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Unstable behavior of xcodebuild -showdestinations
Hi, I am having an issue with xcodebuild -showdestinations command. Steps to reproduce: Create a new iOS application project in Xcode or use an existing one. Navigate to this project in a terminal. Run xcodebuild -project 'your-project-name.xcodeproj' -scheme 'your-scheme' -showdestinations What I expect: All destinations available in the Xcode UI should be listed. What I get: It depends. For new projects, I consistently get only generic platform destinations and my connected physical device. When I run the same command on an older project, I sometimes see all the expected destinations. It seems to be a roughly 50/50 chance between the two outcomes. Is there a way to get consistent results from xcodebuild -showdestinations? What can I do to ensure all destinations are listed reliably? Here is a more detailed log and a screenshot: ❯ xcodebuild -workspace 'WorkoutDiary.xcworkspace' -scheme 'WorkoutDiary' -showdestinations Command line invocation: /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -workspace WorkoutDiary.xcworkspace -scheme WorkoutDiary -showdestinations User defaults from command line: IDEPackageSupportUseBuiltinSCM = YES 2025-06-17 19:13:50.261 xcodebuild[34753:6177985] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2025-06-17 19:13:50.342 xcodebuild[34753:6177959] [MT] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. Resolve Package Graph Resolved source packages: <REDACTED> Available destinations for the "WorkoutDiary" scheme: { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:<REDACTED>, name:My Mac } { platform:iOS, arch:arm64, id:<REDACTED>, name:<REDACTED> } { platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device } { platform:iOS Simulator, id:dvtdevice-DVTiOSDeviceSimulatorPlaceholder-iphonesimulator:placeholder, name:Any iOS Simulator Device } ❯ xcodebuild -workspace 'WorkoutDiary.xcworkspace' -scheme 'WorkoutDiary' -showdestinations Command line invocation: /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -workspace WorkoutDiary.xcworkspace -scheme WorkoutDiary -showdestinations User defaults from command line: IDEPackageSupportUseBuiltinSCM = YES 2025-06-17 19:13:52.393 xcodebuild[34757:6178035] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2025-06-17 19:13:52.472 xcodebuild[34757:6178020] [MT] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. Resolve Package Graph Resolved source packages: <REDACTED> Available destinations for the "WorkoutDiary" scheme: { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:<REDACTED>, name:My Mac } { platform:iOS, arch:arm64, id:<REDACTED>, name:<REDACTED> } { platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device } { platform:iOS Simulator, id:dvtdevice-DVTiOSDeviceSimulatorPlaceholder-iphonesimulator:placeholder, name:Any iOS Simulator Device } { platform:iOS Simulator, id:DBFB9613-0261-4544-908A-335570F3C35F, OS:18.3.1, name:iPhone 11 } { platform:iOS Simulator, id:A48C309C-231A-4197-A295-900F89C94D86, OS:18.3.1, name:iPhone 16 Pro Max }
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Jun ’25
My app crashes and I don't know why
Hi! I'm new at developing apps. I built my app with Expo and it's working fine in simulator and my iPhone 14 as well. But when I try to run the build in my iPhone with TestFlight it crashes instantly :/ This is part of the log: Incident Identifier: B0ED8DEF-A0F0-4D0C-B3BB-3BB9CAB3242A Distributor ID: com.apple.TestFlight Hardware Model: iPhone14,7 Process: colbakapp [83024] Path: /private/var/containers/Bundle/Application/44211687-140E-4DF3-A577-CB68CE6414B0/colbakapp.app/colbakapp Identifier: com.colbak.colbakapp Version: 1.0.0 (3) AppStoreTools: 16F3 AppVariant: 1:iPhone14,7:18 Beta: YES Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: com.colbak.colbakapp [18141] Date/Time: 2025-06-22 13:26:29.0142 -0400 Launch Time: 2025-06-22 13:26:28.6532 -0400 OS Version: iPhone OS 18.5 (22F76) Release Type: User Baseband Version: 3.60.02 Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: SIGNAL 6 Abort trap: 6 Terminating Process: colbakapp [83024] Triggered by Thread: 2 Thread 0: 0 libsystem_kernel.dylib 0x00000001f2e4fce4 mach_msg2_trap + 8 1 libsystem_kernel.dylib 0x00000001f2e5339c mach_msg2_internal + 76 (mach_msg.c:201) 2 libsystem_kernel.dylib 0x00000001f2e532b8 mach_msg_overwrite + 428 (mach_msg.c:0) 3 libsystem_kernel.dylib 0x00000001f2e53100 mach_msg + 24 (mach_msg.c:323) 4 CoreFoundation 0x00000001a1c42900 __CFRunLoopServiceMachPort + 160 (CFRunLoop.c:2637) 5 CoreFoundation 0x00000001a1c411f0 __CFRunLoopRun + 1208 (CFRunLoop.c:3021) 6 CoreFoundation 0x00000001a1c42c3c CFRunLoopRunSpecific + 572 (CFRunLoop.c:3434) 7 GraphicsServices 0x00000001eee21454 GSEventRunModal + 168 (GSEvent.c:2196) 8 UIKitCore 0x00000001a4655274 -[UIApplication _run] + 816 (UIApplication.m:3845) 9 UIKitCore 0x00000001a4620a28 UIApplicationMain + 336 (UIApplication.m:5540) 10 colbakapp 0x00000001046296b0 main + 64 (AppDelegate.swift:6) 11 dyld 0x00000001c8b17f08 start + 6040 (dyldMain.cpp:1450) Thread 1: 0 libsystem_pthread.dylib 0x000000022c350aa4 start_wqthread + 0 Thread 2 Crashed: 0 libsystem_kernel.dylib 0x00000001f2e5a1dc __pthread_kill + 8 1 libsystem_pthread.dylib 0x000000022c357c60 pthread_kill + 268 (pthread.c:1721) 2 libsystem_c.dylib 0x00000001a9c782d0 abort + 124 (abort.c:122) 3 libc++abi.dylib 0x000000022c2815a0 abort_message + 132 (abort_message.cpp:78) 4 libc++abi.dylib 0x000000022c26fef4 demangling_terminate_handler() + 316 (cxa_default_handlers.cpp:72) 5 libobjc.A.dylib 0x000000019f1e7c08 _objc_terminate() + 172 (objc-exception.mm:499) 6 libc++abi.dylib 0x000000022c2808b4 std::__terminate(void ()()) + 16 (cxa_handlers.cpp:59) 7 libc++abi.dylib 0x000000022c2840d0 __cxa_rethrow + 188 (cxa_exception.cpp:658) 8 libobjc.A.dylib 0x000000019f1e5568 objc_exception_rethrow + 44 (objc-exception.mm:399) 9 colbakapp 0x00000001049f7b68 invocation function for block in facebook::react::ObjCTurboModule::performVoidMethodInvocation(facebook::jsi::Runtime&, char const, NSInvocation*, NSMutableArray*) + 200 (RCTTurboModule.mm:444) 10 colbakapp 0x00000001049fc538 facebook::react::ObjCTurboModule::performVoidMethodInvocation(facebook::jsi::Runtime&, char const*, NSInvocation*, NSMutableArray*)::$_1::operator()() const + 36 (RCTTurboModule.mm:463) 11 colbakapp 0x00000001049fc538 decltype(std::declval<facebook::react::ObjCTurboModule::performVoidMethodInvocation(facebook::jsi::Runtime&, char const*, NSInvocation*, NSMutableArray*)::$_1&>()()) std::__1::__invoke[abi:ne190102... + 36 (invoke.h:149) 12 colbakapp 0x00000001049fc538 void std::__1::__invoke_void_return_wrapper<void, true>::__call[abi:ne190102]<facebook::react::ObjCTurboModule::performVoidMethodInvocation(facebook::jsi::Runtime&, char const*, NSInvocation*, NSMu... + 36 (invoke.h:224) 13 colbakapp 0x00000001049fc538 std::__1::__function::__alloc_func<facebook::react::ObjCTurboModule::performVoidMethodInvocation(facebook::jsi::Runtime&, char const*, NSInvocation*, NSMutableArray*)::$_1, std::__1::allocator<face... + 36 (function.h:171) 14 colbakapp 0x00000001049fc538 std::__1::__function::__func<facebook::react::ObjCTurboModule::performVoidMethodInvocation(facebook::jsi::Runtime&, char const*, NSInvocation*, NSMutableArray*)::$_1, std::__1::allocator<facebook::... + 104 (function.h:313) 15 libdispatch.dylib 0x00000001a9bbcaac _dispatch_call_block_and_release + 32 (init.c:1575) 16 libdispatch.dylib 0x00000001a9bd6584 _dispatch_client_callout + 16 (client_callout.mm:85) 17 libdispatch.dylib 0x00000001a9bc52d0 _dispatch_lane_serial_drain + 740 (queue.c:3939) 18 libdispatch.dylib 0x00000001a9bc5dac _dispatch_lane_invoke + 388 (queue.c:4030) 19 libdispatch.dylib 0x00000001a9bd01dc _dispatch_root_queue_drain_deferred_wlh + 292 (queue.c:7198) 20 libdispatch.dylib 0x00000001a9bcfa60 _dispatch_workloop_worker_thread + 540 (queue.c:6792) 21 libsystem_pthread.dylib 0x000000022c350a0c _pthread_wqthread + 292 (pthread.c:2696) 22 libsystem_pthread.dylib 0x000000022c350aac start_wqthread + 8 Thread 3: 0 libsystem_pthread.dylib 0x000000022c350aa4 start_wqthread + 0 ... EOF
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Jun ’25
iOS Distribution - Users Still Installing the Old Version After Update
I developed an app using Unity and exported it as an iOS project file so that I could package it in Xcode. Now, I’m facing an issue where users who previously installed version 1.0 are still seeing the old version after installing the updated version 2.0. Although the installation process for version 2.0 appears to complete (with the installation animation), the app still opens as version 1.0. I am an individual developer but used enterprise signing for distribution. I’m quite confused and have looked into the issue—some sources mention it might be related to CFBundleVersion, but modifying it didn’t help. I’d really appreciate some help with this. o(╥﹏╥)o
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274
Sep ’25
Side loading an app
We have a .ipa file that we need to side load on iPhone via USB connected to a MAC. IPA file will be on MAC. We can't use enterprise license. We have a business use case where we need to side load the app. Any way to do that or can be reach apple support for this? Please help. Note: The iPhones attached will not have the Apple ID logged in. There are companies who are side loading the app for business purpose on the customers phone.
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Jun ’25
Error App Distribution Minimum IOS
I try to distribute my App again, but receive now the error that the Minimum IOS is not supported by Info.plist with Runner. i have latest XCode and the error stays whatever IOS I Set in General and in the building rules. Any one has an idea or had same issue since recent Xcode / project Updates ? thanks so much
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102
Sep ’25
Flutter build fails on iOS physical device in Android Studio, works in Xcode
Hello, I'm encountering an issue when trying to build and launch a Flutter app on a physical iOS device using Android Studio. Here is the full log: `Launching lib/main.dart on (iPhone Name) in debug mode... Automatically signing iOS for device deployment using specified development team in Xcode project: (Project ID) Running Xcode build... Xcode build done. 19.7s Failed to build iOS app Could not build the precompiled application for the device. Error (Xcode): Target debug_unpack_ios failed: Exception: Failed to codesign (Project Names)/build/ios/Debug-iphoneos/Flutter.framework/Flutter with identity (identity ID). Error launching application on (iPhone Name).` This only happens when using Android Studio. When I build the same project using Xcode, it runs fine on the same device. Background: I accidentally deleted all Apple accounts from Xcode recently. In Keychain Access, I had three identical certificates; I deleted the older two and kept the newest one. I suspect this may be related to provisioning or code signing, but I’m not sure how to resolve it within Android Studio. Any advice or steps to fix this would be greatly appreciated. I created a new test project in Xcode using the iOS > App template, enabled automatic signing in Signing & Capabilities, and selected my team.
 I then tried building and installing the app on a real device, and it worked successfully.
 This confirms that there are no issues with code signing or provisioning on the Apple side.
 Thanks in advance!
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104
Jun ’25
Automatic Provisioning fails in VisualStudio 2022
Hi there, I am trying to create my first iOS app using Visual Studio (Win 11) and .NET MAUI. I created a developer account and if I want to start the debugger with my local device, VS forces me to Configure Automatic Provisioning. I can select my configured account but the operation fails (see screenshot). I have no idea what is going wrong and I cannot find any setting in the developer account to fix this problem. Can anyone help me out, what is wrong and how to fix, thx!
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Sep ’25
How to implement background notifications with action buttons (Accept/Decline) in iOS Flutter app?
I am developing a Flutter app for food delivery (a multivendor e-commerce restaurant app). In the vendor app (Android), I successfully implemented a background notification that stays active until the vendor responds with either Accept or Decline. This works fine on Android, but I cannot get the same functionality working on iOS. My requirements: Vendor should receive a background notification. The notification should include action buttons (Accept / Decline). It should remain active until the vendor takes action. My questions: Is this possible to implement in iOS with Flutter? If yes, what is the recommended way (e.g., firebase_messaging, flutter_local_notifications, flutter_foreground_task, or native iOS integration)? Are there any iOS restrictions I should consider compared to Android background services? I built this for Android using firebase_messaging + flutter_foreground_task + flutter_local_notifications. On iOS, I tried setting up firebase_messaging and flutter_local_notifications, but I’m unable to keep the notification persistent with Accept/Decline action buttons. I expected similar behavior to Android, but it seems iOS has more restrictions around background services and notification handling. Dependencies I am using (relevant ones): firebase_core: ^3.8.0 firebase_messaging: ^15.1.5 flutter_local_notifications: ^17.2.2 flutter_foreground_task: ^8.17.0 get: ^4.7.2 shared_preferences: ^2.3.2
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Sep ’25
What is the unit used for the availableKilobytes property of the target object?
In the online documentation for InstallerJS, it is stated that the unit for the availableKilobytes property of the target field is kilobytes. Isn't it actually bytes because of a bug in the very first release of macOS that supported InstallerJS? [Q] Has there been a fix in the recent years regarding this property that would explain why the documentation says it's kilobytes? Even though at the time of this writing, the unit is still bytes when you call my.target.availableKilobytes I'm using this call to dump the value of this property in install.log: system.log(my.target.availableKilobytes + ''); Ref. https://aninterestingwebsite.com/documentation/installer_js/target/1811975-availablekilobytes (FB20448952)
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Sep ’25
Xcode Code coverage shows zero; even after 245 successful tests
I have a project inside the project structure. I have around 300 unit tests in the project. I see that for some of the subprojects, the coverage numbers show up correctly, but for other subprojects and the main project, the coverage number shows zero, even though the tests are running successfully. The log I get is: Aggregation tool emitted warnings: warning: /Users/ABC/Library/Developer/Xcode/DerivedData/projectABC-hfzmkbdgpiswoxfvvnvhrafaiqyb/Build/ProfileData/A8EEC1FB-1699-4C29-A88C-D3DDA226DBC0/0A416494-A393-4319-AA47-502D72084C9C-43351.profraw: raw profile version mismatch: Profile uses raw profile format version = 8; expected version = 10 PLEASE update this tool to the version in the raw profile, or regenerate the raw profile with the expected version. I only have one Xcode (26.0.1) on my machine. I tried cleaning the derived data, the cleaning project, and rerunning the tests, but it hasn't helped. Please help me get the coverage number back. Thank you.
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Oct ’25
On-demand resource exporting?
I'm a newbie to on-demand resources and I feel like I'm missing something very obvious. I've successfully tagged and set up ODR in my Xcode project, but now I want to upload the assets to my own server so I can retrieve them from within the app, and I can't figure out how to export the files I need. I'm following the ODR Guide and I'm stuck at Step #4, after I've selected my archive in the Archives window it says to "Click the Export button", but this is what I see: As shown in the screenshot, there is no export button visible. I have tried different approaches, including distributing to appstore connect, and doing a local development release. The best I've been able to do is find a .assetpack folder inside the archive package through the finder, but uploading that, or the asset.car inside it, just gives me a "cannot parse response" error from the ODR loading code. I've verified I uploaded those to the correct URL. Can anyone walk me through how to save out the file(s) I need, in a form I can just upload to my server? Thanks, Pete
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May ’25
Failed to set up credentials.
I received this message when trying to submit a build using Rork.com. Can anyone tell me what this is and how to fix it? There is a problem with the request entity - You are not allowed to create 'iOS' profile with App ID 'XXXXXXXX'. ✖ Failed to create Apple provisioning profile Error: build command failed.
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Oct ’25
MailCore.swift
Hi, is there a compiled version of MailCore.swift? I want to build an easy-to-use mail app for my mother, who is 97, has a MacBook Air, but Apple Mail is too complicated for her. chatGPT said I am too stupid to compile it by myself. Regards Stephan
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Oct ’25
Is there a way to limit the MusicKit JWT tokens to just the Apple Music API using scopes?
Hi, I'm generating MusicKit JWT tokens on my backend side and using it on the client side to query the Apple Music API. One concern I have is accidentally over issuing the scope of this JWT, resulting in accidental access more services than intended like DeviceCheck or APNS. Other than using separate keys for MusicKit and other services, is there a way to limit the generated JWT to only the Apple Music API (https://api.music.apple.com/v1/*) using the JWT payload scope?
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May ’25
Xcode Cloud - Base Configuration Reference
Hello, I'm building this mobile app using Quasar - Capacitor on iOS. The app is working perfectly, but I'm encountering an issue whenever I push the rep I get this error: "Error Unable to open base configuration reference file '/Volumes/workspace/repository/ios/App/Pods/Target Support Files/Pods-App/Pods-App.release.xcconfig'. App.xcodeproj:1" I've tried every possible solution and made sure that everything is set perfectly. Can anyone please help me with that? Thanks in advance, appreciate you 🫶🏻
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Oct ’25
On demand module download
I am working on an iOS app and I want to achieve on demand module download inside the app when the user clicks on the module icon which he wants to use. The idea is that we have a super app consisting of multiple modules say four independent apps/features and I want to separate each one so that when the user selects a specific app/feature, it’s downloaded on demand and then opened directly within the same super app resulting in a lower app size initially I want to upload all the code of all modules to app store connect but when the user downloads the app, then only one module's code should be available to the user, the rest of the module's code should be downloaded when the user wants to use that module. I know apple restricts downloading new code but in my case I want to upload all the code to app store for review but just give option to the user to get rest of the code when needed. Any guidance, architectural advice, or example implementations would be highly appreciated.
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Oct ’25
Unstable behavior of xcodebuild -showdestinations
Hi, I am having an issue with xcodebuild -showdestinations command. Steps to reproduce: Create a new iOS application project in Xcode or use an existing one. Navigate to this project in a terminal. Run xcodebuild -project 'your-project-name.xcodeproj' -scheme 'your-scheme' -showdestinations What I expect: All destinations available in the Xcode UI should be listed. What I get: It depends. For new projects, I consistently get only generic platform destinations and my connected physical device. When I run the same command on an older project, I sometimes see all the expected destinations. It seems to be a roughly 50/50 chance between the two outcomes. Is there a way to get consistent results from xcodebuild -showdestinations? What can I do to ensure all destinations are listed reliably? Here is a more detailed log and a screenshot: ❯ xcodebuild -workspace 'WorkoutDiary.xcworkspace' -scheme 'WorkoutDiary' -showdestinations Command line invocation: /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -workspace WorkoutDiary.xcworkspace -scheme WorkoutDiary -showdestinations User defaults from command line: IDEPackageSupportUseBuiltinSCM = YES 2025-06-17 19:13:50.261 xcodebuild[34753:6177985] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2025-06-17 19:13:50.342 xcodebuild[34753:6177959] [MT] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. Resolve Package Graph Resolved source packages: <REDACTED> Available destinations for the "WorkoutDiary" scheme: { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:<REDACTED>, name:My Mac } { platform:iOS, arch:arm64, id:<REDACTED>, name:<REDACTED> } { platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device } { platform:iOS Simulator, id:dvtdevice-DVTiOSDeviceSimulatorPlaceholder-iphonesimulator:placeholder, name:Any iOS Simulator Device } ❯ xcodebuild -workspace 'WorkoutDiary.xcworkspace' -scheme 'WorkoutDiary' -showdestinations Command line invocation: /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -workspace WorkoutDiary.xcworkspace -scheme WorkoutDiary -showdestinations User defaults from command line: IDEPackageSupportUseBuiltinSCM = YES 2025-06-17 19:13:52.393 xcodebuild[34757:6178035] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2025-06-17 19:13:52.472 xcodebuild[34757:6178020] [MT] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. Resolve Package Graph Resolved source packages: <REDACTED> Available destinations for the "WorkoutDiary" scheme: { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:<REDACTED>, name:My Mac } { platform:iOS, arch:arm64, id:<REDACTED>, name:<REDACTED> } { platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device } { platform:iOS Simulator, id:dvtdevice-DVTiOSDeviceSimulatorPlaceholder-iphonesimulator:placeholder, name:Any iOS Simulator Device } { platform:iOS Simulator, id:DBFB9613-0261-4544-908A-335570F3C35F, OS:18.3.1, name:iPhone 11 } { platform:iOS Simulator, id:A48C309C-231A-4197-A295-900F89C94D86, OS:18.3.1, name:iPhone 16 Pro Max }
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341
Activity
Jun ’25
Can't figure out how to use an icon composer icon for a tauri app
Title basically explains what my issue is, from what I understand the only way to set an icon in an tauri app is using a icns file, I could be wrong but I don't know how to get macos theme changing stuff to work with it because of the icns file.
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100
Activity
Sep ’25
My app crashes and I don't know why
Hi! I'm new at developing apps. I built my app with Expo and it's working fine in simulator and my iPhone 14 as well. But when I try to run the build in my iPhone with TestFlight it crashes instantly :/ This is part of the log: Incident Identifier: B0ED8DEF-A0F0-4D0C-B3BB-3BB9CAB3242A Distributor ID: com.apple.TestFlight Hardware Model: iPhone14,7 Process: colbakapp [83024] Path: /private/var/containers/Bundle/Application/44211687-140E-4DF3-A577-CB68CE6414B0/colbakapp.app/colbakapp Identifier: com.colbak.colbakapp Version: 1.0.0 (3) AppStoreTools: 16F3 AppVariant: 1:iPhone14,7:18 Beta: YES Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: com.colbak.colbakapp [18141] Date/Time: 2025-06-22 13:26:29.0142 -0400 Launch Time: 2025-06-22 13:26:28.6532 -0400 OS Version: iPhone OS 18.5 (22F76) Release Type: User Baseband Version: 3.60.02 Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: SIGNAL 6 Abort trap: 6 Terminating Process: colbakapp [83024] Triggered by Thread: 2 Thread 0: 0 libsystem_kernel.dylib 0x00000001f2e4fce4 mach_msg2_trap + 8 1 libsystem_kernel.dylib 0x00000001f2e5339c mach_msg2_internal + 76 (mach_msg.c:201) 2 libsystem_kernel.dylib 0x00000001f2e532b8 mach_msg_overwrite + 428 (mach_msg.c:0) 3 libsystem_kernel.dylib 0x00000001f2e53100 mach_msg + 24 (mach_msg.c:323) 4 CoreFoundation 0x00000001a1c42900 __CFRunLoopServiceMachPort + 160 (CFRunLoop.c:2637) 5 CoreFoundation 0x00000001a1c411f0 __CFRunLoopRun + 1208 (CFRunLoop.c:3021) 6 CoreFoundation 0x00000001a1c42c3c CFRunLoopRunSpecific + 572 (CFRunLoop.c:3434) 7 GraphicsServices 0x00000001eee21454 GSEventRunModal + 168 (GSEvent.c:2196) 8 UIKitCore 0x00000001a4655274 -[UIApplication _run] + 816 (UIApplication.m:3845) 9 UIKitCore 0x00000001a4620a28 UIApplicationMain + 336 (UIApplication.m:5540) 10 colbakapp 0x00000001046296b0 main + 64 (AppDelegate.swift:6) 11 dyld 0x00000001c8b17f08 start + 6040 (dyldMain.cpp:1450) Thread 1: 0 libsystem_pthread.dylib 0x000000022c350aa4 start_wqthread + 0 Thread 2 Crashed: 0 libsystem_kernel.dylib 0x00000001f2e5a1dc __pthread_kill + 8 1 libsystem_pthread.dylib 0x000000022c357c60 pthread_kill + 268 (pthread.c:1721) 2 libsystem_c.dylib 0x00000001a9c782d0 abort + 124 (abort.c:122) 3 libc++abi.dylib 0x000000022c2815a0 abort_message + 132 (abort_message.cpp:78) 4 libc++abi.dylib 0x000000022c26fef4 demangling_terminate_handler() + 316 (cxa_default_handlers.cpp:72) 5 libobjc.A.dylib 0x000000019f1e7c08 _objc_terminate() + 172 (objc-exception.mm:499) 6 libc++abi.dylib 0x000000022c2808b4 std::__terminate(void ()()) + 16 (cxa_handlers.cpp:59) 7 libc++abi.dylib 0x000000022c2840d0 __cxa_rethrow + 188 (cxa_exception.cpp:658) 8 libobjc.A.dylib 0x000000019f1e5568 objc_exception_rethrow + 44 (objc-exception.mm:399) 9 colbakapp 0x00000001049f7b68 invocation function for block in facebook::react::ObjCTurboModule::performVoidMethodInvocation(facebook::jsi::Runtime&, char const, NSInvocation*, NSMutableArray*) + 200 (RCTTurboModule.mm:444) 10 colbakapp 0x00000001049fc538 facebook::react::ObjCTurboModule::performVoidMethodInvocation(facebook::jsi::Runtime&, char const*, NSInvocation*, NSMutableArray*)::$_1::operator()() const + 36 (RCTTurboModule.mm:463) 11 colbakapp 0x00000001049fc538 decltype(std::declval<facebook::react::ObjCTurboModule::performVoidMethodInvocation(facebook::jsi::Runtime&, char const*, NSInvocation*, NSMutableArray*)::$_1&>()()) std::__1::__invoke[abi:ne190102... + 36 (invoke.h:149) 12 colbakapp 0x00000001049fc538 void std::__1::__invoke_void_return_wrapper<void, true>::__call[abi:ne190102]<facebook::react::ObjCTurboModule::performVoidMethodInvocation(facebook::jsi::Runtime&, char const*, NSInvocation*, NSMu... + 36 (invoke.h:224) 13 colbakapp 0x00000001049fc538 std::__1::__function::__alloc_func<facebook::react::ObjCTurboModule::performVoidMethodInvocation(facebook::jsi::Runtime&, char const*, NSInvocation*, NSMutableArray*)::$_1, std::__1::allocator<face... + 36 (function.h:171) 14 colbakapp 0x00000001049fc538 std::__1::__function::__func<facebook::react::ObjCTurboModule::performVoidMethodInvocation(facebook::jsi::Runtime&, char const*, NSInvocation*, NSMutableArray*)::$_1, std::__1::allocator<facebook::... + 104 (function.h:313) 15 libdispatch.dylib 0x00000001a9bbcaac _dispatch_call_block_and_release + 32 (init.c:1575) 16 libdispatch.dylib 0x00000001a9bd6584 _dispatch_client_callout + 16 (client_callout.mm:85) 17 libdispatch.dylib 0x00000001a9bc52d0 _dispatch_lane_serial_drain + 740 (queue.c:3939) 18 libdispatch.dylib 0x00000001a9bc5dac _dispatch_lane_invoke + 388 (queue.c:4030) 19 libdispatch.dylib 0x00000001a9bd01dc _dispatch_root_queue_drain_deferred_wlh + 292 (queue.c:7198) 20 libdispatch.dylib 0x00000001a9bcfa60 _dispatch_workloop_worker_thread + 540 (queue.c:6792) 21 libsystem_pthread.dylib 0x000000022c350a0c _pthread_wqthread + 292 (pthread.c:2696) 22 libsystem_pthread.dylib 0x000000022c350aac start_wqthread + 8 Thread 3: 0 libsystem_pthread.dylib 0x000000022c350aa4 start_wqthread + 0 ... EOF
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你好
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