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Xcode now hangs; SDKs are "status unavailable"
My development work is paused as Xcode is now non-functional on my Macs. Loading any project into Xcode soon leads to a hang and Force Quit. The SDKs are listed as "status unavailable". No Simulators are available. I've tried previous versions of Xcode; removing everything and re-installing; installation from the Store and direct from the Apple Developer site. I've created a Feedback issue. This happens on both of my Mac minis. I'm running Tahoe 26.4 (25E246) on both.
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Apple Developer Program Subscription Error not fixed
I purchased a $100 Apple Developer credit for my apple account , but the Apple Developer access hasn’t been granted to my account, and it still says “pending” and “complete purchases.” In other words, I can’t use what I purchased and can’t access it. Is there anyone who can help me with this issue regarding the Apple Developer license?
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Error 7000 — Locked out of notarization and support portal, seeking guidance
Hello, I am the Account Holder for VectorForge LLC (Team ID: WCFQ8X3RVH). I have been blocked from notarizing any macOS application since at least March 2026. Every submission is rejected with statusCode 7000: { "jobId": "896ce43a-f77c-4b4e-87d2-5260035a37fe", "status": "Rejected", "statusSummary": "Team is not yet configured for notarization.", "statusCode": 7000, "archiveFilename": "?.zip", "uploadDate": "2026-03-22T18:38:40.189Z" } Support history (all unresolved): • Case 102838799002 — contacts on Mar 7, Mar 23, Mar 26, Apr 2, 2026 • Case 102851046683 — contacts on Mar 23, Mar 25, 2026 • Case 102859151238 — opened Apr 2, 2026 (Membership and Account) Each time I have been told the case is being escalated or forwarded to another team, with no follow-up or resolution. Most critically: I am now unable to submit any new support ticket through the Apple Developer portal at all. Every attempt returns "There was a problem processing your request." I have no notarization access and no support access. I am asking: Is there a formal appeal process for accounts in this state? What can a developer do when both notarization and the support portal are inaccessible? Team ID: WCFQ8X3RVH Legal Entity: VectorForge LLC Primary case: 102838799002
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Xcode Cloud workflow shows "There are no branches available" for Tuist-based repository
Description: I'm trying to set up Xcode Cloud for a tvOS project that uses Tuist for project generation. The workflow is created successfully, but when I try to manually start a build, no branches are listed — it just shows "There are no branches available." Setup: tvOS app project using Tuist 4.x for project generation Hosted on GitHub (private repository, organization) The .xcodeproj and .xcworkspace files were originally in .gitignore (standard practice for Tuist projects) ci_scripts/ci_post_clone.sh is configured to install Tuist and run tuist generate --no-open after cloning What I've tried: Removed *.xcodeproj and *.xcworkspace from .gitignore and committed the generated project.pbxproj to Git — branches still not visible Changed the "Project or Workspace" path in the workflow settings to match the actual location of project.pbxproj (Projects/App/.xcodeproj) — no change Temporarily changed the default branch to one that contains the committed .xcodeproj with project.pbxproj — still no branches available Verified GitHub App (Xcode Cloud) has proper repository access with read permissions for code, metadata, and pull requests Confirmed no webhook configuration issues (compared with another working repository that also has no webhooks) Key observation: When I switch the workflow's source repository to a different repository (a standard Xcode project, not Tuist-based) within the same organization, branches appear correctly. Switching back to the Tuist-based repository shows no branches again. This suggests the issue is specific to the repository structure, not GitHub permissions or workflow configuration. Project structure: Root/ ├── Workspace.swift # Tuist workspace definition ├── Tuist/ │ └── Package.swift # SPM dependencies ├── Projects/ │ └── App/ │ ├── Project.swift # Tuist project definition │ └── <project>.xcodeproj/ │ └── project.pbxproj ← (committed to Git) ├── <project>.xcodeproj/ # Root-level (no project.pbxproj, only xcshareddata/schemes) ├── ci_scripts/ │ └── ci_post_clone.sh # Installs Tuist & generates project └── .gitignore Environment: Xcode version: Latest Release (26.4) macOS: Latest Release (Tahoe 26.4) Tuist version: 4.161.0 Question How does Xcode Cloud discover branches for a repository? Does it require a valid .xcodeproj with project.pbxproj at a specific path on every branch? Is there a known limitation or recommended setup for Tuist-based projects where project files are generated at build time via ci_post_clone.sh?
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Activation of Apple developer account
Hello everyone I paid for an Apple Developer subscription, but after a week, about 7-8 days, I still haven't got access to the developer's funds, the subscription is active, the money has been debited, please help me access and activate the developer account, I haven't been answered for several days, I'm very upset. I just don't know what to do, they don't respond to my requests, the phone number is not listed anywhere, I can't call. The Apple Developer subscription is displayed in the App Store subscriptions, the money is debited, the account is inactive, and my Apple Developer account is empty. This is my first and very sad experience. Request number: 102847825967 Order ID MM63GT8S8N Document number 670111691457
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CarPlay Simulator (from Additional tools) stuck on "Connecting to phone" since March 4th
We're experiencing an issue where the CarPlay Simulator (from Apple Developer Additional Tools) stopped connecting to our iPhones as of March 4th, 2025. The simulator gets stuck indefinitely on "Connecting to phone" and never completes the pairing. Environment App: Oracle Field Service iOS app (with CarPlay support) Tool: CarPlay Simulator from Apple Developer Additional Tools (aninterestingwebsite.com/download/all/) Issue start date: Wednesday, March 4th, 2025 Tested on: Multiple Mac machines, multiple iPhones Multiple CarPlay Simulator versions tested What's happening The CarPlay Simulator launches but displays "Connecting to phone" indefinitely. It was working correctly prior to March 4th with no changes on our end. What still works CarPlay functions correctly when the same iPhone is connected to a real car, confirming the issue is specific to the simulator. Troubleshooting steps already attempted Reset permissions and re-added the simulator Forgot the simulator and re-paired it Changed the USB cable Tested on multiple Mac machines Tested on multiple iPhones Tried multiple versions of the CarPlay Simulator Confirmed no VPN is in use Confirmed with IT, no OS updates or enterprise restrictions were applied Questions Has anyone else experienced this since March 4th? Was there a change in CarPlay Simulator behavior or a requirement on the Apple side (certificate, entitlement, protocol) around that date? Is there a known workaround or fix?
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Xcode 26.4 Editor UI Changes creating problems
Objective C projects, if that matters, but several useful editing features were removed, but the biggest issues relate to Storyboards. Action buttons were moved all around. Not sure why it was changed, as the new layout is not intuitive at all. Loading of storyboards is amazingly slow. It's been getting worse for several revisions, but it is really bad now. Connecting from the storyboard to code is non functional with this revision. Connections have to be done from the code to the storyboard only, which means all the code has to be done before storyboard changes. This is much less efficient for coding. Really dislike 26.4 editing changes. You are making our jobs harder, not easier.
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Escalation Request - no response over a week
Hello, I would like to request an escalation regarding my case request status(Case ID: 102853727157). My case was submitted on March 26 and contacted Apple Developer Support multiple times, and now it has been over a week still no response at all. It is showing "Your account cannot be created at this time" when I try to enroll, and also I have to migrate my personal account to a business account. Could you please escalate the case if possible and provide instructions how to proceed? If any additional information is required from my side, I am ready to provide it immediately. Thank you very much for your time and support.
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‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
‌Using Xcode 26, the built package encounters device compatibility issues — while it installs successfully on supported iPhone devices, but it crashes immediately upon launch and cannot run normally.‌‌In previous versions of Xcode, the same "minimum deployment" setting in the project did not cause such compatibility issues.‌ The app built with Xcode 26 shows the following behavior when installed and tested on various devices:‌ iPhone6p iOS12.5.8 fails to run 2.iPhone6 iOS11 fails to run 3.Iphone6 iOS12.5.7 fails to run 4.iPhone7 iOS12.1.3 ok 5.iPhoneX iOS 12.2 ok 6.iphone6s plus iOS10.3.1 ok 7.iphoneXS. iOS 12.1.4 ok 8.iPhone11 iOS 13.6.1 ok 9.iPhone7. iOS 13.7 ok We have tested and found that an iPhone 6s Plus running iOS 10.3.1 can normally run the app. We would like to know whether apps built with Xcode 26 are inherently incompatible with iPhone 6 and older devices. Has Xcode 26’s underlying build environment removed full support for the A8 chip, resulting in binary files containing instructions or memory models that older devices cannot parse? ‌Looking forward to your reply‌.
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Apple Developer Subscription Error not fixed
I purchased a $100 Apple Developer credit for my qerezoutlook.com, but the Apple Developer access hasn’t been granted to my account, and it still says “pending” and “complete purchases.” In other words, I can’t use what I purchased and can’t access it. Is there anyone who can help me with this issue regarding the Apple Developer license?
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Your enrollment could not be completed error
I'm trying to enroll in the Apple Developer Program as an individual, but I keep hitting a dead end. Every time I attempt to enroll, I get a generic error saying my enrollment could not be completed at this time, with no detail on why. I've reached out to Apple Developer Program Support by email about this but haven't received any response, which is why I'm turning to the community here. On my end, I've ruled out all the common issues. Two-factor authentication is on, I have a valid major credit card on file, I'm enrolling through the web rather than the Developer app, no VPN is active, and my Apple ID is email-based. If anyone from Apple can take a look at my account, or if someone in the community has run into this same error and found a fix, I'd really appreciate the help. Thanks in advance.
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Xcode 26 fails to load SPM packages
For me it looks like Xcode 26 has problems reading SPM packages from a locally hosted BitBucket git solution. While Xcode 16 work perfectly fine, Xcode 26 fails to load and gives "Server SSH Fingerprint Failed to Verify" as error description. Cleaning build data and DerivedData sometimes makes loading work. Any change in Package dependencies will break it again. Anyone having same problems? How do you handle it?
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Can’t paste into Simulator after updating to Xcode 26.4
After updating to Xcode 26.4 (public release), I’m no longer able to paste from the Mac clipboard into the Simulator. Automatically Sync Pasteboard is on, and I have content on the clipboard, but paste doesn’t work—Cmd+V does nothing, and there’s no Paste option in the context menu. Is anyone else seeing this?
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Xcode now hangs; SDKs are "status unavailable"
My development work is paused as Xcode is now non-functional on my Macs. Loading any project into Xcode soon leads to a hang and Force Quit. The SDKs are listed as "status unavailable". No Simulators are available. I've tried previous versions of Xcode; removing everything and re-installing; installation from the Store and direct from the Apple Developer site. I've created a Feedback issue. This happens on both of my Mac minis. I'm running Tahoe 26.4 (25E246) on both.
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Clipboard issues with simulators
After updating to Xcode 26.4 the pasteboard sharing feature in the simulators doesn't work.
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Still no access to my developer account
I submitting the verification forms on March 23, 2026 but no response and no access has been granted. I called support and they said to post on here. Email said it takes 2 business days. any recommendations on how to get access?
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Apple Developer Program Subscription Error not fixed
I purchased a $100 Apple Developer credit for my apple account , but the Apple Developer access hasn’t been granted to my account, and it still says “pending” and “complete purchases.” In other words, I can’t use what I purchased and can’t access it. Is there anyone who can help me with this issue regarding the Apple Developer license?
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How long it takes for Enrollment to be approved
I enrolled in Dev Program for 3 days. How long it takes usually to get approved? Do I pay before enrollment or after? There's no clear info on the process.
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Error 7000 — Locked out of notarization and support portal, seeking guidance
Hello, I am the Account Holder for VectorForge LLC (Team ID: WCFQ8X3RVH). I have been blocked from notarizing any macOS application since at least March 2026. Every submission is rejected with statusCode 7000: { "jobId": "896ce43a-f77c-4b4e-87d2-5260035a37fe", "status": "Rejected", "statusSummary": "Team is not yet configured for notarization.", "statusCode": 7000, "archiveFilename": "?.zip", "uploadDate": "2026-03-22T18:38:40.189Z" } Support history (all unresolved): • Case 102838799002 — contacts on Mar 7, Mar 23, Mar 26, Apr 2, 2026 • Case 102851046683 — contacts on Mar 23, Mar 25, 2026 • Case 102859151238 — opened Apr 2, 2026 (Membership and Account) Each time I have been told the case is being escalated or forwarded to another team, with no follow-up or resolution. Most critically: I am now unable to submit any new support ticket through the Apple Developer portal at all. Every attempt returns "There was a problem processing your request." I have no notarization access and no support access. I am asking: Is there a formal appeal process for accounts in this state? What can a developer do when both notarization and the support portal are inaccessible? Team ID: WCFQ8X3RVH Legal Entity: VectorForge LLC Primary case: 102838799002
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Xcode Cloud workflow shows "There are no branches available" for Tuist-based repository
Description: I'm trying to set up Xcode Cloud for a tvOS project that uses Tuist for project generation. The workflow is created successfully, but when I try to manually start a build, no branches are listed — it just shows "There are no branches available." Setup: tvOS app project using Tuist 4.x for project generation Hosted on GitHub (private repository, organization) The .xcodeproj and .xcworkspace files were originally in .gitignore (standard practice for Tuist projects) ci_scripts/ci_post_clone.sh is configured to install Tuist and run tuist generate --no-open after cloning What I've tried: Removed *.xcodeproj and *.xcworkspace from .gitignore and committed the generated project.pbxproj to Git — branches still not visible Changed the "Project or Workspace" path in the workflow settings to match the actual location of project.pbxproj (Projects/App/.xcodeproj) — no change Temporarily changed the default branch to one that contains the committed .xcodeproj with project.pbxproj — still no branches available Verified GitHub App (Xcode Cloud) has proper repository access with read permissions for code, metadata, and pull requests Confirmed no webhook configuration issues (compared with another working repository that also has no webhooks) Key observation: When I switch the workflow's source repository to a different repository (a standard Xcode project, not Tuist-based) within the same organization, branches appear correctly. Switching back to the Tuist-based repository shows no branches again. This suggests the issue is specific to the repository structure, not GitHub permissions or workflow configuration. Project structure: Root/ ├── Workspace.swift # Tuist workspace definition ├── Tuist/ │ └── Package.swift # SPM dependencies ├── Projects/ │ └── App/ │ ├── Project.swift # Tuist project definition │ └── <project>.xcodeproj/ │ └── project.pbxproj ← (committed to Git) ├── <project>.xcodeproj/ # Root-level (no project.pbxproj, only xcshareddata/schemes) ├── ci_scripts/ │ └── ci_post_clone.sh # Installs Tuist & generates project └── .gitignore Environment: Xcode version: Latest Release (26.4) macOS: Latest Release (Tahoe 26.4) Tuist version: 4.161.0 Question How does Xcode Cloud discover branches for a repository? Does it require a valid .xcodeproj with project.pbxproj at a specific path on every branch? Is there a known limitation or recommended setup for Tuist-based projects where project files are generated at build time via ci_post_clone.sh?
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45
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Activation of Apple developer account
Hello everyone I paid for an Apple Developer subscription, but after a week, about 7-8 days, I still haven't got access to the developer's funds, the subscription is active, the money has been debited, please help me access and activate the developer account, I haven't been answered for several days, I'm very upset. I just don't know what to do, they don't respond to my requests, the phone number is not listed anywhere, I can't call. The Apple Developer subscription is displayed in the App Store subscriptions, the money is debited, the account is inactive, and my Apple Developer account is empty. This is my first and very sad experience. Request number: 102847825967 Order ID MM63GT8S8N Document number 670111691457
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Can use old linker in Xcode 26
Compile with xcode26 due to the need to maintain compatibility with older third-party libraries and other linker flags -ObjC -ld_classic -Wl,-U,ld64_classic_ordinal_for_proxy -Wl,-no_fixup_chains Will using these settings have any impact
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Login to App Store in VM not possible
I'm running a macOS 15.2 guest on a macOS 15.1.1 host with UTM. I'm trying to install Xcode from within the App Store but cannot login to the App Store. When I enter credentials and click 'Sign In' I get the Error 'An unknown error occurred'.
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CarPlay Simulator (from Additional tools) stuck on "Connecting to phone" since March 4th
We're experiencing an issue where the CarPlay Simulator (from Apple Developer Additional Tools) stopped connecting to our iPhones as of March 4th, 2025. The simulator gets stuck indefinitely on "Connecting to phone" and never completes the pairing. Environment App: Oracle Field Service iOS app (with CarPlay support) Tool: CarPlay Simulator from Apple Developer Additional Tools (aninterestingwebsite.com/download/all/) Issue start date: Wednesday, March 4th, 2025 Tested on: Multiple Mac machines, multiple iPhones Multiple CarPlay Simulator versions tested What's happening The CarPlay Simulator launches but displays "Connecting to phone" indefinitely. It was working correctly prior to March 4th with no changes on our end. What still works CarPlay functions correctly when the same iPhone is connected to a real car, confirming the issue is specific to the simulator. Troubleshooting steps already attempted Reset permissions and re-added the simulator Forgot the simulator and re-paired it Changed the USB cable Tested on multiple Mac machines Tested on multiple iPhones Tried multiple versions of the CarPlay Simulator Confirmed no VPN is in use Confirmed with IT, no OS updates or enterprise restrictions were applied Questions Has anyone else experienced this since March 4th? Was there a change in CarPlay Simulator behavior or a requirement on the Apple side (certificate, entitlement, protocol) around that date? Is there a known workaround or fix?
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Xcode 26.4 Editor UI Changes creating problems
Objective C projects, if that matters, but several useful editing features were removed, but the biggest issues relate to Storyboards. Action buttons were moved all around. Not sure why it was changed, as the new layout is not intuitive at all. Loading of storyboards is amazingly slow. It's been getting worse for several revisions, but it is really bad now. Connecting from the storyboard to code is non functional with this revision. Connections have to be done from the code to the storyboard only, which means all the code has to be done before storyboard changes. This is much less efficient for coding. Really dislike 26.4 editing changes. You are making our jobs harder, not easier.
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Escalation Request - no response over a week
Hello, I would like to request an escalation regarding my case request status(Case ID: 102853727157). My case was submitted on March 26 and contacted Apple Developer Support multiple times, and now it has been over a week still no response at all. It is showing "Your account cannot be created at this time" when I try to enroll, and also I have to migrate my personal account to a business account. Could you please escalate the case if possible and provide instructions how to proceed? If any additional information is required from my side, I am ready to provide it immediately. Thank you very much for your time and support.
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24
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‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
‌Using Xcode 26, the built package encounters device compatibility issues — while it installs successfully on supported iPhone devices, but it crashes immediately upon launch and cannot run normally.‌‌In previous versions of Xcode, the same "minimum deployment" setting in the project did not cause such compatibility issues.‌ The app built with Xcode 26 shows the following behavior when installed and tested on various devices:‌ iPhone6p iOS12.5.8 fails to run 2.iPhone6 iOS11 fails to run 3.Iphone6 iOS12.5.7 fails to run 4.iPhone7 iOS12.1.3 ok 5.iPhoneX iOS 12.2 ok 6.iphone6s plus iOS10.3.1 ok 7.iphoneXS. iOS 12.1.4 ok 8.iPhone11 iOS 13.6.1 ok 9.iPhone7. iOS 13.7 ok We have tested and found that an iPhone 6s Plus running iOS 10.3.1 can normally run the app. We would like to know whether apps built with Xcode 26 are inherently incompatible with iPhone 6 and older devices. Has Xcode 26’s underlying build environment removed full support for the A8 chip, resulting in binary files containing instructions or memory models that older devices cannot parse? ‌Looking forward to your reply‌.
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9
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606
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Apple Developer Subscription Error not fixed
I purchased a $100 Apple Developer credit for my qerezoutlook.com, but the Apple Developer access hasn’t been granted to my account, and it still says “pending” and “complete purchases.” In other words, I can’t use what I purchased and can’t access it. Is there anyone who can help me with this issue regarding the Apple Developer license?
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0
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15
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Your enrollment could not be completed error
I'm trying to enroll in the Apple Developer Program as an individual, but I keep hitting a dead end. Every time I attempt to enroll, I get a generic error saying my enrollment could not be completed at this time, with no detail on why. I've reached out to Apple Developer Program Support by email about this but haven't received any response, which is why I'm turning to the community here. On my end, I've ruled out all the common issues. Two-factor authentication is on, I have a valid major credit card on file, I'm enrolling through the web rather than the Developer app, no VPN is active, and my Apple ID is email-based. If anyone from Apple can take a look at my account, or if someone in the community has run into this same error and found a fix, I'd really appreciate the help. Thanks in advance.
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Apple Developer Account not being accepted
for some reason my account says its not available for registration at this time? anyone knows whats the reason for this? I contacted apple call center they say there's nothing they can do. My account is just locked. What are my options?
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Our developer enrollment program not proceed for weeks !
Hi guys does anybody know why the processing of our enrollment program is taking a very long time?!
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Xcode 26 fails to load SPM packages
For me it looks like Xcode 26 has problems reading SPM packages from a locally hosted BitBucket git solution. While Xcode 16 work perfectly fine, Xcode 26 fails to load and gives "Server SSH Fingerprint Failed to Verify" as error description. Cleaning build data and DerivedData sometimes makes loading work. Any change in Package dependencies will break it again. Anyone having same problems? How do you handle it?
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