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How to upgrade an iPad to iOS 17 for testing?
Hi. I have an iPad 7th gen running iPadOS 14.8.1. For testing purposes, I want to upgrade it to the latest release of iPadOS 17, even though the device wants me to upgrade to iPadOS 18.5. Is there a way to upgrade it to iPadOS 17? btw this would free-up a newer iPad running iPadOS 17 so I can install iPadOS 26 beta. Thank you.
1
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80
Jun ’25
iOS Distribution - Users Still Installing the Old Version After Update
I developed an app using Unity and exported it as an iOS project file so that I could package it in Xcode. Now, I’m facing an issue where users who previously installed version 1.0 are still seeing the old version after installing the updated version 2.0. Although the installation process for version 2.0 appears to complete (with the installation animation), the app still opens as version 1.0. I am an individual developer but used enterprise signing for distribution. I’m quite confused and have looked into the issue—some sources mention it might be related to CFBundleVersion, but modifying it didn’t help. I’d really appreciate some help with this. o(╥﹏╥)o
1
0
274
Sep ’25
Authentication with Microsoft EntraID
Hi everyone, I've been trying to integrate with Microsoft EntraID for more than a week. I've followed every tutorial, ChatGPT, Cloude.ai, etc, but nothing works, and I realized that the problem is setting up information inside the Info.plist correctly. In the old days, we were able to edit it, but now it's a mess. I'm working with Xcode 15.2. Unfortunately, my computer does not accept more upgrades. Yes, I know I have to buy a new one, but I'm not sure if the new version will help me solve that. Does anyone have a project example or some experience with Microsoft EntraID authentication using SwiftUI? All the examples in the project are really old and usually don't use SwiftUI
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89
May ’25
Error App Distribution Minimum IOS
I try to distribute my App again, but receive now the error that the Minimum IOS is not supported by Info.plist with Runner. i have latest XCode and the error stays whatever IOS I Set in General and in the building rules. Any one has an idea or had same issue since recent Xcode / project Updates ? thanks so much
1
0
102
Sep ’25
How to implement background notifications with action buttons (Accept/Decline) in iOS Flutter app?
I am developing a Flutter app for food delivery (a multivendor e-commerce restaurant app). In the vendor app (Android), I successfully implemented a background notification that stays active until the vendor responds with either Accept or Decline. This works fine on Android, but I cannot get the same functionality working on iOS. My requirements: Vendor should receive a background notification. The notification should include action buttons (Accept / Decline). It should remain active until the vendor takes action. My questions: Is this possible to implement in iOS with Flutter? If yes, what is the recommended way (e.g., firebase_messaging, flutter_local_notifications, flutter_foreground_task, or native iOS integration)? Are there any iOS restrictions I should consider compared to Android background services? I built this for Android using firebase_messaging + flutter_foreground_task + flutter_local_notifications. On iOS, I tried setting up firebase_messaging and flutter_local_notifications, but I’m unable to keep the notification persistent with Accept/Decline action buttons. I expected similar behavior to Android, but it seems iOS has more restrictions around background services and notification handling. Dependencies I am using (relevant ones): firebase_core: ^3.8.0 firebase_messaging: ^15.1.5 flutter_local_notifications: ^17.2.2 flutter_foreground_task: ^8.17.0 get: ^4.7.2 shared_preferences: ^2.3.2
1
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289
Sep ’25
There is an error when building binutils.
There is an error when building binutils. /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/_stdio.h:318:7: note: to match this '(' /Users/koudah/elf2x68k/build_gcc/src/binutils-2.42/zlib/zutil.h:147:33: note: expanded from macro 'fdopen' 147 | # define fdopen(fd,mode) NULL /* No fdopen() */ | ^
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1
345
May ’25
LibGDX/MobiVM App refuses to launch on iOS 26.0.1
Hello, currently I am having trouble releasing an app because it crashes/does not launch on iOS 26.0.1. We have uploaded apps in the past so I tried building one of them with our current toolchain. I use Xcode 16.4, Kotlin version 2.0.0, LibGDX 1.13.1 and robovm/MobiVM 2.3.23. I uploaded the build to TestFlight and tested with physical devices running iOS 18.5 and 26.0.1. It runs fine on 18.5 but refuses to launch on the 26.0.1 device. I cannot retrieve a crash log or .ips file because none is written. When I write a Console log while the app crashes/does not launch I get no hints as to why it does so. Do you maybe have additional ideas as to why it keeps not launching on iOS 26.0.1?
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205
Sep ’25
Update metadata for an already submitted feedback
I submitted a Feedback (FB17843422) on Monday evening after the keynote about Tahoe beta 1. At the time it still wasn't listed in the "What build does the issue occur on?" dropdown. I selected "I'm not sure" instead hoping I could update it later but as far as I can tell that isn't the case since "Add more information" only lets me add additional comments. Is there some way for me to do that or is it even necessary?
1
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128
Jun ’25
Need Step-by-Step Instructions for Submitting React Native/Expo App to TestFlight & App Store (Individual Account)
Hello - I’m the Account Holder for an individual Apple Developer Program account. I’m working with freelance junior developers who are building my app in React Native mainly in TypeScript (.tsx) with some JavaScript, with code in GitHub. The app currently runs in Expo Go now. I’ve been directed to this forum for step-by-step guidance. Specifically I need clear, sequential instructions I can give my developers (and what I personally must do on my Mac) so they can produce a properly signed iOS build for TestFlight (internal testing), and Upload that build to App Store Connect and then submit the release to the App Store. Context: This is an individual developer account (not an organization). I am the only person with a Mac. I added them as developers but was told I need to be the one to upload the final build (is this true, and if so, what do they send me to do that, and when they send it to me, can you please tell me exactly what I need to do from there?) I was told about Swift Playground, possible SwiftUI conversion if needed, APK file, and using my Xcode for final submission, but not sure what to make of this that will get it on TestFlight from the current React Native. What I would like to ask for help with is a concise, step-by-step checklist (including exact menu names / commands or tools like EAS Submit, Transporter, or Xcode) of the developers' steps and my admin/account holder steps, so I can hand it to the developers and make sure nothing is missed to get on TestFlight. I’m on a tight timeline, so any clear, detailed guidance would be extremely appreciated. Thank you so much. I have looked everywhere and cannot find a step-by-step!
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95
Nov ’25
Testing Family Controls & Multicast Networking APIs - Educational Use Without Paid Developer Account?
Hi Apple Engineers and fellow developers, I'm a student developer working on an educational focus management app that helps users hide distracting apps during study sessions. The app consists of: macOS app: Simple "Hide apps" button that triggers app hidding sessions iOS app: Uses Screen Time API to temporarily hide selected apps from home screen Communication: Bonjour networking between Mac and iPhone for session coordination The Challenge My app requires two entitlements that aren't available with Personal Developer Teams: com.apple.developer.family-controls (for Screen Time API) com.apple.developer.networking.multicast (for Bonjour device discovery) Current Error Messages text Cannot create a iOS App Development provisioning profile for "focuser.focuser-app". Personal development teams, including "My Name", do not support the Family Controls (Development) capability. Provisioning profile doesn't include the com.apple.developer.family-controls and com.apple.developer.networking.multicast entitlements. My Question for Apple Engineers Is there any legitimate way to test these privacy-sensitive APIs on my own devices for educational/learning purposes without purchasing the $99/year Apple Developer Program membership? I understand the security reasons behind these restrictions, but as a student just learning iOS development, it creates a significant barrier to experimenting with these technologies.
1
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322
Oct ’25
Inconsistent results involving code signatures and bundles
I admit I am doing something unusual, and I would not be surprised if it didn't work. I am surprised, however, because after performing the equivalent operations on four bundles, all of the bundles work fine on macOS 15.6.1, but only two of them work on macOS 26.1 (beta 2). I don't know what causes the different outcomes. What I am trying to do is get Java to pass the macOS 26 AppKit UI SDK linkage checking without having to rebuild the JDK using Xcode 26. Rebuilding works for the latest SDK, but it is very inconvenient and may not work for older JDKs. It usually takes a while before the JDK build team successfully transitions to a new Xcode release. My approach is to use vtool to update the sdk version in the LC_BUILD_VERSION load command of $JAVA_HOME/bin/java, which is the launching executable for the JDK. I performed this operation on four JDKs: 25, 21, 17, and 11. (I ran vtool on macOS 15.) It was completely successful on JDK 25 and 21. The JDK launches correctly on macOS 15 and macOS 26. On macOS 26, AppKit uses the new UI, which is the desired outcome. The JDK runs despite that fact that I signed the modified $JAVA_HOME/bin/java with my developer ID, which is inconsistent with the JDK bundle signature. (Redoing the bundle signing is part of the JDK build process; if that were necessary, I would stick with rebuilding the JDK.) The operation was not successful on JDK 17 and 11. I noticed two problems, which are not obviously related. When vtool created the new version of the java program, it lost the tool definition. $ vtool -show-build-version java java: Load command 10 cmd LC_BUILD_VERSION cmdsize 32 platform MACOS minos 11.0 sdk 11.1 ntools 1 tool LD version 609.8 $ vtool -set-build-version 1 10.0 26.0 -output a.out java /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/vtool warning: code signature will be invalid for a.out $ vtool -show-build-version a.out a.out: Load command 22 cmd LC_BUILD_VERSION cmdsize 24 platform MACOS minos 10.0 sdk 26.0 ntools 0 Adding back the tool definition didn't seem to matter. When I try to run the revised executable (in the context of the JDK bundle), it works on macOS 15, but on macOS 26, it is rejected as damaged. If I run the revised executable outside the JDK bundle, it runs (but fails because it can't find the rest of the JDK, which is expected). In all cases, GateKeeper rejects the revised executable because it has not been notarized, but that doesn't seem to stop the program from executing.
1
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259
Oct ’25
Fake JournalingSuggestions for testing?
I want to test different types of journaling suggestions, like for example photo/video containing ones but as a developer I have no control over what's shown in the Journaling Suggestions sheet. And this makes it really difficult to develop or test any suggestion type other than "reflection". Please let us have a fake suggestions sheet that includes all kinds of suggestion types so we can test. We could toggle it under Developer settings I think.
1
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81
Oct ’25
How to upgrade an iPad to iOS 17 for testing?
Hi. I have an iPad 7th gen running iPadOS 14.8.1. For testing purposes, I want to upgrade it to the latest release of iPadOS 17, even though the device wants me to upgrade to iPadOS 18.5. Is there a way to upgrade it to iPadOS 17? btw this would free-up a newer iPad running iPadOS 17 so I can install iPadOS 26 beta. Thank you.
Replies
1
Boosts
0
Views
80
Activity
Jun ’25
Can't figure out how to use an icon composer icon for a tauri app
Title basically explains what my issue is, from what I understand the only way to set an icon in an tauri app is using a icns file, I could be wrong but I don't know how to get macos theme changing stuff to work with it because of the icns file.
Replies
1
Boosts
0
Views
100
Activity
Sep ’25
iOS Distribution - Users Still Installing the Old Version After Update
I developed an app using Unity and exported it as an iOS project file so that I could package it in Xcode. Now, I’m facing an issue where users who previously installed version 1.0 are still seeing the old version after installing the updated version 2.0. Although the installation process for version 2.0 appears to complete (with the installation animation), the app still opens as version 1.0. I am an individual developer but used enterprise signing for distribution. I’m quite confused and have looked into the issue—some sources mention it might be related to CFBundleVersion, but modifying it didn’t help. I’d really appreciate some help with this. o(╥﹏╥)o
Replies
1
Boosts
0
Views
274
Activity
Sep ’25
Authentication with Microsoft EntraID
Hi everyone, I've been trying to integrate with Microsoft EntraID for more than a week. I've followed every tutorial, ChatGPT, Cloude.ai, etc, but nothing works, and I realized that the problem is setting up information inside the Info.plist correctly. In the old days, we were able to edit it, but now it's a mess. I'm working with Xcode 15.2. Unfortunately, my computer does not accept more upgrades. Yes, I know I have to buy a new one, but I'm not sure if the new version will help me solve that. Does anyone have a project example or some experience with Microsoft EntraID authentication using SwiftUI? All the examples in the project are really old and usually don't use SwiftUI
Replies
1
Boosts
0
Views
89
Activity
May ’25
Error App Distribution Minimum IOS
I try to distribute my App again, but receive now the error that the Minimum IOS is not supported by Info.plist with Runner. i have latest XCode and the error stays whatever IOS I Set in General and in the building rules. Any one has an idea or had same issue since recent Xcode / project Updates ? thanks so much
Replies
1
Boosts
0
Views
102
Activity
Sep ’25
PHP errors and warnings not displayed on macOS
I am experiencing an issue with PHP on macOS where errors and warnings are not displayed, either in the terminal or when running scripts through the built-in PHP server.
Replies
1
Boosts
0
Views
109
Activity
Sep ’25
Developer Runtime Missing for iOS 26 Beta
unable to find developer runtimes in this list https://aninterestingwebsite.com/download/all/?q=simulator%20runtime also, can see it's not being published since iOS 18.2 release, any specific reasons for it? or is the download link changed here?
Replies
1
Boosts
0
Views
133
Activity
Jun ’25
How to implement background notifications with action buttons (Accept/Decline) in iOS Flutter app?
I am developing a Flutter app for food delivery (a multivendor e-commerce restaurant app). In the vendor app (Android), I successfully implemented a background notification that stays active until the vendor responds with either Accept or Decline. This works fine on Android, but I cannot get the same functionality working on iOS. My requirements: Vendor should receive a background notification. The notification should include action buttons (Accept / Decline). It should remain active until the vendor takes action. My questions: Is this possible to implement in iOS with Flutter? If yes, what is the recommended way (e.g., firebase_messaging, flutter_local_notifications, flutter_foreground_task, or native iOS integration)? Are there any iOS restrictions I should consider compared to Android background services? I built this for Android using firebase_messaging + flutter_foreground_task + flutter_local_notifications. On iOS, I tried setting up firebase_messaging and flutter_local_notifications, but I’m unable to keep the notification persistent with Accept/Decline action buttons. I expected similar behavior to Android, but it seems iOS has more restrictions around background services and notification handling. Dependencies I am using (relevant ones): firebase_core: ^3.8.0 firebase_messaging: ^15.1.5 flutter_local_notifications: ^17.2.2 flutter_foreground_task: ^8.17.0 get: ^4.7.2 shared_preferences: ^2.3.2
Replies
1
Boosts
0
Views
289
Activity
Sep ’25
Should I disable 'Charge Limit' for iOS development?
Is it recommended to turn off 'Charge Limit' if I leave my iPhone plugged into my Mac all day for development? I want to minimize battery degradation. Thanks
Replies
1
Boosts
0
Views
131
Activity
Nov ’25
How to test equality with a tolerance in Swift Testing
So I can see from the documentation that XCTAssertEqual(x, y) becomes #expect(x == y), but what about XCTAssertEqual(x, y, accuracy: 0.2)? Does something already exist or do we need to write a more involved statement to see if x is less than y plus z and more than y minus z?
Replies
1
Boosts
1
Views
535
Activity
May ’25
There is an error when building binutils.
There is an error when building binutils. /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/_stdio.h:318:7: note: to match this '(' /Users/koudah/elf2x68k/build_gcc/src/binutils-2.42/zlib/zutil.h:147:33: note: expanded from macro 'fdopen' 147 | # define fdopen(fd,mode) NULL /* No fdopen() */ | ^
Replies
1
Boosts
1
Views
345
Activity
May ’25
LibGDX/MobiVM App refuses to launch on iOS 26.0.1
Hello, currently I am having trouble releasing an app because it crashes/does not launch on iOS 26.0.1. We have uploaded apps in the past so I tried building one of them with our current toolchain. I use Xcode 16.4, Kotlin version 2.0.0, LibGDX 1.13.1 and robovm/MobiVM 2.3.23. I uploaded the build to TestFlight and tested with physical devices running iOS 18.5 and 26.0.1. It runs fine on 18.5 but refuses to launch on the 26.0.1 device. I cannot retrieve a crash log or .ips file because none is written. When I write a Console log while the app crashes/does not launch I get no hints as to why it does so. Do you maybe have additional ideas as to why it keeps not launching on iOS 26.0.1?
Replies
1
Boosts
0
Views
205
Activity
Sep ’25
Update metadata for an already submitted feedback
I submitted a Feedback (FB17843422) on Monday evening after the keynote about Tahoe beta 1. At the time it still wasn't listed in the "What build does the issue occur on?" dropdown. I selected "I'm not sure" instead hoping I could update it later but as far as I can tell that isn't the case since "Add more information" only lets me add additional comments. Is there some way for me to do that or is it even necessary?
Replies
1
Boosts
0
Views
128
Activity
Jun ’25
Need Step-by-Step Instructions for Submitting React Native/Expo App to TestFlight & App Store (Individual Account)
Hello - I’m the Account Holder for an individual Apple Developer Program account. I’m working with freelance junior developers who are building my app in React Native mainly in TypeScript (.tsx) with some JavaScript, with code in GitHub. The app currently runs in Expo Go now. I’ve been directed to this forum for step-by-step guidance. Specifically I need clear, sequential instructions I can give my developers (and what I personally must do on my Mac) so they can produce a properly signed iOS build for TestFlight (internal testing), and Upload that build to App Store Connect and then submit the release to the App Store. Context: This is an individual developer account (not an organization). I am the only person with a Mac. I added them as developers but was told I need to be the one to upload the final build (is this true, and if so, what do they send me to do that, and when they send it to me, can you please tell me exactly what I need to do from there?) I was told about Swift Playground, possible SwiftUI conversion if needed, APK file, and using my Xcode for final submission, but not sure what to make of this that will get it on TestFlight from the current React Native. What I would like to ask for help with is a concise, step-by-step checklist (including exact menu names / commands or tools like EAS Submit, Transporter, or Xcode) of the developers' steps and my admin/account holder steps, so I can hand it to the developers and make sure nothing is missed to get on TestFlight. I’m on a tight timeline, so any clear, detailed guidance would be extremely appreciated. Thank you so much. I have looked everywhere and cannot find a step-by-step!
Replies
1
Boosts
0
Views
95
Activity
Nov ’25
Testing Family Controls & Multicast Networking APIs - Educational Use Without Paid Developer Account?
Hi Apple Engineers and fellow developers, I'm a student developer working on an educational focus management app that helps users hide distracting apps during study sessions. The app consists of: macOS app: Simple "Hide apps" button that triggers app hidding sessions iOS app: Uses Screen Time API to temporarily hide selected apps from home screen Communication: Bonjour networking between Mac and iPhone for session coordination The Challenge My app requires two entitlements that aren't available with Personal Developer Teams: com.apple.developer.family-controls (for Screen Time API) com.apple.developer.networking.multicast (for Bonjour device discovery) Current Error Messages text Cannot create a iOS App Development provisioning profile for "focuser.focuser-app". Personal development teams, including "My Name", do not support the Family Controls (Development) capability. Provisioning profile doesn't include the com.apple.developer.family-controls and com.apple.developer.networking.multicast entitlements. My Question for Apple Engineers Is there any legitimate way to test these privacy-sensitive APIs on my own devices for educational/learning purposes without purchasing the $99/year Apple Developer Program membership? I understand the security reasons behind these restrictions, but as a student just learning iOS development, it creates a significant barrier to experimenting with these technologies.
Replies
1
Boosts
0
Views
322
Activity
Oct ’25
Inconsistent results involving code signatures and bundles
I admit I am doing something unusual, and I would not be surprised if it didn't work. I am surprised, however, because after performing the equivalent operations on four bundles, all of the bundles work fine on macOS 15.6.1, but only two of them work on macOS 26.1 (beta 2). I don't know what causes the different outcomes. What I am trying to do is get Java to pass the macOS 26 AppKit UI SDK linkage checking without having to rebuild the JDK using Xcode 26. Rebuilding works for the latest SDK, but it is very inconvenient and may not work for older JDKs. It usually takes a while before the JDK build team successfully transitions to a new Xcode release. My approach is to use vtool to update the sdk version in the LC_BUILD_VERSION load command of $JAVA_HOME/bin/java, which is the launching executable for the JDK. I performed this operation on four JDKs: 25, 21, 17, and 11. (I ran vtool on macOS 15.) It was completely successful on JDK 25 and 21. The JDK launches correctly on macOS 15 and macOS 26. On macOS 26, AppKit uses the new UI, which is the desired outcome. The JDK runs despite that fact that I signed the modified $JAVA_HOME/bin/java with my developer ID, which is inconsistent with the JDK bundle signature. (Redoing the bundle signing is part of the JDK build process; if that were necessary, I would stick with rebuilding the JDK.) The operation was not successful on JDK 17 and 11. I noticed two problems, which are not obviously related. When vtool created the new version of the java program, it lost the tool definition. $ vtool -show-build-version java java: Load command 10 cmd LC_BUILD_VERSION cmdsize 32 platform MACOS minos 11.0 sdk 11.1 ntools 1 tool LD version 609.8 $ vtool -set-build-version 1 10.0 26.0 -output a.out java /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/vtool warning: code signature will be invalid for a.out $ vtool -show-build-version a.out a.out: Load command 22 cmd LC_BUILD_VERSION cmdsize 24 platform MACOS minos 10.0 sdk 26.0 ntools 0 Adding back the tool definition didn't seem to matter. When I try to run the revised executable (in the context of the JDK bundle), it works on macOS 15, but on macOS 26, it is rejected as damaged. If I run the revised executable outside the JDK bundle, it runs (but fails because it can't find the rest of the JDK, which is expected). In all cases, GateKeeper rejects the revised executable because it has not been notarized, but that doesn't seem to stop the program from executing.
Replies
1
Boosts
0
Views
259
Activity
Oct ’25
Is PacketLogger working for you on Sequoia?
It used to work for me (a few months, maybe a year ago). Right now when I run it there is no output (even though I granted it Bluetooth Capture permissions and have working RFCOMM communication in my program). Versions: PacketLogger 2024.03.18 (2024.03.18d1) Sequoia 15.4.1 M2 chip
Replies
1
Boosts
0
Views
170
Activity
May ’25
AlarmKit and power button.
When the power button is pressed to turn off the alarm while the screen is locked, stopIntent will not be called.
Replies
1
Boosts
0
Views
104
Activity
Nov ’25
Messed up my Repo. Need help with discarding a commit and dding to the previous one on the main branch.
I wanted to rollback a commit. So I shifted to the commit before it. Then I added new commits on the one I switched to, not realising this is not happening on the main branch. Now what do I do? Neerav
Replies
1
Boosts
0
Views
131
Activity
Nov ’25
Fake JournalingSuggestions for testing?
I want to test different types of journaling suggestions, like for example photo/video containing ones but as a developer I have no control over what's shown in the Journaling Suggestions sheet. And this makes it really difficult to develop or test any suggestion type other than "reflection". Please let us have a fake suggestions sheet that includes all kinds of suggestion types so we can test. We could toggle it under Developer settings I think.
Replies
1
Boosts
0
Views
81
Activity
Oct ’25