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Xcode Playground and FoundationModels
I am trying to test FoundationModels in a Swift Playground in Xcode 26.2, macOS 26.3, and am running into an issue. The following simple code generates an error: import FoundationModels @Generable struct Specifications { @Guide(description: "Search for color") var color: String } I see the following error message in the console: error: AIPlayground.playground:4:8: external macro implementation type 'FoundationModelsMacros.GenerableMacro' could not be found for macro 'Generable(description:)'; plugin for module 'FoundationModelsMacros' not found The Xcode editor does not appear to recognize the @Generable or @Guide macros, despite importing FoundationModels. What step/setting am I missing?
2
0
153
Feb ’26
Apple Intelligence language
I found what might be a bug with enabling Apple Intelligence when switching languages. When my iPhone's language is set to Catalan, the Apple Intelligence is disabled because it is not available for that language. Switching to Spanish doesn't activate it, and it still shows the same message of being unavailable, this time saying not available in Spanish (which is not true). However, it is enabled when the phone is rebooted. Once at this point, the bug becomes even weirder. Having the iPhone language set to Spanish and with Apple Intelligence on, I switch the language to Catalan, and the feature remains enabled. After I ask a query in Catalan, it surprisingly understands it and works, but then it gets disabled. Apart from that, as user feedback, I would love to activate Apple Intelligence in an available language other than my device's language. That's how I always used Siri (iPhone in Catalan, Siri in Spanish). Thanks!
2
1
1.2k
Sep ’25
Rate limit exceeded when using Foundation Model framework
When I use the FoundationModel framework to generate long text, it will always hit an error. "Passing along Client rate limit exceeded, try again later in response to ExecuteRequest" And stop generating. eg. for the prompt "Write a long story", it will almost certainly hit that error after 17 seconds of generation. do{ let session = LanguageModelSession() let prompt: String = "Write a long story" let response = try await session.respond(to: prompt) }catch{} If possible, I want to know how to prevent that error or at least how to handle it.
2
1
739
Jul ’25
WWDC25 combining metal and ML
WWDC25: Combine Metal 4 machine learning and graphics Demonstrated a way to combine neural network in the graphics pipeline directly through the shaders, using an example of Texture Compression. However there is no mention of using which ML technique texture is compressed. Can anyone point me to some well known model/s for this particular use case shown in WWDC25.
2
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488
Jul ’25
How can I change the output dimensions of a CoreML model in Xcode when the outputs come from a NonMaximumSuppression layer?
After exerting a custom model with nms=True. In Xcode, the outputs show as: confidence: MultiArray (0 × 5) coordinates: MultiArray (0 × 4) I want to set fixed shapes (e.g., 100 × 5, 100 × 4), but Xcode does not allow editing—the shape fields are locked. The model graph shows both outputs come directly from a NonMaximumSuppression layer. Is it possible to set fixed output dimensions for NMS outputs in CoreML?
2
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240
Mar ’26
tensorflow-metal ReLU activation fails to clip negative values on M4 Apple Silicon
Environment: Hardware: Mac M4 OS: macOS Sequoia 15.7.4 TensorFlow-macOS Version: 2.16.2 TensorFlow-metal Version: 1.2.0 Description: When using the tensorflow-metal plug-in for GPU acceleration on M4, the ReLU activation function (both as a layer and as an activation argument) fails to correctly clip negative values to zero. The same code works correctly when forced to run on the CPU. Reproduction Script: import os import numpy as np import tensorflow as tf # weights and biases = -1 weights = [np.ones((10, 5)) * -1, np.ones(5) * -1] # input = 1 data = np.ones((1, 10)) # comment this line => GPU => get negative values # uncomment this line => CPU => no negative values # tf.config.set_visible_devices([], 'GPU') # create model model = tf.keras.Sequential([ tf.keras.layers.Input(shape=(10,)), tf.keras.layers.Dense(5, activation='relu') ]) # set weights model.layers[0].set_weights(weights) # get output output = model.predict(data) # check if negative is present print(f"min value: {output.min()}") print(f"is negative present? {np.any(output < 0)}")
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4w
Problem running NLContextualEmbeddingModel in simulator
Environment MacOC 26 Xcode Version 26.0 beta 7 (17A5305k) simulator: iPhone 16 pro iOS: iOS 26 Problem NLContextualEmbedding.load() fails with the following error In simulator Failed to load embedding from MIL representation: filesystem error: in create_directories: Permission denied ["/var/db/com.apple.naturallanguaged/com.apple.e5rt.e5bundlecache"] filesystem error: in create_directories: Permission denied ["/var/db/com.apple.naturallanguaged/com.apple.e5rt.e5bundlecache"] Failed to load embedding model 'mul_Latn' - '5C45D94E-BAB4-4927-94B6-8B5745C46289' assetRequestFailed(Optional(Error Domain=NLNaturalLanguageErrorDomain Code=7 "Embedding model requires compilation" UserInfo={NSLocalizedDescription=Embedding model requires compilation})) in #Playground I'm new to this embedding model. Not sure if it's caused by my code or environment. Code snippet import Foundation import NaturalLanguage import Playgrounds #Playground { // Prefer initializing by script for broader coverage; returns NLContextualEmbedding? guard let embeddingModel = NLContextualEmbedding(script: .latin) else { print("Failed to create NLContextualEmbedding") return } print(embeddingModel.hasAvailableAssets) do { try embeddingModel.load() print("Model loaded") } catch { print("Failed to load model: \(error)") } }
2
2
1.3k
Jan ’26
ModelManager received unentitled request. Expected entitlement com.apple.modelmanager.inference
Just tried to write a very simple test of using foundation models, but it gave me the error like this "ModelManager received unentitled request. Expected entitlement com.apple.modelmanager.inference establishment of session failed with Missing entitlement: com.apple.modelmanager.inference" The simple code is listed below: let session: LanguageModelSession = LanguageModelSession() let response = try? await session.respond(to: "What is the capital of France?") print("Response: (response)") So what's the problem of this one?
2
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270
Jul ’25
FoundationModels guardrailViolation on Beta 3
Hello everybody! I’m encountering an unexpected guardrailViolation error when using Foundation Models on macOS Beta 3 (Tahoe) with an Apple M2 Pro chip. This issue didn’t occur on Beta 1 or Beta 2 using the same codebase. Reproduction Context I’m developing an app that leverages Foundation Models for structured generation, paired with a local database tool. After upgrading to macOS Beta 3, I started receiving this error consistently, despite no changes in the generation logic. To isolate the issue, I opened the official WWDC sample project from the Adding intelligent app features with generative models and the same guardrailViolation error appeared without any modifications. Simplified Working Example I attempted to narrow down the issue by starting with a minimal prompt structure. This basic case works fine: import Foundation import Playgrounds import FoundationModels @Generable struct GeneableLandmark { @Guide(description: "Name of the landmark to visit") var name: String } final class LandmarkSuggestionGenerator { var landmarkSuggestion: GeneableLandmark.PartiallyGenerated? private var session: LanguageModelSession init(){ self.session = LanguageModelSession( instructions: Instructions { """ generate a list of landmarks to visit """ } ) } func createLandmarkSuggestion(location: String) async throws { let stream = session.streamResponse( generating: GeneableLandmark.self, options: GenerationOptions(sampling: .greedy), includeSchemaInPrompt: false ) { """ Generate a list of landmarks to viist in \(location) """ } for try await partialResponse in stream { landmarkSuggestion = partialResponse } } } #Playground { let generator = LandmarkSuggestionGenerator() Task { do { try await generator.createLandmarkSuggestion(location: "New york") if let suggestion = generator.landmarkSuggestion { print("Suggested landmark: \(suggestion)") } else { print("No suggestion generated.") } } catch { print("Error generating landmark suggestion: \(error)") } } } But as soon as I use the Sample ItineraryPlanner: #Playground { // Example landmark for demonstration let exampleLandmark = Landmark( id: 1, name: "San Francisco", continent: "North America", description: "A vibrant city by the bay known for the Golden Gate Bridge.", shortDescription: "Iconic Californian city.", latitude: 37.7749, longitude: -122.4194, span: 0.2, placeID: nil ) let planner = ItineraryPlanner(landmark: exampleLandmark) Task { do { try await planner.suggestItinerary(dayCount: 3) if let itinerary = planner.itinerary { print("Suggested itinerary: \(itinerary)") } else { print("No itinerary generated.") } } catch { print("Error generating itinerary: \(error)") } } } The error pops up: Multiline Error generating itinerary: guardrailViolation(FoundationModels.LanguageModelSession. >GenerationError.Context(debug Description: "May contain sensitive or unsafe content", >underlyingErrors: [FoundationModels. LanguageModelSession. Gene >rationError.guardrailViolation(FoundationMo dels. >LanguageModelSession.GenerationError.C ontext (debugDescription: >"May contain unsafe content", underlyingErrors: []))])) Based on my tests: The error may not be tied to structure complexity (since more nested structures work) The issue may stem from the tools or prompt content used inside the ItineraryPlanner The guardrail sensitivity may have increased or changed in Beta 3, affecting models that worked in earlier betas Thank you in advance for your help. Let me know if more details or reproducible code samples are needed - I’m happy to provide them. Best, Sasha Morozov
2
1
420
Jul ’25
Core ML model decryption on Intel chips
About the Core ML model encryption mention in:https://aninterestingwebsite.com/documentation/coreml/encrypting-a-model-in-your-app When I encrypted the model, if the machine is M chip, the model will load perfectly. One the other hand, when I test the executable on an Intel chip macbook, there will be an error: Error Domain=com.apple.CoreML Code=9 "Operation not supported on this platform." UserInfo={NSLocalizedDescription=Operation not supported on this platform.} Intel test machine is 2019 macbook air with CPU: Intel i5-8210Y, OS: 14.7.6 23H626, With Apple T2 Security Chip. The encrypted model do load on M2 and M4 macbook air. If the model is NOT encrypted, it will also load on the Intel test machine. I did not find in Core ML document that suggest if the encryption/decryption support Intel chips. May I check if the decryption indeed does NOT support Intel chip?
2
1
428
Jan ’26
Setting Required Capabilities for Foundation Models
Is there any way to ensure iOS apps we develop using Foundation Models can only be purchasable/downloadable on App Store by folks with capable devices? I would've thought there would be a Required Capabilities that App Store would hook into, but I don't seem to see it in the documentation here: https://aninterestingwebsite.com/documentation/bundleresources/information-property-list/uirequireddevicecapabilities The closest seems to be iphone-performance-gaming-tier as that seems to target all M1 and above chips on iPhone & iPad. There is an ipad-minimum-performance-m1 that would more reasonably seem to ensure Foundation Models is likely available, but that doesn't help with iPhone. So far, it seems the only path would be to set Minimum Deployment to iOS 26 and add iphone-performance-gaming-tier as a required capability, but I'm a bit worried that capability might diverge in the future from what's Foundation Model / Apple Intelligence capable. While I understand for the majority of apps they'll want to just selectively add in Apple Intelligence features and so can be usable by folks whose devices don't support it, the app experience I'm building doesn't make sense without the Foundation Models being available and I'd rather not have a large number of users downloading the app to be told "Sorry, you're not Apple Intelligence capable"
2
2
271
Aug ’25
Foundation Model - Change LLM
Almost everywhere else you see Apple Intelligence, you get to select whether it's on device, private cloud compute, or ChatGPT. Is there a way to do that via code in the Foundation Model? I searched through the docs and couldn't find anything, but maybe I missed it.
2
1
170
Jul ’25
Compatibility issue of TensorFlow-metal with PyArrow
Overview I'm experiencing a critical issue where TensorFlow-metal and PyArrow seem to be incompatible when installed together in the same environment. Whenever both packages are present, TensorFlow crashes and the kernel dies during execution. Environment Details Environment Details macOS Version: 15.3.2 Mac Model: MacBook Pro Max M3 Python Version: 3.11 TensorFlow Version: 2.19 PyArrow Version: 19.0.0 Issue Description: When both TensorFlow-metal and PyArrow are installed in the same Python environment, any attempt to use TensorFlow results in immediate kernel crashes. The issue appears to be a compatibility problem between these two packages rather than a problem with either package individually. Steps to Reproduce Create a new Python environment: conda create -n tf-metal python=3.11 Install TensorFlow-metal: pip install tensorflow tensorflow-metal Install PyArrow: pip install pyarrow Run the following minimal example: # Create a simple model model = tf.keras.Sequential([ tf.keras.layers.Input(shape=(2,)), tf.keras.layers.Dense(1) ]) model.compile(optimizer='adam', loss='mse') model.summary() # This works fine # Generate some dummy data X = np.random.random((100, 2)) y = np.random.random((100, 1)) # The crash happens exactly at this line model.fit(X, y, epochs=5, batch_size=32) # CRASH: Kernel dies here Result: Kernel crashes with no error message What I've Tried Reinstalling both packages in different orders Using different versions of both packages Creating isolated environments Checking system logs for additional error information The only workaround I've found is to use separate environments for each package, which isn't practical for my workflow as I need both libraries for my data processing and machine learning pipeline. Questions Has anyone else encountered this specific compatibility issue? Are there known workarounds that allow both packages to coexist? Is this a known issue that's being addressed in upcoming releases? Any insights, suggestions, or assistance would be greatly appreciated. I'm happy to provide any additional information that might help diagnose this problem. Thank you in advance for your help! Thank you in advance for your help!
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144
May ’25
What's the best way to load adapters to try?
I'm new to Swift and was hoping the Playground would support loading adaptors. When I tried, I got a permissions error - thinking it's because it's not in the project and Playgrounds don't like going outside the project? A tutorial and some sample code would be helpful. Also some benchmarks on how long it's expected to take. Selfishly I'm on an M2 Mac Mini.
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305
Jul ’25
jax-metal failing due to incompatibility with jax 0.5.1 or later.
Hello, I am interested in using jax-metal to train ML models using Apple Silicon. I understand this is experimental. After installing jax-metal according to https://aninterestingwebsite.com/metal/jax/, my python code fails with the following error JaxRuntimeError: UNKNOWN: -:0:0: error: unknown attribute code: 22 -:0:0: note: in bytecode version 6 produced by: StableHLO_v1.12.1 My issue is identical to the one reported here https://github.com/jax-ml/jax/issues/26968#issuecomment-2733120325, and is fixed by pinning to jax-metal 0.1.1., jax 0.5.0 and jaxlib 0.5.0. Thank you!
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884
Feb ’26
Custom keypoint detection model through vision api
Hi there, I have a custom keypoint detection model and want to use it via vision's CoremlRequest API. Here's some complication for input and output: For input My model expect 512x512 a image. Which would be resized and padded from a 1920x1080 frame. I use the .scaleToFit option, but can I also specify the color used for padding? For output: My model output a CoreMLFeatureValueObservation, can I have it output in a format vision recognizes? such as joints/keypoints If my model is able to output in a format vision recognizes, would it take care to restoring the coordinates back to the original frame? (undo the padding) If not, how do I restore it from .scaletofit option? Best,
1
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935
Oct ’25
Is MCP (Model Context Protocol) supported on iOS/macOS?
Hi team, I’m exploring the Model Context Protocol (MCP), which is used to connect LLMs/AI agents to external tools in a structured way. It's becoming a common standard for automation and agent workflows. Before I go deeper, I want to confirm: Does Apple currently provide any official MCP server, API surface, or SDK on iOS/macOS? From what I see, only third-party MCP servers exist for iOS simulators/devices, and Apple’s own frameworks (Foundation Models, Apple Intelligence) don’t expose MCP endpoints. Is there any chance Apple might introduce MCP support—or publish recommended patterns for safely integrating MCP inside apps or developer tools? I would like to see if I can share my app's data to the MCP server to enable other third-party apps/services to integrate easily
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502
Dec ’25
Xcode Playground and FoundationModels
I am trying to test FoundationModels in a Swift Playground in Xcode 26.2, macOS 26.3, and am running into an issue. The following simple code generates an error: import FoundationModels @Generable struct Specifications { @Guide(description: "Search for color") var color: String } I see the following error message in the console: error: AIPlayground.playground:4:8: external macro implementation type 'FoundationModelsMacros.GenerableMacro' could not be found for macro 'Generable(description:)'; plugin for module 'FoundationModelsMacros' not found The Xcode editor does not appear to recognize the @Generable or @Guide macros, despite importing FoundationModels. What step/setting am I missing?
Replies
2
Boosts
0
Views
153
Activity
Feb ’26
Apple Intelligence language
I found what might be a bug with enabling Apple Intelligence when switching languages. When my iPhone's language is set to Catalan, the Apple Intelligence is disabled because it is not available for that language. Switching to Spanish doesn't activate it, and it still shows the same message of being unavailable, this time saying not available in Spanish (which is not true). However, it is enabled when the phone is rebooted. Once at this point, the bug becomes even weirder. Having the iPhone language set to Spanish and with Apple Intelligence on, I switch the language to Catalan, and the feature remains enabled. After I ask a query in Catalan, it surprisingly understands it and works, but then it gets disabled. Apart from that, as user feedback, I would love to activate Apple Intelligence in an available language other than my device's language. That's how I always used Siri (iPhone in Catalan, Siri in Spanish). Thanks!
Replies
2
Boosts
1
Views
1.2k
Activity
Sep ’25
Rate limit exceeded when using Foundation Model framework
When I use the FoundationModel framework to generate long text, it will always hit an error. "Passing along Client rate limit exceeded, try again later in response to ExecuteRequest" And stop generating. eg. for the prompt "Write a long story", it will almost certainly hit that error after 17 seconds of generation. do{ let session = LanguageModelSession() let prompt: String = "Write a long story" let response = try await session.respond(to: prompt) }catch{} If possible, I want to know how to prevent that error or at least how to handle it.
Replies
2
Boosts
1
Views
739
Activity
Jul ’25
WWDC25 combining metal and ML
WWDC25: Combine Metal 4 machine learning and graphics Demonstrated a way to combine neural network in the graphics pipeline directly through the shaders, using an example of Texture Compression. However there is no mention of using which ML technique texture is compressed. Can anyone point me to some well known model/s for this particular use case shown in WWDC25.
Replies
2
Boosts
0
Views
488
Activity
Jul ’25
Album segmentation model
I have a question. In China, long pressing a picture in the album can segment the target. Is this model a local model? Is there any information? Can developers use it?
Replies
2
Boosts
0
Views
315
Activity
Jul ’25
How can I change the output dimensions of a CoreML model in Xcode when the outputs come from a NonMaximumSuppression layer?
After exerting a custom model with nms=True. In Xcode, the outputs show as: confidence: MultiArray (0 × 5) coordinates: MultiArray (0 × 4) I want to set fixed shapes (e.g., 100 × 5, 100 × 4), but Xcode does not allow editing—the shape fields are locked. The model graph shows both outputs come directly from a NonMaximumSuppression layer. Is it possible to set fixed output dimensions for NMS outputs in CoreML?
Replies
2
Boosts
0
Views
240
Activity
Mar ’26
tensorflow-metal ReLU activation fails to clip negative values on M4 Apple Silicon
Environment: Hardware: Mac M4 OS: macOS Sequoia 15.7.4 TensorFlow-macOS Version: 2.16.2 TensorFlow-metal Version: 1.2.0 Description: When using the tensorflow-metal plug-in for GPU acceleration on M4, the ReLU activation function (both as a layer and as an activation argument) fails to correctly clip negative values to zero. The same code works correctly when forced to run on the CPU. Reproduction Script: import os import numpy as np import tensorflow as tf # weights and biases = -1 weights = [np.ones((10, 5)) * -1, np.ones(5) * -1] # input = 1 data = np.ones((1, 10)) # comment this line => GPU => get negative values # uncomment this line => CPU => no negative values # tf.config.set_visible_devices([], 'GPU') # create model model = tf.keras.Sequential([ tf.keras.layers.Input(shape=(10,)), tf.keras.layers.Dense(5, activation='relu') ]) # set weights model.layers[0].set_weights(weights) # get output output = model.predict(data) # check if negative is present print(f"min value: {output.min()}") print(f"is negative present? {np.any(output < 0)}")
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2
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0
Views
419
Activity
4w
Problem running NLContextualEmbeddingModel in simulator
Environment MacOC 26 Xcode Version 26.0 beta 7 (17A5305k) simulator: iPhone 16 pro iOS: iOS 26 Problem NLContextualEmbedding.load() fails with the following error In simulator Failed to load embedding from MIL representation: filesystem error: in create_directories: Permission denied ["/var/db/com.apple.naturallanguaged/com.apple.e5rt.e5bundlecache"] filesystem error: in create_directories: Permission denied ["/var/db/com.apple.naturallanguaged/com.apple.e5rt.e5bundlecache"] Failed to load embedding model 'mul_Latn' - '5C45D94E-BAB4-4927-94B6-8B5745C46289' assetRequestFailed(Optional(Error Domain=NLNaturalLanguageErrorDomain Code=7 "Embedding model requires compilation" UserInfo={NSLocalizedDescription=Embedding model requires compilation})) in #Playground I'm new to this embedding model. Not sure if it's caused by my code or environment. Code snippet import Foundation import NaturalLanguage import Playgrounds #Playground { // Prefer initializing by script for broader coverage; returns NLContextualEmbedding? guard let embeddingModel = NLContextualEmbedding(script: .latin) else { print("Failed to create NLContextualEmbedding") return } print(embeddingModel.hasAvailableAssets) do { try embeddingModel.load() print("Model loaded") } catch { print("Failed to load model: \(error)") } }
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2
Boosts
2
Views
1.3k
Activity
Jan ’26
Does Apple's new foundation models include a Vision API for accessing on-device LLM capabilities?
I couldn't find information about this in the documentation. Could someone clarify if this API is available and how to access it?
Replies
2
Boosts
0
Views
230
Activity
Jun ’25
ModelManager received unentitled request. Expected entitlement com.apple.modelmanager.inference
Just tried to write a very simple test of using foundation models, but it gave me the error like this "ModelManager received unentitled request. Expected entitlement com.apple.modelmanager.inference establishment of session failed with Missing entitlement: com.apple.modelmanager.inference" The simple code is listed below: let session: LanguageModelSession = LanguageModelSession() let response = try? await session.respond(to: "What is the capital of France?") print("Response: (response)") So what's the problem of this one?
Replies
2
Boosts
0
Views
270
Activity
Jul ’25
FoundationModels guardrailViolation on Beta 3
Hello everybody! I’m encountering an unexpected guardrailViolation error when using Foundation Models on macOS Beta 3 (Tahoe) with an Apple M2 Pro chip. This issue didn’t occur on Beta 1 or Beta 2 using the same codebase. Reproduction Context I’m developing an app that leverages Foundation Models for structured generation, paired with a local database tool. After upgrading to macOS Beta 3, I started receiving this error consistently, despite no changes in the generation logic. To isolate the issue, I opened the official WWDC sample project from the Adding intelligent app features with generative models and the same guardrailViolation error appeared without any modifications. Simplified Working Example I attempted to narrow down the issue by starting with a minimal prompt structure. This basic case works fine: import Foundation import Playgrounds import FoundationModels @Generable struct GeneableLandmark { @Guide(description: "Name of the landmark to visit") var name: String } final class LandmarkSuggestionGenerator { var landmarkSuggestion: GeneableLandmark.PartiallyGenerated? private var session: LanguageModelSession init(){ self.session = LanguageModelSession( instructions: Instructions { """ generate a list of landmarks to visit """ } ) } func createLandmarkSuggestion(location: String) async throws { let stream = session.streamResponse( generating: GeneableLandmark.self, options: GenerationOptions(sampling: .greedy), includeSchemaInPrompt: false ) { """ Generate a list of landmarks to viist in \(location) """ } for try await partialResponse in stream { landmarkSuggestion = partialResponse } } } #Playground { let generator = LandmarkSuggestionGenerator() Task { do { try await generator.createLandmarkSuggestion(location: "New york") if let suggestion = generator.landmarkSuggestion { print("Suggested landmark: \(suggestion)") } else { print("No suggestion generated.") } } catch { print("Error generating landmark suggestion: \(error)") } } } But as soon as I use the Sample ItineraryPlanner: #Playground { // Example landmark for demonstration let exampleLandmark = Landmark( id: 1, name: "San Francisco", continent: "North America", description: "A vibrant city by the bay known for the Golden Gate Bridge.", shortDescription: "Iconic Californian city.", latitude: 37.7749, longitude: -122.4194, span: 0.2, placeID: nil ) let planner = ItineraryPlanner(landmark: exampleLandmark) Task { do { try await planner.suggestItinerary(dayCount: 3) if let itinerary = planner.itinerary { print("Suggested itinerary: \(itinerary)") } else { print("No itinerary generated.") } } catch { print("Error generating itinerary: \(error)") } } } The error pops up: Multiline Error generating itinerary: guardrailViolation(FoundationModels.LanguageModelSession. >GenerationError.Context(debug Description: "May contain sensitive or unsafe content", >underlyingErrors: [FoundationModels. LanguageModelSession. Gene >rationError.guardrailViolation(FoundationMo dels. >LanguageModelSession.GenerationError.C ontext (debugDescription: >"May contain unsafe content", underlyingErrors: []))])) Based on my tests: The error may not be tied to structure complexity (since more nested structures work) The issue may stem from the tools or prompt content used inside the ItineraryPlanner The guardrail sensitivity may have increased or changed in Beta 3, affecting models that worked in earlier betas Thank you in advance for your help. Let me know if more details or reproducible code samples are needed - I’m happy to provide them. Best, Sasha Morozov
Replies
2
Boosts
1
Views
420
Activity
Jul ’25
Core ML model decryption on Intel chips
About the Core ML model encryption mention in:https://aninterestingwebsite.com/documentation/coreml/encrypting-a-model-in-your-app When I encrypted the model, if the machine is M chip, the model will load perfectly. One the other hand, when I test the executable on an Intel chip macbook, there will be an error: Error Domain=com.apple.CoreML Code=9 "Operation not supported on this platform." UserInfo={NSLocalizedDescription=Operation not supported on this platform.} Intel test machine is 2019 macbook air with CPU: Intel i5-8210Y, OS: 14.7.6 23H626, With Apple T2 Security Chip. The encrypted model do load on M2 and M4 macbook air. If the model is NOT encrypted, it will also load on the Intel test machine. I did not find in Core ML document that suggest if the encryption/decryption support Intel chips. May I check if the decryption indeed does NOT support Intel chip?
Replies
2
Boosts
1
Views
428
Activity
Jan ’26
Setting Required Capabilities for Foundation Models
Is there any way to ensure iOS apps we develop using Foundation Models can only be purchasable/downloadable on App Store by folks with capable devices? I would've thought there would be a Required Capabilities that App Store would hook into, but I don't seem to see it in the documentation here: https://aninterestingwebsite.com/documentation/bundleresources/information-property-list/uirequireddevicecapabilities The closest seems to be iphone-performance-gaming-tier as that seems to target all M1 and above chips on iPhone & iPad. There is an ipad-minimum-performance-m1 that would more reasonably seem to ensure Foundation Models is likely available, but that doesn't help with iPhone. So far, it seems the only path would be to set Minimum Deployment to iOS 26 and add iphone-performance-gaming-tier as a required capability, but I'm a bit worried that capability might diverge in the future from what's Foundation Model / Apple Intelligence capable. While I understand for the majority of apps they'll want to just selectively add in Apple Intelligence features and so can be usable by folks whose devices don't support it, the app experience I'm building doesn't make sense without the Foundation Models being available and I'd rather not have a large number of users downloading the app to be told "Sorry, you're not Apple Intelligence capable"
Replies
2
Boosts
2
Views
271
Activity
Aug ’25
Foundation Model - Change LLM
Almost everywhere else you see Apple Intelligence, you get to select whether it's on device, private cloud compute, or ChatGPT. Is there a way to do that via code in the Foundation Model? I searched through the docs and couldn't find anything, but maybe I missed it.
Replies
2
Boosts
1
Views
170
Activity
Jul ’25
Compatibility issue of TensorFlow-metal with PyArrow
Overview I'm experiencing a critical issue where TensorFlow-metal and PyArrow seem to be incompatible when installed together in the same environment. Whenever both packages are present, TensorFlow crashes and the kernel dies during execution. Environment Details Environment Details macOS Version: 15.3.2 Mac Model: MacBook Pro Max M3 Python Version: 3.11 TensorFlow Version: 2.19 PyArrow Version: 19.0.0 Issue Description: When both TensorFlow-metal and PyArrow are installed in the same Python environment, any attempt to use TensorFlow results in immediate kernel crashes. The issue appears to be a compatibility problem between these two packages rather than a problem with either package individually. Steps to Reproduce Create a new Python environment: conda create -n tf-metal python=3.11 Install TensorFlow-metal: pip install tensorflow tensorflow-metal Install PyArrow: pip install pyarrow Run the following minimal example: # Create a simple model model = tf.keras.Sequential([ tf.keras.layers.Input(shape=(2,)), tf.keras.layers.Dense(1) ]) model.compile(optimizer='adam', loss='mse') model.summary() # This works fine # Generate some dummy data X = np.random.random((100, 2)) y = np.random.random((100, 1)) # The crash happens exactly at this line model.fit(X, y, epochs=5, batch_size=32) # CRASH: Kernel dies here Result: Kernel crashes with no error message What I've Tried Reinstalling both packages in different orders Using different versions of both packages Creating isolated environments Checking system logs for additional error information The only workaround I've found is to use separate environments for each package, which isn't practical for my workflow as I need both libraries for my data processing and machine learning pipeline. Questions Has anyone else encountered this specific compatibility issue? Are there known workarounds that allow both packages to coexist? Is this a known issue that's being addressed in upcoming releases? Any insights, suggestions, or assistance would be greatly appreciated. I'm happy to provide any additional information that might help diagnose this problem. Thank you in advance for your help! Thank you in advance for your help!
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Activity
May ’25
What's the best way to load adapters to try?
I'm new to Swift and was hoping the Playground would support loading adaptors. When I tried, I got a permissions error - thinking it's because it's not in the project and Playgrounds don't like going outside the project? A tutorial and some sample code would be helpful. Also some benchmarks on how long it's expected to take. Selfishly I'm on an M2 Mac Mini.
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Activity
Jul ’25
jax-metal failing due to incompatibility with jax 0.5.1 or later.
Hello, I am interested in using jax-metal to train ML models using Apple Silicon. I understand this is experimental. After installing jax-metal according to https://aninterestingwebsite.com/metal/jax/, my python code fails with the following error JaxRuntimeError: UNKNOWN: -:0:0: error: unknown attribute code: 22 -:0:0: note: in bytecode version 6 produced by: StableHLO_v1.12.1 My issue is identical to the one reported here https://github.com/jax-ml/jax/issues/26968#issuecomment-2733120325, and is fixed by pinning to jax-metal 0.1.1., jax 0.5.0 and jaxlib 0.5.0. Thank you!
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884
Activity
Feb ’26
Download the Foundation Models Adaptor Training Toolkit
Download the Foundation Models Adaptor Training Toolkit Hi, after I clicked on the download button, I was redirected to this page https://aninterestingwebsite.com and did not download the toolkit.
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479
Activity
Jul ’25
Custom keypoint detection model through vision api
Hi there, I have a custom keypoint detection model and want to use it via vision's CoremlRequest API. Here's some complication for input and output: For input My model expect 512x512 a image. Which would be resized and padded from a 1920x1080 frame. I use the .scaleToFit option, but can I also specify the color used for padding? For output: My model output a CoreMLFeatureValueObservation, can I have it output in a format vision recognizes? such as joints/keypoints If my model is able to output in a format vision recognizes, would it take care to restoring the coordinates back to the original frame? (undo the padding) If not, how do I restore it from .scaletofit option? Best,
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Activity
Oct ’25
Is MCP (Model Context Protocol) supported on iOS/macOS?
Hi team, I’m exploring the Model Context Protocol (MCP), which is used to connect LLMs/AI agents to external tools in a structured way. It's becoming a common standard for automation and agent workflows. Before I go deeper, I want to confirm: Does Apple currently provide any official MCP server, API surface, or SDK on iOS/macOS? From what I see, only third-party MCP servers exist for iOS simulators/devices, and Apple’s own frameworks (Foundation Models, Apple Intelligence) don’t expose MCP endpoints. Is there any chance Apple might introduce MCP support—or publish recommended patterns for safely integrating MCP inside apps or developer tools? I would like to see if I can share my app's data to the MCP server to enable other third-party apps/services to integrate easily
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Dec ’25