Overview

Post

Replies

Boosts

Views

Activity

Inquiry: iOS capability to read EMV credit/debit cards via NFC (Core NFC) and acceptable alternatives
Hello Apple Developer Technical Support Team, I’m working on an iOS banking/security SDK and we’re trying to match an Android feature that reads payment cards via NFC (EMV). On Android, this is implemented using an NFC scanning screen (e.g., “NfcScanActivity”) that can read EMV data from contactless credit/debit cards. Could you please clarify the current iOS capabilities and App Store policy around this? On iOS, is it currently possible for a third-party App Store app to read contactless credit/debit cards using Core NFC (i.e., accessing EMV application data/AIDs from payment cards)? If this is possible, what are the supported APIs/frameworks and any entitlement requirements (if applicable)? If this is not possible for App Store apps, could you recommend the closest acceptable alternatives for achieving a similar user outcome? For example: Using Apple Pay / PassKit flows for payment-related experiences Card scanning alternatives (camera-based OCR) for capturing card details (if allowed) Using an external certified card reader accessory (MFi) and required approach/entitlements Any other Apple-recommended approach for “card verification / identification” without reading EMV NFC data Our goal is not to bypass security restrictions, but to provide a compliant solution on iOS comparable to Android’s NFC-based card reading, or to adopt an Apple-approved alternative if direct EMV reading is not supported. If helpful, I can share a brief technical summary of the Android behavior and the exact data we need to obtain (e.g., whether it’s card presence verification vs. reading specific EMV tags). Thank you for your guidance. Best regards, Anis
1
0
109
4w
Apple Developer Enrolment
Hello, I am new to apple development. I have tried to register with apple developer program. everything went successfully including payment. Its been more than 10 days of payment but still account is not active. also tried to connect with support they are just saying cant give any time frame. also on same time on website they says it will be completed in 48 hours. Please guide me what should i do now. Thanks Yagnik
0
0
55
3w
My app has been sitting in Waiting for Review for 3 weeks
Hello everyone, I am an iOS developer and my new app is having a long, unusual App Store review delay that I have not been able to resolve through the normal support channels. I have requested expedition, called every single day after a week of waiting and still no rejection, request additional information, or any sort of update. AppleID: 6759011581 Please help me resolve this issue, I have already had to push back multiple stakeholder meetings and deadlines.
5
0
132
3w
Xcode not omitting binary of static framework
I'm following the steps laid out in Creating a static framework which states: When a client links and embeds the framework, Xcode 15 or later omits the main binary from the embedded framework bundle because it’s already statically linked into the client. Specifically, I'm adding a new framework target to my project, and then changing the Mach-O type in its build settings to Static Library. What I'm observing when I build (debug or release) is that that the resulting framework folder inside of the app bundle still contains a binary. Furthermore, upon inspecting strings and symbols in both the main app executable and this library binary, it appears that my strings and symbols do end up in the main executable and not in the library binary. Does this mean that this binary is just a stub left behind? Is this intended? Can I safely delete this binary with a build phase script?
1
0
142
3w
APNs notification not getting delivered to only one device in production environment
I have a messaging app that has been working successfully for several years. It still works for most users, but about one month ago one of my users started experiencing issues receiving notifications. From my investigation, the user's Notification Service Extension (NSE) has not been triggered since they started reporting the issue. I was able to access the user's phone and connected it to the console to check for any logs related to the NSE being triggered or a push notification being received, but there were no relevant logs. I have already verified that notifications are enabled for the app and that Do Not Disturb is not active. I also tried sending a test notification using the CloudKit Console. The notification was successfully delivered to other push notification tokens, but it did not work for this specific device’s token. I have also confirmed that the push token on the server matches the one on the device and that it is being used with the APNs production environment. The issue for this user started in iOS version 26.2 and are still ongoing in version 26.3.1 . Has anyone encountered a similar issue or have suggestions on how to further diagnose this?
2
0
164
3w
Notarization submissions stuck "In Progress" for 10 days
All of my notarization submissions have been stuck at "In Progress" for up to 10 days. I have 6 submissions spanning from March 4 to March 11, 2026, and none of them have completed or returned any errors. Affected submissions: dbf20b57-0073-444a-b09a-ac6747b7398e (submitted Mar 4) — In Progress d5886683-be64-455c-805d-cd8b12bbcd35 (submitted Mar 4) — In Progress 10bfa709-da17-49cf-9c89-63f93b5fb756 (submitted Mar 4) — In Progress e8d0866e-43f8-4a18-8129-64e6c5d3895a (submitted Mar 9) — In Progress f9526f25-5650-4c45-98ae-d778c58a2ffa (submitted Mar 9) — In Progress 82ec211f-9179-41fd-afe0-937c9b2c2750 (submitted Mar 11) — In Progress Running `notarytool log` returns "Submission log is not yet available." Team ID: CB4U5M6U9H It is an Electron-based app built with electron-builder. Steps taken to ensure compliance: Signed with a valid Developer ID Application certificate Hardened runtime enabled (hardenedRuntime: true) Proper entitlements configured (com.apple.security.cs.allow-jit, com.apple.security.cs.allow-unsigned-executable-memory, com.apple.security.cs.disable-library-validation) Entitlements inherited for child processes via entitlements.mac.inherit.plist Electron Fuses configured to disable Node.js CLI flags in production (resetAdHocDarwinSignature enabled) App submitted as a zip archive via notarytool submit I've tried resubmitting multiple times across different builds, but all submissions remain stuck. I also have an open support case (102836201208) that was escalated to Senior Advisors on March 11, but have not received any update. Could someone from the notarization team please investigate?
1
0
345
3w
UI Testing for iPadOS 26 Menu Bar items
I need to validate whether specific menu items are correctly enabled/disabled. The XCUIAutomation elements for my menu items do not appear in the tree shown by displaying the XCUIApplication object in the debugger when building and testing the iPadOS version of my application. When running the application in an iPad simulator, I can make the menu bar appear by swiping down. The testing works as expected for the MacOS build and test. I did try to use the recording feature, but was not successful in creating a series of commands that worked for a test run.
0
0
242
3w
Swift Data Recovery
Hi Writing an app in Swift on Xcode for my iPhone, all software is the latest version. If after making a minor change and re-building all the application data has disappeared, is there a way to see if it is still in the .modelContainer and just not showing up?
2
0
654
3w
Family Controls (Distribution) entitlement request stuck on "Submitted" for 2+ weeks — no follow-up number received
Hello, I submitted a Family Controls (Distribution) entitlement request on February 25, 2026 for my prayer/productivity app that uses the Screen Time API to block distracting apps. I also submitted requests for two extensions on March 6, 2026: com.prayfirst.prayFirst.ShieldAction com.prayfirst.prayFirst.ShieldConfiguration All three requests still show "Submitted" status in the Certificates, Identifiers & Profiles portal with no progress. I contacted Apple Developer Support (Case #102839422791), and they mentioned I should have received a "follow-up number" after submission — but I never received one. This entitlement is the only blocker preventing me from building and distributing my app. Could a DTS engineer please assist or escalate this? Team ID: BH752TBX9L Thank you.
1
0
79
3w
Apple Developer Program (I NEED HELP)
Hello i ordered on Apple Developer Program on 26 Feb. I got an Email ( Thank you for your order. Here's a summary of your order request, which will be processed within 2 business days) but its been 2 weeks already and no reply. I opened 2 support cases already thru support from the apple developer support site and no answer either . I dont know what else to do, i dont want to have to dispute thru my bank because i want to be an apple developer, but im losing hope at this point. Please help me to activate my account
0
0
44
3w
The xcode 26.3 project fails to compile after updating
0 0x10109152c __assert_rtn + 252 1 0x101006054 void std::__1::__introsort<std::__1::_ClassicAlgPolicy, ld::AliasAddressOrderer&, ld::Atom const**, false>(ld::Atom const**, ld::Atom const**, ld::AliasAddressOrderer&, std::__1::iterator_traits<ld::Atom const**>::difference_type, bool) + 0 2 0x1010059a4 ld::LayoutLinkedImage::assignAtomOffsetsInSection(ld::SectionLayout&, unsigned int, bool) + 680 3 0x10100a724 void dispatchForEach<ld::SectionLayout*, ld::LayoutLinkedImage::sortAtomsWithinSections()::$_0>(std::__1::span<ld::SectionLayout*, 18446744073709551615ul>, unsigned long, ld::LayoutLinkedImage::sortAtomsWithinSections()::$_0)::'lambda'(unsigned long)::operator()(unsigned long) const + 7852 4 0x180818aec _dispatch_client_callout2 + 16 5 0x1808137f8 _dispatch_apply_invoke3 + 336 6 0x180818ad4 _dispatch_client_callout + 16 7 0x180801a60 _dispatch_once_callout + 32 8 0x180812938 _dispatch_apply_invoke + 252 9 0x180818ad4 _dispatch_client_callout + 16 10 0x1808359dc _dispatch_channel_invoke.cold.5 + 32 11 0x18081113c _dispatch_root_queue_drain + 736 12 0x180811784 _dispatch_worker_thread2 + 180 13 0x1809b7e10 _pthread_wqthread + 232 ld snapshot written at /tmp/AIChatDoctor-2026-03-10-150254.ld-snapshot ld: Assertion failed: (aliasSectionNum == sectionNum && "alias and its target must be located in the same section"), function assignAliasAtomOffsetInSection, file Layout.cpp, line 4805. clang: error: linker command failed with exit code 1 (use -v to see invocation)
1
0
103
4w
Expedited Review Granted but Apps Stuck in "Waiting for Review" for 12 Days (Case ID: 102840953234)
Hello Apple Developer Community and App Review Team, I am reaching out here because I am completely stuck and have not received a response from the standard support channels. On March 4th, I requested and was successfully granted an Expedited Review for a critical bug fix for two of my apps ("Who Wants to Be AI Professor?" and "The Fed Chair"). However, it has been 12 days and both apps are still stuck in the "Waiting for Review" status. Suspecting a system glitch or "ghosting" issue, I contacted App Store Connect support on March 10th and received Case ID: 102840953234. The automated email stated I would receive a reply within 2 business days, but that time has long passed with no response. I kindly ask if an App Review Team member or Apple Staff could look into this Case ID and check if my submissions are stuck in a technical loop. I have refrained from canceling and resubmitting to avoid further delays, but I am currently completely blocked. Any help to push these manually to the review desk would be immensely appreciated. Thank you!
1
0
75
3w
Apple Developer Program renewal failed, button missing
Hi everyone, I really hope someone here can help us. Our team has run into a critical issue with renewing our Apple Developer Program membership. About three weeks before the renewal date, we contacted Apple Support because we had lost access to the original device used for payment and needed help enabling payment via the web.Support replied and said that we should now be able to proceed. However, this option was not actually became available to us. And then we added a new payment method via the App Store and checked it out at apple.com/shop/account/home. Unfortunately, the payment was not processed, and our membership was not renewed. There is no "Renew Membership" button anywhere (not on web, not on the original device which we found, not on a new device) Apple Support has not responded yet, and the situation is quite urgent for us. Has anyone experienced something similar? Is there anything else we can try on our side while waiting for support? Any advice would be greatly appreciated!
0
0
49
3w
Guideline 5.1.1 - Legal - Privacy - Data Collection and Storage
I have the issues in this particular guideline: Issue Description We noticed that the app requires users to register with personal information to purchase In-App Purchase products that are not account based. Apps cannot require user registration prior to allowing access to app content and features that are not associated specifically to the user. User registration that requires the sharing of personal information must be optional or tied to account-specific functionality. Next Steps To resolve this issue, please revise the app to not require users to register before purchasing In-App Purchase products that are not account based. You may explain to the user that registering will enable them to access the purchased content from any of their supported devices and provide them a way to register at any time, if they wish to later extend access to additional devices. Please note that although guideline 5.1.1 requires an app to make subscription content available to all the supported devices owned by a single user, it is not appropriate to force user registration to meet this requirement; such user registration must be optional. For this issue, I have revised my app accordingly many times, but it still get rejected even though I believe that I have revised my app accordingly. My app name is Wallpaperlogoart and my app ID is 6744837826. I would like Apple to look into this issue again in my app submission. I am looking forward to hearing from you soon.
1
0
88
3w
How can I provide free test accounts for mobile games reviewers?
I want to provide free test accounts so that mobile games reviewers can play my iOS game for free. They should be able to make in-app purchases(consumables) without any charges. I don´t know how to create the free test accounts. Is it necessary that my iOS game is already published in the Apple App Store before I can provide test accounts for mobile games reviewers? Or is it necessary to let the reviewers play my game while it is still in TestFlight? If yes, should I ask them to give me there email address so that I can add it to my Sandbox accounts? My game was not yet released in the App Apple Store. It´s only available on TestFlight.
0
0
60
3w
On iOS 26, HLS alternate audio track selection behaves inconsistently
Summary On iOS 26, HLS alternate audio track selection behaves inconsistently on both VOD and live streams: the French track falls back to the DEFAULT=YES (English) track after manual selection, and in some cases switching to a non-default track appears to work but it is then impossible to switch back to English. Environment iOS version: 26 Players affected: native Safari on iOS 26 and THEOplayer (issue also reproducible on THEOplayer's own demo page) Stream type: HLS/CMAF with demuxed alternate audio renditions (CMFC container) Affected stream types: both VOD and live streaming Issue NOT present on iOS 17/18 Manifest #EXTM3U #EXT-X-VERSION:4 #EXT-X-INDEPENDENT-SEGMENTS #EXT-X-STREAM-INF:BANDWIDTH=8987973,AVERAGE-BANDWIDTH=8987973,VIDEO-RANGE=SDR,CODECS="avc1.640028",RESOLUTION=1920x1080,FRAME-RATE=29.970,AUDIO="program_audio" video_1080p.m3u8 #EXT-X-MEDIA:TYPE=AUDIO,GROUP-ID="program_audio",LANGUAGE="en",ASSOC-LANGUAGE="en",NAME="English",AUTOSELECT=YES,DEFAULT=YES,CHANNELS="2",URI="audio_ENG.m3u8" #EXT-X-MEDIA:TYPE=AUDIO,GROUP-ID="program_audio",LANGUAGE="de",ASSOC-LANGUAGE="de",NAME="Deutsch",AUTOSELECT=YES,DEFAULT=NO,CHANNELS="2",URI="audio_DEU.m3u8" #EXT-X-MEDIA:TYPE=AUDIO,GROUP-ID="program_audio",LANGUAGE="fr",ASSOC-LANGUAGE="fr",NAME="Francais",AUTOSELECT=YES,DEFAULT=NO,CHANNELS="2",URI="audio_FRA.m3u8" Steps to Reproduce Load the HLS manifest (VOD or live) in Safari on iOS 26, or in any AVFoundation-backed player Start playback — English plays correctly as DEFAULT Manually select "Francais" from the audio track selector Observe that English audio continues playing (French does not play) In a separate scenario: manually select "Deutsch" — German plays correctly Attempt to switch back to English — English does not resume; audio remains on the previously selected track Expected behavior Selecting any track should immediately switch to that language Switching back to English (DEFAULT=YES) should work at any time Behavior should be consistent across VOD and live streams Actual behavior Two distinct anomalies observed, reproducible on both VOD and live streams, in both native Safari and THEOplayer: French-specific fallback: selecting the French track causes playback to fall back to English. This does not happen with German. Cannot return to English: in cases where a non-default track plays correctly, attempting to switch back to the DEFAULT=YES track (English) fails — the previous non-default track continues playing. The fact that the issue reproduces in native Safari confirms this is an AVFoundation/WebKit-level regression, not a third-party player bug. What we have already verified and ruled out LANGUAGE codes are BCP-47 compliant (en, fr, de) ✓ EXT-X-VERSION:4 is present ✓ Audio codec removed from STREAM-INF CODECS (video-only) ✓ ASSOC-LANGUAGE attribute added matching LANGUAGE value ✓ Container metadata verified via ffprobe: mdhd box correctly contains language tags (e.g. "fra") ✓ Audio segment content verified via ffplay: correct audio in each language file ✓ French audio source file contains correct French audio content ✓ Issue reproduces in native Safari on iOS 26, confirming it is not a THEOplayer-specific bug Issue does NOT reproduce on iOS 17/18 with the same manifest and segments Additional notes The VOD stream is packaged with AWS MediaConvert, CMAF output group, SEGMENTED_FILES, AAC-LC codec (mp4a.40.2), 128kbps, 48kHz stereo. English uses AudioTrackType ALTERNATE_AUDIO_AUTO_SELECT_DEFAULT; French and German use ALTERNATE_AUDIO_AUTO_SELECT. The live stream uses AWS MediaPackage with a similar CMAF/HLS output configuration. Please advise whether this is a known regression in AVFoundation on iOS 26 and whether a fix is planned.
1
0
123
3w
All notarization submissions stuck "In Progress" for 8+ days
All of my notarization submissions have been stuck at "In Progress" for over a week. I have 6 submissions spanning from March 4 to March 10, 2026, and none of them have completed or returned any errors. Affected submissions: 685708f6 — MeetingRecorder-1.5.0.dmg (submitted Mar 10) — In Progress 6ade1490 — MeetingRecorder-1.5.0.dmg (submitted Mar 10) — In Progress 99d39bd0 — MeetingRecorder-1.4.12.dmg (submitted Mar 6) — In Progress e65f95e1 — MeetingRecorder-1.4.9.dmg (submitted Mar 6) — In Progress eb51b220 — MeetingRecorder-1.4.9.dmg (submitted Mar 5) — In Progress 9cc33cfd — MeetingRecorder-1.4.9.dmg (submitted Mar 4) — In Progress Running notarytool log returns "Submission log is not yet available." Team ID: HXVLV4P425 The app is a macOS menu bar application for meeting recording and transcription. It is signed with a valid Developer ID certificate and has been built with hardened runtime enabled. I've tried resubmitting multiple times across different builds (1.4.9, 1.4.12, 1.5.0), but all submissions remain stuck. Could someone from the notarization team please investigate? Thank you.
2
0
587
3w
Every Unity project with ARKit doesn't open in Testflight
Even when making a completely fresh Unity project, if I include ARKit and upload it to testflight, when I open it on my ipad it says 'Couldn't Load App'. If I don't include testflight the app opens fine. If I build the app directly to my ipad the app works fine. It opens if I set ARKit to 'optional' but then the AR doesn't work. I have included a camera and location usage description so it's not that. Really not sure what's going on, any help would be massively appreciated!
2
0
93
4w
Gesture & SimultaneousGesture interfere with ScrollView behaviour.
I have faced a problem while I was trying to implement a reorder drag & drop view. I found that when I add any kind of .gesture or .simultaneousGesture, a ScrollView's scrolling behavior wasn't working properly (does not scroll at all). ScrollView(.vertical, showsIndicators: false) { ForEach($items) { $item in EditorCard(stepDetails: item) .simultaneousGesture( customCombinedGesture(item) ) } } This ScrollView worked fine with .onLongPressGesture(), however, I wanted to use custom gestures sequences.
0
0
129
4w
Inquiry: iOS capability to read EMV credit/debit cards via NFC (Core NFC) and acceptable alternatives
Hello Apple Developer Technical Support Team, I’m working on an iOS banking/security SDK and we’re trying to match an Android feature that reads payment cards via NFC (EMV). On Android, this is implemented using an NFC scanning screen (e.g., “NfcScanActivity”) that can read EMV data from contactless credit/debit cards. Could you please clarify the current iOS capabilities and App Store policy around this? On iOS, is it currently possible for a third-party App Store app to read contactless credit/debit cards using Core NFC (i.e., accessing EMV application data/AIDs from payment cards)? If this is possible, what are the supported APIs/frameworks and any entitlement requirements (if applicable)? If this is not possible for App Store apps, could you recommend the closest acceptable alternatives for achieving a similar user outcome? For example: Using Apple Pay / PassKit flows for payment-related experiences Card scanning alternatives (camera-based OCR) for capturing card details (if allowed) Using an external certified card reader accessory (MFi) and required approach/entitlements Any other Apple-recommended approach for “card verification / identification” without reading EMV NFC data Our goal is not to bypass security restrictions, but to provide a compliant solution on iOS comparable to Android’s NFC-based card reading, or to adopt an Apple-approved alternative if direct EMV reading is not supported. If helpful, I can share a brief technical summary of the Android behavior and the exact data we need to obtain (e.g., whether it’s card presence verification vs. reading specific EMV tags). Thank you for your guidance. Best regards, Anis
Replies
1
Boosts
0
Views
109
Activity
4w
Apple Developer Enrolment
Hello, I am new to apple development. I have tried to register with apple developer program. everything went successfully including payment. Its been more than 10 days of payment but still account is not active. also tried to connect with support they are just saying cant give any time frame. also on same time on website they says it will be completed in 48 hours. Please guide me what should i do now. Thanks Yagnik
Replies
0
Boosts
0
Views
55
Activity
3w
My app has been sitting in Waiting for Review for 3 weeks
Hello everyone, I am an iOS developer and my new app is having a long, unusual App Store review delay that I have not been able to resolve through the normal support channels. I have requested expedition, called every single day after a week of waiting and still no rejection, request additional information, or any sort of update. AppleID: 6759011581 Please help me resolve this issue, I have already had to push back multiple stakeholder meetings and deadlines.
Replies
5
Boosts
0
Views
132
Activity
3w
Xcode not omitting binary of static framework
I'm following the steps laid out in Creating a static framework which states: When a client links and embeds the framework, Xcode 15 or later omits the main binary from the embedded framework bundle because it’s already statically linked into the client. Specifically, I'm adding a new framework target to my project, and then changing the Mach-O type in its build settings to Static Library. What I'm observing when I build (debug or release) is that that the resulting framework folder inside of the app bundle still contains a binary. Furthermore, upon inspecting strings and symbols in both the main app executable and this library binary, it appears that my strings and symbols do end up in the main executable and not in the library binary. Does this mean that this binary is just a stub left behind? Is this intended? Can I safely delete this binary with a build phase script?
Replies
1
Boosts
0
Views
142
Activity
3w
APNs notification not getting delivered to only one device in production environment
I have a messaging app that has been working successfully for several years. It still works for most users, but about one month ago one of my users started experiencing issues receiving notifications. From my investigation, the user's Notification Service Extension (NSE) has not been triggered since they started reporting the issue. I was able to access the user's phone and connected it to the console to check for any logs related to the NSE being triggered or a push notification being received, but there were no relevant logs. I have already verified that notifications are enabled for the app and that Do Not Disturb is not active. I also tried sending a test notification using the CloudKit Console. The notification was successfully delivered to other push notification tokens, but it did not work for this specific device’s token. I have also confirmed that the push token on the server matches the one on the device and that it is being used with the APNs production environment. The issue for this user started in iOS version 26.2 and are still ongoing in version 26.3.1 . Has anyone encountered a similar issue or have suggestions on how to further diagnose this?
Replies
2
Boosts
0
Views
164
Activity
3w
Notarization submissions stuck "In Progress" for 10 days
All of my notarization submissions have been stuck at "In Progress" for up to 10 days. I have 6 submissions spanning from March 4 to March 11, 2026, and none of them have completed or returned any errors. Affected submissions: dbf20b57-0073-444a-b09a-ac6747b7398e (submitted Mar 4) — In Progress d5886683-be64-455c-805d-cd8b12bbcd35 (submitted Mar 4) — In Progress 10bfa709-da17-49cf-9c89-63f93b5fb756 (submitted Mar 4) — In Progress e8d0866e-43f8-4a18-8129-64e6c5d3895a (submitted Mar 9) — In Progress f9526f25-5650-4c45-98ae-d778c58a2ffa (submitted Mar 9) — In Progress 82ec211f-9179-41fd-afe0-937c9b2c2750 (submitted Mar 11) — In Progress Running `notarytool log` returns "Submission log is not yet available." Team ID: CB4U5M6U9H It is an Electron-based app built with electron-builder. Steps taken to ensure compliance: Signed with a valid Developer ID Application certificate Hardened runtime enabled (hardenedRuntime: true) Proper entitlements configured (com.apple.security.cs.allow-jit, com.apple.security.cs.allow-unsigned-executable-memory, com.apple.security.cs.disable-library-validation) Entitlements inherited for child processes via entitlements.mac.inherit.plist Electron Fuses configured to disable Node.js CLI flags in production (resetAdHocDarwinSignature enabled) App submitted as a zip archive via notarytool submit I've tried resubmitting multiple times across different builds, but all submissions remain stuck. I also have an open support case (102836201208) that was escalated to Senior Advisors on March 11, but have not received any update. Could someone from the notarization team please investigate?
Replies
1
Boosts
0
Views
345
Activity
3w
UI Testing for iPadOS 26 Menu Bar items
I need to validate whether specific menu items are correctly enabled/disabled. The XCUIAutomation elements for my menu items do not appear in the tree shown by displaying the XCUIApplication object in the debugger when building and testing the iPadOS version of my application. When running the application in an iPad simulator, I can make the menu bar appear by swiping down. The testing works as expected for the MacOS build and test. I did try to use the recording feature, but was not successful in creating a series of commands that worked for a test run.
Replies
0
Boosts
0
Views
242
Activity
3w
Swift Data Recovery
Hi Writing an app in Swift on Xcode for my iPhone, all software is the latest version. If after making a minor change and re-building all the application data has disappeared, is there a way to see if it is still in the .modelContainer and just not showing up?
Replies
2
Boosts
0
Views
654
Activity
3w
Family Controls (Distribution) entitlement request stuck on "Submitted" for 2+ weeks — no follow-up number received
Hello, I submitted a Family Controls (Distribution) entitlement request on February 25, 2026 for my prayer/productivity app that uses the Screen Time API to block distracting apps. I also submitted requests for two extensions on March 6, 2026: com.prayfirst.prayFirst.ShieldAction com.prayfirst.prayFirst.ShieldConfiguration All three requests still show "Submitted" status in the Certificates, Identifiers & Profiles portal with no progress. I contacted Apple Developer Support (Case #102839422791), and they mentioned I should have received a "follow-up number" after submission — but I never received one. This entitlement is the only blocker preventing me from building and distributing my app. Could a DTS engineer please assist or escalate this? Team ID: BH752TBX9L Thank you.
Replies
1
Boosts
0
Views
79
Activity
3w
Apple Developer Program (I NEED HELP)
Hello i ordered on Apple Developer Program on 26 Feb. I got an Email ( Thank you for your order. Here's a summary of your order request, which will be processed within 2 business days) but its been 2 weeks already and no reply. I opened 2 support cases already thru support from the apple developer support site and no answer either . I dont know what else to do, i dont want to have to dispute thru my bank because i want to be an apple developer, but im losing hope at this point. Please help me to activate my account
Replies
0
Boosts
0
Views
44
Activity
3w
The xcode 26.3 project fails to compile after updating
0 0x10109152c __assert_rtn + 252 1 0x101006054 void std::__1::__introsort<std::__1::_ClassicAlgPolicy, ld::AliasAddressOrderer&, ld::Atom const**, false>(ld::Atom const**, ld::Atom const**, ld::AliasAddressOrderer&, std::__1::iterator_traits<ld::Atom const**>::difference_type, bool) + 0 2 0x1010059a4 ld::LayoutLinkedImage::assignAtomOffsetsInSection(ld::SectionLayout&, unsigned int, bool) + 680 3 0x10100a724 void dispatchForEach<ld::SectionLayout*, ld::LayoutLinkedImage::sortAtomsWithinSections()::$_0>(std::__1::span<ld::SectionLayout*, 18446744073709551615ul>, unsigned long, ld::LayoutLinkedImage::sortAtomsWithinSections()::$_0)::'lambda'(unsigned long)::operator()(unsigned long) const + 7852 4 0x180818aec _dispatch_client_callout2 + 16 5 0x1808137f8 _dispatch_apply_invoke3 + 336 6 0x180818ad4 _dispatch_client_callout + 16 7 0x180801a60 _dispatch_once_callout + 32 8 0x180812938 _dispatch_apply_invoke + 252 9 0x180818ad4 _dispatch_client_callout + 16 10 0x1808359dc _dispatch_channel_invoke.cold.5 + 32 11 0x18081113c _dispatch_root_queue_drain + 736 12 0x180811784 _dispatch_worker_thread2 + 180 13 0x1809b7e10 _pthread_wqthread + 232 ld snapshot written at /tmp/AIChatDoctor-2026-03-10-150254.ld-snapshot ld: Assertion failed: (aliasSectionNum == sectionNum && "alias and its target must be located in the same section"), function assignAliasAtomOffsetInSection, file Layout.cpp, line 4805. clang: error: linker command failed with exit code 1 (use -v to see invocation)
Replies
1
Boosts
0
Views
103
Activity
4w
Expedited Review Granted but Apps Stuck in "Waiting for Review" for 12 Days (Case ID: 102840953234)
Hello Apple Developer Community and App Review Team, I am reaching out here because I am completely stuck and have not received a response from the standard support channels. On March 4th, I requested and was successfully granted an Expedited Review for a critical bug fix for two of my apps ("Who Wants to Be AI Professor?" and "The Fed Chair"). However, it has been 12 days and both apps are still stuck in the "Waiting for Review" status. Suspecting a system glitch or "ghosting" issue, I contacted App Store Connect support on March 10th and received Case ID: 102840953234. The automated email stated I would receive a reply within 2 business days, but that time has long passed with no response. I kindly ask if an App Review Team member or Apple Staff could look into this Case ID and check if my submissions are stuck in a technical loop. I have refrained from canceling and resubmitting to avoid further delays, but I am currently completely blocked. Any help to push these manually to the review desk would be immensely appreciated. Thank you!
Replies
1
Boosts
0
Views
75
Activity
3w
Apple Developer Program renewal failed, button missing
Hi everyone, I really hope someone here can help us. Our team has run into a critical issue with renewing our Apple Developer Program membership. About three weeks before the renewal date, we contacted Apple Support because we had lost access to the original device used for payment and needed help enabling payment via the web.Support replied and said that we should now be able to proceed. However, this option was not actually became available to us. And then we added a new payment method via the App Store and checked it out at apple.com/shop/account/home. Unfortunately, the payment was not processed, and our membership was not renewed. There is no "Renew Membership" button anywhere (not on web, not on the original device which we found, not on a new device) Apple Support has not responded yet, and the situation is quite urgent for us. Has anyone experienced something similar? Is there anything else we can try on our side while waiting for support? Any advice would be greatly appreciated!
Replies
0
Boosts
0
Views
49
Activity
3w
App stuck in Waiting for review
Could someone from app review team assist with reviewing an update to one of my apps stuck in 'Waiting for review'? Apple ID: 6760196335 Please let me know if you need anything from me. Thanks in advance!
Replies
0
Boosts
0
Views
46
Activity
3w
Guideline 5.1.1 - Legal - Privacy - Data Collection and Storage
I have the issues in this particular guideline: Issue Description We noticed that the app requires users to register with personal information to purchase In-App Purchase products that are not account based. Apps cannot require user registration prior to allowing access to app content and features that are not associated specifically to the user. User registration that requires the sharing of personal information must be optional or tied to account-specific functionality. Next Steps To resolve this issue, please revise the app to not require users to register before purchasing In-App Purchase products that are not account based. You may explain to the user that registering will enable them to access the purchased content from any of their supported devices and provide them a way to register at any time, if they wish to later extend access to additional devices. Please note that although guideline 5.1.1 requires an app to make subscription content available to all the supported devices owned by a single user, it is not appropriate to force user registration to meet this requirement; such user registration must be optional. For this issue, I have revised my app accordingly many times, but it still get rejected even though I believe that I have revised my app accordingly. My app name is Wallpaperlogoart and my app ID is 6744837826. I would like Apple to look into this issue again in my app submission. I am looking forward to hearing from you soon.
Replies
1
Boosts
0
Views
88
Activity
3w
How can I provide free test accounts for mobile games reviewers?
I want to provide free test accounts so that mobile games reviewers can play my iOS game for free. They should be able to make in-app purchases(consumables) without any charges. I don´t know how to create the free test accounts. Is it necessary that my iOS game is already published in the Apple App Store before I can provide test accounts for mobile games reviewers? Or is it necessary to let the reviewers play my game while it is still in TestFlight? If yes, should I ask them to give me there email address so that I can add it to my Sandbox accounts? My game was not yet released in the App Apple Store. It´s only available on TestFlight.
Replies
0
Boosts
0
Views
60
Activity
3w
On iOS 26, HLS alternate audio track selection behaves inconsistently
Summary On iOS 26, HLS alternate audio track selection behaves inconsistently on both VOD and live streams: the French track falls back to the DEFAULT=YES (English) track after manual selection, and in some cases switching to a non-default track appears to work but it is then impossible to switch back to English. Environment iOS version: 26 Players affected: native Safari on iOS 26 and THEOplayer (issue also reproducible on THEOplayer's own demo page) Stream type: HLS/CMAF with demuxed alternate audio renditions (CMFC container) Affected stream types: both VOD and live streaming Issue NOT present on iOS 17/18 Manifest #EXTM3U #EXT-X-VERSION:4 #EXT-X-INDEPENDENT-SEGMENTS #EXT-X-STREAM-INF:BANDWIDTH=8987973,AVERAGE-BANDWIDTH=8987973,VIDEO-RANGE=SDR,CODECS="avc1.640028",RESOLUTION=1920x1080,FRAME-RATE=29.970,AUDIO="program_audio" video_1080p.m3u8 #EXT-X-MEDIA:TYPE=AUDIO,GROUP-ID="program_audio",LANGUAGE="en",ASSOC-LANGUAGE="en",NAME="English",AUTOSELECT=YES,DEFAULT=YES,CHANNELS="2",URI="audio_ENG.m3u8" #EXT-X-MEDIA:TYPE=AUDIO,GROUP-ID="program_audio",LANGUAGE="de",ASSOC-LANGUAGE="de",NAME="Deutsch",AUTOSELECT=YES,DEFAULT=NO,CHANNELS="2",URI="audio_DEU.m3u8" #EXT-X-MEDIA:TYPE=AUDIO,GROUP-ID="program_audio",LANGUAGE="fr",ASSOC-LANGUAGE="fr",NAME="Francais",AUTOSELECT=YES,DEFAULT=NO,CHANNELS="2",URI="audio_FRA.m3u8" Steps to Reproduce Load the HLS manifest (VOD or live) in Safari on iOS 26, or in any AVFoundation-backed player Start playback — English plays correctly as DEFAULT Manually select "Francais" from the audio track selector Observe that English audio continues playing (French does not play) In a separate scenario: manually select "Deutsch" — German plays correctly Attempt to switch back to English — English does not resume; audio remains on the previously selected track Expected behavior Selecting any track should immediately switch to that language Switching back to English (DEFAULT=YES) should work at any time Behavior should be consistent across VOD and live streams Actual behavior Two distinct anomalies observed, reproducible on both VOD and live streams, in both native Safari and THEOplayer: French-specific fallback: selecting the French track causes playback to fall back to English. This does not happen with German. Cannot return to English: in cases where a non-default track plays correctly, attempting to switch back to the DEFAULT=YES track (English) fails — the previous non-default track continues playing. The fact that the issue reproduces in native Safari confirms this is an AVFoundation/WebKit-level regression, not a third-party player bug. What we have already verified and ruled out LANGUAGE codes are BCP-47 compliant (en, fr, de) ✓ EXT-X-VERSION:4 is present ✓ Audio codec removed from STREAM-INF CODECS (video-only) ✓ ASSOC-LANGUAGE attribute added matching LANGUAGE value ✓ Container metadata verified via ffprobe: mdhd box correctly contains language tags (e.g. "fra") ✓ Audio segment content verified via ffplay: correct audio in each language file ✓ French audio source file contains correct French audio content ✓ Issue reproduces in native Safari on iOS 26, confirming it is not a THEOplayer-specific bug Issue does NOT reproduce on iOS 17/18 with the same manifest and segments Additional notes The VOD stream is packaged with AWS MediaConvert, CMAF output group, SEGMENTED_FILES, AAC-LC codec (mp4a.40.2), 128kbps, 48kHz stereo. English uses AudioTrackType ALTERNATE_AUDIO_AUTO_SELECT_DEFAULT; French and German use ALTERNATE_AUDIO_AUTO_SELECT. The live stream uses AWS MediaPackage with a similar CMAF/HLS output configuration. Please advise whether this is a known regression in AVFoundation on iOS 26 and whether a fix is planned.
Replies
1
Boosts
0
Views
123
Activity
3w
All notarization submissions stuck "In Progress" for 8+ days
All of my notarization submissions have been stuck at "In Progress" for over a week. I have 6 submissions spanning from March 4 to March 10, 2026, and none of them have completed or returned any errors. Affected submissions: 685708f6 — MeetingRecorder-1.5.0.dmg (submitted Mar 10) — In Progress 6ade1490 — MeetingRecorder-1.5.0.dmg (submitted Mar 10) — In Progress 99d39bd0 — MeetingRecorder-1.4.12.dmg (submitted Mar 6) — In Progress e65f95e1 — MeetingRecorder-1.4.9.dmg (submitted Mar 6) — In Progress eb51b220 — MeetingRecorder-1.4.9.dmg (submitted Mar 5) — In Progress 9cc33cfd — MeetingRecorder-1.4.9.dmg (submitted Mar 4) — In Progress Running notarytool log returns "Submission log is not yet available." Team ID: HXVLV4P425 The app is a macOS menu bar application for meeting recording and transcription. It is signed with a valid Developer ID certificate and has been built with hardened runtime enabled. I've tried resubmitting multiple times across different builds (1.4.9, 1.4.12, 1.5.0), but all submissions remain stuck. Could someone from the notarization team please investigate? Thank you.
Replies
2
Boosts
0
Views
587
Activity
3w
Every Unity project with ARKit doesn't open in Testflight
Even when making a completely fresh Unity project, if I include ARKit and upload it to testflight, when I open it on my ipad it says 'Couldn't Load App'. If I don't include testflight the app opens fine. If I build the app directly to my ipad the app works fine. It opens if I set ARKit to 'optional' but then the AR doesn't work. I have included a camera and location usage description so it's not that. Really not sure what's going on, any help would be massively appreciated!
Replies
2
Boosts
0
Views
93
Activity
4w
Gesture & SimultaneousGesture interfere with ScrollView behaviour.
I have faced a problem while I was trying to implement a reorder drag & drop view. I found that when I add any kind of .gesture or .simultaneousGesture, a ScrollView's scrolling behavior wasn't working properly (does not scroll at all). ScrollView(.vertical, showsIndicators: false) { ForEach($items) { $item in EditorCard(stepDetails: item) .simultaneousGesture( customCombinedGesture(item) ) } } This ScrollView worked fine with .onLongPressGesture(), however, I wanted to use custom gestures sequences.
Replies
0
Boosts
0
Views
129
Activity
4w