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Speech Recognition Entitlement Not Appearing in App ID Capabilities
Hello, I recently enrolled in the Apple Developer Program and created an App ID with the bundle ID com.echo.eyes.voice. I am trying to enable Speech Recognition in the App ID capabilities list, but the option does not appear — even after waiting over a week since my membership was activated. I’ve already: Confirmed my Apple Developer account is active Checked the Identifiers section in the Developer portal Tried editing the App ID, but Speech Recognition is not listed Contacted both Developer Support and Developer Technical Support (Case #102594089120), but was told to post here for help My app uses Capacitor + the @capacitor-community/speech-recognition plugin. I need the com.apple.developer.speech-recognition entitlement to appear so I can use native voice input in iOS. I would really appreciate help from an Apple engineer or anyone who has faced this issue. Thank you, — Daniel Colyer
3
0
181
Jun ’25
Need MetricKit Implementation details for MacOS background Application, mainly for
Hi, We are trying to integrate Metric Kit into our MacOS Application. Our application is a background process. We are interested in getting CPU and Memory metrics for our process. MXMetricPayload is the one we are looking at. We tried to integrate metric Kit and left the background app for 24 hours, we did not get any callback. So, does metric kit work for background app in MacOS? Also does it for Network Extension?
6
0
144
4d
Inconsistency in returning nanoseconds in /bin/date
I am using macOS’s /bin/date command, both in Terminal and via AppleScript (do shell script). I noticed inconsistent behaviour with the %N format specifier for nanoseconds: • On some Macs, date +%s%N returns numeric nanoseconds as expected. • On other Macs, the same command returns a literal N or fails when coerced to a number. • This occurs across different macOS versions and on both Intel and Apple Silicon machines. My understanding is that macOS ships BSD date, which does not officially document %N. I am trying to determine: 1. Is %N in /bin/date officially supported on macOS, and if so, on which versions? 2. If %N is not supported, what is Apple’s recommended, portable method for obtaining sub-second or millisecond timestamps in shell scripts or AppleScript across all macOS versions?
1
0
267
Jan ’26
Downgrade Developer Test-Device to iOS 18.7.X
Hi, I accidentally upgraded my test device (iPhone 13 mini) to iOS 26. I really need to downgrade it to 18.7.X again. It seems this isn't possible since Apple doesn't sign the .ipsw anymore. Is there really no way for a paying developer to downgrade her test devices? (Please don't tell me to use the support forums, this is a concerning a developer test device)
1
0
116
Dec ’25
The signature of cannot be validated and may have been compromised
I'm currently developing a Unity game for iPad and have run into a critical issue that's completely blocking me from building the project. The project uses the Mapbox SDK for Unity. Everything was working fine during today test build on the iPad. I made minor changes - just four scripts, then attempted another build. However, Xcode began showing the following error: The signature of “MapboxCommon.xcframework” cannot be validated and may have been compromised. Validation Error: The signing certificate has been revoked (CSSMERR_TP_CERT_REVOKED) This error now occurs consistently. I've tried building on a different MacBook and with a different Apple account, but the result is the same. I haven't made any changes to the Mapbox framework, nor have I updated it recently. I'm trying to determine the root cause: Is this something I've done on my end? Or is it an issue with the Mapbox framework or their signing certificate? Is there a temporary workaround that would allow me to proceed with development builds while I investigate a proper fix? Any insights or suggestions would be greatly appreciated.
1
0
261
Jul ’25
App crashes on start in TestFlight
Hi, I have a .NET MAUI app running on .NET 9. When I test locally in debug or release mode it works perfectly fine, but when testing from TestFlight it crashes almost immediately every time. I have sent the crash report to TestFlight and produced the symbolicated.crash file (attached), but I'm not sure it's helpful for understanding how to fix the issue. If anyone can help me understand what the issue might be and any possible fixes it'd be very much appreciated. I'm developing using Visual Studio 2022 paired to my Mac. I have distributed previously without issue, but now can't seem to, even after reverting recent code. net9.0-ios 15.0 symbolicated.crash
1
0
205
Aug ’25
How to report Xcode 26 / iOS 26 bugs with Feedback Assistant?
I'm running macOS 15.5. I now have Xcode 26 and I'm testing my iOS app against iOS 26. I've encountered several UIKit / iOS 26 bugs I'd like to report. In Feedback Assistant I choose "Developer Technologies & SDKs". Eventually I get asked "What build does the issue occur on?". The list of choices is: iOS 18.2 Seed 4 iOS 18.1.1 iOS 17.7.2 An earlier iOS build I'm not sure So how to I report this as an iOS 26 beta 1 issue?
2
0
359
Jun ’25
libclang_rt.profile_driverkit.a' not found
Hi guys! I have gone through an absolute nightmare, trying to solve the issue that I am about to tell you about. As the title says, I am getting the error: Library '/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/17/lib/darwin/libclang_rt.profile_driverkit.a' not found I trimmed off part of that directory as I did not want to reveal that information about my computer. From what I can tell, the file in question is no longer even a part of Xcode. I have searched, it is not on my computer anywhere. I have also downloaded older versions of Xcode to search with it. None of them have it. I have literally tried everything under the Son to solve this issue. I have been stuck on it for two days. I have even resorted to doing something I hate, which is asking for ChatGPT to assist me with solving the issue. No help there. I am at my wits end. So I am coming to you guys, have you seen this error? Any ideas at all? The odds are pretty good whatever you recommend I have probably already tried 200 times over. But I am still open to hearing anything. Have any of you had this error? Any ideas? I am on the latest version of macOS. The project is for a macOS app. M4 Mac mini. Any additional information I can provide, that will be helpful? At this point, I am leaning more towards this being a bug with Xcode than anything.
2
0
159
Aug ’25
Information about legacy (new app)
Hello I developed an app for my cousin (I wrote all the code myself), but she’ll be the one managing it once it’s published. She’ll take care of the content, updates, and anything admin-related. Right now, the app uses my Firebase account and my Apple Developer account (App Store Connect), which I set up at the start of the project. I’m wondering: • Am I at risk legally or financially if the accounts stay under my name, even though I won’t be involved in the app after release? • Is it possible to migrate the project to her email, meaning transfer Firebase and the Apple Developer account to her own account, so that everything is properly under her control? Thanks in advance for any insights or experiences
1
0
180
Jul ’25
Alternatives to exports file for using Xcode frameworks in iOS
Hi, I have an iOS project with the following app targets: main iOS application a notification service extension 5 static libs containing some swift files with public methods 1 dynamic framework with above static libs as dependencies. The framework only contains 2 files - a default .h file and 1 .exp file. This exports file contains mangled-names of all the public methods that are exposed by the 5 static libs present as framework's dependencies. I obtained these symbols using the nm command for each static lib. The main iOS app target has 2 dependencies - the framework and the notification extension. The notification extension only depends on the framework. This setup works perfectly fine. I wanted to understand: If using the exports file is the only way to make this setup work? If not, what else can I do? What way does Apple recommend? According to my requirements, I only need at-most 2-3 functions to be exposed by the framework - thus using a exports file just for that seems to bug me. Thank you.
3
0
209
Dec ’25
Provisioning Profile Does Not Include Required Speech Recognition Entitlement
I am building an iOS app with the App ID: com.echo.eyes.app I have a paid Apple Developer membership and have followed all correct procedures, including: Adding com.apple.developer.speech-recognition manually to the App.entitlements file Setting Info.plist keys for microphone and speech permissions Assigning my Apple Developer Team to the project Setting App/App.entitlements under Code Signing Entitlements Despite all this, Xcode automatic signing fails, and I receive the error: vbnet Copy Edit Provisioning profile 'iOS Team Provisioning Profile: com.echo.eyes.app' doesn't include the com.apple.developer.speech-recognition entitlement. I am unable to add the entitlement via the Capabilities section, and no method I try will allow provisioning to succeed. Please update this App ID to include the required entitlement in the provisioning profile. This issue is preventing all voice recognition functionality. Thank you.
2
0
179
Jun ’25
XCFramework with Common Third-Party Dependencies Causing Duplicate Symbol Conflicts
What is the recommended approach for distributing an XCFramework that uses common third-party dependencies (like Google Maps) when client apps may also use the same dependencies, resulting in duplicate symbol conflicts? I'm developing a closed-source SDK distributed as an XCFramework. My SDK internally uses Google Maps for mapping functionality. However, when clients integrate my XCFramework into their apps that also use Google Maps, we encounter duplicate symbol errors. What I've Tried: Static vs Dynamic Linking: Both approaches result in conflicts Static linking: Google Maps symbols compiled into my binary Dynamic linking: GoogleMaps.framework bundled with my XCFramework Build Configuration: Set "Build Libraries for Distribution" = YES Tried various linking strategies Architecture Changes: Used @implementation_only import Wrapped code with #if canImport(GoogleMaps) However, the dependencies still get linked at build time
9
0
642
Dec ’25
Why is my device, in a free developer account under the age of majority, allowing beta updates?
I am a developer with a free developer account, and my account is under the legal age of majority. I know that, according to the terms in Section 6 of the Apple Developer Agreement, I must be the legal age of majority to use pre-release software, and yet the Software Update section of Settings on my device would allow me to install a beta release of iOS 26. Is there a way for me to hide/remove this option without signing out of my account, and not have it appear again as an option until I reach the age of majority?
1
0
105
Dec ’25
Simulate Background Fetch Not Working on Real Device, Works on Simulator
Hello Apple Support, I’m facing an issue with Background Fetch in my React Native project. When I click on Simulate Background Fetch in Xcode, everything works as expected on the iOS Simulator—background tasks run smoothly, and data is fetched without issues. However, on a real device, the app goes to the background but doesn’t execute any of the scheduled background tasks, and it also remains in the background without terminating. Here’s some additional context: React Native Project: I’m using React Native to develop this app, and the background tasks involve: Getting User Location: Fetching the user’s location in the background. API Calls: Calling an API to fetch necessary information based on the user’s location. Scheduling Notifications and Alarms: Scheduling notifications and alarms based on the API response data. Simulator vs. Real Device: In the iOS Simulator, all these background tasks trigger and function correctly when I simulate Background Fetch. On the real device, however, none of these tasks are triggered when I try to simulate Background Fetch. The app only moves to the background without performing any tasks or getting terminated. Device and Configuration Details: iOS Version: 17 Device Model: Iphone xs, Iphone 11, iphone 7 Background Modes: Background Fetch is enabled in Capabilities, and I’ve set the fetch interval to the minimum for testing. I’ve verified that all configurations are correctly set, and I’ve tried restarting the device and Xcode, but the issue persists. Is there something specific about Background Fetch that could prevent it from functioning as expected on physical devices? Any guidance on troubleshooting or additional steps would be highly appreciated. Thank you!
2
0
1.1k
May ’25
Signing / Provisioning Profile Error After Enabling CloudKit + MusicKit Entitlements
Hi everyone, after enabling CloudKit in my project, my app started showing conflicts between MusicKit and CloudKit entitlements — and now Xcode is failing to generate the provisioning profile entirely. Current issue (Signing / Provisioning Profile Failure) Xcode shows this error: “Provisioning profile ‘iOS Team Provisioning Profile: team8.groovefy.dev’ doesn’t include the entitlements: com.apple.developer.media-library, com.apple.developer.music-user-token, com.apple.developer.musickit, com.apple.developer.playable-content, com.apple.security.exception.mach-lookup.global-name” Automatic signing fails, and Xcode cannot create or update the provisioning profile. This started right after CloudKit was enabled in the project. Context Before enabling CloudKit, MusicKit worked normally, including Apple Music authentication and playlist creation. After activating CloudKit capabilities: MusicKit stopped generating the Apple Music user token Playlist creation broke Now the provisioning profile cannot be rebuilt because the required MusicKit-related entitlements are no longer included Even after removing CloudKit entirely, the issue persists — as if the App ID or entitlements on the server side became inconsistent or corrupted. I already tried: Recreating App Identifier Recreating provisioning profiles Resetting capabilities Cleaning and reinitializing the Xcode project settings But Xcode still refuses to generate a valid provisioning profile that includes the MusicKit entitlements. Summary Enabling CloudKit caused MusicKit entitlements to collide, and now the provisioning profile no longer includes the required MusicKit entitlements — preventing the app from signing, running, or creating playlists. If anyone has faced this type of entitlements/provisioning corruption or knows how to reset the App ID entitlements on Apple’s side, any help would be greatly appreciated.
1
0
205
Dec ’25
Assets.car not being built as part of the archiving and distribution process
I am working on a MAUI application. When I go to archive my build to then release it, my bundle is not including the Assets.car file that apple is seemingly expecting for handling the app icons, which is leading to issues trying to publish my app. The assets are in a AppIcon.appiconset folder in my project (under Platforms>iOS>Resources) with a proper Contents.json file also in there. They are setup as a BundledResource (also have tried ImageAssets for the build type but with the same issue occurring). I am using visual studio 2022 on Windows 11 paired with a Mac (Sequoia 15.5) and Xcode 16.4. I have even tried manually compiling the asset catalog from xcode16.4 and trying to use terminal commands to have actool create the Assets.car but that runs with no files created to the output destination as well as no errors. I believe there may be an issue with actools in my Xcode copy. I have tried uninstalling and reinstalling with no luck. Any suggestions or tips?
1
0
198
Jul ’25
App Store Connect release notes RSS feed
I want to keep an eye on the App Store Connect release notes to find out when builds created with Xcode 26.2 RC will be accepted. I tried to add https://aninterestingwebsite.com/help/app-store-connect/release-notes/ to my RSS reeder but the items listed are not the same, it’s the items from the latest news from Apple Developer instead. Can we get an RSS feed please? Seems will be useful to monitor these release notes over time.
4
0
258
Dec ’25
Unable to get a new API Key
When I try to get a new API Key I get the following error. "API Keys cannot be created due to an invalid Program License Agreement. Please update this agreement and try your request again." I have been to the agreement section, and it says: "Issued October 8, 2025. Accepted November 19, 2025." Any idea why I still get this error?? Not sure if that makes a difference. I had a paid account, but I didn't renew it because I don't need it anymore, and I was told that I can still use this account for free for app testing.
8
0
466
Dec ’25
Speech Recognition Entitlement Not Appearing in App ID Capabilities
Hello, I recently enrolled in the Apple Developer Program and created an App ID with the bundle ID com.echo.eyes.voice. I am trying to enable Speech Recognition in the App ID capabilities list, but the option does not appear — even after waiting over a week since my membership was activated. I’ve already: Confirmed my Apple Developer account is active Checked the Identifiers section in the Developer portal Tried editing the App ID, but Speech Recognition is not listed Contacted both Developer Support and Developer Technical Support (Case #102594089120), but was told to post here for help My app uses Capacitor + the @capacitor-community/speech-recognition plugin. I need the com.apple.developer.speech-recognition entitlement to appear so I can use native voice input in iOS. I would really appreciate help from an Apple engineer or anyone who has faced this issue. Thank you, — Daniel Colyer
Replies
3
Boosts
0
Views
181
Activity
Jun ’25
Need MetricKit Implementation details for MacOS background Application, mainly for
Hi, We are trying to integrate Metric Kit into our MacOS Application. Our application is a background process. We are interested in getting CPU and Memory metrics for our process. MXMetricPayload is the one we are looking at. We tried to integrate metric Kit and left the background app for 24 hours, we did not get any callback. So, does metric kit work for background app in MacOS? Also does it for Network Extension?
Replies
6
Boosts
0
Views
144
Activity
4d
Inconsistency in returning nanoseconds in /bin/date
I am using macOS’s /bin/date command, both in Terminal and via AppleScript (do shell script). I noticed inconsistent behaviour with the %N format specifier for nanoseconds: • On some Macs, date +%s%N returns numeric nanoseconds as expected. • On other Macs, the same command returns a literal N or fails when coerced to a number. • This occurs across different macOS versions and on both Intel and Apple Silicon machines. My understanding is that macOS ships BSD date, which does not officially document %N. I am trying to determine: 1. Is %N in /bin/date officially supported on macOS, and if so, on which versions? 2. If %N is not supported, what is Apple’s recommended, portable method for obtaining sub-second or millisecond timestamps in shell scripts or AppleScript across all macOS versions?
Replies
1
Boosts
0
Views
267
Activity
Jan ’26
Downgrade Developer Test-Device to iOS 18.7.X
Hi, I accidentally upgraded my test device (iPhone 13 mini) to iOS 26. I really need to downgrade it to 18.7.X again. It seems this isn't possible since Apple doesn't sign the .ipsw anymore. Is there really no way for a paying developer to downgrade her test devices? (Please don't tell me to use the support forums, this is a concerning a developer test device)
Replies
1
Boosts
0
Views
116
Activity
Dec ’25
The signature of cannot be validated and may have been compromised
I'm currently developing a Unity game for iPad and have run into a critical issue that's completely blocking me from building the project. The project uses the Mapbox SDK for Unity. Everything was working fine during today test build on the iPad. I made minor changes - just four scripts, then attempted another build. However, Xcode began showing the following error: The signature of “MapboxCommon.xcframework” cannot be validated and may have been compromised. Validation Error: The signing certificate has been revoked (CSSMERR_TP_CERT_REVOKED) This error now occurs consistently. I've tried building on a different MacBook and with a different Apple account, but the result is the same. I haven't made any changes to the Mapbox framework, nor have I updated it recently. I'm trying to determine the root cause: Is this something I've done on my end? Or is it an issue with the Mapbox framework or their signing certificate? Is there a temporary workaround that would allow me to proceed with development builds while I investigate a proper fix? Any insights or suggestions would be greatly appreciated.
Replies
1
Boosts
0
Views
261
Activity
Jul ’25
I can't find speech recognition option in + capability
How to add speech recognition in + capability in Xcode there is no "Speech Recognition" in the list.
Replies
1
Boosts
0
Views
139
Activity
Jun ’25
App crashes on start in TestFlight
Hi, I have a .NET MAUI app running on .NET 9. When I test locally in debug or release mode it works perfectly fine, but when testing from TestFlight it crashes almost immediately every time. I have sent the crash report to TestFlight and produced the symbolicated.crash file (attached), but I'm not sure it's helpful for understanding how to fix the issue. If anyone can help me understand what the issue might be and any possible fixes it'd be very much appreciated. I'm developing using Visual Studio 2022 paired to my Mac. I have distributed previously without issue, but now can't seem to, even after reverting recent code. net9.0-ios 15.0 symbolicated.crash
Replies
1
Boosts
0
Views
205
Activity
Aug ’25
How to report Xcode 26 / iOS 26 bugs with Feedback Assistant?
I'm running macOS 15.5. I now have Xcode 26 and I'm testing my iOS app against iOS 26. I've encountered several UIKit / iOS 26 bugs I'd like to report. In Feedback Assistant I choose "Developer Technologies & SDKs". Eventually I get asked "What build does the issue occur on?". The list of choices is: iOS 18.2 Seed 4 iOS 18.1.1 iOS 17.7.2 An earlier iOS build I'm not sure So how to I report this as an iOS 26 beta 1 issue?
Replies
2
Boosts
0
Views
359
Activity
Jun ’25
libclang_rt.profile_driverkit.a' not found
Hi guys! I have gone through an absolute nightmare, trying to solve the issue that I am about to tell you about. As the title says, I am getting the error: Library '/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/17/lib/darwin/libclang_rt.profile_driverkit.a' not found I trimmed off part of that directory as I did not want to reveal that information about my computer. From what I can tell, the file in question is no longer even a part of Xcode. I have searched, it is not on my computer anywhere. I have also downloaded older versions of Xcode to search with it. None of them have it. I have literally tried everything under the Son to solve this issue. I have been stuck on it for two days. I have even resorted to doing something I hate, which is asking for ChatGPT to assist me with solving the issue. No help there. I am at my wits end. So I am coming to you guys, have you seen this error? Any ideas at all? The odds are pretty good whatever you recommend I have probably already tried 200 times over. But I am still open to hearing anything. Have any of you had this error? Any ideas? I am on the latest version of macOS. The project is for a macOS app. M4 Mac mini. Any additional information I can provide, that will be helpful? At this point, I am leaning more towards this being a bug with Xcode than anything.
Replies
2
Boosts
0
Views
159
Activity
Aug ’25
Information about legacy (new app)
Hello I developed an app for my cousin (I wrote all the code myself), but she’ll be the one managing it once it’s published. She’ll take care of the content, updates, and anything admin-related. Right now, the app uses my Firebase account and my Apple Developer account (App Store Connect), which I set up at the start of the project. I’m wondering: • Am I at risk legally or financially if the accounts stay under my name, even though I won’t be involved in the app after release? • Is it possible to migrate the project to her email, meaning transfer Firebase and the Apple Developer account to her own account, so that everything is properly under her control? Thanks in advance for any insights or experiences
Replies
1
Boosts
0
Views
180
Activity
Jul ’25
Alternatives to exports file for using Xcode frameworks in iOS
Hi, I have an iOS project with the following app targets: main iOS application a notification service extension 5 static libs containing some swift files with public methods 1 dynamic framework with above static libs as dependencies. The framework only contains 2 files - a default .h file and 1 .exp file. This exports file contains mangled-names of all the public methods that are exposed by the 5 static libs present as framework's dependencies. I obtained these symbols using the nm command for each static lib. The main iOS app target has 2 dependencies - the framework and the notification extension. The notification extension only depends on the framework. This setup works perfectly fine. I wanted to understand: If using the exports file is the only way to make this setup work? If not, what else can I do? What way does Apple recommend? According to my requirements, I only need at-most 2-3 functions to be exposed by the framework - thus using a exports file just for that seems to bug me. Thank you.
Replies
3
Boosts
0
Views
209
Activity
Dec ’25
Provisioning Profile Does Not Include Required Speech Recognition Entitlement
I am building an iOS app with the App ID: com.echo.eyes.app I have a paid Apple Developer membership and have followed all correct procedures, including: Adding com.apple.developer.speech-recognition manually to the App.entitlements file Setting Info.plist keys for microphone and speech permissions Assigning my Apple Developer Team to the project Setting App/App.entitlements under Code Signing Entitlements Despite all this, Xcode automatic signing fails, and I receive the error: vbnet Copy Edit Provisioning profile 'iOS Team Provisioning Profile: com.echo.eyes.app' doesn't include the com.apple.developer.speech-recognition entitlement. I am unable to add the entitlement via the Capabilities section, and no method I try will allow provisioning to succeed. Please update this App ID to include the required entitlement in the provisioning profile. This issue is preventing all voice recognition functionality. Thank you.
Replies
2
Boosts
0
Views
179
Activity
Jun ’25
XCFramework with Common Third-Party Dependencies Causing Duplicate Symbol Conflicts
What is the recommended approach for distributing an XCFramework that uses common third-party dependencies (like Google Maps) when client apps may also use the same dependencies, resulting in duplicate symbol conflicts? I'm developing a closed-source SDK distributed as an XCFramework. My SDK internally uses Google Maps for mapping functionality. However, when clients integrate my XCFramework into their apps that also use Google Maps, we encounter duplicate symbol errors. What I've Tried: Static vs Dynamic Linking: Both approaches result in conflicts Static linking: Google Maps symbols compiled into my binary Dynamic linking: GoogleMaps.framework bundled with my XCFramework Build Configuration: Set "Build Libraries for Distribution" = YES Tried various linking strategies Architecture Changes: Used @implementation_only import Wrapped code with #if canImport(GoogleMaps) However, the dependencies still get linked at build time
Replies
9
Boosts
0
Views
642
Activity
Dec ’25
Why is my device, in a free developer account under the age of majority, allowing beta updates?
I am a developer with a free developer account, and my account is under the legal age of majority. I know that, according to the terms in Section 6 of the Apple Developer Agreement, I must be the legal age of majority to use pre-release software, and yet the Software Update section of Settings on my device would allow me to install a beta release of iOS 26. Is there a way for me to hide/remove this option without signing out of my account, and not have it appear again as an option until I reach the age of majority?
Replies
1
Boosts
0
Views
105
Activity
Dec ’25
Simulate Background Fetch Not Working on Real Device, Works on Simulator
Hello Apple Support, I’m facing an issue with Background Fetch in my React Native project. When I click on Simulate Background Fetch in Xcode, everything works as expected on the iOS Simulator—background tasks run smoothly, and data is fetched without issues. However, on a real device, the app goes to the background but doesn’t execute any of the scheduled background tasks, and it also remains in the background without terminating. Here’s some additional context: React Native Project: I’m using React Native to develop this app, and the background tasks involve: Getting User Location: Fetching the user’s location in the background. API Calls: Calling an API to fetch necessary information based on the user’s location. Scheduling Notifications and Alarms: Scheduling notifications and alarms based on the API response data. Simulator vs. Real Device: In the iOS Simulator, all these background tasks trigger and function correctly when I simulate Background Fetch. On the real device, however, none of these tasks are triggered when I try to simulate Background Fetch. The app only moves to the background without performing any tasks or getting terminated. Device and Configuration Details: iOS Version: 17 Device Model: Iphone xs, Iphone 11, iphone 7 Background Modes: Background Fetch is enabled in Capabilities, and I’ve set the fetch interval to the minimum for testing. I’ve verified that all configurations are correctly set, and I’ve tried restarting the device and Xcode, but the issue persists. Is there something specific about Background Fetch that could prevent it from functioning as expected on physical devices? Any guidance on troubleshooting or additional steps would be highly appreciated. Thank you!
Replies
2
Boosts
0
Views
1.1k
Activity
May ’25
Is PacketLogger working for you on Sequoia?
It used to work for me (a few months, maybe a year ago). Right now when I run it there is no output (even though I granted it Bluetooth Capture permissions and have working RFCOMM communication in my program). Versions: PacketLogger 2024.03.18 (2024.03.18d1) Sequoia 15.4.1 M2 chip
Replies
1
Boosts
0
Views
170
Activity
May ’25
Signing / Provisioning Profile Error After Enabling CloudKit + MusicKit Entitlements
Hi everyone, after enabling CloudKit in my project, my app started showing conflicts between MusicKit and CloudKit entitlements — and now Xcode is failing to generate the provisioning profile entirely. Current issue (Signing / Provisioning Profile Failure) Xcode shows this error: “Provisioning profile ‘iOS Team Provisioning Profile: team8.groovefy.dev’ doesn’t include the entitlements: com.apple.developer.media-library, com.apple.developer.music-user-token, com.apple.developer.musickit, com.apple.developer.playable-content, com.apple.security.exception.mach-lookup.global-name” Automatic signing fails, and Xcode cannot create or update the provisioning profile. This started right after CloudKit was enabled in the project. Context Before enabling CloudKit, MusicKit worked normally, including Apple Music authentication and playlist creation. After activating CloudKit capabilities: MusicKit stopped generating the Apple Music user token Playlist creation broke Now the provisioning profile cannot be rebuilt because the required MusicKit-related entitlements are no longer included Even after removing CloudKit entirely, the issue persists — as if the App ID or entitlements on the server side became inconsistent or corrupted. I already tried: Recreating App Identifier Recreating provisioning profiles Resetting capabilities Cleaning and reinitializing the Xcode project settings But Xcode still refuses to generate a valid provisioning profile that includes the MusicKit entitlements. Summary Enabling CloudKit caused MusicKit entitlements to collide, and now the provisioning profile no longer includes the required MusicKit entitlements — preventing the app from signing, running, or creating playlists. If anyone has faced this type of entitlements/provisioning corruption or knows how to reset the App ID entitlements on Apple’s side, any help would be greatly appreciated.
Replies
1
Boosts
0
Views
205
Activity
Dec ’25
Assets.car not being built as part of the archiving and distribution process
I am working on a MAUI application. When I go to archive my build to then release it, my bundle is not including the Assets.car file that apple is seemingly expecting for handling the app icons, which is leading to issues trying to publish my app. The assets are in a AppIcon.appiconset folder in my project (under Platforms>iOS>Resources) with a proper Contents.json file also in there. They are setup as a BundledResource (also have tried ImageAssets for the build type but with the same issue occurring). I am using visual studio 2022 on Windows 11 paired with a Mac (Sequoia 15.5) and Xcode 16.4. I have even tried manually compiling the asset catalog from xcode16.4 and trying to use terminal commands to have actool create the Assets.car but that runs with no files created to the output destination as well as no errors. I believe there may be an issue with actools in my Xcode copy. I have tried uninstalling and reinstalling with no luck. Any suggestions or tips?
Replies
1
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0
Views
198
Activity
Jul ’25
App Store Connect release notes RSS feed
I want to keep an eye on the App Store Connect release notes to find out when builds created with Xcode 26.2 RC will be accepted. I tried to add https://aninterestingwebsite.com/help/app-store-connect/release-notes/ to my RSS reeder but the items listed are not the same, it’s the items from the latest news from Apple Developer instead. Can we get an RSS feed please? Seems will be useful to monitor these release notes over time.
Replies
4
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0
Views
258
Activity
Dec ’25
Unable to get a new API Key
When I try to get a new API Key I get the following error. "API Keys cannot be created due to an invalid Program License Agreement. Please update this agreement and try your request again." I have been to the agreement section, and it says: "Issued October 8, 2025. Accepted November 19, 2025." Any idea why I still get this error?? Not sure if that makes a difference. I had a paid account, but I didn't renew it because I don't need it anymore, and I was told that I can still use this account for free for app testing.
Replies
8
Boosts
0
Views
466
Activity
Dec ’25