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Clarification on In-App Purchase entitlement assignment to another user account (including new user onboarding scenario)
Description: We are implementing an in-app purchase (IAP) feature using StoreKit where one user can purchase a non-consumable or one-time product for another user within the same app. We would like to confirm whether our implementation approach aligns with Apple’s guidelines for digital content and in-app purchases, specifically regarding entitlement assignment across user accounts. Implementation Context: The app is built using React Native. We use a StoreKit wrapper library (react-native-iap) to initiate and manage in-app purchases. All transactions are completed using Apple’s In-App Purchase system. Receipts are validated on our backend server before granting any entitlements. Use Case Overview: The app supports a family-style model where multiple users (accounts) can be connected. We have two related scenarios: Scenario 1: Existing Connected User User A (purchaser) and User B (recipient) are already connected within the app. User A selects User B and purchases a one-time digital product using Apple In-App Purchase. The app validates the transaction and sends the receipt and transaction identifier to our backend. The backend verifies the transaction and assigns the entitlement to User B’s account. When User B logs into the app, access is granted based on entitlement status. Scenario 2: New User (Not Yet Registered at Time of Purchase) User A purchases a one-time digital product using Apple In-App Purchase and specifies a recipient email address. The backend records the purchase and associates it with the recipient’s email address along with a secure, single-use claim token. The recipient (User B) receives an email containing a secure link and later installs the app and creates an account or logs into an existing account. After authentication and validation of the claim token, the backend attaches the entitlement to User B’s account. When User B logs into the app, access is granted based on entitlement status without requiring any explicit “redeem,” “claim,” or “accept” action within the app. Important Details: All purchases are completed using Apple’s In-App Purchase system. No external payment methods, codes, or alternative purchasing mechanisms are used. The app does not present any in-app UI for entering codes or manually redeeming purchases. Entitlements are applied automatically by the backend after transaction validation. For new users, entitlement is granted only after secure verification (e.g., a single-use token delivered via email) and not based solely on email address matching. The app only reflects entitlement state after user authentication. Cross-Platform Consideration: User accounts may be accessed across platforms (iOS and Android). Entitlements are associated with the user account and reflected after login. Specific Questions: Is it acceptable to assign an IAP entitlement purchased by one user (User A) to another user account (User B), provided the purchase is completed via Apple IAP and the recipient does not perform any in-app redemption or activation action? In Scenario 2 (new user onboarding), is it acceptable to associate a purchase with a recipient email and, after the user signs up and logs in, attach the entitlement to their account following secure verification (e.g., using a single-use claim token), without presenting any in-app redemption or activation flow? Are there any restrictions or recommended practices for granting access to digital content on iOS devices to a user who did not directly initiate the purchase but is the intended recipient within the app’s account system? For cross-platform usage, is it acceptable for an entitlement originating from an Apple IAP transaction to be associated with a user account and reflected across platforms after login? Are there any StoreKit-specific considerations (such as transaction handling, receipt validation, or appAccountToken usage) when assigning a transaction’s entitlement to a different user account than the purchaser? Expected Outcome: We would like confirmation that the described approaches are compliant with Apple’s guidelines and do not violate policies related to unlocking digital content or bypassing In-App Purchase mechanisms. If any part of these flows is not recommended, we would appreciate guidance on the correct implementation approach. Additional Notes: We have reviewed App Store Review Guidelines section 3.1.1 and want to ensure that our implementation aligns with the intended usage.
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2d
How to add a button on top of sheet?
Hi, I have created this UI using custom view and not a real sheet component. But the animations and interaction is not as smooth. Earlier I was using sheet component and it was working very well, but then I had a need to add a search button on top of sheet (not inside, that is very important). And so I created this whole sheet with custom view and not the sheet component. But it resulted in loss of fluid working and animations that sheet have. Including changing between Medium detent and Large detent. Is it possible to achieve this UI with native sheet component? Or using some other native swiftui view which will have good animation that sheet has?
0
0
52
2d
In-App Purchases and Subscriptions section missing from version page — first-time submission, all configurations complete
My app Comic Locker - Track & Value (Bundle ID: com.kevinmillerxi.thecomiclocker.app) is a first-time submission with two auto-renewable subscriptions. Version 1.0 is in 'Prepare for Submission' with build 21 attached. Both subscriptions (Pro Monthly and Pro Annual) are configured under the 'Comic Locker Pro' subscription group with full localization, pricing, review screenshots, and availability set to all countries. Paid Apps Agreement is active. ITA Part XX compliance is active. However, the 'In-App Purchases and Subscriptions' section does not appear in the main content area of the version page. The Monetization section (In-App Purchases, Subscriptions) shows in the left sidebar, but there is no way to attach subscriptions to the build on the version page itself. I've tried multiple browsers (Chrome and Safari), uploaded a new build, and updated the version number. I also confirmed via sandbox testing on a physical device that Product.products(for:) returns empty for both product IDs. I've seen similar reports in threads 804327 and 820936. Any help is appreciated.
0
0
39
2d
Notarization submissions stuck "In Progress" for 24+ hours - new team first submissions
Hi, I'm notarizing my Electron macOS app (DMG) for the first time with our new Developer ID, and most submissions have been stuck in "In Progress" for over 24 hours. Environment: Team ID: BSS9KAH6Z2 Certificate: Developer ID Application (valid until 2031) Tool: xcrun notarytool submit (Xcode CLI) App: Electron 28, signed with hardened runtime File: DMG (~131MB), 104 files inside .app What happened: Total 19 submissions over the past 24 hours Only 4 were Accepted (2 DMGs + 2 zips) The other 15 are still "In Progress" with no log available The 4 Accepted ones took 1~1.5 hours each codesign --verify --deep --strict passes with no issues Accepted submission log shows "issues": null Apple System Status shows "Developer ID Notary Service: Available" What I've tried: Submitting as DMG directly Submitting as ditto zip of .app Submitting via electron-builder's built-in notarize Using both app-specific password and keychain profile auth Verified entitlements (allow-jit, disable-library-validation) Since some submissions did get Accepted, I don't think there's an issue with my signing or configuration. Is this expected for first-time submissions from a new team? Is there anything on Apple's side that needs to be configured for my team? Any help would be appreciated. Thank you.
2
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230
2d
Apple developer payment not being processed
Hey there, so I wanted to know what kind of experience you guys had with creating your apple developer account. I have a client who paid for my developer account with his credit card details, but he's not in my country, I figured that this is the reason the payment is taking ages to process but I've received several emails saying "hey payment has been received" and all that jazz. But it still says "Purchase your membership" on my enrolled to developer program page. If anyone could provide some support that would be great.
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33
2d
Issues with Family Controls during development
Hi everyone! I’m building Delta — an app designed to rethink time, because time is literally our most valuable currency. So the core mechanic involves earning time in useful apps and then spending it on apps that are a distraction. I already have a prototype that’s being actively tested in a closed beta, but I’ve started noticing that more and more testers are reporting the same bug. “Time is being counted even when I'm not in the app I marked as useful.” I suspect that Screen Time is also tracking background time, although this behavior isn't correct for my app. Does anyone know how to track specifically those moments when an app marked as useful and used for “time-earning” is in the foreground? Additionally, I hit a wall with Screen Time and had to accept that I can’t force a user away from another app if they’re active there, nor redirect them to my app to trigger the lock screen. Because of this, I had to resort to a penalty system, which is equal to the time the user spent additionally after their time ran out. And here, I run into the same problem I described at the beginning of the post. I can’t track the background status of another app, even though I’m trying really hard... Can anyone suggest any ways I can get out of this situation, or should I keep looking for a solution, or shift toward explaining this to the user?.. (However, I’m holding out until the very end before giving up on finding a solution)
0
0
59
2d
Testing IAP in sandbox (sandbox - testflight)
Hi all ! I'm a new developer on iOs and I' struggling to get my IAP subscription working in sandbox. I've got it working in debug mode on my test env, where I purposely activate the subscription when in my test backend. So that part works. But now, I want to test in testflight with sandbox user credentials. And I see conflicting instructions. My developer account has accepted the Paid Apps Agreement. I've created a subscription group with localized description in both language my app supports. In that group, I've created 2 products with description, duration, pricing, localized name and description and a review screenshot. At that stage, the subscription is at the state "ready to submit". From what I read, I then need to submit them as part of a version submission to activate the IAP. So I did. But then the app was rejected because IAP don't work. I later found out that I need to attach the IAP to the submission, but I couldn't do it, because the IAP where now in "developer action needed". And even after modifying them to reset the state of the localization, the locale are pending submit, but the subscription is still in developer action needed. So in the end, I re-created 2 new subscriptions (with 2 new product ids). At this point, I see posts and replies in reddit and other places that specifically says that the IAP need to be reviewed and approved by apple to be usable in sandbox. But I also see others that specifically says the opposite, that the IAP only need to be in ready to submit. So which is it ? If I submit again the app, I'll end up with subscriptions that are unusable that I can't get back to ready to submit without sending them for review. Thanks for any hints !
1
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25
2d
Apple wallet order tracking
noticed something here, dont underasand why. but here in Retrieve the registrations for a device in Apple Developer Documentation in Retrieve the registrations for a device. There is no Authorization in the header to include, however, other endpoints support that? Is this header will be sent from Walle? meaning that it has been missed in the documentation ? https://aninterestingwebsite.com/documentation/walletorders/retrieve-the-registrations-for-a-device
0
0
26
2d
Interface Builder - Xcode 26.4 - Changing Between Attributes Inspector, File Inspector, Etc. Is Now A Pop Up Button?
In Interface Builder there use to be a segmented control to switch Inspectors. It's been this way forever. I could switch from: File Inspector Attributes Inspector Size Inspector Etc... Now in Xcode 26.4, it is this clunky pop up button? What? I thought Apple didn't like Interface Builder anymore so I'm surprised they are even touching it. This part of a SwiftUI rewrite or just bad vibes?
0
0
18
2d
iOS 26 TabBar Remove Selected Capsule
I have subclassed UITabBar and created a custom look and feel for it. On iOS 18, the tab bar appears as expected. On iOS 26, however, a default Liquid Glass-style capsule selection indicator appears behind the selected tab item. I tried using UITabBarAppearance, including selectionIndicatorTintColor = .clear and selectionIndicatorImage = nil / empty image, but the capsule-style selected background still appears. Is this selection treatment part of the new default system rendering in iOS 26, and if so, is there any supported way to remove or disable it while still using UITabBar?
Topic: UI Frameworks SubTopic: UIKit Tags:
2
0
102
2d
can installing ios public beta brick my device?
hi so i own a iphone 14 pro max and my battery life on it has been horrible since ios 26.4 and i want to install the public beta to see if it will fix it, however with my previous experiences from apple phones (iphone 4s) sometimes something can go horribly wrong and the baseband chip fries itself to the point where you cant get past recovery mode and get a restore error, im scared that this can happen to my iphone 14 pro max when installing ios beta. can that happen or am i just overthinking?
0
0
26
2d
Unable to Save my build
I am unable to submit my app EggZap for review. When I navigate to my iOS App Version 1.0 submission page, I can make all edits and save successfully — screenshots, description, keywords, contact info all save without issue. However, as soon as I add a build to the submission and click Save, the button turns red with a ! error indicator and will not save. Removing the build allows the page to save normally again. The build (Build 51) is fully validated and shows as Complete in TestFlight. It is fully playable via TestFlight on my device. I have tried multiple browsers on multiple devices with the same result. Browser console shows a 409 Conflict error from the PATCH endpoint when saving with a build attached. I have already contacted Apple Developer Support (Case ID: 102858642503) but wanted to reach out to the community as well. I have seen other posts about this same issue but no real answer on how it was fixed. Has anyone experienced this? Any suggestions appreciated.
0
0
25
3d
Unable to Save my build
I am unable to submit my app EggZap for review. When I navigate to my iOS App Version 1.0 submission page, I can make all edits and save successfully — screenshots, description, keywords, contact info all save without issue. However, as soon as I add a build to the submission and click Save, the button turns red with a ! error indicator and will not save. Removing the build allows the page to save normally again. The build (Build 51) is fully validated and shows as Complete in TestFlight. It is fully playable via TestFlight on my device. I have tried multiple browsers on multiple devices with the same result. Browser console shows a 409 Conflict error from the PATCH endpoint when saving with a build attached. I have already contacted Apple Developer Support (Case ID: 102858642503) but wanted to reach out to the community as well. I have seen other posts about this same issue but no real answer on how it was fixed. Has anyone experienced this? Any suggestions appreciated.
1
0
52
3d
Clarification on In-App Purchase entitlement assignment to another user account (including new user onboarding scenario)
Description: We are implementing an in-app purchase (IAP) feature using StoreKit where one user can purchase a non-consumable or one-time product for another user within the same app. We would like to confirm whether our implementation approach aligns with Apple’s guidelines for digital content and in-app purchases, specifically regarding entitlement assignment across user accounts. Implementation Context: The app is built using React Native. We use a StoreKit wrapper library (react-native-iap) to initiate and manage in-app purchases. All transactions are completed using Apple’s In-App Purchase system. Receipts are validated on our backend server before granting any entitlements. Use Case Overview: The app supports a family-style model where multiple users (accounts) can be connected. We have two related scenarios: Scenario 1: Existing Connected User User A (purchaser) and User B (recipient) are already connected within the app. User A selects User B and purchases a one-time digital product using Apple In-App Purchase. The app validates the transaction and sends the receipt and transaction identifier to our backend. The backend verifies the transaction and assigns the entitlement to User B’s account. When User B logs into the app, access is granted based on entitlement status. Scenario 2: New User (Not Yet Registered at Time of Purchase) User A purchases a one-time digital product using Apple In-App Purchase and specifies a recipient email address. The backend records the purchase and associates it with the recipient’s email address along with a secure, single-use claim token. The recipient (User B) receives an email containing a secure link and later installs the app and creates an account or logs into an existing account. After authentication and validation of the claim token, the backend attaches the entitlement to User B’s account. When User B logs into the app, access is granted based on entitlement status without requiring any explicit “redeem,” “claim,” or “accept” action within the app. Important Details: All purchases are completed using Apple’s In-App Purchase system. No external payment methods, codes, or alternative purchasing mechanisms are used. The app does not present any in-app UI for entering codes or manually redeeming purchases. Entitlements are applied automatically by the backend after transaction validation. For new users, entitlement is granted only after secure verification (e.g., a single-use token delivered via email) and not based solely on email address matching. The app only reflects entitlement state after user authentication. Cross-Platform Consideration: User accounts may be accessed across platforms (iOS and Android). Entitlements are associated with the user account and reflected after login. Specific Questions: Is it acceptable to assign an IAP entitlement purchased by one user (User A) to another user account (User B), provided the purchase is completed via Apple IAP and the recipient does not perform any in-app redemption or activation action? In Scenario 2 (new user onboarding), is it acceptable to associate a purchase with a recipient email and, after the user signs up and logs in, attach the entitlement to their account following secure verification (e.g., using a single-use claim token), without presenting any in-app redemption or activation flow? Are there any restrictions or recommended practices for granting access to digital content on iOS devices to a user who did not directly initiate the purchase but is the intended recipient within the app’s account system? For cross-platform usage, is it acceptable for an entitlement originating from an Apple IAP transaction to be associated with a user account and reflected across platforms after login? Are there any StoreKit-specific considerations (such as transaction handling, receipt validation, or appAccountToken usage) when assigning a transaction’s entitlement to a different user account than the purchaser? Expected Outcome: We would like confirmation that the described approaches are compliant with Apple’s guidelines and do not violate policies related to unlocking digital content or bypassing In-App Purchase mechanisms. If any part of these flows is not recommended, we would appreciate guidance on the correct implementation approach. Additional Notes: We have reviewed App Store Review Guidelines section 3.1.1 and want to ensure that our implementation aligns with the intended usage.
Replies
0
Boosts
0
Views
92
Activity
2d
How to add a button on top of sheet?
Hi, I have created this UI using custom view and not a real sheet component. But the animations and interaction is not as smooth. Earlier I was using sheet component and it was working very well, but then I had a need to add a search button on top of sheet (not inside, that is very important). And so I created this whole sheet with custom view and not the sheet component. But it resulted in loss of fluid working and animations that sheet have. Including changing between Medium detent and Large detent. Is it possible to achieve this UI with native sheet component? Or using some other native swiftui view which will have good animation that sheet has?
Replies
0
Boosts
0
Views
52
Activity
2d
In-App Purchases and Subscriptions section missing from version page — first-time submission, all configurations complete
My app Comic Locker - Track & Value (Bundle ID: com.kevinmillerxi.thecomiclocker.app) is a first-time submission with two auto-renewable subscriptions. Version 1.0 is in 'Prepare for Submission' with build 21 attached. Both subscriptions (Pro Monthly and Pro Annual) are configured under the 'Comic Locker Pro' subscription group with full localization, pricing, review screenshots, and availability set to all countries. Paid Apps Agreement is active. ITA Part XX compliance is active. However, the 'In-App Purchases and Subscriptions' section does not appear in the main content area of the version page. The Monetization section (In-App Purchases, Subscriptions) shows in the left sidebar, but there is no way to attach subscriptions to the build on the version page itself. I've tried multiple browsers (Chrome and Safari), uploaded a new build, and updated the version number. I also confirmed via sandbox testing on a physical device that Product.products(for:) returns empty for both product IDs. I've seen similar reports in threads 804327 and 820936. Any help is appreciated.
Replies
0
Boosts
0
Views
39
Activity
2d
In-App Purchases and Subscriptions not appearing in main content area
For some reason they appear in the sidebar but not in the main content area, so I can't add them to my app. This must be some sort of internal glitch. Please help!
Replies
1
Boosts
0
Views
15
Activity
2d
Notarization submissions stuck "In Progress" for 24+ hours - new team first submissions
Hi, I'm notarizing my Electron macOS app (DMG) for the first time with our new Developer ID, and most submissions have been stuck in "In Progress" for over 24 hours. Environment: Team ID: BSS9KAH6Z2 Certificate: Developer ID Application (valid until 2031) Tool: xcrun notarytool submit (Xcode CLI) App: Electron 28, signed with hardened runtime File: DMG (~131MB), 104 files inside .app What happened: Total 19 submissions over the past 24 hours Only 4 were Accepted (2 DMGs + 2 zips) The other 15 are still "In Progress" with no log available The 4 Accepted ones took 1~1.5 hours each codesign --verify --deep --strict passes with no issues Accepted submission log shows "issues": null Apple System Status shows "Developer ID Notary Service: Available" What I've tried: Submitting as DMG directly Submitting as ditto zip of .app Submitting via electron-builder's built-in notarize Using both app-specific password and keychain profile auth Verified entitlements (allow-jit, disable-library-validation) Since some submissions did get Accepted, I don't think there's an issue with my signing or configuration. Is this expected for first-time submissions from a new team? Is there anything on Apple's side that needs to be configured for my team? Any help would be appreciated. Thank you.
Replies
2
Boosts
0
Views
230
Activity
2d
Apple developer payment not being processed
Hey there, so I wanted to know what kind of experience you guys had with creating your apple developer account. I have a client who paid for my developer account with his credit card details, but he's not in my country, I figured that this is the reason the payment is taking ages to process but I've received several emails saying "hey payment has been received" and all that jazz. But it still says "Purchase your membership" on my enrolled to developer program page. If anyone could provide some support that would be great.
Replies
0
Boosts
0
Views
33
Activity
2d
Issues with Family Controls during development
Hi everyone! I’m building Delta — an app designed to rethink time, because time is literally our most valuable currency. So the core mechanic involves earning time in useful apps and then spending it on apps that are a distraction. I already have a prototype that’s being actively tested in a closed beta, but I’ve started noticing that more and more testers are reporting the same bug. “Time is being counted even when I'm not in the app I marked as useful.” I suspect that Screen Time is also tracking background time, although this behavior isn't correct for my app. Does anyone know how to track specifically those moments when an app marked as useful and used for “time-earning” is in the foreground? Additionally, I hit a wall with Screen Time and had to accept that I can’t force a user away from another app if they’re active there, nor redirect them to my app to trigger the lock screen. Because of this, I had to resort to a penalty system, which is equal to the time the user spent additionally after their time ran out. And here, I run into the same problem I described at the beginning of the post. I can’t track the background status of another app, even though I’m trying really hard... Can anyone suggest any ways I can get out of this situation, or should I keep looking for a solution, or shift toward explaining this to the user?.. (However, I’m holding out until the very end before giving up on finding a solution)
Replies
0
Boosts
0
Views
59
Activity
2d
App windows keep switching screens on MacBook Air M2 connected to an external monitor when the screen is turned on and off
My MacBook Air M2 is connected to an external monitor. App windows keep switching screens every time I turn the screen off and then on again, which started happening after the new developer beta update. How can I fix this? Or is this a big I have to wait for to be fixed until the next update?
Replies
0
Boosts
0
Views
39
Activity
2d
Testing IAP in sandbox (sandbox - testflight)
Hi all ! I'm a new developer on iOs and I' struggling to get my IAP subscription working in sandbox. I've got it working in debug mode on my test env, where I purposely activate the subscription when in my test backend. So that part works. But now, I want to test in testflight with sandbox user credentials. And I see conflicting instructions. My developer account has accepted the Paid Apps Agreement. I've created a subscription group with localized description in both language my app supports. In that group, I've created 2 products with description, duration, pricing, localized name and description and a review screenshot. At that stage, the subscription is at the state "ready to submit". From what I read, I then need to submit them as part of a version submission to activate the IAP. So I did. But then the app was rejected because IAP don't work. I later found out that I need to attach the IAP to the submission, but I couldn't do it, because the IAP where now in "developer action needed". And even after modifying them to reset the state of the localization, the locale are pending submit, but the subscription is still in developer action needed. So in the end, I re-created 2 new subscriptions (with 2 new product ids). At this point, I see posts and replies in reddit and other places that specifically says that the IAP need to be reviewed and approved by apple to be usable in sandbox. But I also see others that specifically says the opposite, that the IAP only need to be in ready to submit. So which is it ? If I submit again the app, I'll end up with subscriptions that are unusable that I can't get back to ready to submit without sending them for review. Thanks for any hints !
Replies
1
Boosts
0
Views
25
Activity
2d
Pending request for the subscription for apple developer account
Hey I wanted to ask how long is the waitinguntil the request will be approved. Im waiting 12 hours already and I seems like smth is wrong thank u
Replies
0
Boosts
0
Views
32
Activity
2d
I received notification 3.2, and am awaiting processing.
As shown in the image, my application was working normally, then suddenly this happened. I've sent an email to support but haven't received a response yet. Has anyone else experienced this?
Replies
0
Boosts
0
Views
17
Activity
2d
Apple wallet order tracking
noticed something here, dont underasand why. but here in Retrieve the registrations for a device in Apple Developer Documentation in Retrieve the registrations for a device. There is no Authorization in the header to include, however, other endpoints support that? Is this header will be sent from Walle? meaning that it has been missed in the documentation ? https://aninterestingwebsite.com/documentation/walletorders/retrieve-the-registrations-for-a-device
Replies
0
Boosts
0
Views
26
Activity
2d
Apple developer account awaiting validation
I have a subscription since Wednesday and normally two days later my account should be validated, but until then the account is still pending, can anyone help me? help me !!!!!
Replies
0
Boosts
0
Views
36
Activity
2d
Interface Builder - Xcode 26.4 - Changing Between Attributes Inspector, File Inspector, Etc. Is Now A Pop Up Button?
In Interface Builder there use to be a segmented control to switch Inspectors. It's been this way forever. I could switch from: File Inspector Attributes Inspector Size Inspector Etc... Now in Xcode 26.4, it is this clunky pop up button? What? I thought Apple didn't like Interface Builder anymore so I'm surprised they are even touching it. This part of a SwiftUI rewrite or just bad vibes?
Replies
0
Boosts
0
Views
18
Activity
2d
iOS 26 TabBar Remove Selected Capsule
I have subclassed UITabBar and created a custom look and feel for it. On iOS 18, the tab bar appears as expected. On iOS 26, however, a default Liquid Glass-style capsule selection indicator appears behind the selected tab item. I tried using UITabBarAppearance, including selectionIndicatorTintColor = .clear and selectionIndicatorImage = nil / empty image, but the capsule-style selected background still appears. Is this selection treatment part of the new default system rendering in iOS 26, and if so, is there any supported way to remove or disable it while still using UITabBar?
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
2
Boosts
0
Views
102
Activity
2d
can installing ios public beta brick my device?
hi so i own a iphone 14 pro max and my battery life on it has been horrible since ios 26.4 and i want to install the public beta to see if it will fix it, however with my previous experiences from apple phones (iphone 4s) sometimes something can go horribly wrong and the baseband chip fries itself to the point where you cant get past recovery mode and get a restore error, im scared that this can happen to my iphone 14 pro max when installing ios beta. can that happen or am i just overthinking?
Replies
0
Boosts
0
Views
26
Activity
2d
Unable to Save my build
I am unable to submit my app EggZap for review. When I navigate to my iOS App Version 1.0 submission page, I can make all edits and save successfully — screenshots, description, keywords, contact info all save without issue. However, as soon as I add a build to the submission and click Save, the button turns red with a ! error indicator and will not save. Removing the build allows the page to save normally again. The build (Build 51) is fully validated and shows as Complete in TestFlight. It is fully playable via TestFlight on my device. I have tried multiple browsers on multiple devices with the same result. Browser console shows a 409 Conflict error from the PATCH endpoint when saving with a build attached. I have already contacted Apple Developer Support (Case ID: 102858642503) but wanted to reach out to the community as well. I have seen other posts about this same issue but no real answer on how it was fixed. Has anyone experienced this? Any suggestions appreciated.
Replies
0
Boosts
0
Views
25
Activity
3d
Unable to Save my build
I am unable to submit my app EggZap for review. When I navigate to my iOS App Version 1.0 submission page, I can make all edits and save successfully — screenshots, description, keywords, contact info all save without issue. However, as soon as I add a build to the submission and click Save, the button turns red with a ! error indicator and will not save. Removing the build allows the page to save normally again. The build (Build 51) is fully validated and shows as Complete in TestFlight. It is fully playable via TestFlight on my device. I have tried multiple browsers on multiple devices with the same result. Browser console shows a 409 Conflict error from the PATCH endpoint when saving with a build attached. I have already contacted Apple Developer Support (Case ID: 102858642503) but wanted to reach out to the community as well. I have seen other posts about this same issue but no real answer on how it was fixed. Has anyone experienced this? Any suggestions appreciated.
Replies
1
Boosts
0
Views
52
Activity
3d
URL Filter OHTTP Gateway
Hello team, We are using below example https://github.com/apple/pir-service-example as a starting point to setup PIR server for our backend, but I am not really understanding what else we need in this example to configure OHTTP gateway. Any help will be appreciated.
Replies
1
Boosts
0
Views
32
Activity
3d
URLSession basic auth question
How do I make a basic request with URLSession? See https://stackoverflow.com/questions/30573898 for reference. Also https://aninterestingwebsite.com/documentation/ has details.
Replies
1
Boosts
0
Views
37
Activity
3d