionary as before, but found that it does not work on iOS 26 1.Core code: let configuration = URLSessionConfiguration.default configuration.connectionProxyDictionary = [ "HTTPEnable": false, "HTTPSEnable": false, "SOCKSEnable": false, ] let session = URLSession(configuration: configuration) let request = URLRequest(url: URL(string: "https://www.baidu.com")!,timeoutInterval: Double.infinity) // 发送请求 let task = session.dataTask(with: request) { data, response, error in if let error = error { print("网络请求失败: \(error)") } if let data = data { print("网络请求成功,返回数据长度: \(data.count)") if let responseString = String(data: data, encoding: .utf8) { print("返回数据: \(responseString.prefix(100))...") } } } task.resume() 2.Specific steps: We captured traffic using Proxyman and Charles. With the same code, requests cannot be captured on iOS 18 and iOS 16.1, but can be captured on iOS 26.2 and 26.1. Conclusion:Therefore, we suspect there is a bug with URLSessionConfiguration.connectionProxyDictionary on iOS 26.x. Please let us know whether this is a bug. If not, how should we properly disable HTTP(s) proxies? Note: We need to exclude PAC proxies, which are commonly used in corporate internal networks. 3.Devices & Software Xcode 16.4 iPhone 26.2、Simulator 26.1 iPhone 16、Simulator 18.0、Simulator 18.6 Proxyman、Charles
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Performance degradation of HTTP/3 requests in iOS app under specific network conditions
Hello Apple Support Team, We are experiencing a performance issue with HTTP/3 in our iOS application during testing. Problem Description: Network requests using HTTP/3 are significantly slower than expected. This issue occurs on both Wi-Fi and 4G networks, with both IPv4 and IPv6. The same setup worked correctly in an earlier experiment. Key Observations: The slowdown disappears when the device uses: · A personal hotspot. · Network Link Conditioner (with no limitations applied). · Internet sharing from a MacBook via USB (where traffic was also inspected with Wireshark without issues). The problem is specific to HTTP/3 and does not occur with HTTP/2. The issue is reproducible on iOS 15, 18.7, and the latest iOS 26 beta. HTTP/3 is confirmed to be active (via assumeHttp3Capable and Alt-Svc header). Crucially, the same backend endpoint works with normal performance on Android devices and using curl with HTTP/3 support from the same network. I've checked the CFNetwork logs in the Console but haven't found any suspicious errors or obvious clues that explain the slowdown. We are using a standard URLSession with basic configuration. Attempted to collect qlog diagnostics by setting the QUIC_LOG_DIRECTORY=~/ tmp environment variable, but the logs were not generated. Question: What could cause HTTP/3 performance to improve only when the device is connected through a hotspot, unrestricted Network Link Conditioner, or USB-tethered connection? The fact that Android and curl work correctly points to an issue specific to the iOS network stack. Are there known conditions or policies (e.g., related to network interface handling, QoS, or specific packet processing) that could lead to this behavior? Additionally, why might the qlog environment variable fail to produce logs, and are there other ways to obtain detailed HTTP/3 diagnostic information from iOS? Any guidance on further diagnostic steps or specific system logs to examine would be greatly appreciated. Thank you for your assistance.
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Bundle preferred languages mechanism
Hi there, I’m curious to understand how the system determines which language to use for an app. The system is currently set to en-IN (English - India). My app supports the following languages: en (the default development language) en-GB (United Kingdom) en-IE (Ireland) en-US (United States) When I run the app, the Bundle.main.preferredLanguages returns [„en-GB“, „en“], which causes the app to be set to en-GB. However, when the app doesn’t support the preferred system language, I would expect it to default to the en language. Surprisingly, this is not the case. This behavior is precisely described in Technical Note TN2418. Unfortunately, there’s no explanation provided. Is this behavior related to the CLDR Linguistic Distance? I also attempted to replace the default development language en with en-001 (English - world), but it had no effect.
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Reclaiming cached data from an `enumerateDirectory` call
If I'm in an enumerateDirectory call, I can very quickly fill in the fileID, parentID, and (maybe) the type attributes based on the directory entry I have loaded. That is, I can quickly fill in anything that is contained in the dirent structure in dirent.h, plus the parentID. However, if any other attributes are requested (say, flags), or if the file system doesn't store the filetype in the directory entry, then I need to do additional I/O and load an inode. If I have to load an inode, I might keep a reference to it and assume that I can clean it up later whenever there is a matching call to reclaimItem. But in the enumerateDirectory call, I never provide an FSItem to the system! By observation, I see that normally, a call to enumerateDirectory of this nature is followed up by a lookupItem call for every single fetched item, and then assumedly the system can later reclaim it if need be. At least, I tried various ways of listing directories, and each way I tried showed this behavior. If that's the case, then I can rely on a later reclaimItem call telling me when to clean up this cached data from memory. Is this guaranteed, however? I don't see a mention of this in the documentation, so I'm not sure if I can rely on this. Or, do I need to handle a case where, if I do additional I/O after enumerateDirectory, I might need to figure out when cached data should be cleaned up to avoid a "leak?" (Using the term "leak" loosely here, since in theory looking up the file later would make it reclaimable, but perhaps that might not happen.)
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Can the same widget in an Xcode project support multiple targets?
Hello everyone, my app A now supports iOS Widget C under the same Xcode project. Now I have another app B under this project, and I hope it can also support this Widget C. What should be done? How should the app group be configured? I have found some solutions: for example, add this key under the info.plist corresponding to app B: NSExtension NSExtensionPointIdentifier com.apple.widgetkit-extension NSExtensionPrincipalClass $(PRODUCT_MODULE_NAME).WidgetEntryView However, when I configured it and started running, not only could I not see the support Widget C, but the screen also went black. Thank you all.
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HomeKit Firmeware Update Characteristics
Is there any information available on how developers can implement the "Firmware Update Readiness" and/or "Firmware Update Status" characteristics in HomeKit? Many consumer devices support this (showing an "update available" icon), however, there appears to be nothing in the documentation about this characteristic, and it is not listed as an option in the HomeKit Accessory Simulator. Thanks in advance!
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SwiftData document-based app crashes on undo/redo without ModelContext.transaction(block:)
Overview I'm developing a document-based app for macOS using SwiftData. When I undo/redo changes using Command-Z/Command-Shift-Z, the app reliably crashes with the following error: SwiftData/ModelSnapshot.swift:46: Fatal error: Unexpected backing data for snapshot creation: SwiftData._FullFutureBackingData<DocumentTest.ChildItem> And before the app crashes, what always happens is that UndoManager stops removing/restoring instances of ChildItem (but continues to remove/restore instances of ParentItem). The issue goes away when I enclose the relevant code in ModelContext.transaction(block:). However, this shouldn't be necessary, as ModelContext.autosaveEnabled is true by default. The issues are occurring with Xcode 26.4 (17E192) and macOS Tahoe 26.4 (25E246). I have modified the macOS Document App project template to showcase the issue. The sample project, along with a screen recording of the crash, can be downloaded from here: https://drive.google.com/drive/folders/13bCB1qRZ6273BI81zW2zUUBraSvv6p5w?usp=share_link Is this expected behavior or should I file a bug report in Feedback Assistant? Steps to Reproduce To recreate the issue, follow these steps: Download and extract the "Xcode Project.zip" file linked above. Open the extracted "DocumentTest" project in Xcode. Build and run the "DocumentTest" app. In the document selection window, click "New Document" at the bottom-left. In the app, click the "+" button at the top-right to add a ParentItem with ChildItems. Click on the added ParentItem's button to add another ChildItem to it. Repeat steps 5–6 until you have 5 ParentItems with an additional ChildItem. Press Command-Z 10 times to undo all the changes. Press Command-Shift-Z 10 times to redo all the changes. Repeat steps 8–9 until UndoManager stops removing/restoring the additional ChildItem, and continue repeating them until the app eventually crashes (you may have to repeat them 5–10 times before the issue occurs). If you uncomment the ModelContext.transaction(block:) at line 13 of ContentView.swift and repeat the same steps above, no ChildItems will go missing and the app will not crash. Code ParentItem Model @Model final class ParentItem { var timestamp: Date @Relationship( deleteRule: .cascade, inverse: \ChildItem.parentItem ) var childItems: [ChildItem] = [] init(timestamp: Date) { self.timestamp = timestamp } } ChildItem Model @Model final class ChildItem { var index: Int var parentItem: ParentItem? init(index: Int) { self.index = index } } Creating, Inserting, and Linking ParentItem and ChildItem // Create and insert ParentItem let newParentItem = ParentItem( timestamp: Date() ) modelContext.insert(newParentItem) // Create and insert ChildItems var newChildItems: [ChildItem] = [] for index in 0..<Int.random(in: 2...8) { let newChildItem = ChildItem(index: index) newChildItems.append(newChildItem) modelContext.insert(newChildItem) } /* Establish relationship between ParentItem and ChildItems */ for newChildItem in newChildItems { newParentItem.childItems.append( newChildItem ) newChildItem.parentItem = newParentItem } Adding an Additional ChildItem to ParentItem // Uncommenting this block fixes the crash // try! modelContext.transaction { // Create and insert the new ChildItem let newChildItem = ChildItem( index: parentItem.childItems.count ) modelContext.insert(newChildItem) // Establish relationship to parentItem parentItem.childItems.append(newChildItem) newChildItem.parentItem = parentItem // }
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HKAnchoredObjectQuery ignores "no correlation" predicate in updateHandler
Hello, I'm seeing an inconsistency in how HKAnchoredObjectQuery applies predicates between its initial results handler and its update handler. Specifically, predicates that filter quantity samples by correlation membership - using either HKQuery.predicateForObjectsWithNoCorrelation() or NSPredicate(format: "%K == nil", HKPredicateKeyPathCorrelation) - are respected in the resultsHandler but silently ignored in the updateHandler. Setup I have three long-running HKAnchoredObjectQuery instances: One for HKCorrelationType(.bloodPressure) - no predicate One for HKQuantityType(.bloodPressureSystolic) - predicate: HKQuery.predicateForObjectsWithNoCorrelation() One for HKQuantityType(.bloodPressureDiastolic) - predicate: HKQuery.predicateForObjectsWithNoCorrelation() The intent of the predicate on the systolic/diastolic queries is to capture only standalone quantity samples written directly by third-party apps - not the constituent sub-samples of an HKCorrelation. The correlation query handles correlated samples. Expected behavior When a BloodPressure correlation is saved to the store, only the correlation query's updateHandler should fire, with 1 new sample. The systolic and diastolic updateHandlers should not fire, since those samples have correlation != nil which is excluded by the predicate. Actual behavior After saving one BloodPressure correlation, all three updateHandlers fire with 1 new object each. The systolic and diastolic update handlers receive the correlated sub-samples despite the predicateForObjectsWithNoCorrelation() predicate. The same predicate correctly filters those kinds of samples out of the initial resultsHandler. Additionally, the same predicate applied in a one-shot HKSampleQuery for the systolic or diastolic type correctly returns 0 results when only correlated readings exist. The problem is only experienced in updateHandler of a long-running HKAnchoredObjectQuery. Tested iOS versions iOS 26.3 iOS 18.7.6 Workaround When an HKAnchoredObjectQuery updateHandler fires with systolic or diastolic samples, I fire a one-shot HKSampleQuery with a compound predicate using the sample UUIDs and predicateForObjectsWithNoCorrelation. Any samples that are part of a correlation are not returned in the HKSampleQuery resultsHandler.
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Clarification on HealthKit Observer Delivery Frequency and BGTaskScheduler Behavior
Hi Team, We are implementing HealthKit data sync using HKObserverQuery along with enableBackgroundDelivery and BGTaskScheduler for fallback processing. However, we are observing inconsistent behavior and would like clarification on expected system behavior: For HKObserverQuery: When using enableBackgroundDelivery with frequency .immediate, we sometimes receive updates promptly, but other times we do not receive any trigger at all. Similarly, when using .hourly, our expectation was that updates would be delivered approximately once per hour, but in practice, triggers are delayed, batched, or skipped. For BGTaskScheduler: We are scheduling BGAppRefreshTask with earliestBeginDate set (e.g., 1 hour), but tasks are sometimes delayed by several hours or not triggered predictably. In some cases, tasks are not executed even after extended periods. We would like to understand: Are HKObserverQuery delivery frequencies (.immediate, .hourly, .daily) strictly best-effort hints rather than guaranteed intervals? Under what conditions can observer updates be skipped or significantly delayed? Is there any recommended approach to ensure more reliable periodic syncing of HealthKit data? For BGTaskScheduler, what factors most strongly influence scheduling delays or missed executions? Our goal is to design a reliable sync mechanism, but the lack of deterministic behavior is making it difficult to define expected system behavior. Any clarification or recommended best practices would be greatly appreciated. Thanks in advance!
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macOS Preview appears to hold MTP devices open indefinitely
I am developing a USB MTP device for use with macOS. When the device is connected while Preview is running, I observe the host send OpenSession, then GetDeviceInfo, and then no further MTP commands. I do not see a later CloseSession. Problem is that once this happens, exclusive access to the USB interface is retained, so another application cannot connect to the device. From the device side, there is no obvious way to recover except forcing a USB disconnect/reset or shutting down the USB interface. My questions are: Is this expected behavior for Preview, or for a Preview-related macOS helper? Is it expected on macOS that a client may open an MTP session and then leave it idle without sending CloseSession? I am mainly trying to understand whether this is expected macOS behavior, or whether this should be considered a bug.
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How to monitor heart rate in background without affecting Activity Rings?
I'm developing a watchOS nap app that detects when the user falls asleep by monitoring heart rate changes. == Technical Implementation == HKWorkoutSession (.mindAndBody) for background execution HKAnchoredObjectQuery for real-time heart rate data CoreMotion for movement detection == Battery Considerations == Heart rate monitoring ONLY active when user explicitly starts a session Monitoring continues until user is awakened OR 60-minute limit is reached If no sleep detected within 60 minutes, session auto-ends (user may have abandoned or forgotten to stop) App displays clear UI indicating monitoring is active Typical session: 15-30 minutes, keeping battery usage minimal == The Problem == HKWorkoutSession affects Activity Rings during the session. Users receive "Exercise goal reached" notifications while resting — confusing. == What I've Tried == Not using HKLiveWorkoutBuilder → Activity Rings still affected Using builder but not calling finishWorkout() (per https://aninterestingwebsite.com/forums/thread/780220) → Activity Rings still affected WKExtendedRuntimeSession (self-care type) (per https://aninterestingwebsite.com/forums/thread/721077) → Only ~10 min runtime, need up to 60 min HKObserverQuery + enableBackgroundDelivery (per https://aninterestingwebsite.com/forums/thread/779101) → ~4 updates/hour, too slow for real-time detection Audio background session for continuous processing (suggested in https://aninterestingwebsite.com/forums/thread/130287) → Concerned about App Store rejection for non-audio app; if official approves this technical route, I can implement in this direction Some online resources mention "Health Monitoring Entitlement" from WWDC 2019 Session 251, but I could not find any official documentation for this entitlement. Apple Developer Support also confirmed they cannot locate it? == My Question == Is there any supported way to: Monitor heart rate in background for up to 60 minutes WITHOUT affecting Activity Rings or creating workout records? If this requires a special entitlement or API access, please advise on the application process. Or allow me to submit a code-level support request. Any guidance would be greatly appreciated. Thank you!
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iOS 26.4 asks for Face ID instead of Screen Time passcode when disabling Screen Time access for an app
On iOS 26.4, I set a Screen Time passcode. However, when I go to Settings > Apps > [Our App] and turn off Screen Time Access for the app, the system asks for Face ID instead of the Screen Time passcode. As a result, Screen Time access can be disabled without entering the Screen Time passcode. Steps to Reproduce 1. Set a Screen Time passcode on iOS 26.4. 2. Open Settings > Apps > [Our App]. 3. Turn off Screen Time Access for the app. Expected Result The system should require the Screen Time passcode before allowing Screen Time access to be disabled. Actual Result The system asks for Face ID instead of the Screen Time passcode, and Screen Time access is disabled.
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Family Controls (Distribution) Request Pending for More Than 4 Days
Hello, I submitted a request for Family Controls (Distribution) approval, and it has now been over 4 days without any update on the status. I understand that review times can vary, but I wanted to check if this delay is expected or if there’s anything I might need to do on my end to help move the process forward. Could anyone from the Apple team or the community provide insight into: Typical processing times for Family Controls distribution requests Whether delays beyond a few days are common Any steps I should take to follow up or expedite the review For reference: Status: Submitted Submission time: April 21, 2026 Any guidance would be greatly appreciated. Thank you!
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New features for APNs token authentication now available
Team-scoped keys introduce the ability to restrict your token authentication keys to either development or production environments. Topic-specific keys in addition to environment isolation allow you to associate each key with a specific Bundle ID streamlining key management. For detailed instructions on accessing these features, read our updated documentation on establishing a token-based connection to APNs.
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2.2k
Activity
Feb ’25
SKStoreProductViewController causes visual UI corruption on iOS 15/16/17 (works on iOS 18), with valid VC hierarchy and no deallocation
Hi, We are seeing a reproducible issue when presenting SKStoreProductViewController in our production app context. For a quick summary, presenting and dismissing SKStoreProductViewController on iOS 15/16 can leave our app in a visually corrupted state (black/empty/orphaned-looking UI). On iOS 18/26 (presumably every iOS version in between), the same flow works correctly. What we verified dealloc is not called for our affected view controllers. During StoreKit lifecycle, VC hierarchy is logically valid: window.rootViewController remains stable. presented chain remains expected. SKStoreProductViewController becomes top-presented and dismisses normally as logged in the delegate. In the xcode view hieararchy, only the UITransitionView and UIDropShadowView are present. Our app content VCs are no longer attached to the visible hierarchy. This is the code we used: SKStoreProductViewController *storeVC = [SKStoreProductViewController new]; storeVC.delegate = self; [storeVC loadProductWithParameters:@{ SKStoreProductParameterITunesItemIdentifier: @(APP_ID) } completionBlock:^(BOOL result, NSError *error) { if (result) { [presenter presentViewController:storeVC animated:YES completion:nil]; } }]; -- (void)productViewControllerDidFinish:(SKStoreProductViewController *)viewController { [viewController dismissViewControllerAnimated:YES completion:nil]; } We also observed that presenting SKStoreProductViewController appears to trigger memory-intensive behavior in this runtime context. Shortly after presentation, UIApplicationDidReceiveMemoryWarningNotification is frequently emitted on affected OS versions. However, even when this happens, our VC ownership remains intact (dealloc not called, root/presented chain still valid), while the visible UI and View Hiearchy is left with just the UIWindowScene. Moreover, to verify and confirm that this is an OS issue and not a hardware issue. We also tried using 2 iPhone 12 devices, one running on iOS 16 and one on iOS 18. The iOS 18 one works flawlessly but the iOS 16 device produces the same behaviour Is this a known StoreKit/UIKit issue on iOS 15/16/17? Any recommended mitigation or perhaps alternatives to using SKStoreProductViewController on these OS versions? Thanks.
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Activity
6h
AlarmKit leaves an empty zombie Live Activity in Dynamic Island after swipe-dismiss while unlocked
Hi, We are the developers of Morning Call (https://morningcall.info), and we believe we may have identified an AlarmKit / system UI bug on iPhone. We can reproduce the same behavior not only in our app, but also in Apple’s official AlarmKit sample app, which strongly suggests this is a framework or system-level issue rather than an app-specific bug. Demonstration Video of producing zombie Live Activity https://www.youtube.com/watch?v=cZdF3oc8dVI Related Thread https://aninterestingwebsite.com/forums/thread/812006 https://aninterestingwebsite.com/forums/thread/817305 https://aninterestingwebsite.com/forums/thread/807335 Environment iPhone with Dynamic Island Alarm created using AlarmKit Device is unlocked when the alarm begins alerting Steps to reproduce Schedule an AlarmKit alarm. Wait for the alarm to alert while the device is unlocked. The alarm appears in Dynamic Island. Instead of tapping the intended stop or dismiss button, swipe the Dynamic Island presentation away. Expected result The alarm should be fully dismissed. The Live Activity should be removed. No empty UI should remain in Dynamic Island. Actual result The assigned AppIntent runs successfully. Our app code executes as expected. AlarmKit appears to stop the alarm correctly. However, an empty “zombie” Live Activity remains in Dynamic Island indefinitely. The user cannot clear it through normal interaction. Why this is a serious user-facing issue This is not just a cosmetic issue for us. From the user’s perspective, it looks like a Live Activity is permanently stuck in Dynamic Island. More importantly: Force-quitting the app does not remove it Deleting the app does not remove it In practice, many users conclude that our app has left a broken Live Activity running forever We receive repeated user complaints saying that the Live Activity “won’t go away” Because the remaining UI appears to be system-owned, users often do not realize that the only reliable recovery is to restart the phone. Most users do not discover that workaround on their own, so they instead assume the app is severely broken. Cases where the zombie state disappears Rebooting the phone Waiting for the next AlarmKit alert, then pressing the proper stop button on that alert Additional observations Inside our LiveActivityIntent, calling AlarmManager.shared.stop(id:) reports that the alarm has already been stopped by the system. We also tried inspecting Activity<AlarmAttributes<...>>.activities and calling end(..., dismissalPolicy: .immediate), but in this state no matching activity is exposed to the app. This suggests that the alarm itself has already been stopped, but the system-owned Live Activity UI is not being cleaned up correctly after the swipe-dismiss path. Why this does not appear to be an app logic issue The intent is invoked successfully. The alarm stop path is reached. The alarm is already considered stopped by the system. The remaining UI appears to be system-owned. The stuck UI persists even after our own cleanup logic has run. The stuck UI also survives app force-quit and app deletion.
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4
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315
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7h
SwiftData+Cloudkit and records with CKAsset import on fresh install never ends.
I’m using SwiftData with CloudKit and running into an issue during initial sync on a fresh device. I’m importing a small set of records, some records has images as CKAsset (with about 5 images ~3MB). Records indexes are the default ones for the Dev env. The problem is that the import process never seems to complete. However, if I delete those records that contains the assets from the iCloud Dashboard, the import finishes successfully. Has anyone experienced something similar? What approach would you recommend to handle this without implementing a custom sync layer on top of CloudKit? I am logging remote changes events (NSPersistentStoreRemoteChange): CloudKit import in progress...|2026-04-25 22:18:10| Then I see: Background Task 49 ("CoreData: CloudKit Import"), was created over 30 seconds ago. In applications running in the background, this creates a risk of termination. Remember to call UIApplication.endBackgroundTask(_:) for your task in a timely manner to avoid this. And then the import never ends. Thanks!
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98
Activity
18h
CloudKit, cannot deploy private database initial schema to production
We’re using a private database with a custom zone. Record types and related schema are created programmatically rather than through the dashboard. When running the app in the development environment, I can see that data is saved and can be retrieved successfully. However, in the iCloud console, I don’t see any record types or even the custom zone. Additionally, I’m unable to deploy any schema to production because no changes are detected. Do you have any ideas on what we might be missing? Installing the app from TestFlight when trying to upload a record CloudKit reports this error: <CKError 0x13f40bb10: "Invalid Arguments" (12/2006); server message = "Cannot create new type MyType in production schema" ...>
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2
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270
Activity
18h
CoreBluetooth connection never starts
I'm scanning for peripherals, and keep references to multiple CBUUIDs - one for each peripheral. I then start a connection to the peripheral. I never get a callback to say the connection succeeded, failed, or disconnected. I have a Mini-Moreph Bluetooth sniffer. The sniffer shows that the iPhone never tried to connect to any of the peripherals. The iPhone HCI logs show that a create connection request was sent, but a cancel connection request was sent 0.018 seconds later. No feedback was given to my application through CoreBluetooth. I've filed this through Feedback Assistant, but expect nothing will come of the report.
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7
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476
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21h
`URLSessionConfiguration.connectionProxyDictionary` Fails to Disable HTTP(s) Proxy on iOS 26.2
Our business interface requests require disabling HTTP(s) proxies. We configured URLSessionConfiguration.connectionProxyDictionary as before, but found that it does not work on iOS 16.2 and 16.3.1. 1.Core code: let configuration = URLSessionConfiguration.default configuration.connectionProxyDictionary = [ "HTTPEnable": false, "HTTPSEnable": false, "SOCKSEnable": false, ] let session = URLSession(configuration: configuration) let request = URLRequest(url: URL(string: "https://www.baidu.com")!,timeoutInterval: Double.infinity) // 发送请求 let task = session.dataTask(with: request) { data, response, error in if let error = error { print("网络请求失败: \(error)") } if let data = data { print("网络请求成功,返回数据长度: \(data.count)") if let responseString = String(data: data, encoding: .utf8) { print("返回数据: \(responseString.prefix(100))...") } } } task.resume() 2.Specific steps: We captured traffic using Proxyman and Charles. With the same code, requests cannot be captured on iOS 18 and iOS 16.1, but can be captured on iOS 26.2 and 26.1. Conclusion:Therefore, we suspect there is a bug with URLSessionConfiguration.connectionProxyDictionary on iOS 26.x. Please let us know whether this is a bug. If not, how should we properly disable HTTP(s) proxies? Note: We need to exclude PAC proxies, which are commonly used in corporate internal networks. 3.Devices & Soft Xcode 16.4 iPhone 26.2、Simulator 26.1 Proxyman、Charles
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68
Activity
1d
`URLSessionConfiguration.connectionProxyDictionary` Fails to Disable HTTP(s) Proxy on iOS 26.x
Our business interface requests require disabling HTTP(s) proxies. We configured URLSessionConfiguration.connectionProxyDictionary as before, but found that it does not work on iOS 26 1.Core code: let configuration = URLSessionConfiguration.default configuration.connectionProxyDictionary = [ "HTTPEnable": false, "HTTPSEnable": false, "SOCKSEnable": false, ] let session = URLSession(configuration: configuration) let request = URLRequest(url: URL(string: "https://www.baidu.com")!,timeoutInterval: Double.infinity) // 发送请求 let task = session.dataTask(with: request) { data, response, error in if let error = error { print("网络请求失败: \(error)") } if let data = data { print("网络请求成功,返回数据长度: \(data.count)") if let responseString = String(data: data, encoding: .utf8) { print("返回数据: \(responseString.prefix(100))...") } } } task.resume() 2.Specific steps: We captured traffic using Proxyman and Charles. With the same code, requests cannot be captured on iOS 18 and iOS 16.1, but can be captured on iOS 26.2 and 26.1. Conclusion:Therefore, we suspect there is a bug with URLSessionConfiguration.connectionProxyDictionary on iOS 26.x. Please let us know whether this is a bug. If not, how should we properly disable HTTP(s) proxies? Note: We need to exclude PAC proxies, which are commonly used in corporate internal networks. 3.Devices & Software Xcode 16.4 iPhone 26.2、Simulator 26.1 iPhone 16、Simulator 18.0、Simulator 18.6 Proxyman、Charles
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71
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1d
Performance degradation of HTTP/3 requests in iOS app under specific network conditions
Hello Apple Support Team, We are experiencing a performance issue with HTTP/3 in our iOS application during testing. Problem Description: Network requests using HTTP/3 are significantly slower than expected. This issue occurs on both Wi-Fi and 4G networks, with both IPv4 and IPv6. The same setup worked correctly in an earlier experiment. Key Observations: The slowdown disappears when the device uses: · A personal hotspot. · Network Link Conditioner (with no limitations applied). · Internet sharing from a MacBook via USB (where traffic was also inspected with Wireshark without issues). The problem is specific to HTTP/3 and does not occur with HTTP/2. The issue is reproducible on iOS 15, 18.7, and the latest iOS 26 beta. HTTP/3 is confirmed to be active (via assumeHttp3Capable and Alt-Svc header). Crucially, the same backend endpoint works with normal performance on Android devices and using curl with HTTP/3 support from the same network. I've checked the CFNetwork logs in the Console but haven't found any suspicious errors or obvious clues that explain the slowdown. We are using a standard URLSession with basic configuration. Attempted to collect qlog diagnostics by setting the QUIC_LOG_DIRECTORY=~/ tmp environment variable, but the logs were not generated. Question: What could cause HTTP/3 performance to improve only when the device is connected through a hotspot, unrestricted Network Link Conditioner, or USB-tethered connection? The fact that Android and curl work correctly points to an issue specific to the iOS network stack. Are there known conditions or policies (e.g., related to network interface handling, QoS, or specific packet processing) that could lead to this behavior? Additionally, why might the qlog environment variable fail to produce logs, and are there other ways to obtain detailed HTTP/3 diagnostic information from iOS? Any guidance on further diagnostic steps or specific system logs to examine would be greatly appreciated. Thank you for your assistance.
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7
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559
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1d
Bundle preferred languages mechanism
Hi there, I’m curious to understand how the system determines which language to use for an app. The system is currently set to en-IN (English - India). My app supports the following languages: en (the default development language) en-GB (United Kingdom) en-IE (Ireland) en-US (United States) When I run the app, the Bundle.main.preferredLanguages returns [„en-GB“, „en“], which causes the app to be set to en-GB. However, when the app doesn’t support the preferred system language, I would expect it to default to the en language. Surprisingly, this is not the case. This behavior is precisely described in Technical Note TN2418. Unfortunately, there’s no explanation provided. Is this behavior related to the CLDR Linguistic Distance? I also attempted to replace the default development language en with en-001 (English - world), but it had no effect.
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3
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69
Activity
1d
Reclaiming cached data from an `enumerateDirectory` call
If I'm in an enumerateDirectory call, I can very quickly fill in the fileID, parentID, and (maybe) the type attributes based on the directory entry I have loaded. That is, I can quickly fill in anything that is contained in the dirent structure in dirent.h, plus the parentID. However, if any other attributes are requested (say, flags), or if the file system doesn't store the filetype in the directory entry, then I need to do additional I/O and load an inode. If I have to load an inode, I might keep a reference to it and assume that I can clean it up later whenever there is a matching call to reclaimItem. But in the enumerateDirectory call, I never provide an FSItem to the system! By observation, I see that normally, a call to enumerateDirectory of this nature is followed up by a lookupItem call for every single fetched item, and then assumedly the system can later reclaim it if need be. At least, I tried various ways of listing directories, and each way I tried showed this behavior. If that's the case, then I can rely on a later reclaimItem call telling me when to clean up this cached data from memory. Is this guaranteed, however? I don't see a mention of this in the documentation, so I'm not sure if I can rely on this. Or, do I need to handle a case where, if I do additional I/O after enumerateDirectory, I might need to figure out when cached data should be cleaned up to avoid a "leak?" (Using the term "leak" loosely here, since in theory looking up the file later would make it reclaimable, but perhaps that might not happen.)
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5
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170
Activity
1d
Can the same widget in an Xcode project support multiple targets?
Hello everyone, my app A now supports iOS Widget C under the same Xcode project. Now I have another app B under this project, and I hope it can also support this Widget C. What should be done? How should the app group be configured? I have found some solutions: for example, add this key under the info.plist corresponding to app B: NSExtension NSExtensionPointIdentifier com.apple.widgetkit-extension NSExtensionPrincipalClass $(PRODUCT_MODULE_NAME).WidgetEntryView However, when I configured it and started running, not only could I not see the support Widget C, but the screen also went black. Thank you all.
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1
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104
Activity
1d
HomeKit Firmeware Update Characteristics
Is there any information available on how developers can implement the "Firmware Update Readiness" and/or "Firmware Update Status" characteristics in HomeKit? Many consumer devices support this (showing an "update available" icon), however, there appears to be nothing in the documentation about this characteristic, and it is not listed as an option in the HomeKit Accessory Simulator. Thanks in advance!
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97
Activity
1d
SwiftData document-based app crashes on undo/redo without ModelContext.transaction(block:)
Overview I'm developing a document-based app for macOS using SwiftData. When I undo/redo changes using Command-Z/Command-Shift-Z, the app reliably crashes with the following error: SwiftData/ModelSnapshot.swift:46: Fatal error: Unexpected backing data for snapshot creation: SwiftData._FullFutureBackingData<DocumentTest.ChildItem> And before the app crashes, what always happens is that UndoManager stops removing/restoring instances of ChildItem (but continues to remove/restore instances of ParentItem). The issue goes away when I enclose the relevant code in ModelContext.transaction(block:). However, this shouldn't be necessary, as ModelContext.autosaveEnabled is true by default. The issues are occurring with Xcode 26.4 (17E192) and macOS Tahoe 26.4 (25E246). I have modified the macOS Document App project template to showcase the issue. The sample project, along with a screen recording of the crash, can be downloaded from here: https://drive.google.com/drive/folders/13bCB1qRZ6273BI81zW2zUUBraSvv6p5w?usp=share_link Is this expected behavior or should I file a bug report in Feedback Assistant? Steps to Reproduce To recreate the issue, follow these steps: Download and extract the "Xcode Project.zip" file linked above. Open the extracted "DocumentTest" project in Xcode. Build and run the "DocumentTest" app. In the document selection window, click "New Document" at the bottom-left. In the app, click the "+" button at the top-right to add a ParentItem with ChildItems. Click on the added ParentItem's button to add another ChildItem to it. Repeat steps 5–6 until you have 5 ParentItems with an additional ChildItem. Press Command-Z 10 times to undo all the changes. Press Command-Shift-Z 10 times to redo all the changes. Repeat steps 8–9 until UndoManager stops removing/restoring the additional ChildItem, and continue repeating them until the app eventually crashes (you may have to repeat them 5–10 times before the issue occurs). If you uncomment the ModelContext.transaction(block:) at line 13 of ContentView.swift and repeat the same steps above, no ChildItems will go missing and the app will not crash. Code ParentItem Model @Model final class ParentItem { var timestamp: Date @Relationship( deleteRule: .cascade, inverse: \ChildItem.parentItem ) var childItems: [ChildItem] = [] init(timestamp: Date) { self.timestamp = timestamp } } ChildItem Model @Model final class ChildItem { var index: Int var parentItem: ParentItem? init(index: Int) { self.index = index } } Creating, Inserting, and Linking ParentItem and ChildItem // Create and insert ParentItem let newParentItem = ParentItem( timestamp: Date() ) modelContext.insert(newParentItem) // Create and insert ChildItems var newChildItems: [ChildItem] = [] for index in 0..<Int.random(in: 2...8) { let newChildItem = ChildItem(index: index) newChildItems.append(newChildItem) modelContext.insert(newChildItem) } /* Establish relationship between ParentItem and ChildItems */ for newChildItem in newChildItems { newParentItem.childItems.append( newChildItem ) newChildItem.parentItem = newParentItem } Adding an Additional ChildItem to ParentItem // Uncommenting this block fixes the crash // try! modelContext.transaction { // Create and insert the new ChildItem let newChildItem = ChildItem( index: parentItem.childItems.count ) modelContext.insert(newChildItem) // Establish relationship to parentItem parentItem.childItems.append(newChildItem) newChildItem.parentItem = parentItem // }
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184
Activity
1d
HKAnchoredObjectQuery ignores "no correlation" predicate in updateHandler
Hello, I'm seeing an inconsistency in how HKAnchoredObjectQuery applies predicates between its initial results handler and its update handler. Specifically, predicates that filter quantity samples by correlation membership - using either HKQuery.predicateForObjectsWithNoCorrelation() or NSPredicate(format: "%K == nil", HKPredicateKeyPathCorrelation) - are respected in the resultsHandler but silently ignored in the updateHandler. Setup I have three long-running HKAnchoredObjectQuery instances: One for HKCorrelationType(.bloodPressure) - no predicate One for HKQuantityType(.bloodPressureSystolic) - predicate: HKQuery.predicateForObjectsWithNoCorrelation() One for HKQuantityType(.bloodPressureDiastolic) - predicate: HKQuery.predicateForObjectsWithNoCorrelation() The intent of the predicate on the systolic/diastolic queries is to capture only standalone quantity samples written directly by third-party apps - not the constituent sub-samples of an HKCorrelation. The correlation query handles correlated samples. Expected behavior When a BloodPressure correlation is saved to the store, only the correlation query's updateHandler should fire, with 1 new sample. The systolic and diastolic updateHandlers should not fire, since those samples have correlation != nil which is excluded by the predicate. Actual behavior After saving one BloodPressure correlation, all three updateHandlers fire with 1 new object each. The systolic and diastolic update handlers receive the correlated sub-samples despite the predicateForObjectsWithNoCorrelation() predicate. The same predicate correctly filters those kinds of samples out of the initial resultsHandler. Additionally, the same predicate applied in a one-shot HKSampleQuery for the systolic or diastolic type correctly returns 0 results when only correlated readings exist. The problem is only experienced in updateHandler of a long-running HKAnchoredObjectQuery. Tested iOS versions iOS 26.3 iOS 18.7.6 Workaround When an HKAnchoredObjectQuery updateHandler fires with systolic or diastolic samples, I fire a one-shot HKSampleQuery with a compound predicate using the sample UUIDs and predicateForObjectsWithNoCorrelation. Any samples that are part of a correlation are not returned in the HKSampleQuery resultsHandler.
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1d
Clarification on HealthKit Observer Delivery Frequency and BGTaskScheduler Behavior
Hi Team, We are implementing HealthKit data sync using HKObserverQuery along with enableBackgroundDelivery and BGTaskScheduler for fallback processing. However, we are observing inconsistent behavior and would like clarification on expected system behavior: For HKObserverQuery: When using enableBackgroundDelivery with frequency .immediate, we sometimes receive updates promptly, but other times we do not receive any trigger at all. Similarly, when using .hourly, our expectation was that updates would be delivered approximately once per hour, but in practice, triggers are delayed, batched, or skipped. For BGTaskScheduler: We are scheduling BGAppRefreshTask with earliestBeginDate set (e.g., 1 hour), but tasks are sometimes delayed by several hours or not triggered predictably. In some cases, tasks are not executed even after extended periods. We would like to understand: Are HKObserverQuery delivery frequencies (.immediate, .hourly, .daily) strictly best-effort hints rather than guaranteed intervals? Under what conditions can observer updates be skipped or significantly delayed? Is there any recommended approach to ensure more reliable periodic syncing of HealthKit data? For BGTaskScheduler, what factors most strongly influence scheduling delays or missed executions? Our goal is to design a reliable sync mechanism, but the lack of deterministic behavior is making it difficult to define expected system behavior. Any clarification or recommended best practices would be greatly appreciated. Thanks in advance!
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43
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1d
macOS Preview appears to hold MTP devices open indefinitely
I am developing a USB MTP device for use with macOS. When the device is connected while Preview is running, I observe the host send OpenSession, then GetDeviceInfo, and then no further MTP commands. I do not see a later CloseSession. Problem is that once this happens, exclusive access to the USB interface is retained, so another application cannot connect to the device. From the device side, there is no obvious way to recover except forcing a USB disconnect/reset or shutting down the USB interface. My questions are: Is this expected behavior for Preview, or for a Preview-related macOS helper? Is it expected on macOS that a client may open an MTP session and then leave it idle without sending CloseSession? I am mainly trying to understand whether this is expected macOS behavior, or whether this should be considered a bug.
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34
Activity
1d
How to monitor heart rate in background without affecting Activity Rings?
I'm developing a watchOS nap app that detects when the user falls asleep by monitoring heart rate changes. == Technical Implementation == HKWorkoutSession (.mindAndBody) for background execution HKAnchoredObjectQuery for real-time heart rate data CoreMotion for movement detection == Battery Considerations == Heart rate monitoring ONLY active when user explicitly starts a session Monitoring continues until user is awakened OR 60-minute limit is reached If no sleep detected within 60 minutes, session auto-ends (user may have abandoned or forgotten to stop) App displays clear UI indicating monitoring is active Typical session: 15-30 minutes, keeping battery usage minimal == The Problem == HKWorkoutSession affects Activity Rings during the session. Users receive "Exercise goal reached" notifications while resting — confusing. == What I've Tried == Not using HKLiveWorkoutBuilder → Activity Rings still affected Using builder but not calling finishWorkout() (per https://aninterestingwebsite.com/forums/thread/780220) → Activity Rings still affected WKExtendedRuntimeSession (self-care type) (per https://aninterestingwebsite.com/forums/thread/721077) → Only ~10 min runtime, need up to 60 min HKObserverQuery + enableBackgroundDelivery (per https://aninterestingwebsite.com/forums/thread/779101) → ~4 updates/hour, too slow for real-time detection Audio background session for continuous processing (suggested in https://aninterestingwebsite.com/forums/thread/130287) → Concerned about App Store rejection for non-audio app; if official approves this technical route, I can implement in this direction Some online resources mention "Health Monitoring Entitlement" from WWDC 2019 Session 251, but I could not find any official documentation for this entitlement. Apple Developer Support also confirmed they cannot locate it? == My Question == Is there any supported way to: Monitor heart rate in background for up to 60 minutes WITHOUT affecting Activity Rings or creating workout records? If this requires a special entitlement or API access, please advise on the application process. Or allow me to submit a code-level support request. Any guidance would be greatly appreciated. Thank you!
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6
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761
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1d
Language Translation
when we launch the application and change the language from german/french to english or any other language then in also it is changing app language, but bluetooth connection screen with pair or cancel alert is showing on previous selected language. Since that alert is system alert, is there any wayto debug/resolve that issue.
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3
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553
Activity
2d
iOS 26.4 asks for Face ID instead of Screen Time passcode when disabling Screen Time access for an app
On iOS 26.4, I set a Screen Time passcode. However, when I go to Settings > Apps > [Our App] and turn off Screen Time Access for the app, the system asks for Face ID instead of the Screen Time passcode. As a result, Screen Time access can be disabled without entering the Screen Time passcode. Steps to Reproduce 1. Set a Screen Time passcode on iOS 26.4. 2. Open Settings > Apps > [Our App]. 3. Turn off Screen Time Access for the app. Expected Result The system should require the Screen Time passcode before allowing Screen Time access to be disabled. Actual Result The system asks for Face ID instead of the Screen Time passcode, and Screen Time access is disabled.
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6
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263
Activity
2d
Family Controls (Distribution) Request Pending for More Than 4 Days
Hello, I submitted a request for Family Controls (Distribution) approval, and it has now been over 4 days without any update on the status. I understand that review times can vary, but I wanted to check if this delay is expected or if there’s anything I might need to do on my end to help move the process forward. Could anyone from the Apple team or the community provide insight into: Typical processing times for Family Controls distribution requests Whether delays beyond a few days are common Any steps I should take to follow up or expedite the review For reference: Status: Submitted Submission time: April 21, 2026 Any guidance would be greatly appreciated. Thank you!
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2d