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Crashes because main actor isolated closures are called on a background thread with `DispatchGroup.notify`, but no compiler warnings
Hello! We are in the progress of migrating a large Swift 5.10 legacy code base over to use Swift 6.0 with Strict Concurrency checking. We have already stumbled across a few weird edge cases where the "guaranteed" @MainActor isolation is violated (such as with @objc #selector methods used with NotificationCenter). However, we recently found a new scenario where our app crashes accessing main actor isolated state on a background thread, and it was surprising that the compiler couldn't warn us. Minimal reproducible example: class ViewController: UIViewController { var isolatedStateString = "Some main actor isolated state" override func viewDidLoad() { exampleMethod() } /// Note: A `@MainActor` isolated method in a `@MainActor` isolated class. func exampleMethod() { testAsyncMethod() { [weak self] in // !!! Crash !!! MainActor.assertIsolated() // This callback inherits @MainActor from the class definition, but it is called on a background thread. // It is an error to mutate main actor isolated state off the main thread... self?.isolatedStateString = "Let me mutate my isolated state" } } func testAsyncMethod(completionHandler: (@escaping () -> Void)) { let group = DispatchGroup() let queue = DispatchQueue.global() // The compiler is totally fine with calling this on a background thread. group.notify(queue: queue) { completionHandler() } // The below code at least gives us a compiler warning to add `@Sendable` to our closure argument, which is helpful. // DispatchQueue.global().async { // completionHandler() // } } } The problem: In the above code, the completionHandler implementation inherits main actor isolation from the UIViewController class. However, when we call exampleMethod(), we crash because the completionHandler is called on a background thread via the DispatchGroup.notify(queue:). If were to instead use DispatchQueue.global().async (snippet at the bottom of the sample), the compiler helpfully warns us that completionHandler must be Sendable. Unfortunately, DispatchGroup's notify gives us no such compiler warnings. Thus, we crash at runtime. So my questions are: Why can't the compiler warn us about a potential problem with DispatchGroup().notify(queue:) like it can with DispatchQueue.global().async? How can we address this problem in a holistic way in our app, as it's a very simple mistake to make (with very bad consequences) while we migrate off GCD? I'm sure the broader answer here is "don't mix GCD and Concurrency", but unfortunately that's a little unavoidable as we migrate our large legacy code base! 🙂
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Nov ’25
CloudKit: how to handle CKError partialFailure when using NSPersistentCloudKitContainer?
I'm using NSPersistentCloudKitContainer with Core Data and I receive errors because my iCloud space is full. The errors printed are the following: <CKError 0x280df8e40: "Quota Exceeded" (25/2035); server message = "Quota exceeded"; op = 61846C533467A5DF; uuid = 6A144513-033F-42C2-9E27-693548EF2150; Retry after 342.0 seconds>. I want to inform the user about this issue, but I can't find a way to access the details of the error. I'm listening to NSPersistentCloudKitContainer.eventChangedNotification, I receive a error of type .partialFailure. But when I want to access the underlying errors, the partialErrorsByItemID property on the error is nil. How can I access this Quota Exceeded error? import Foundation import CloudKit import Combine import CoreData class SyncMonitor { fileprivate var subscriptions = Set<AnyCancellable>() init() { NotificationCenter.default.publisher(for: NSPersistentCloudKitContainer.eventChangedNotification) .sink { notification in if let cloudEvent = notification.userInfo?[NSPersistentCloudKitContainer.eventNotificationUserInfoKey] as? NSPersistentCloudKitContainer.Event { guard let ckerror = cloudEvent.error as? CKError else { return } print("Error: \(ckerror.localizedDescription)") if ckerror.code == .partialFailure { guard let errors = ckerror.partialErrorsByItemID else { return } for (_, error) in errors { if let currentError = error as? CKError { print(currentError.localizedDescription) } } } } } // end of sink .store(in: &subscriptions) } }
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1.5k
Aug ’25
Private database: failed to access iCloud data please signin again.
When I logged into my cloudkit console to inspect the database for some debugging work I couldn't access the private database. It keeps saying "failed to access iCloud data, please signi n again". No matter how many times I sign in again, whether with password or passwordless key it keeps saying the same thing. It says that message when I click on Public database, and private and shared databases are below it. I only noticed this a couple of days ago. It's done this in the past, but I eventually got back into the database but I don't know what changed to make it work.
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Aug ’25
Transactions Finish does not work on iOS 26 beta3
On iOS 26 beta 3, after a user purchases an item, initiating a second order for the same product fails to process payment. The system returns the same transaction ID and displays an interface message stating: "You've already purchased this In-App Purchase. It will be restored for free."​​ ​​I’ve tested this – not only did the legacy StoreKit finishTransaction method fail to work, but StoreKit2 finish method also malfunctioned.​​ ​​When will Apple fix this issue? If unresolved, it will prevent a large number of users from making purchases normally, leading to disastrous consequences.​
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Jul ’25
How do you get user consent for ConsumptionRequest?
https://aninterestingwebsite.com/documentation/appstoreserverapi/send_consumption_information If the customer provided consent, respond by calling this API and sending the consumption data in the ConsumptionRequest to the App Store. If not, respond by calling this API and setting the customerConsented value to false in the ConsumptionRequest; don't send any other information. Since our server would be receiving CONSUMPTION_REQUEST server notifications and will be the one calling the Consumption API, how do we know if the user has provided consent? That info doesn't seem to be in the server notification or anywhere else.
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Oct ’25
New push notifications for widgets seem too limited for actual production-level apps
I was very excited to see the addition of push notifications for widgets. However upon further inspection, the way it is implemented seems too limiting for real life apps. I have an app for time tracking with my own backend. The app syncs with my backend in the main executable (main target). My widgets are more lightweight as they only access data in the shared app container, but they don't perform sync with the server directly to avoid race conditions with the main app. I was under the impression that the general direction of the platform is to be doing most things in the main app target (also App Intents work that way for the most part), so the fact that the WidgetPushHandler just calls the widget's method to reload the timeline is very unfortunate. In an ideal scenario I also need the main app to be 'woken up' to perform the sync with the server, and once that's done I'd update the widget's timeline and where I would just read data from the shared app container. So, my questions are: What is the recommended way of updating the widgets when this push notification arrives in the case that the main app target needs to perform the sync first? Is there any way how to detect that the method func timeline(for configuration: InteractiveTrackingWidgetConfigurationAppIntent, in context: Context) was called as a result of the push notification being received? Can I somehow schedule a background task from the widget's reloadTimeline() function? How can I get the push token later, in case that I don't save it right away the first time the WidgetPushHandler's pushTokenDidChange() is called? Thank you for your work on this and hopefully for your answers. FB19356256
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Jan ’26
watchOS: AppIntents.IntentRecommendation description ignored when applying a .watchface
When we use AppIntents to configure WidgetKit complications, the description we provide in IntentRecommendation is ignored after applying a .watchface file that includes those intent configurations. In the Watch app, under Complications, the labels shown next to each slot do not match the actual complications on the face—they appear to be the first strings returned by recommendations() rather than the selected intent configuration. Steps to Reproduce Create an AppIntent used by a WidgetKit complication (e.g., .accessoryRectangular). Provide multiple intent recommendations with distinct descriptions: struct SampleIntent: AppIntent { static var title: LocalizedStringResource = "Sample" static var description = IntentDescription("Sample data") @Parameter(title: "Mode") var mode: String static func recommendations() -> [IntentRecommendation<Self>] { [ .init(intent: .init(mode: "A"), description: "Complication A"), .init(intent: .init(mode: "B"), description: "Complication B"), .init(intent: .init(mode: "C"), description: "Complication C") ] } func perform() async throws -> some IntentResult { .result() } } Add two of these complications to a Modular Duo face (or any face that supports multiple slots), each with different intent configurations (e.g., A in one slot, B in another). Export/share the face to a .watchface file and apply it on another device. Open the Watch app → the chosen face → Complications. Expected Each slot’s label in Complications reflects the specific intent configuration on the face (e.g., “Complication A”, “Complication B”), matching what the complication actually renders. Actual The labels under Complications do not match the visible complications. Instead, the strings shown look like the first N items from recommendations(), regardless of which configurations are used in each slot. Notes The complications themselves render correctly on-watch; the issue is the names/labels displayed in the Watch app UI after applying a .watchface. Filed Feedback: FB20915258
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Nov ’25
Is it possible to use the Matter.xcframework without using the MatterSupport extension for onboarding a device to our ecosystem?
Is it possible to use the Matter.xcframework without the MatterSupport extension for onboarding a Matter device to our own ecosystem(own OTBR and matter controller) for an official App Store release? Currently, we can achieve this in developer mode by adding the Bluetooth Central Matter Client Developer mode profile (as outlined here https://github.com/project-chip/connectedhomeip/blob/master/docs/guides/darwin.md). For an official release, what entitlements or capabilities do we need to request approval from Apple to replace the Bluetooth Central Matter Client Developer mode profile? Thank you for your assistance.
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Jan ’26
AppStore.sync() not restoring purchases
On an app that was using the old API for In-App Purchases (StoreKit 1). The app is already published on the App Store. The purchase is non-consumable. While trying to migrate to StoreKit 2, I'm unable to restore purchases. Specifically displaying and purchasing products works as expected, but when deleting and reinstalling the app, and then trying to restore purchases I can't do it. I'm trying to restore them using the new APIs but it doesn't seem to be working. What I have tried so far: I'm listening for transaction updates during the whole lifetime of the app, with: Task.detached { for await result in Transaction.updates { if case let .verified(safe) = result { } } } I have a button that calls this method, but other than prompting to log in again with the Apple ID it doesn't seem to have any effect at all: try? await AppStore.sync() This doesn't return any item for await result in Transaction.currentEntitlements { if case let .verified(transaction) = result { } } This doesn't return any item for await result in Transaction.all { if case let .verified(transaction) = result { } } As mentioned before I'm trying this after purchasing the item and deleting the app. So I'm sure it should be able to restore the purchase. Am trying this both with a Configuration.storekit file on the simulator, and without it on a real device, in the Sandbox Environment. Has anyone being able to restore purchases using StoreKit 2? PD: I already filed a feedback report on Feedback Assistant, but so far the only thing that they have replied is: Because StoreKit Testing in Xcode is a local environment, and the data is tied to the app, when you delete the app you're also deleting all the transaction data for that app in the Xcode environment. The code snippets provided are correct usage of the API. So yes, using a Configuration.storekit file won't work on restoring purchases, but if I can't restore them on the Sandbox Environment I'm afraid that this won't work once released, leaving my users totally unable to restore what they have already purchased.
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1.8k
Jul ’25
How to Set Up Deferred Deep Linking
I have universal links configured for my iOS app which work as expected when the app is installed. When the app is not installed the universal link will go to the browser as expected. What I want to do is redirect to the app store, allow the user to install the app, then redirect them to the initial universal link. Redirecting them to the app store isn't the hard part I can achieve that from the webpage, however I don't know how to save a reference to that initial link to redirect them once they instal the app. What I want the flow to be for a user who doesn't have the app is: visit a universal link (example.com/UUID) redirect to the app store and install the app open the app and redirect to example.com/UUID I've seen some ways people are doing this with the clipboard but I don't love that solution, I also don't want to use a 3rd party service if I can avoid it - how are the 3rd party services making this happen?
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Apr ’25
Can LiveActivityIntent open the app when tapping a Live Activity button on Lock Screen & Dynamic Island expanded view?
I’m implementing a Live Activity that shows some text and a button. When the user taps the button, I want to open the host app. What I’ve done so far: Implemented a LiveActivityIntent to handle the button tap. The intent is triggered successfully. However, the app does not open by using deep link/universal app link. From what I can tell, LiveActivityIntent seems limited to system/background execution and doesn’t bring the app to the foreground. Questions: Is it possible for a LiveActivityIntent to open the app? Is this behavior a documented/intentional limitation? If not supported, is using a Universal Link or deep link the recommended solution for opening the app from a Live Activity button? Any official clarification or recommended best practice would be helpful.
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Jan ’26
WeatherKit JWT fails (WDSJWTAuthenticatorServiceListener Code 2) despite entitlement
I’m hitting a WeatherKit JWT failure (WDSJWTAuthenticatorServiceListener Code = 2) at runtime even though the entitlement is present in both the signed binary and the embedded provisioning profile. Environment Team ID 5SZLQLQ9MD Bundle ID ParkProfessor.ParkProfessorDisneyland Device / OS iPhone 15 Pro · iOS 17.4.1 (hardware, not simulator) Xcode 15.3 (15E204a) Console output Failed to generate jwt token for: com.apple.weatherkit.authservice Error Domain=WeatherDaemon.WDSJWTAuthenticatorServiceListener.Errors Code=2 "(null)" Entitlement & profile snippets codesign -d --entitlements :- WeatherKitTest.app | grep -A2 weatherkit com.apple.developer.weatherkit security cms -D -i embedded.mobileprovision | grep -A2 weatherkit com.apple.developer.weatherkit What I’ve already tried Regenerated a new development certificate and a new iOS App Development provisioning profile with WeatherKit enabled. Confirmed the capability is selected in Certificates ▸ Identifiers ▸ Profiles and added in Xcode target settings. WeatherKit Terms of Service accepted in the portal. Deleted the app, removed any device management profiles, rebooted the phone, clean-built & ran again. Reproduced the issue in a minimal SwiftUI app that calls: WeatherService.shared.weather(for: CLLocation(latitude: 33.8121, longitude: -117.9190), including: .current) – same Code 2 error. Request It looks like the App ID may need a backend entitlement sync. Could someone from the WeatherKit team please check the status for Team 5SZLQLQ9MD, Bundle ID ParkProfessor.ParkProfessorDisneyland and enable WeatherKit token generation? Thanks!
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Jun ’25
WeatherKit suddenly returning JWT errors - no changes
All of my apps stopped working with WeatherKit this morning. They all return an "Error Domain=WeatherDaemon.WDSJWTAuthenticatorServiceListener.Errors Code=2" error. I am certain that the WeatherKit capability added (in project) and enabled as a Capability & App Service (on developer portal for the identifier). All other iCloud features of my apps are working as expected. I have also done all the normal troubleshooting using codesign / security cms, etc. to verify entitlements. I created the following simple project to verify the integration. import WeatherKit import CoreLocation struct ContentView: View { @State private var temp: Measurement<UnitTemperature>? = nil var body: some View { VStack { if let t = temp { Text("\(t.value.rounded())°\(t.unit.symbol)") } else { Text("Fetching…") .task { let service = WeatherService() do { let location = CLLocation(latitude: 50.318668, longitude: -114.917710) let weather = try await service.weather(for: location, including: .current) temp = weather.temperature } catch { print("Error:", error) } } } } } } Any ideas what may be happening?
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Jun ’25
Does "Locked and hidden apps" feature of iOS 18 support deep link?
Our app includes showing external web service with WebView or Safari and returning to the app with custom URL scheme or universal link. When we set "Hide and Require Face ID" feature which was available on iOS 18, neither custom URL scheme nor universal link activated the app. If we only set "Require Face ID", the deep link worked properly. Here is what we've tried: Define custom URL scheme or universal link in the app https://aninterestingwebsite.com/documentation/xcode/defining-a-custom-url-scheme-for-your-app https://aninterestingwebsite.com/documentation/xcode/supporting-universal-links-in-your-app Implement external web service with one of the following frameworks ASWebAuthenticationSession https://aninterestingwebsite.com/documentation/authenticationservices/aswebauthenticationsession/ SFSafariViewController https://aninterestingwebsite.com/documentation/safariservices/sfsafariviewcontroller Safari WKWebView https://aninterestingwebsite.com/documentation/webkit/wkwebview On iOS 18 device, install the app and set "Hide and Require Face ID" Access external web page and tap the link which activates custom URL scheme or universal link We expected the deep link to work, but the results were: Custom URL scheme &amp;amp; ASWebAuthenticationSession/SFSafariViewController/Safari The system shows "Cannot open the page because the address is invalid" Custom URL scheme &amp;amp; WKWebView Nothing happens when tapping the link Universal link Directed to the server with associated domain file, but the system doesn't call the app which is defined in the associated domain file We tested the feature with the app built with Xcode16 beta 6, and the device with iOS 18 Seed 8(22A5350a). Does hide app feature support custom URL scheme and universal link?
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1.9k
Jun ’25
AccessorySetupKit documentation
This is not a question but rather a small bit of documentation on how Accessory Setup Kit actually works. I spent a couple days figuring this out so I thought let's share my findings. The example app is very light and the documentation definitely has room for improvement so here are a couple important notes. Findings: If you're running > iOS 18 and add any property to your Info.plist file you're no longer able to scan for devices by using CBCentralManager.scanForPeriphals. This will no longer return discoverable devices. Below iOS 18 these properties in the Info.plist are ignored by the OS and you can safely use the "legacy" method of connecting to bluetooth devices. If you're running > iOS 26 the removeAccessory will show a prompt to the user. If you're running < 26 you can silently remove the accessory and start each session with a clean state. If you create CBCentralManager before you start the ASK session you'll not get the state = PoweredOn. If you have 0 accessories connected to your application CBCentralManager will never enter the state = PoweredOn when you create the CBCentralManager. Pre-ASK this would be the trigger for iOS to ask the user permission. This is no longer necessary with ASK. If you have have 1 or more accessories authorized to your app this will be returned in the session.accessories after the session has started. This is an important indicator to determine app behavior. If you have 1 or more accessories CBCentralManager.scanForPeripherals will ONLY return previously authorized AND discoverable devices. Use this for when you want to connect to a previously authorized device. If you have 1 or more accessories and the CBCentralManager.scanForPeripherals returns nothing you can (safely) assume the user attempts to onboard a new device. So for my application I take the following steps: Check for iOS version, if > iOS 18 start ASK session. Are there previously authorized devices? -- yes: run CBCentralManger.scanForPeripherals -- no: show the picker Did the scan return any devices? -- yes: show UI to select device or connect with first available device in the list -- no: show the picker Feel free to add any of your findings and @Apple please update the documentation!
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Jan ’26
Clarification on AskCenter and Age Assurance APIs for Texas Regulatory Compliance
Hello, I’m currently reviewing and implementing age assurance and parental approval flows using AgeRangeService and PermissionKit (AskCenter) in the context of Texas regulatory compliance requirements. While the high-level APIs are clear, there are several technical aspects where the intended usage patterns are not fully explicit in the documentation. Clarification on these points would help ensure our implementation aligns with system expectations and regulatory obligations. ⸻ Querying the current approval state for SignificantAppUpdateTopic AskCenter.ask(...) returns Void, and AskCenter.responses(for:) provides an AsyncSequence of approval events. Is there an official or recommended way to determine whether a SignificantAppUpdateTopic has already been approved when the app launches, or is listening for future responses events the only supported mechanism? ⸻ Behavior of AskCenter.responses(for:) regarding past approvals When subscribing to AskCenter.responses(for:): • Does the stream replay previously recorded approval or decline decisions? • Or does it only emit events that occur after subscription? This affects whether the listener must be registered early in the app lifecycle. ⸻ Recommended lifecycle timing for registering a responses(for:) listener What is the intended or recommended time to register a responses(for:) listener? • At application launch • Immediately before calling ask(...) • When entering a specific gated feature Clarification on the expected lifecycle usage would be helpful. ⸻ Repeated calls to ask(...) after approval If AskCenter.ask(...) is called again for the same SignificantAppUpdateTopic after parental approval has already been granted: • Is the request ignored? • Is a new approval request sent to the parent? • Or is the call handled idempotently by the system? ⸻ Delivery of approval results when the child app is not running If a parent approves or declines a SignificantAppUpdateTopic while the child app is not running: • Will the approval decision be delivered as a responses(for:) event on the next app launch? • Or is the app expected to persist approval state locally? ⸻ Persistence of approval state Is the approval decision for SignificantAppUpdateTopic persisted by the system at the OS level, or is the app responsible for storing approval state? Additionally, does the approval persist across: • app restarts? • app deletion and reinstallation? ⸻ Meaning of activeParentalControls.significantAppChangeApprovalRequired How is activeParentalControls.significantAppChangeApprovalRequired determined? • Is this value explicitly configured by a parent (for example via Screen Time)? • Or is it automatically determined by the system based on region, age, or regulatory requirements? ⸻ Relationship between significantAppChangeApprovalRequired and AgeRangeService When activeParentalControls contains significantAppChangeApprovalRequired, is it still expected that apps call AgeRangeService.requestAgeRange(...)? Or can the presence of this flag be treated as sufficient indication that the user is a minor for gating purposes? ⸻ Recommended interpretation of AgeRangeDeclaration Is the intended usage of AgeRangeDeclaration to handle each case individually, or is it acceptable and recommended to interpret the values as different trust levels (for example, self-declared vs. government ID or payment verified)? ⸻ Clarification on these points would help ensure that implementations of age assurance and parental approval flows are consistent with system behavior while meeting regulatory compliance requirements. Thank you for your guidance.
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Dec ’25
Extreme increase in app storage size after enabling CloudKit
I have a SwiftData flashcard app which I am syncing with CloudKit using NSPersistentCloudKitContainer. While syncing itself is working perfectly, I have noticed a dramatic increase in the app size after enabling sync. Specifically, without CloudKit, 15k flashcards results in the default.store file being about 4.5 MB. With CloudKit, default.store is about 67 MB. I have inspected the store and found that most of this increase is due to the ANSCKRECORDMETADATA table. My question is, does implementing CloudKit normally cause this magnitude of increase in storage? If it doesn’t, is there something in my model, schema, implementation, etc. that could be causing it? Below are two other posts describing a similar issue, but neither with a solution. I replied to the first one about a month ago. I then submitted this to Developer Technical Support, but was asked to post my question in the forums, so here it is. Strange behavior with 100k+ records in NSPersistentCloudKitContainer Huge increase in sqlite file size after adopting CloudKit
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Jan ’26
[macOS] AppTransaction questions (internet connection requirement)
Hello, I hope to find out more about how AppTransaction works on macOS, specifically about its internet connection requirements: if I use this to validate that the app is a legit purchase from the Mac App Store, I would not want it to have an always-on requirement just to validate. Does AppTransaction require the user to always be online for AppTransaction.shared ? When an app is downloaded from the Mac App Store, is the data needed for AppTransaction automatically embedded during that download, or is that data downloaded upon first launch of the app, therefore requiring an internet connection at launch time? Once the data/receipt has been downloaded by AppTransaction, is it cached until the app's next update, or is it cleared at some time during the version's life and needs to be re-downloaded, therefore requiring an internet connection at launch? Where is that receipt/data stored? Also, if you don't mind me sneaking in this non-related but sort of related question, in terms of receipt validation: Does macOS Sequoia's MAC address rotation feature affect receipt validation in any way when using IOKit? Thank you kindly, – Matthias
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Apr ’25
ExtensionKit and iOS 26
It looks like ExtensionKit (and ExtensionFoundation) is fully available on iOS 26 but there is no mention about this in WWDC. From my testing, it seems as of beta 1, ExtensionKit allows the app from one dev team to launch extension provided by another dev team. Before we start building on this, can someone from Apple help confirm this is the intentional behavior and not just beta 1 thing?
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Dec ’25
Crashes because main actor isolated closures are called on a background thread with `DispatchGroup.notify`, but no compiler warnings
Hello! We are in the progress of migrating a large Swift 5.10 legacy code base over to use Swift 6.0 with Strict Concurrency checking. We have already stumbled across a few weird edge cases where the "guaranteed" @MainActor isolation is violated (such as with @objc #selector methods used with NotificationCenter). However, we recently found a new scenario where our app crashes accessing main actor isolated state on a background thread, and it was surprising that the compiler couldn't warn us. Minimal reproducible example: class ViewController: UIViewController { var isolatedStateString = "Some main actor isolated state" override func viewDidLoad() { exampleMethod() } /// Note: A `@MainActor` isolated method in a `@MainActor` isolated class. func exampleMethod() { testAsyncMethod() { [weak self] in // !!! Crash !!! MainActor.assertIsolated() // This callback inherits @MainActor from the class definition, but it is called on a background thread. // It is an error to mutate main actor isolated state off the main thread... self?.isolatedStateString = "Let me mutate my isolated state" } } func testAsyncMethod(completionHandler: (@escaping () -> Void)) { let group = DispatchGroup() let queue = DispatchQueue.global() // The compiler is totally fine with calling this on a background thread. group.notify(queue: queue) { completionHandler() } // The below code at least gives us a compiler warning to add `@Sendable` to our closure argument, which is helpful. // DispatchQueue.global().async { // completionHandler() // } } } The problem: In the above code, the completionHandler implementation inherits main actor isolation from the UIViewController class. However, when we call exampleMethod(), we crash because the completionHandler is called on a background thread via the DispatchGroup.notify(queue:). If were to instead use DispatchQueue.global().async (snippet at the bottom of the sample), the compiler helpfully warns us that completionHandler must be Sendable. Unfortunately, DispatchGroup's notify gives us no such compiler warnings. Thus, we crash at runtime. So my questions are: Why can't the compiler warn us about a potential problem with DispatchGroup().notify(queue:) like it can with DispatchQueue.global().async? How can we address this problem in a holistic way in our app, as it's a very simple mistake to make (with very bad consequences) while we migrate off GCD? I'm sure the broader answer here is "don't mix GCD and Concurrency", but unfortunately that's a little unavoidable as we migrate our large legacy code base! 🙂
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3
Boosts
3
Views
671
Activity
Nov ’25
CloudKit: how to handle CKError partialFailure when using NSPersistentCloudKitContainer?
I'm using NSPersistentCloudKitContainer with Core Data and I receive errors because my iCloud space is full. The errors printed are the following: <CKError 0x280df8e40: "Quota Exceeded" (25/2035); server message = "Quota exceeded"; op = 61846C533467A5DF; uuid = 6A144513-033F-42C2-9E27-693548EF2150; Retry after 342.0 seconds>. I want to inform the user about this issue, but I can't find a way to access the details of the error. I'm listening to NSPersistentCloudKitContainer.eventChangedNotification, I receive a error of type .partialFailure. But when I want to access the underlying errors, the partialErrorsByItemID property on the error is nil. How can I access this Quota Exceeded error? import Foundation import CloudKit import Combine import CoreData class SyncMonitor { fileprivate var subscriptions = Set<AnyCancellable>() init() { NotificationCenter.default.publisher(for: NSPersistentCloudKitContainer.eventChangedNotification) .sink { notification in if let cloudEvent = notification.userInfo?[NSPersistentCloudKitContainer.eventNotificationUserInfoKey] as? NSPersistentCloudKitContainer.Event { guard let ckerror = cloudEvent.error as? CKError else { return } print("Error: \(ckerror.localizedDescription)") if ckerror.code == .partialFailure { guard let errors = ckerror.partialErrorsByItemID else { return } for (_, error) in errors { if let currentError = error as? CKError { print(currentError.localizedDescription) } } } } } // end of sink .store(in: &subscriptions) } }
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2
Boosts
1
Views
1.5k
Activity
Aug ’25
Private database: failed to access iCloud data please signin again.
When I logged into my cloudkit console to inspect the database for some debugging work I couldn't access the private database. It keeps saying "failed to access iCloud data, please signi n again". No matter how many times I sign in again, whether with password or passwordless key it keeps saying the same thing. It says that message when I click on Public database, and private and shared databases are below it. I only noticed this a couple of days ago. It's done this in the past, but I eventually got back into the database but I don't know what changed to make it work.
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8
Boosts
5
Views
2k
Activity
Aug ’25
Transactions Finish does not work on iOS 26 beta3
On iOS 26 beta 3, after a user purchases an item, initiating a second order for the same product fails to process payment. The system returns the same transaction ID and displays an interface message stating: "You've already purchased this In-App Purchase. It will be restored for free."​​ ​​I’ve tested this – not only did the legacy StoreKit finishTransaction method fail to work, but StoreKit2 finish method also malfunctioned.​​ ​​When will Apple fix this issue? If unresolved, it will prevent a large number of users from making purchases normally, leading to disastrous consequences.​
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4
Boosts
5
Views
594
Activity
Jul ’25
How do you get user consent for ConsumptionRequest?
https://aninterestingwebsite.com/documentation/appstoreserverapi/send_consumption_information If the customer provided consent, respond by calling this API and sending the consumption data in the ConsumptionRequest to the App Store. If not, respond by calling this API and setting the customerConsented value to false in the ConsumptionRequest; don't send any other information. Since our server would be receiving CONSUMPTION_REQUEST server notifications and will be the one calling the Consumption API, how do we know if the user has provided consent? That info doesn't seem to be in the server notification or anywhere else.
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1
Boosts
0
Views
1.1k
Activity
Oct ’25
New push notifications for widgets seem too limited for actual production-level apps
I was very excited to see the addition of push notifications for widgets. However upon further inspection, the way it is implemented seems too limiting for real life apps. I have an app for time tracking with my own backend. The app syncs with my backend in the main executable (main target). My widgets are more lightweight as they only access data in the shared app container, but they don't perform sync with the server directly to avoid race conditions with the main app. I was under the impression that the general direction of the platform is to be doing most things in the main app target (also App Intents work that way for the most part), so the fact that the WidgetPushHandler just calls the widget's method to reload the timeline is very unfortunate. In an ideal scenario I also need the main app to be 'woken up' to perform the sync with the server, and once that's done I'd update the widget's timeline and where I would just read data from the shared app container. So, my questions are: What is the recommended way of updating the widgets when this push notification arrives in the case that the main app target needs to perform the sync first? Is there any way how to detect that the method func timeline(for configuration: InteractiveTrackingWidgetConfigurationAppIntent, in context: Context) was called as a result of the push notification being received? Can I somehow schedule a background task from the widget's reloadTimeline() function? How can I get the push token later, in case that I don't save it right away the first time the WidgetPushHandler's pushTokenDidChange() is called? Thank you for your work on this and hopefully for your answers. FB19356256
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3
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2
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317
Activity
Jan ’26
watchOS: AppIntents.IntentRecommendation description ignored when applying a .watchface
When we use AppIntents to configure WidgetKit complications, the description we provide in IntentRecommendation is ignored after applying a .watchface file that includes those intent configurations. In the Watch app, under Complications, the labels shown next to each slot do not match the actual complications on the face—they appear to be the first strings returned by recommendations() rather than the selected intent configuration. Steps to Reproduce Create an AppIntent used by a WidgetKit complication (e.g., .accessoryRectangular). Provide multiple intent recommendations with distinct descriptions: struct SampleIntent: AppIntent { static var title: LocalizedStringResource = "Sample" static var description = IntentDescription("Sample data") @Parameter(title: "Mode") var mode: String static func recommendations() -> [IntentRecommendation<Self>] { [ .init(intent: .init(mode: "A"), description: "Complication A"), .init(intent: .init(mode: "B"), description: "Complication B"), .init(intent: .init(mode: "C"), description: "Complication C") ] } func perform() async throws -> some IntentResult { .result() } } Add two of these complications to a Modular Duo face (or any face that supports multiple slots), each with different intent configurations (e.g., A in one slot, B in another). Export/share the face to a .watchface file and apply it on another device. Open the Watch app → the chosen face → Complications. Expected Each slot’s label in Complications reflects the specific intent configuration on the face (e.g., “Complication A”, “Complication B”), matching what the complication actually renders. Actual The labels under Complications do not match the visible complications. Instead, the strings shown look like the first N items from recommendations(), regardless of which configurations are used in each slot. Notes The complications themselves render correctly on-watch; the issue is the names/labels displayed in the Watch app UI after applying a .watchface. Filed Feedback: FB20915258
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3
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3
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256
Activity
Nov ’25
Is it possible to use the Matter.xcframework without using the MatterSupport extension for onboarding a device to our ecosystem?
Is it possible to use the Matter.xcframework without the MatterSupport extension for onboarding a Matter device to our own ecosystem(own OTBR and matter controller) for an official App Store release? Currently, we can achieve this in developer mode by adding the Bluetooth Central Matter Client Developer mode profile (as outlined here https://github.com/project-chip/connectedhomeip/blob/master/docs/guides/darwin.md). For an official release, what entitlements or capabilities do we need to request approval from Apple to replace the Bluetooth Central Matter Client Developer mode profile? Thank you for your assistance.
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9
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3
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453
Activity
Jan ’26
AppStore.sync() not restoring purchases
On an app that was using the old API for In-App Purchases (StoreKit 1). The app is already published on the App Store. The purchase is non-consumable. While trying to migrate to StoreKit 2, I'm unable to restore purchases. Specifically displaying and purchasing products works as expected, but when deleting and reinstalling the app, and then trying to restore purchases I can't do it. I'm trying to restore them using the new APIs but it doesn't seem to be working. What I have tried so far: I'm listening for transaction updates during the whole lifetime of the app, with: Task.detached { for await result in Transaction.updates { if case let .verified(safe) = result { } } } I have a button that calls this method, but other than prompting to log in again with the Apple ID it doesn't seem to have any effect at all: try? await AppStore.sync() This doesn't return any item for await result in Transaction.currentEntitlements { if case let .verified(transaction) = result { } } This doesn't return any item for await result in Transaction.all { if case let .verified(transaction) = result { } } As mentioned before I'm trying this after purchasing the item and deleting the app. So I'm sure it should be able to restore the purchase. Am trying this both with a Configuration.storekit file on the simulator, and without it on a real device, in the Sandbox Environment. Has anyone being able to restore purchases using StoreKit 2? PD: I already filed a feedback report on Feedback Assistant, but so far the only thing that they have replied is: Because StoreKit Testing in Xcode is a local environment, and the data is tied to the app, when you delete the app you're also deleting all the transaction data for that app in the Xcode environment. The code snippets provided are correct usage of the API. So yes, using a Configuration.storekit file won't work on restoring purchases, but if I can't restore them on the Sandbox Environment I'm afraid that this won't work once released, leaving my users totally unable to restore what they have already purchased.
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2
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0
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1.8k
Activity
Jul ’25
How to Set Up Deferred Deep Linking
I have universal links configured for my iOS app which work as expected when the app is installed. When the app is not installed the universal link will go to the browser as expected. What I want to do is redirect to the app store, allow the user to install the app, then redirect them to the initial universal link. Redirecting them to the app store isn't the hard part I can achieve that from the webpage, however I don't know how to save a reference to that initial link to redirect them once they instal the app. What I want the flow to be for a user who doesn't have the app is: visit a universal link (example.com/UUID) redirect to the app store and install the app open the app and redirect to example.com/UUID I've seen some ways people are doing this with the clipboard but I don't love that solution, I also don't want to use a 3rd party service if I can avoid it - how are the 3rd party services making this happen?
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4
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5
Views
4.8k
Activity
Apr ’25
Can LiveActivityIntent open the app when tapping a Live Activity button on Lock Screen & Dynamic Island expanded view?
I’m implementing a Live Activity that shows some text and a button. When the user taps the button, I want to open the host app. What I’ve done so far: Implemented a LiveActivityIntent to handle the button tap. The intent is triggered successfully. However, the app does not open by using deep link/universal app link. From what I can tell, LiveActivityIntent seems limited to system/background execution and doesn’t bring the app to the foreground. Questions: Is it possible for a LiveActivityIntent to open the app? Is this behavior a documented/intentional limitation? If not supported, is using a Universal Link or deep link the recommended solution for opening the app from a Live Activity button? Any official clarification or recommended best practice would be helpful.
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3
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0
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201
Activity
Jan ’26
*.ips CrashReport not always available when dext crashes
While developing our driver, we've noticed that the *.ips report that contains the stacktrace of the crash is not always generated. I'm wondering why this report may not get generated, or if there's anything specific to do to guarantee it gets generated.
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1
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3
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187
Activity
Oct ’25
WeatherKit JWT fails (WDSJWTAuthenticatorServiceListener Code 2) despite entitlement
I’m hitting a WeatherKit JWT failure (WDSJWTAuthenticatorServiceListener Code = 2) at runtime even though the entitlement is present in both the signed binary and the embedded provisioning profile. Environment Team ID 5SZLQLQ9MD Bundle ID ParkProfessor.ParkProfessorDisneyland Device / OS iPhone 15 Pro · iOS 17.4.1 (hardware, not simulator) Xcode 15.3 (15E204a) Console output Failed to generate jwt token for: com.apple.weatherkit.authservice Error Domain=WeatherDaemon.WDSJWTAuthenticatorServiceListener.Errors Code=2 "(null)" Entitlement & profile snippets codesign -d --entitlements :- WeatherKitTest.app | grep -A2 weatherkit com.apple.developer.weatherkit security cms -D -i embedded.mobileprovision | grep -A2 weatherkit com.apple.developer.weatherkit What I’ve already tried Regenerated a new development certificate and a new iOS App Development provisioning profile with WeatherKit enabled. Confirmed the capability is selected in Certificates ▸ Identifiers ▸ Profiles and added in Xcode target settings. WeatherKit Terms of Service accepted in the portal. Deleted the app, removed any device management profiles, rebooted the phone, clean-built & ran again. Reproduced the issue in a minimal SwiftUI app that calls: WeatherService.shared.weather(for: CLLocation(latitude: 33.8121, longitude: -117.9190), including: .current) – same Code 2 error. Request It looks like the App ID may need a backend entitlement sync. Could someone from the WeatherKit team please check the status for Team 5SZLQLQ9MD, Bundle ID ParkProfessor.ParkProfessorDisneyland and enable WeatherKit token generation? Thanks!
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3
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4
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294
Activity
Jun ’25
WeatherKit suddenly returning JWT errors - no changes
All of my apps stopped working with WeatherKit this morning. They all return an "Error Domain=WeatherDaemon.WDSJWTAuthenticatorServiceListener.Errors Code=2" error. I am certain that the WeatherKit capability added (in project) and enabled as a Capability & App Service (on developer portal for the identifier). All other iCloud features of my apps are working as expected. I have also done all the normal troubleshooting using codesign / security cms, etc. to verify entitlements. I created the following simple project to verify the integration. import WeatherKit import CoreLocation struct ContentView: View { @State private var temp: Measurement<UnitTemperature>? = nil var body: some View { VStack { if let t = temp { Text("\(t.value.rounded())°\(t.unit.symbol)") } else { Text("Fetching…") .task { let service = WeatherService() do { let location = CLLocation(latitude: 50.318668, longitude: -114.917710) let weather = try await service.weather(for: location, including: .current) temp = weather.temperature } catch { print("Error:", error) } } } } } } Any ideas what may be happening?
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8
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4
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257
Activity
Jun ’25
Does "Locked and hidden apps" feature of iOS 18 support deep link?
Our app includes showing external web service with WebView or Safari and returning to the app with custom URL scheme or universal link. When we set "Hide and Require Face ID" feature which was available on iOS 18, neither custom URL scheme nor universal link activated the app. If we only set "Require Face ID", the deep link worked properly. Here is what we've tried: Define custom URL scheme or universal link in the app https://aninterestingwebsite.com/documentation/xcode/defining-a-custom-url-scheme-for-your-app https://aninterestingwebsite.com/documentation/xcode/supporting-universal-links-in-your-app Implement external web service with one of the following frameworks ASWebAuthenticationSession https://aninterestingwebsite.com/documentation/authenticationservices/aswebauthenticationsession/ SFSafariViewController https://aninterestingwebsite.com/documentation/safariservices/sfsafariviewcontroller Safari WKWebView https://aninterestingwebsite.com/documentation/webkit/wkwebview On iOS 18 device, install the app and set "Hide and Require Face ID" Access external web page and tap the link which activates custom URL scheme or universal link We expected the deep link to work, but the results were: Custom URL scheme &amp;amp; ASWebAuthenticationSession/SFSafariViewController/Safari The system shows "Cannot open the page because the address is invalid" Custom URL scheme &amp;amp; WKWebView Nothing happens when tapping the link Universal link Directed to the server with associated domain file, but the system doesn't call the app which is defined in the associated domain file We tested the feature with the app built with Xcode16 beta 6, and the device with iOS 18 Seed 8(22A5350a). Does hide app feature support custom URL scheme and universal link?
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3
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4
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1.9k
Activity
Jun ’25
AccessorySetupKit documentation
This is not a question but rather a small bit of documentation on how Accessory Setup Kit actually works. I spent a couple days figuring this out so I thought let's share my findings. The example app is very light and the documentation definitely has room for improvement so here are a couple important notes. Findings: If you're running > iOS 18 and add any property to your Info.plist file you're no longer able to scan for devices by using CBCentralManager.scanForPeriphals. This will no longer return discoverable devices. Below iOS 18 these properties in the Info.plist are ignored by the OS and you can safely use the "legacy" method of connecting to bluetooth devices. If you're running > iOS 26 the removeAccessory will show a prompt to the user. If you're running < 26 you can silently remove the accessory and start each session with a clean state. If you create CBCentralManager before you start the ASK session you'll not get the state = PoweredOn. If you have 0 accessories connected to your application CBCentralManager will never enter the state = PoweredOn when you create the CBCentralManager. Pre-ASK this would be the trigger for iOS to ask the user permission. This is no longer necessary with ASK. If you have have 1 or more accessories authorized to your app this will be returned in the session.accessories after the session has started. This is an important indicator to determine app behavior. If you have 1 or more accessories CBCentralManager.scanForPeripherals will ONLY return previously authorized AND discoverable devices. Use this for when you want to connect to a previously authorized device. If you have 1 or more accessories and the CBCentralManager.scanForPeripherals returns nothing you can (safely) assume the user attempts to onboard a new device. So for my application I take the following steps: Check for iOS version, if > iOS 18 start ASK session. Are there previously authorized devices? -- yes: run CBCentralManger.scanForPeripherals -- no: show the picker Did the scan return any devices? -- yes: show UI to select device or connect with first available device in the list -- no: show the picker Feel free to add any of your findings and @Apple please update the documentation!
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2
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4
Views
738
Activity
Jan ’26
Clarification on AskCenter and Age Assurance APIs for Texas Regulatory Compliance
Hello, I’m currently reviewing and implementing age assurance and parental approval flows using AgeRangeService and PermissionKit (AskCenter) in the context of Texas regulatory compliance requirements. While the high-level APIs are clear, there are several technical aspects where the intended usage patterns are not fully explicit in the documentation. Clarification on these points would help ensure our implementation aligns with system expectations and regulatory obligations. ⸻ Querying the current approval state for SignificantAppUpdateTopic AskCenter.ask(...) returns Void, and AskCenter.responses(for:) provides an AsyncSequence of approval events. Is there an official or recommended way to determine whether a SignificantAppUpdateTopic has already been approved when the app launches, or is listening for future responses events the only supported mechanism? ⸻ Behavior of AskCenter.responses(for:) regarding past approvals When subscribing to AskCenter.responses(for:): • Does the stream replay previously recorded approval or decline decisions? • Or does it only emit events that occur after subscription? This affects whether the listener must be registered early in the app lifecycle. ⸻ Recommended lifecycle timing for registering a responses(for:) listener What is the intended or recommended time to register a responses(for:) listener? • At application launch • Immediately before calling ask(...) • When entering a specific gated feature Clarification on the expected lifecycle usage would be helpful. ⸻ Repeated calls to ask(...) after approval If AskCenter.ask(...) is called again for the same SignificantAppUpdateTopic after parental approval has already been granted: • Is the request ignored? • Is a new approval request sent to the parent? • Or is the call handled idempotently by the system? ⸻ Delivery of approval results when the child app is not running If a parent approves or declines a SignificantAppUpdateTopic while the child app is not running: • Will the approval decision be delivered as a responses(for:) event on the next app launch? • Or is the app expected to persist approval state locally? ⸻ Persistence of approval state Is the approval decision for SignificantAppUpdateTopic persisted by the system at the OS level, or is the app responsible for storing approval state? Additionally, does the approval persist across: • app restarts? • app deletion and reinstallation? ⸻ Meaning of activeParentalControls.significantAppChangeApprovalRequired How is activeParentalControls.significantAppChangeApprovalRequired determined? • Is this value explicitly configured by a parent (for example via Screen Time)? • Or is it automatically determined by the system based on region, age, or regulatory requirements? ⸻ Relationship between significantAppChangeApprovalRequired and AgeRangeService When activeParentalControls contains significantAppChangeApprovalRequired, is it still expected that apps call AgeRangeService.requestAgeRange(...)? Or can the presence of this flag be treated as sufficient indication that the user is a minor for gating purposes? ⸻ Recommended interpretation of AgeRangeDeclaration Is the intended usage of AgeRangeDeclaration to handle each case individually, or is it acceptable and recommended to interpret the values as different trust levels (for example, self-declared vs. government ID or payment verified)? ⸻ Clarification on these points would help ensure that implementations of age assurance and parental approval flows are consistent with system behavior while meeting regulatory compliance requirements. Thank you for your guidance.
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0
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4
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233
Activity
Dec ’25
Extreme increase in app storage size after enabling CloudKit
I have a SwiftData flashcard app which I am syncing with CloudKit using NSPersistentCloudKitContainer. While syncing itself is working perfectly, I have noticed a dramatic increase in the app size after enabling sync. Specifically, without CloudKit, 15k flashcards results in the default.store file being about 4.5 MB. With CloudKit, default.store is about 67 MB. I have inspected the store and found that most of this increase is due to the ANSCKRECORDMETADATA table. My question is, does implementing CloudKit normally cause this magnitude of increase in storage? If it doesn’t, is there something in my model, schema, implementation, etc. that could be causing it? Below are two other posts describing a similar issue, but neither with a solution. I replied to the first one about a month ago. I then submitted this to Developer Technical Support, but was asked to post my question in the forums, so here it is. Strange behavior with 100k+ records in NSPersistentCloudKitContainer Huge increase in sqlite file size after adopting CloudKit
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2
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0
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206
Activity
Jan ’26
[macOS] AppTransaction questions (internet connection requirement)
Hello, I hope to find out more about how AppTransaction works on macOS, specifically about its internet connection requirements: if I use this to validate that the app is a legit purchase from the Mac App Store, I would not want it to have an always-on requirement just to validate. Does AppTransaction require the user to always be online for AppTransaction.shared ? When an app is downloaded from the Mac App Store, is the data needed for AppTransaction automatically embedded during that download, or is that data downloaded upon first launch of the app, therefore requiring an internet connection at launch time? Once the data/receipt has been downloaded by AppTransaction, is it cached until the app's next update, or is it cleared at some time during the version's life and needs to be re-downloaded, therefore requiring an internet connection at launch? Where is that receipt/data stored? Also, if you don't mind me sneaking in this non-related but sort of related question, in terms of receipt validation: Does macOS Sequoia's MAC address rotation feature affect receipt validation in any way when using IOKit? Thank you kindly, – Matthias
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2
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4
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654
Activity
Apr ’25
ExtensionKit and iOS 26
It looks like ExtensionKit (and ExtensionFoundation) is fully available on iOS 26 but there is no mention about this in WWDC. From my testing, it seems as of beta 1, ExtensionKit allows the app from one dev team to launch extension provided by another dev team. Before we start building on this, can someone from Apple help confirm this is the intentional behavior and not just beta 1 thing?
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3
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4
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512
Activity
Dec ’25