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Enrollment and Payment completed but Web still shows “Complete Your Purchase” and Pending
Hello, Apple Developer Support Team, I registered for the Apple Developer Program using the Developer app on my iPhone. Payment and identity verification were completed successfully. Nevertheless, the phrase "Complete Your Purchase" still appears when I check in online, and my registration status is listed as Pending. Even though I've already finished the enrollment procedure on my iPhone, the system seems to be requesting me to do it again. I already have opened a case with Case ID: 102844593298 but had no response. Would you kindly check my account and let me know how my registration is going right now? I appreciate your help. Warm regards.
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macOS 26.0 Tahoe + Xcode 26.0.1 Simulator causes system-wide audio distortion
After upgrading to macOS 26.0 Tahoe and Xcode 26.0.1, I’ve noticed an issue with audio playback whenever the iOS Simulator is running. Device: MacBook Pro 13" (2020, Intel, 16GB RAM, 500GB SSD) Issue: Any sound played on the Mac (system sounds, music, videos) begins to break/distort once the Simulator is active. App Sounds: If the app running inside the Simulator plays audio, that audio also breaks/distorts. Previous Version: This issue did not occur on macOS Sequoia 15 or with Xcode 16. Everything was working fine before the upgrade.
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Oct ’25
How to Download IOS 26 beta runtime simulator using "xcodebuild" tool?
How to download the runtime simulators for the most recent Xcode 26 beta? The current download command I’m using doesn’t seem to work, and I’m encountering the following issues: The runtime simulator download command (xcodebuild) requires the version number to be specified explicitly. I’ve tried multiple variations of version names/numbers but haven’t been able to identify the correct naming convention used by Apple for the Xcode 26 beta simulator runtimes. $ xcodebuild -downloadPlatform IOS -exportPath ~/Downloads -buildVersion 26 Finding content...iOS 26 is not available for download. $ xcodebuild -downloadPlatform iOS -exportPath ~/Downloads -buildVersion 26.0 Finding content...iOS 26.0 is not available for download. $ xcodebuild -downloadPlatform iOS -exportPath ~/Downloads -buildVersion 26.0 beta Finding content...iOS 26.0 is not available for download. $ xcodebuild -downloadPlatform iOS -exportPath ~/Downloads -buildVersion "26.0 beta" Finding content...iOS 26.0 beta is not available for download. $ xcodebuild -downloadPlatform iOS -exportPath ~/Downloads -buildVersion "26.0_beta" Finding content...iOS 26.0_beta is not available for download. $ xcodebuild -downloadPlatform iOS -exportPath ~/Downloads -buildVersion 26.0_beta Finding content...iOS 26.0_beta is not available for download.
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Jun ’25
Xcode 16 issues with mac virtualisation
I have created a virtualised Mac machine where I am running the latest Xcode version 16.4 with macOS Sequoia as the base image. While running XCTest tests, I am observing a clear difference in behaviour between virtualised and non-virtualised setups. Below is the command I am using to run the tests: /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -xctestrun /Users/ltuser/290103613/xcui.xctestrun -destination "platform=iOS Simulator,id=79A5F8CC-4A2E-4C91-895D-AE97E25CB824,arch=arm64,OS=18.0" test-without-building "-only-testing:ClassName/MethodName/testName" -derivedDataPath /Users/ltuser/290103613/Archive -verbose IDELogLevel=debug IDETestLogLevel=debug ONLY_ACTIVE_ARCH=YES Observed Issue On virtualised hosts: Every XCTest is executed twice This happens for both passed and failed tests The behaviour is consistent across all virtualised machines On non-virtualised (bare-metal) Macs: Tests execute only once, as expected Debugging Steps Taken Multiple destination suspicion Initially, I noticed the following warning: --- xcodebuild: WARNING: Using the first of multiple matching destinations: { platform:iOS Simulator, id:0FFB9082-94AB-4D0A-A731-CC4452BDD4E7, OS:17.0, name:iPhone 15 } { platform:iOS Simulator, id:0FFB9082-94AB-4D0A-A731-CC4452BDD4E7, OS:17.0, name:iPhone 15 } This raised suspicion that tests might be running twice due to multiple matching destinations. Destination narrowed down I then explicitly restricted the destination to a single simulator UDID, after which: The warning disappeared However, the issue still persists Tests continue to run twice on virtualised hosts Version Comparison Xcode 16.4 + macOS Sequoia (virtualised) → Tests run twice Xcode 15.x (same setup otherwise) → Tests run once Questions Has anyone else faced this issue with Xcode 16.x on virtualised macOS? Is this a known issue with Xcode 16 + Virtualisation? Is there any recommended workaround or configuration change to avoid duplicate test execution? I am currently blocked on this issue and would appreciate confirmation on whether this is an Xcode or virtualisation-related problem. Thank you.
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Jan ’26
Code Coverage Not Accurate in Xcode 26
Description: I’m noticing that the code coverage metrics in Xcode 26 are not accurate compared to earlier versions. In Xcode 15, the same set of unit tests shows around 38% coverage, but in Xcode 26, even though all the tests are running successfully (for example, the SegmentedUI test cases), the code coverage is displayed as 0%. Has anyone else observed this behavior in Xcode 26? Is there any known issue, workaround, or configuration change required to get the correct coverage report? Environment: Xcode 26 iOS 18 SDK Unit tests running under XCTest Any insights or suggestions would be appreciated.
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Jan ’26
Could not resolve host: static.rust-lang.org
This happens way too often (see the image below). Especially today. I used this snippet from the offical Rust website to install rustup: curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh -s -- -y Run ci_post_clone.sh script Run command: 'cd /Volumes/workspace/repository/apps/app/ios/ci_scripts && /Volumes/workspace/repository/apps/app/ios/ci_scripts/ci_post_clone.sh' info: downloading installer warn: curl: (6) Could not resolve host: static.rust-lang.org curl: (6) Could not resolve host: static.rust-lang.org curl: (6) Could not resolve host: static.rust-lang.org curl: (6) Could not resolve host: static.rust-lang.org error: command failed: downloader https://static.rust-lang.org/rustup/dist/x86_64-apple-darwin/rustup-init /var/folders/6h/_32gb9js77g6c54h3q7g6q1h0000gn/T/tmp.yave38jqWa/rustup-init x86_64-apple-darwin Error: Command exited with non-zero exit-code: 1 Warning: Running ci_post_clone.sh script failed (exited with code 1). Executable scripts are run using the interpreter specified in the shebang line.
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Forbidden request when using API in Codemagic( Unable to find a team with the given Content Provider ID )
Failed to fetch certificates: This request is forbidden for security reasons - Unable to find a team with the given Content Provider ID '72df6041-c291-4d95-b690-2a3b75ff72f6' to which you belong. Please contact Apple Developer Program Support. https://aninterestingwebsite.com/support I have already confirmed that: All API keys were generated correctly. All required roles and permissions have been assigned in App Store Connect. To confirm my doubt, I requested api key from a fellow developer, and that worked in CodeMagic without throwing an error. Could you please help me figure out why the given Content Provider ID is not being recognized? Thank you.
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Sep ’25
Xcode Cloud: All Targets Suddenly Timeout During Archive
Hi everyone, Starting today, my Xcode Cloud CI workflow can no longer successfully build iOS/macOS/visionOS targets. The Archive step does not report any errors, but the xcodebuild command hangs indefinitely and eventually fails with the following message: The step invocation hit a user timeout. The xcodebuild archive invocation timed out. No activity has been detected on stdout, stderr or the result bundle in 30 minutes. My iOS and macOS targets can still be built, but the build time has increased by 2-3x compared to before. That's interesting. After I removed the visionOS target, the iOS target also failed to build. Additionally, since today, I’ve noticed a significant increase in network-related errors in Xcode Cloud. There have been multiple failures to download dependencies from Homebrew or GitHub. I have confirmed that CI versions which previously built successfully are now failing, while running the same build commands locally works fine. Based on these observations, I suspect there may be an issue with the Xcode Cloud environment itself. Has anyone else encountered similar problems? Any suggestions or updates would be appreciated! Thanks!
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Dec ’25
Unable to launch + Attach to Mac Widget (Sonoma + Xcode 15)
Attempting to launch a widget in Debug mode on Sonoma from Xcode 15 is failing with the following message: attach failed (Not allowed to attach to process. Look in the console messages (Console.app), near the debugserver entries, when the attach failed. The subsystem that denied the attach permission will likely have logged an informative message about why it was denied.) Looking in console I see this message: macOSTaskPolicy: (com.apple.debugserver) may not get the task control port of (MacGalleryWidget) (pid: 1851): (MacGalleryWidget) is hardened, (MacGalleryWidget) doesn't have get-task-allow, (com.apple.debugserver) is a declared debugger(com.apple.debugserver) is not a declared read-only debugger What Xcode settings should I be looking at to rectify this? I suspect I may have something that's out of whack.
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May ’25
Attributes inspector in Xcode 26
It has been two years since I wrote my a SwiftUI app, and I wanted to start again in Xcode 26. I can no longer see the attributes inspector when I select an element in the canvas. This was an Xcode feature that was very helpful as I am still a novice. Has this feature been deprecated in Xcode 26? And if not, please help explain how I can find and use it.
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Dec ’25
How are Assets removed?
Hello, I'm trying to figure out the behavior of AssetPackManager.shared.remove(assetPackWithID: ). I'm working with MapKit tiles and currently working on trying projecting them correctly which involves serving the AssetPack locally, downloading, checking alignment, and then deleting and changing. My question is that remove(assetPackWithID: ) completes successfully and the asset pack is removed. This is confirmed by trying to remove the AssetPack again which throws an error. However, the asset is still appearing on MapKit after the removal. This is a bit odd as this persists not only with force killing, but also restarting the device. Please advise on how to properly remove an AssetPack. Thank you iPhone 15 Pro Max (iOS 26.0.1) iPhone 17 Pro Max (iOS 26.0.1)
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Nov ’25
Xcode 26 Beta 4 Build Failures
We are trying to track down some build failures that started happening only in our Jenkins CI environment. error: Failed to decode version info for '/Applications/Xcode.app/Contents/Developer/usr/bin/actool': The data couldn’t be read because it is missing. (stdout: '<?xml version="1.0" encoding="UTF-8"?> [2025-07-30T19:21:18.479Z] <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> [2025-07-30T19:21:18.479Z] <plist version="1.0"> [2025-07-30T19:21:18.479Z] <dict> [2025-07-30T19:21:18.479Z] <key>com.apple.ibtool.version</key> [2025-07-30T19:21:18.479Z] <dict> [2025-07-30T19:21:18.479Z] <key>bundle-version</key> [2025-07-30T19:21:18.479Z] <string>24112</string> [2025-07-30T19:21:18.479Z] <key>short-bundle-version</key> [2025-07-30T19:21:18.479Z] <string>26.0</string> [2025-07-30T19:21:18.479Z] </dict> [2025-07-30T19:21:18.479Z] </dict> [2025-07-30T19:21:18.479Z] </plist> [2025-07-30T19:21:18.479Z] ', stderr: '' Key facts we've noted: Locally I cannot reproduce the problem We did not see this problem with previous Xcode 26 betas If I remote into the machine and run build commands from the command line I cannot reproduce the problem The very first build succeeds, every build after that on this machine fails from jenkins actool --version is spitting out the version information for ibtool, but only in the context of running from a jenkins agent. If I run this locally or if I remote into the CI machine and run this from the terminal I cannot reproduce this behavior. Command line tools appear to be installed, xcode-select --install fails if I try to do it from the command line. We've tried to recreate the build agents for this jenkins environment exactly as they were for all previous betas and xcode versions, and still get this behavior.
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Aug ’25
iOS15 on Xcode26 / Symbol not found: _SKStoreProductParameterAdNetworkSourceIdentifier
Below is an English version of your post, ready to copy-and-paste into the Apple Developer Forums: I’m seeing a crash in Xcode 26 beta 3 whenever the StoreKit symbol SKStoreProductParameterAdNetworkSourceIdentifier is present while running on an iOS 15 simulator. Steps to reproduce Install Xcode 26 beta 3. Create any iOS app and run it on an iOS 15 simulator (device model doesn’t matter). Add the following code anywhere and run: override func viewDidLoad() { super.viewDidLoad() if #available(iOS 16.1, *) { print("SKStoreProductParameterAdNetworkSourceIdentifier: \(SKStoreProductParameterAdNetworkSourceIdentifier)") } } The project builds successfully, but before the #available(iOS 16.1, *) check is reached, the app crashes with: Symbol not found: _SKStoreProductParameterAdNetworkSourceIdentifier When I build the same project with Xcode 16.4 and launch it on an iOS 15 simulator, it runs without crashing. Investigation so far Because SKStoreProductParameterAdNetworkSourceIdentifier is just an NSString, I could substitute the string literal "SKStoreProductParameterAdNetworkSourceIdentifier" as a temporary workaround, but that doesn’t feel like a proper fix. The symbol is still declared in both SDKs: /Applications/Xcode-16.4.0.app/.../StoreKit.framework/Headers/SKAdNetwork.h:48: SK_EXTERN NSString * const SKStoreProductParameterAdNetworkSourceIdentifier API_AVAILABLE(ios(16.1)) API_UNAVAILABLE(macos, watchos, visionos); /Applications/Xcode-26.0.0-Beta.3.app/.../StoreKit.framework/Headers/SKAdNetwork.h:48: SK_EXTERN NSString * const SKStoreProductParameterAdNetworkSourceIdentifier API_AVAILABLE(ios(16.1)) API_UNAVAILABLE(macos, watchos, visionos); So the symbol hasn’t been removed in the beta SDK. Given that the code is wrapped in #available(iOS 16.1, *), I don’t believe the sample itself is at fault. Questions Could this be a bug in Xcode 26’s availability checking or linker? Has anyone else encountered the same issue or found a more robust workaround? Any insights would be greatly appreciated.
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Aug ’25
Enrollment and Payment completed but Web still shows “Complete Your Purchase” and Pending
Hello, Apple Developer Support Team, I registered for the Apple Developer Program using the Developer app on my iPhone. Payment and identity verification were completed successfully. Nevertheless, the phrase "Complete Your Purchase" still appears when I check in online, and my registration status is listed as Pending. Even though I've already finished the enrollment procedure on my iPhone, the system seems to be requesting me to do it again. I already have opened a case with Case ID: 102844593298 but had no response. Would you kindly check my account and let me know how my registration is going right now? I appreciate your help. Warm regards.
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183
Activity
2w
macOS 26.0 Tahoe + Xcode 26.0.1 Simulator causes system-wide audio distortion
After upgrading to macOS 26.0 Tahoe and Xcode 26.0.1, I’ve noticed an issue with audio playback whenever the iOS Simulator is running. Device: MacBook Pro 13" (2020, Intel, 16GB RAM, 500GB SSD) Issue: Any sound played on the Mac (system sounds, music, videos) begins to break/distort once the Simulator is active. App Sounds: If the app running inside the Simulator plays audio, that audio also breaks/distorts. Previous Version: This issue did not occur on macOS Sequoia 15 or with Xcode 16. Everything was working fine before the upgrade.
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617
Activity
Oct ’25
How to Download IOS 26 beta runtime simulator using "xcodebuild" tool?
How to download the runtime simulators for the most recent Xcode 26 beta? The current download command I’m using doesn’t seem to work, and I’m encountering the following issues: The runtime simulator download command (xcodebuild) requires the version number to be specified explicitly. I’ve tried multiple variations of version names/numbers but haven’t been able to identify the correct naming convention used by Apple for the Xcode 26 beta simulator runtimes. $ xcodebuild -downloadPlatform IOS -exportPath ~/Downloads -buildVersion 26 Finding content...iOS 26 is not available for download. $ xcodebuild -downloadPlatform iOS -exportPath ~/Downloads -buildVersion 26.0 Finding content...iOS 26.0 is not available for download. $ xcodebuild -downloadPlatform iOS -exportPath ~/Downloads -buildVersion 26.0 beta Finding content...iOS 26.0 is not available for download. $ xcodebuild -downloadPlatform iOS -exportPath ~/Downloads -buildVersion "26.0 beta" Finding content...iOS 26.0 beta is not available for download. $ xcodebuild -downloadPlatform iOS -exportPath ~/Downloads -buildVersion "26.0_beta" Finding content...iOS 26.0_beta is not available for download. $ xcodebuild -downloadPlatform iOS -exportPath ~/Downloads -buildVersion 26.0_beta Finding content...iOS 26.0_beta is not available for download.
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3
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623
Activity
Jun ’25
Xcode 16 issues with mac virtualisation
I have created a virtualised Mac machine where I am running the latest Xcode version 16.4 with macOS Sequoia as the base image. While running XCTest tests, I am observing a clear difference in behaviour between virtualised and non-virtualised setups. Below is the command I am using to run the tests: /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -xctestrun /Users/ltuser/290103613/xcui.xctestrun -destination "platform=iOS Simulator,id=79A5F8CC-4A2E-4C91-895D-AE97E25CB824,arch=arm64,OS=18.0" test-without-building "-only-testing:ClassName/MethodName/testName" -derivedDataPath /Users/ltuser/290103613/Archive -verbose IDELogLevel=debug IDETestLogLevel=debug ONLY_ACTIVE_ARCH=YES Observed Issue On virtualised hosts: Every XCTest is executed twice This happens for both passed and failed tests The behaviour is consistent across all virtualised machines On non-virtualised (bare-metal) Macs: Tests execute only once, as expected Debugging Steps Taken Multiple destination suspicion Initially, I noticed the following warning: --- xcodebuild: WARNING: Using the first of multiple matching destinations: { platform:iOS Simulator, id:0FFB9082-94AB-4D0A-A731-CC4452BDD4E7, OS:17.0, name:iPhone 15 } { platform:iOS Simulator, id:0FFB9082-94AB-4D0A-A731-CC4452BDD4E7, OS:17.0, name:iPhone 15 } This raised suspicion that tests might be running twice due to multiple matching destinations. Destination narrowed down I then explicitly restricted the destination to a single simulator UDID, after which: The warning disappeared However, the issue still persists Tests continue to run twice on virtualised hosts Version Comparison Xcode 16.4 + macOS Sequoia (virtualised) → Tests run twice Xcode 15.x (same setup otherwise) → Tests run once Questions Has anyone else faced this issue with Xcode 16.x on virtualised macOS? Is this a known issue with Xcode 16 + Virtualisation? Is there any recommended workaround or configuration change to avoid duplicate test execution? I am currently blocked on this issue and would appreciate confirmation on whether this is an Xcode or virtualisation-related problem. Thank you.
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2
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1
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206
Activity
Jan ’26
Code Coverage Not Accurate in Xcode 26
Description: I’m noticing that the code coverage metrics in Xcode 26 are not accurate compared to earlier versions. In Xcode 15, the same set of unit tests shows around 38% coverage, but in Xcode 26, even though all the tests are running successfully (for example, the SegmentedUI test cases), the code coverage is displayed as 0%. Has anyone else observed this behavior in Xcode 26? Is there any known issue, workaround, or configuration change required to get the correct coverage report? Environment: Xcode 26 iOS 18 SDK Unit tests running under XCTest Any insights or suggestions would be appreciated.
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2
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4
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452
Activity
Jan ’26
Run iOS 18 simulator on Xcode 26 on Xcode Cloud
I have a workflow where I want to specifically run some tests in the iOS 18 simulator. All while using Xcode 26 on Xcode Cloud. In my Xcode Cloud workflow I can set the iOS version, but just iOS 16, 17 and 26, but no 18? I'm very confused here Not sure which is the right channel anyway to request support to Xcode Cloud too
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4
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192
Activity
Oct ’25
Could not resolve host: static.rust-lang.org
This happens way too often (see the image below). Especially today. I used this snippet from the offical Rust website to install rustup: curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh -s -- -y Run ci_post_clone.sh script Run command: 'cd /Volumes/workspace/repository/apps/app/ios/ci_scripts && /Volumes/workspace/repository/apps/app/ios/ci_scripts/ci_post_clone.sh' info: downloading installer warn: curl: (6) Could not resolve host: static.rust-lang.org curl: (6) Could not resolve host: static.rust-lang.org curl: (6) Could not resolve host: static.rust-lang.org curl: (6) Could not resolve host: static.rust-lang.org error: command failed: downloader https://static.rust-lang.org/rustup/dist/x86_64-apple-darwin/rustup-init /var/folders/6h/_32gb9js77g6c54h3q7g6q1h0000gn/T/tmp.yave38jqWa/rustup-init x86_64-apple-darwin Error: Command exited with non-zero exit-code: 1 Warning: Running ci_post_clone.sh script failed (exited with code 1). Executable scripts are run using the interpreter specified in the shebang line.
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174
Activity
2w
Forbidden request when using API in Codemagic( Unable to find a team with the given Content Provider ID )
Failed to fetch certificates: This request is forbidden for security reasons - Unable to find a team with the given Content Provider ID '72df6041-c291-4d95-b690-2a3b75ff72f6' to which you belong. Please contact Apple Developer Program Support. https://aninterestingwebsite.com/support I have already confirmed that: All API keys were generated correctly. All required roles and permissions have been assigned in App Store Connect. To confirm my doubt, I requested api key from a fellow developer, and that worked in CodeMagic without throwing an error. Could you please help me figure out why the given Content Provider ID is not being recognized? Thank you.
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3
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4
Views
454
Activity
Sep ’25
Use CFBundleVersion instead of CI_BUILD_NUMBER
Is there a way to use CFBundleVersion instead of CI_BUILD_NUMBER from XCode Cloud's workflow on Web ? We would like to have control over the major and minor version numbers of the build from the workflow.
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628
Activity
Sep ’25
Xcode Cloud: All Targets Suddenly Timeout During Archive
Hi everyone, Starting today, my Xcode Cloud CI workflow can no longer successfully build iOS/macOS/visionOS targets. The Archive step does not report any errors, but the xcodebuild command hangs indefinitely and eventually fails with the following message: The step invocation hit a user timeout. The xcodebuild archive invocation timed out. No activity has been detected on stdout, stderr or the result bundle in 30 minutes. My iOS and macOS targets can still be built, but the build time has increased by 2-3x compared to before. That's interesting. After I removed the visionOS target, the iOS target also failed to build. Additionally, since today, I’ve noticed a significant increase in network-related errors in Xcode Cloud. There have been multiple failures to download dependencies from Homebrew or GitHub. I have confirmed that CI versions which previously built successfully are now failing, while running the same build commands locally works fine. Based on these observations, I suspect there may be an issue with the Xcode Cloud environment itself. Has anyone else encountered similar problems? Any suggestions or updates would be appreciated! Thanks!
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3
Boosts
4
Views
364
Activity
Dec ’25
Unable to launch + Attach to Mac Widget (Sonoma + Xcode 15)
Attempting to launch a widget in Debug mode on Sonoma from Xcode 15 is failing with the following message: attach failed (Not allowed to attach to process. Look in the console messages (Console.app), near the debugserver entries, when the attach failed. The subsystem that denied the attach permission will likely have logged an informative message about why it was denied.) Looking in console I see this message: macOSTaskPolicy: (com.apple.debugserver) may not get the task control port of (MacGalleryWidget) (pid: 1851): (MacGalleryWidget) is hardened, (MacGalleryWidget) doesn't have get-task-allow, (com.apple.debugserver) is a declared debugger(com.apple.debugserver) is not a declared read-only debugger What Xcode settings should I be looking at to rectify this? I suspect I may have something that's out of whack.
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1
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4
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1.2k
Activity
May ’25
Where is Xcode26 beta 2?
Hi, I have just updated my MacBook to Tahoe Beta 2, but now I cannot boot the iOS simulator. Where can I download the next Xcode beta? The Application download page is still showing the Xcode beta 1 build. Cheers, Jeff
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4
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4
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246
Activity
Jun ’25
Attributes inspector in Xcode 26
It has been two years since I wrote my a SwiftUI app, and I wanted to start again in Xcode 26. I can no longer see the attributes inspector when I select an element in the canvas. This was an Xcode feature that was very helpful as I am still a novice. Has this feature been deprecated in Xcode 26? And if not, please help explain how I can find and use it.
Replies
3
Boosts
4
Views
638
Activity
Dec ’25
How are Assets removed?
Hello, I'm trying to figure out the behavior of AssetPackManager.shared.remove(assetPackWithID: ). I'm working with MapKit tiles and currently working on trying projecting them correctly which involves serving the AssetPack locally, downloading, checking alignment, and then deleting and changing. My question is that remove(assetPackWithID: ) completes successfully and the asset pack is removed. This is confirmed by trying to remove the AssetPack again which throws an error. However, the asset is still appearing on MapKit after the removal. This is a bit odd as this persists not only with force killing, but also restarting the device. Please advise on how to properly remove an AssetPack. Thank you iPhone 15 Pro Max (iOS 26.0.1) iPhone 17 Pro Max (iOS 26.0.1)
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6
Boosts
1
Views
473
Activity
Nov ’25
Love the coding assistant in Xcode
I just wanted to say thank you to the team that added coding assistance (Chat-GPT) to Xcode. I'm just learning SwiftUI and I love how it made suggestions to improve my app and shows me what it does and explains why it does what it does.
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2
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1
Views
171
Activity
Dec ’25
Xcode 26 Beta 4 Build Failures
We are trying to track down some build failures that started happening only in our Jenkins CI environment. error: Failed to decode version info for '/Applications/Xcode.app/Contents/Developer/usr/bin/actool': The data couldn’t be read because it is missing. (stdout: '<?xml version="1.0" encoding="UTF-8"?> [2025-07-30T19:21:18.479Z] <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> [2025-07-30T19:21:18.479Z] <plist version="1.0"> [2025-07-30T19:21:18.479Z] <dict> [2025-07-30T19:21:18.479Z] <key>com.apple.ibtool.version</key> [2025-07-30T19:21:18.479Z] <dict> [2025-07-30T19:21:18.479Z] <key>bundle-version</key> [2025-07-30T19:21:18.479Z] <string>24112</string> [2025-07-30T19:21:18.479Z] <key>short-bundle-version</key> [2025-07-30T19:21:18.479Z] <string>26.0</string> [2025-07-30T19:21:18.479Z] </dict> [2025-07-30T19:21:18.479Z] </dict> [2025-07-30T19:21:18.479Z] </plist> [2025-07-30T19:21:18.479Z] ', stderr: '' Key facts we've noted: Locally I cannot reproduce the problem We did not see this problem with previous Xcode 26 betas If I remote into the machine and run build commands from the command line I cannot reproduce the problem The very first build succeeds, every build after that on this machine fails from jenkins actool --version is spitting out the version information for ibtool, but only in the context of running from a jenkins agent. If I run this locally or if I remote into the CI machine and run this from the terminal I cannot reproduce this behavior. Command line tools appear to be installed, xcode-select --install fails if I try to do it from the command line. We've tried to recreate the build agents for this jenkins environment exactly as they were for all previous betas and xcode versions, and still get this behavior.
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13
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4
Views
555
Activity
Aug ’25
"Auth Key can only be downloaded once. This auth key has already been downloaded."
"Auth Key can only be downloaded once. This auth key has already been downloaded."
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6
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4
Views
462
Activity
Aug ’25
iOS15 on Xcode26 / Symbol not found: _SKStoreProductParameterAdNetworkSourceIdentifier
Below is an English version of your post, ready to copy-and-paste into the Apple Developer Forums: I’m seeing a crash in Xcode 26 beta 3 whenever the StoreKit symbol SKStoreProductParameterAdNetworkSourceIdentifier is present while running on an iOS 15 simulator. Steps to reproduce Install Xcode 26 beta 3. Create any iOS app and run it on an iOS 15 simulator (device model doesn’t matter). Add the following code anywhere and run: override func viewDidLoad() { super.viewDidLoad() if #available(iOS 16.1, *) { print("SKStoreProductParameterAdNetworkSourceIdentifier: \(SKStoreProductParameterAdNetworkSourceIdentifier)") } } The project builds successfully, but before the #available(iOS 16.1, *) check is reached, the app crashes with: Symbol not found: _SKStoreProductParameterAdNetworkSourceIdentifier When I build the same project with Xcode 16.4 and launch it on an iOS 15 simulator, it runs without crashing. Investigation so far Because SKStoreProductParameterAdNetworkSourceIdentifier is just an NSString, I could substitute the string literal "SKStoreProductParameterAdNetworkSourceIdentifier" as a temporary workaround, but that doesn’t feel like a proper fix. The symbol is still declared in both SDKs: /Applications/Xcode-16.4.0.app/.../StoreKit.framework/Headers/SKAdNetwork.h:48: SK_EXTERN NSString * const SKStoreProductParameterAdNetworkSourceIdentifier API_AVAILABLE(ios(16.1)) API_UNAVAILABLE(macos, watchos, visionos); /Applications/Xcode-26.0.0-Beta.3.app/.../StoreKit.framework/Headers/SKAdNetwork.h:48: SK_EXTERN NSString * const SKStoreProductParameterAdNetworkSourceIdentifier API_AVAILABLE(ios(16.1)) API_UNAVAILABLE(macos, watchos, visionos); So the symbol hasn’t been removed in the beta SDK. Given that the code is wrapped in #available(iOS 16.1, *), I don’t believe the sample itself is at fault. Questions Could this be a bug in Xcode 26’s availability checking or linker? Has anyone else encountered the same issue or found a more robust workaround? Any insights would be greatly appreciated.
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Aug ’25