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blockedApplications api to HIDE app categories?
Is there any way to use blockedApplications to hide all apps in a category? Currently, I use blockedApplications to hide individual apps, but it doesn’t work when I select an entire category. I thought the only solution would be to use shield, which doesn’t hide the apps but creates a blocking shield. However, I found an app on the App Store called Fokus, and it’s able to select a category and block all the apps in it. Does anyone know how this could be possible?
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124
Nov ’25
iOS Background Execution Limits
I regularly see questions, both here on the Apple Developer Forums and in my Day Job™ at DTS, that are caused by a fundamental misunderstanding of how background execution works on iOS. These come in many different variants, for example: How do I keep my app running continuously in the background? If I schedule a timer, how do I get it to fire when the screen is locked? How do I run code in the background every 15 minutes? How do I set up a network server that runs in the background? How can my app provide an IPC service to another one of my apps while it’s in the background? How can I resume my app in the background if it’s been ‘force quit’ by the user? The short answer to all of these is You can’t. iOS puts strict limits on background execution. Its default behaviour is to suspend your app shortly after the user has moved it to the background; this suspension prevents the process from running any code. There’s no general-purpose mechanism for: Running code continuously in the background Running code at some specific time in the background Running code periodically at a guaranteed interval Resuming in the background in response to a network or IPC request [1] However, iOS does provide a wide range of special-purpose mechanisms for accomplishing specific user goals. For example: If you’re building a music player, use the audio background mode to continue playing after the user has moved your app to the background. If you’re building a timer app, check out the AlarmKit framework. On older systems, use a local notification to notify the user when your timer has expired. If you’re building a video player app, use AVFoundation’s download support. Keep in mind that the above is just a short list of examples. There are many other special-purpose background execution mechanisms, so you should search the documentation for something appropriate to your needs. IMPORTANT Each of these mechanisms fulfils a specific purpose. Do not attempt to use them for some other purpose. Before using a background API, read clause 2.5.4 of the App Review Guidelines. Additionally, iOS provides some general-purpose mechanisms for background execution: To resume your app in the background in response to an event on your server, use a background notification (aka a ‘silent’ push). For more information, see Pushing background updates to your App. To request a small amount of background execution time to refresh your UI, use the BGAppRefreshTaskRequest class. To request extended background execution time, typically delivered overnight when the user is asleep, use the BGProcessingTaskRequest class. To continue user-visible work after the user has left your app, use the BGContinuedProcessingTask class. To prevent your app from being suspended for a short period of time so that you can complete some user task, use a UIApplication background task. For more information on this, see UIApplication Background Task Notes. To download or upload a large HTTP resource, use an URLSession background session. All of these mechanisms prevent you from abusing them to run arbitrary code in the background. As an example, consider the URLSession resume rate limiter. For more information about these limitations, and background execution in general, I strongly recommend that you watch WWDC 2020 Session 10063 Background execution demystified [2]. It’s an excellent resource. Specifically, this talk addresses a common misconception about the app refresh mechanism (BGAppRefreshTaskRequest and the older background fetch API). Folks assume that app refresh will provide regular background execution time. That’s not the case. The system applies a range of heuristics to decide which apps get app refresh time and when. This is a complex issue, one that I’m not going to try to summarise here, but the take-home message is that, if you expect that the app refresh mechanism will grant you background execution time, say, every 15 minutes, you’ll be disappointed. In fact, there are common scenarios where it won’t grant you any background execution time at all! Watch the talk for the details. [1] iOS 26 introduced support for general-purpose IPC, in the form of enhanced security helper extensions. However, these can only be invoked by the container app, and that means there’s no background execution benefit. [2] Sadly the video is currently not available from Apple. I’ve left the link in place just in case it comes back. When the user ‘force quits’ an app by swiping up in the multitasking UI, iOS interprets that to mean that the user doesn’t want the app running at all. So: If the app is running, iOS terminates it. iOS also sets a flag that prevents the app from being launched in the background. That flag gets cleared when the user next launches the app manually. This gesture is a clear statement of user intent; there’s no documented way for your app to override the user’s choice. Note In some circumstances iOS will not honour this flag. The exact cases where this happens are not documented and have changed over time. Finally, if you have questions about background execution that aren’t covered by the resources listed here, please open a new thread on the forums with the details. Put it in a reasonable subtopic and tag it appropriately for the technology you’re using; if nothing specific springs to mind, use Background Tasks. Also, make sure to include details about the specific problem you’re trying to solve because, when it comes to background execution, the devil really is in the details. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Change history: 2026-01-09 Added a reference to AlarmKit. Added a reference to BGContinuedProcessingTask. Add a footnote about IPC and another one about WWDC 2020 Session 10063. Made other minor editorial changes. 2024-03-21 Added a discussion of ‘force quit’. 2023-05-11 Added a paragraph that explains a common misconception about the app refresh mechanism. Made other minor editorial changes. 2021-08-12 Added more entries to the common questions list, this time related to networking and IPC. Made minor editorial changes. 2021-07-26 Extended the statement about what’s not possible to include “running code periodically at a guaranteed interval”. 2021-07-22 First posted.
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28k
Jan ’26
how to use a 3D short cut with the totally closed application
I'm soliciting you because I'm having a problem using the 3D short cut for my ios application in uikit in the AppDelegate file but it's impossible to redirect the route when the user has completely killed the application. It works as a background application. I'd like it to redirect to the searchPage search page when the application is fully closed and the user clicks on search with 3D touch. final class AppDelegate: UIResponder, UIApplicationDelegate { lazy var window: UIWindow? = { return UIWindow(frame: UIScreen.main.bounds) }() private let appDependencyContainer = Container() private let disposeBag = DisposeBag() var pendingDeeplink: String? private lazy var onboardingNavigationController: UINavigationController = { let navigationController = UINavigationController(nibName: nil, bundle: nil) navigationController.setNavigationBarHidden(true, animated: false) return navigationController }() private func handleShortcutItem(_ shortcutItem: UIApplicationShortcutItem) { guard let windowScene = UIApplication.shared.connectedScenes.first as? UIWindowScene, let window = windowScene.windows.first(where: { $0.isKeyWindow }), let rootVC = window.rootViewController else { DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) { [weak self] in self?.handleShortcutItem(shortcutItem) } return } if let presentedVC = rootVC.presentedViewController { presentedVC.dismiss(animated: !UIAccessibility.isReduceMotionEnabled) { [weak self] in self?.executeShortcutNavigation(shortcutItem) } } else { executeShortcutNavigation(shortcutItem) } } private func executeShortcutNavigation(_ shortcutItem: UIApplicationShortcutItem) { DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) { [weak self] in guard let self = self else { return } switch shortcutItem.type { case ShortcutType.searchAction.rawValue: self.mainRouter.drive(to: .searchPage(.show), origin: AppRoutingOrigin()) case ShortcutType.playAction.rawValue: self.mainRouter.drive(to: .live(channel: Channel(), appTabOrigin: AppTabOrigin.navigation.rawValue), origin: AppRoutingOrigin()) case ShortcutType.myListHistoryAction.rawValue: self.mainRouter.drive(to: .myList(.history), origin: AppRoutingOrigin()) default: break } } } What I've tried: Adding delays with DispatchQueue.main.asyncAfter Checking for window availability and rootViewController Dismissing presented view controllers before navigation Environment: iOS 15+ Swift 6 Using custom router system (mainRouter) App supports both SwiftUI and UIKit Questions: What's the best practice for handling shortcuts on cold launch vs warm launch? How can I ensure the router is properly initialized before navigation?
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173
Jul ’25
Siri can’t place calls while device is locked
Hello, I’m developing a third-party VoIP app called Heyno and trying to support Siri-initiated calls so they behave like WhatsApp / FaceTime, especially from the lock screen. Target behavior From the locked device, the user says: “Hey Siri, call <contact> using Heyno” Expected result: • System CallKit audio-call UI appears. • No “continue in ” sheet, no forced unlock or foregrounding. • Our app handles the VoIP leg in the background via CXProviderDelegate. WhatsApp already does this with: “Hey Siri, call <contact> on WhatsApp” I’m trying to reproduce that behavior for Heyno using public APIs. I have followed the SiriKit + CallKit VoIP docs but cannot get a clean Siri → CallKit → app flow from the lock screen without either: Being forced into .continueInApp (unlock + foreground), or Hitting CallKit transaction errors when starting the call from the app in response to the intent. Current implementation Intents extension (INStartCallIntentHandling) • resolveContacts(for:with:) normalizes to E.164 and returns INPersonResolutionResult.success. • resolveDestinationType → .success(.normal). • resolveCallCapability → .success(.audioCall). Confirm / handle currently: func confirm(intent: INStartCallIntent, completion: @escaping (INStartCallIntentResponse) -> Void) { completion(INStartCallIntentResponse(code: .ready, userActivity: nil)) } func handle(intent: INStartCallIntent, completion: @escaping (INStartCallIntentResponse) -> Void) { completion(INStartCallIntentResponse(code: .ready, userActivity: nil)) } Earlier, I used .continueInApp with an NSUserActivity carrying the normalized number and metadata, but that always produced a “Continue in Heyno” sheet that requires unlock and foreground, which breaks the lock-screen Siri flow. App target – CallKit provider In the app I have CXProvider + CXProviderDelegate, which work correctly when calls are initiated from inside the app: func provider(_ provider: CXProvider, perform action: CXStartCallAction) { let handle = action.handle.value // Start VoIP / WebRTC / LiveKit / Asterisk call here provider.reportOutgoingCall(with: action.callUUID, startedConnectingAt: Date()) provider.reportOutgoingCall(with: action.callUUID, connectedAt: Date()) action.fulfill() } If I construct a CXStartCallAction and submit it via CXCallController.request(...) from the app, CallKit UI appears and our pipeline runs correctly. What I tried and what fails Starting CallKit from the Intents extension Calling CXCallController.request(...) directly from handle(intent:completion:) in the extension always yields: com.apple.CallKit.error.requesttransaction error 1 (unentitled) The extension does not have the CallKit entitlement, and the docs say not to initiate calls from the extension, so this path seems unsupported. Using .continueInApp + NSUserActivity Pattern: • handle(intent:) builds NSUserActivity (activityType = NSStringFromClass(INStartCallIntent.self), title = "Heyno Start Call", userInfo with E.164 handle, etc.). • Returns INStartCallIntentResponse(code: .continueInApp, userActivity: activity). • App receives the activity, then starts CallKit + VoIP. Functionally this works, but iOS always requires unlock + foreground (“Continue in Heyno”), which is not acceptable for a Siri lock-screen call. App group + Darwin notification (extension → app → CallKit) Experiment: • Extension writes the normalized number into an app-group UserDefaults. • Extension posts a Darwin notification. • App (if running) listens, reads the number, and initiates CXStartCallAction + VoIP. Observed: • Works only when the app is already running in the background; a killed app is not woken. • In some states I see CXErrorCodeRequestTransactionError.invalidAction (error 6) if I try to issue a CXStartCallAction while CallKit is already doing something as part of the Siri flow. • Siri sometimes replies “There was a problem with the app,” likely because CallKit rejects the transaction or sees duplicate/conflicting actions. My understanding so far • The Intents extension should resolve/confirm the intent but not start the call. • The source of truth for starting a call should be: Siri → CallKit → app’s CXProviderDelegate.provider(_:perform: CXStartCallAction) • The app then starts the VoIP leg, reports started/connected, and fulfills. Where I am stuck What is not clear is how Siri is supposed to route an INStartCallIntent into CallKit for a third-party VoIP app on a locked device without using .continueInApp. If my extension simply: • resolves the contact, • confirm → .ready, • handle → .ready (no NSUserActivity, no CallKit), I do not see a documented mechanism that causes: “Hey Siri, call <contact> using Heyno” on the lock screen to: • Present a CallKit audio call bound to Heyno, and • Deliver CXStartCallAction to my CXProviderDelegate while the app stays in the background. Questions For third-party VoIP apps today, is it recommended to implement INStartCallIntentHandling at all, or should we rely only on CallKit registration and Siri’s built-in support for “Call with ” (no SiriKit extension)? If an INStartCallIntentHandling extension is still the intended pattern: • Should confirm/handle simply return .ready and never start CallKit or set NSUserActivity? • In that case, is Siri expected to invoke CallKit on our behalf and create a CXStartCallAction targeting our provider, even when the device is locked and the app is not foreground? Is there any supported way for a Siri-triggered third-party VoIP call to start from the lock screen via CallKit without: • using .continueInApp (unlock + foreground), and • starting CallKit directly from the Intents extension (unentitled)? Is there any additional configuration, entitlement, provisioning profile flag, or Info.plist key required so that Siri can map “Call using Heyno” directly to our CallKit provider and background VoIP implementation? Current options: • .continueInApp + NSUserActivity → works, but always requires unlock + app UI. • Start CallKit from the extension → fails with “unentitled” and appears unsupported. • Extension → app-group + notification → app → CallKit → VoIP → fragile, with intermittent CXErrorCodeRequestTransactionError.invalidAction. • Remove the extension and hope Siri/CallKit auto-routes to our provider → unclear if this is supported for third-party VoIP apps or reserved for privileged apps. I would appreciate guidance on the intended architecture for this scenario, and whether the “Siri from lock screen → CallKit UI → background VoIP call” flow is achievable for an App Store VoIP app like Heyno using public APIs only.
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332
Nov ’25
AppleScript access to "Show on all Spaces" Wallpaper setting
I am creating scripts to automatically switch the wallpapers on my multiple displays. System Events exposes almost all of the options accessible in the Wallpapers pane of system settings, but not the option to "Show on all Spaces". I want to add that option to the following script: tell application "System Events" set intervalSeconds to 900.0 set wpDir to POSIX file "/Path/to/Folder/" set picture rotation of every desktop to 1 set random order of every desktop to true set pictures folder of every desktop to wpDir set change interval of every desktop to intervalSeconds do shell script ("killall Dock") end tell Also, the foregoing script does not seem to successfully set the interval value, although it does not throw an error. Not sure why that does not work. Any thoughts or insights would be welcome. Thank you
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185
May ’25
Files and Storage Resources
General: Forums subtopic: App & System Services > Core OS Forums tags: Files and Storage, Foundation, FSKit, File Provider, Finder Sync, Disk Arbitration, APFS Foundation > Files and Data Persistence documentation Low-level file system APIs are documented in UNIX manual pages File System Programming Guide archived documentation About Apple File System documentation Apple File System Guide archived documentation File system changes introduced in iOS 17 forums post On File System Permissions forums post Extended Attributes and Zip Archives forums post Unpacking Apple Archives forums post Creating new file systems: FSKit framework documentation Building a passthrough file system sample code File Provider framework documentation Finder Sync framework documentation App Extension Programming Guide > App Extension Types > Finder Sync archived documentation Managing storage: Disk Arbitration framework documentation Disk Arbitration Programming Guide archived documentation Mass Storage Device Driver Programming Guide archived documentation Device File Access Guide for Storage Devices archived documentation BlockStorageDeviceDriverKit framework documentation Volume format references: Apple File System Reference TN1150 HFS Plus Volume Format Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
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2.4k
Feb ’26
PSA: Call Screening breaks in a multitude of ways; no missed call notifications or badges; not lighting up screen; not visible when using focus;
Call Screening has serious issues right now leading to missing calls from genuine callers because the system does not acknowledge them with missed call notifications or badges in a lot of cases. I'm posting this in the hope of catching an engineer who can bring this to the attention of the teams working on this. Filed as FB20678829 — I ran the following tests with iOS 26.1 beta 3, but the issues have been occurring on iOS 26.0 as well. I used an iPhone, Apple Watch, iPad, and Mac for this. The iPhone has Call Screening enabled with the option „Ask Reason for Calling“ The iPhone has call forwarding enabled to all devices. Test 1: Active Focus Turn on a focus like Do not Disturb on all devices. Lock all devices. Make a phone call to the iPhone with an unknown number. Behavior: iPhone: displays Call Screening UI on the Lock Screen, but it will not light up the screen. You don’t know Call Screening is happening unless you activate the display just in that moment on devices without Always On Display. Watch: does nothing. Mac: does nothing. iPad: displays Call Screening UI on the Lock Screen, but it will not light up the screen. You don’t know Call Screening is happening unless you activate the display just in that moment. In this test the caller does not answer any of the Call Screening questions and just hangs up. The result is that only the Mac displays a missed call notification. iPhone, iPad, and Watch do not acknowledge the missed call (no phone app icon badge, no notification, no badge inside the Phone app itself), you can only see the call inside the Calls list when manually looking for it. Test 2: No Focus Turn off any focus like Do not Disturb on all devices. Lock all devices. Make a phone call to the iPhone with an unknown number. Behavior: iPhone: displays Call Screening UI on the Lock Screen, but it will not light up the screen. You don’t know Call Screening is happening unless you activate the display just in that moment on devices without Always On Display. Watch: does nothing. Mac: displays Call Screening UI when unlocked. iPad: displays Call Screening UI on the Lock Screen, but it will not light up the screen. You don’t know Call Screening is happening unless you activate the display just in that moment. In this test the caller does not answer any of the Call Screening questions and just hangs up. The result is that only the Mac displays a missed call notification. iPhone, iPad, and Watch do not acknowledge the missed call (no phone app icon badge, no notification, no badge inside the Phone app itself), you can only see the call inside the Calls list when manually looking for it. The only improvement here is that the Mac now shows the Call Screening UI. Test 3: Caller answers Call Screening questions An active focus does not matter. Lock all devices. Make a phone call to the iPhone with an unknown number. Once the caller answered the Call Screening questions, the following happens: All devices ring like expected When the caller hangs up or I don’t answer: Mac: Shows Missed Call notification without details iPhone: Shows Missed Call notification with transcript of Call Screening (also badges phone app icon) iPad: does nothing. Watch: Shows the mirrored iPhone notification. Things to note: When turning off call forwarding on iPhone to other Apple devices like iPad and Mac, the phone app icon is always badged for missed calls when Call Screening was active, but no notification is displayed regardless.
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131
Oct ’25
Screen Time differences between DeviceActivityMonitor and times shown in DeviceActivityReport
I am still struggling to nail down the screen time between monitoring and showing it in a DeviceActivityReport. It's always off by a couple of percentage points, which results in a difference of a couple of minutes between the time shown for my total screen time in DeviceActivityReport and DeviceActivityMonitor with a threshold set for all apps/websites/categories. In the report, I am looping through all segment (there is only 1 segement using .daily segment interval for a given day) then loop through all categories and all apps within each category and sum up all totalActivityDuration for each app. Based on avaiable documentation, that should corrolate to DeviceActivityMonitor threshold but it doesn't. Are there any differences in how these 2 places count screen time? Are there any apps/core ios services which are excluded from DeviceActivityMonitor. Would appreciate any help at all, I'm losing my mind here. My current suspicion is that Apple Developer documentation is counted twice. i.e. this website https://aninterestingwebsite.com/documentation/deviceactivity/deviceactivitymonitor shows up in usage as an App with bundleId of apple.developer.wwdc-release and time spent there is counted twice, against this bundleId AND Safari. I don't know why it's not counted as a webdomain.
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244
Sep ’25
How to create an intent that Apple Maps knows about?
I asked a question similar to this earlier, but I think this is probably the better question. I have a food-ordering app. When the user wants to pick up food, I'd like for Apple Maps to automatically display the location of the restaurant that the user is driving to. Calendar does something similar. If there is an event that is soon, the location in the calendar-event shows up in Apple Maps. I'd like to do the same thing. So, when the user makes an order, they'll need to drive to the location fairly quickly. So, I'd like to launch Apple Maps, see the location of the restaurant where I'm picking up food, and then get directions to it. Bonus points if this also works when I have CarPlay.
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110
Jun ’25
Device Activity monitor extension Not working
anyone has the same problem which is that your device activity extension ain't working even tho all the code work perfectly in the console, I setup it in the right way , tried to make schedule and it did the same exact thing when I tried to create usage threshold. anyone know the reason for this bug? here is my extension code import ManagedSettings import FamilyControls import Foundation import OSLog import UserNotifications class MonitoringExtension: DeviceActivityMonitor { private let defaults = UserDefaults(suiteName: "group.com.William.app") private let logger = Logger(subsystem: "com.William.app", category: "MonitoringExtension") override func eventDidReachThreshold(_ event: DeviceActivityEvent.Name, activity: DeviceActivityName) { let activityRaw = activity.rawValue logger.info("Limite atteinte: \(activityRaw)") scheduleNotification(title: "Limite dépassée", body: "Tu as utilisé trop de temps sur \(activityRaw).") guard let data = defaults?.data(forKey: "\(activityRaw)_selection"), let selection = try? JSONDecoder().decode(FamilyActivitySelection.self, from: data) else { logger.warning("Pas de sélection pour \(activityRaw)") return } let store = ManagedSettingsStore() // ← LE SEUL QUI MARCHE store.shield.applications = selection.applicationTokens if !selection.categoryTokens.isEmpty { store.shield.applicationCategories = .specific(selection.categoryTokens) } logger.info("BLOCAGE ACTIF via ManagedSettingsStore.default") } override func intervalDidEnd(for activity: DeviceActivityName) { super.intervalDidEnd(for: activity) let store = ManagedSettingsStore() store.clearAllSettings() // ← Débloque à minuit logger.info("Restrictions levées à la fin de l'intervalle") } private func scheduleNotification(title: String, body: String) { UNUserNotificationCenter.current().requestAuthorization(options: [.alert, .sound]) { granted, _ in guard granted else { return } let content = UNMutableNotificationContent() content.title = title content.body = body let request = UNNotificationRequest(identifier: UUID().uuidString, content: content, trigger: nil) UNUserNotificationCenter.current().add(request) } } }
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355
Nov ’25
Stopping a non-repeating alarm does not cancel it
I'm currently experimenting with AlarmKit and, when configuring an alarm with a Relative schedule, but that never repeats, I find that it is still scheduled in the AlarmManager, but the documentation says that an alarm that has no repeat schedule will be removed from the AlarmManager after firing. This behavior is experienced both in my project and with the sample code AlarmKit-ScheduleAndAlert To reproduce, create a non-repeating alarm, and, after firing, it will still be on the list marked as Scheduled Am I doing something wrong or is this a bug?
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100
Aug ’25
WebDomain.token always returns nil - What am I doing wrong?
I'm new to the Screen Time API and trying to block custom websites, but I can't get WebDomain tokens to work. When I create a WebDomain like WebDomain(domain: "reddit.com"), the token property is always nil. I have proper authorization and the app works fine for blocking apps, but website blocking just won't work. I'm confused because I see apps like JOMO that let users type in any website domain and successfully block it using Screen Time API. They have the same 49 domain limit and only ask for Screen Time permission, so they must be using the same API I am. But somehow their WebDomain tokens work and mine don't. I've tried creating the tokens right after getting authorization and during the FamilyActivityPicker session, but still get nil. Am I missing some setup step or API call that makes WebDomain tokens valid? Any help would be really appreciated since I'm stuck on this.
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74
Aug ’25
How to stop today's instance of repeating alarms in AlarmKit without affecting future days?
I'm using the new AlarmKit framework to build a Swift app that lets users schedule multiple repeating alarms. The goal is to allow users to stop all alarms for today if they wake up early, but the alarms should still ring on their scheduled days in the future (for example, every Monday). What I tried: When the user chooses to stop alarms for today, I delete all alarms and re-add them. However, this doesn't work as expected. If today is Monday and I delete and re-add the alarm with .weekday = .monday, it still rings today. That means re-adding the alarm doesn't skip today's instance, even though it's repeating. What I want to achieve: Skip or suppress today's alarms when the user stops them manually Keep the same alarms active for their scheduled days in the future Questions: Is there a way in AlarmKit to prevent a repeating alarm from ringing today if it was just re-added or there are better alternatives to this problem? Is the only workaround to delay re-adding until after today’s alarms would have fired? What is the best approach to achieve this?
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95
Aug ’25
How to get a phone into a state where it's possible to test text filtering?
I'm currently finding it impossible to get a text filtering extension to be invoked when there's an incoming text message. There isn't a problem with the app/extension because this is the same app and code that is already developed, tested, and unchanged since I last observed it working. I know if there's any history of the incoming number being "known" then the extension won't get invoked, and I used to find this no hindrance to testing previously provided that: the incoming number isn't in contacts there's no outgoing messages to that number there's no outgoing phone calls to the number. This always used to work in the past, but not anymore. However, I've ensured the incoming text's number isn't in contacts, in fact I've deleted all the contacts. I've deleted the entire phone history, incoming and outgoing, and I've also searched in messages and made sure there's no interactions with that number. There's logging in the extension so I can see its being invoked when turned on from the settings app, but its not getting invoked when there's a message. The one difference between now and when I used to have no problem with this - the phone now has iOS 18.5 on it. Its as if in iOS 18.5 there ever was any past association with a text number, its not impossible to remove that association. Has there been some known change in 18.5 that would affect this call filtering behavior and not being able to rid of the incoming message caller as being "known" to the phone? Update I completely reset the phone and then I was able to see the the message filter extension being invoked. That's not an ideal situation though. What else needs to be done beyond what I mentioned above in order to get a phone to forget about a message's number and thus get an message filtering extension to be invoked when there's a message from that number?
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221
Jul ’25
blockedApplications api to HIDE app categories?
Is there any way to use blockedApplications to hide all apps in a category? Currently, I use blockedApplications to hide individual apps, but it doesn’t work when I select an entire category. I thought the only solution would be to use shield, which doesn’t hide the apps but creates a blocking shield. However, I found an app on the App Store called Fokus, and it’s able to select a category and block all the apps in it. Does anyone know how this could be possible?
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124
Activity
Nov ’25
iOS Background Execution Limits
I regularly see questions, both here on the Apple Developer Forums and in my Day Job™ at DTS, that are caused by a fundamental misunderstanding of how background execution works on iOS. These come in many different variants, for example: How do I keep my app running continuously in the background? If I schedule a timer, how do I get it to fire when the screen is locked? How do I run code in the background every 15 minutes? How do I set up a network server that runs in the background? How can my app provide an IPC service to another one of my apps while it’s in the background? How can I resume my app in the background if it’s been ‘force quit’ by the user? The short answer to all of these is You can’t. iOS puts strict limits on background execution. Its default behaviour is to suspend your app shortly after the user has moved it to the background; this suspension prevents the process from running any code. There’s no general-purpose mechanism for: Running code continuously in the background Running code at some specific time in the background Running code periodically at a guaranteed interval Resuming in the background in response to a network or IPC request [1] However, iOS does provide a wide range of special-purpose mechanisms for accomplishing specific user goals. For example: If you’re building a music player, use the audio background mode to continue playing after the user has moved your app to the background. If you’re building a timer app, check out the AlarmKit framework. On older systems, use a local notification to notify the user when your timer has expired. If you’re building a video player app, use AVFoundation’s download support. Keep in mind that the above is just a short list of examples. There are many other special-purpose background execution mechanisms, so you should search the documentation for something appropriate to your needs. IMPORTANT Each of these mechanisms fulfils a specific purpose. Do not attempt to use them for some other purpose. Before using a background API, read clause 2.5.4 of the App Review Guidelines. Additionally, iOS provides some general-purpose mechanisms for background execution: To resume your app in the background in response to an event on your server, use a background notification (aka a ‘silent’ push). For more information, see Pushing background updates to your App. To request a small amount of background execution time to refresh your UI, use the BGAppRefreshTaskRequest class. To request extended background execution time, typically delivered overnight when the user is asleep, use the BGProcessingTaskRequest class. To continue user-visible work after the user has left your app, use the BGContinuedProcessingTask class. To prevent your app from being suspended for a short period of time so that you can complete some user task, use a UIApplication background task. For more information on this, see UIApplication Background Task Notes. To download or upload a large HTTP resource, use an URLSession background session. All of these mechanisms prevent you from abusing them to run arbitrary code in the background. As an example, consider the URLSession resume rate limiter. For more information about these limitations, and background execution in general, I strongly recommend that you watch WWDC 2020 Session 10063 Background execution demystified [2]. It’s an excellent resource. Specifically, this talk addresses a common misconception about the app refresh mechanism (BGAppRefreshTaskRequest and the older background fetch API). Folks assume that app refresh will provide regular background execution time. That’s not the case. The system applies a range of heuristics to decide which apps get app refresh time and when. This is a complex issue, one that I’m not going to try to summarise here, but the take-home message is that, if you expect that the app refresh mechanism will grant you background execution time, say, every 15 minutes, you’ll be disappointed. In fact, there are common scenarios where it won’t grant you any background execution time at all! Watch the talk for the details. [1] iOS 26 introduced support for general-purpose IPC, in the form of enhanced security helper extensions. However, these can only be invoked by the container app, and that means there’s no background execution benefit. [2] Sadly the video is currently not available from Apple. I’ve left the link in place just in case it comes back. When the user ‘force quits’ an app by swiping up in the multitasking UI, iOS interprets that to mean that the user doesn’t want the app running at all. So: If the app is running, iOS terminates it. iOS also sets a flag that prevents the app from being launched in the background. That flag gets cleared when the user next launches the app manually. This gesture is a clear statement of user intent; there’s no documented way for your app to override the user’s choice. Note In some circumstances iOS will not honour this flag. The exact cases where this happens are not documented and have changed over time. Finally, if you have questions about background execution that aren’t covered by the resources listed here, please open a new thread on the forums with the details. Put it in a reasonable subtopic and tag it appropriately for the technology you’re using; if nothing specific springs to mind, use Background Tasks. Also, make sure to include details about the specific problem you’re trying to solve because, when it comes to background execution, the devil really is in the details. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Change history: 2026-01-09 Added a reference to AlarmKit. Added a reference to BGContinuedProcessingTask. Add a footnote about IPC and another one about WWDC 2020 Session 10063. Made other minor editorial changes. 2024-03-21 Added a discussion of ‘force quit’. 2023-05-11 Added a paragraph that explains a common misconception about the app refresh mechanism. Made other minor editorial changes. 2021-08-12 Added more entries to the common questions list, this time related to networking and IPC. Made minor editorial changes. 2021-07-26 Extended the statement about what’s not possible to include “running code periodically at a guaranteed interval”. 2021-07-22 First posted.
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Jan ’26
Reading the status of Call blocking extension and Message Filter Exension from settings
Are we planning to have some APIs or methods to know that status of Call blocking extension and message filter extension in future releases as currently it is not available.
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Activity
Nov ’25
how to use a 3D short cut with the totally closed application
I'm soliciting you because I'm having a problem using the 3D short cut for my ios application in uikit in the AppDelegate file but it's impossible to redirect the route when the user has completely killed the application. It works as a background application. I'd like it to redirect to the searchPage search page when the application is fully closed and the user clicks on search with 3D touch. final class AppDelegate: UIResponder, UIApplicationDelegate { lazy var window: UIWindow? = { return UIWindow(frame: UIScreen.main.bounds) }() private let appDependencyContainer = Container() private let disposeBag = DisposeBag() var pendingDeeplink: String? private lazy var onboardingNavigationController: UINavigationController = { let navigationController = UINavigationController(nibName: nil, bundle: nil) navigationController.setNavigationBarHidden(true, animated: false) return navigationController }() private func handleShortcutItem(_ shortcutItem: UIApplicationShortcutItem) { guard let windowScene = UIApplication.shared.connectedScenes.first as? UIWindowScene, let window = windowScene.windows.first(where: { $0.isKeyWindow }), let rootVC = window.rootViewController else { DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) { [weak self] in self?.handleShortcutItem(shortcutItem) } return } if let presentedVC = rootVC.presentedViewController { presentedVC.dismiss(animated: !UIAccessibility.isReduceMotionEnabled) { [weak self] in self?.executeShortcutNavigation(shortcutItem) } } else { executeShortcutNavigation(shortcutItem) } } private func executeShortcutNavigation(_ shortcutItem: UIApplicationShortcutItem) { DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) { [weak self] in guard let self = self else { return } switch shortcutItem.type { case ShortcutType.searchAction.rawValue: self.mainRouter.drive(to: .searchPage(.show), origin: AppRoutingOrigin()) case ShortcutType.playAction.rawValue: self.mainRouter.drive(to: .live(channel: Channel(), appTabOrigin: AppTabOrigin.navigation.rawValue), origin: AppRoutingOrigin()) case ShortcutType.myListHistoryAction.rawValue: self.mainRouter.drive(to: .myList(.history), origin: AppRoutingOrigin()) default: break } } } What I've tried: Adding delays with DispatchQueue.main.asyncAfter Checking for window availability and rootViewController Dismissing presented view controllers before navigation Environment: iOS 15+ Swift 6 Using custom router system (mainRouter) App supports both SwiftUI and UIKit Questions: What's the best practice for handling shortcuts on cold launch vs warm launch? How can I ensure the router is properly initialized before navigation?
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Activity
Jul ’25
Siri can’t place calls while device is locked
Hello, I’m developing a third-party VoIP app called Heyno and trying to support Siri-initiated calls so they behave like WhatsApp / FaceTime, especially from the lock screen. Target behavior From the locked device, the user says: “Hey Siri, call <contact> using Heyno” Expected result: • System CallKit audio-call UI appears. • No “continue in ” sheet, no forced unlock or foregrounding. • Our app handles the VoIP leg in the background via CXProviderDelegate. WhatsApp already does this with: “Hey Siri, call <contact> on WhatsApp” I’m trying to reproduce that behavior for Heyno using public APIs. I have followed the SiriKit + CallKit VoIP docs but cannot get a clean Siri → CallKit → app flow from the lock screen without either: Being forced into .continueInApp (unlock + foreground), or Hitting CallKit transaction errors when starting the call from the app in response to the intent. Current implementation Intents extension (INStartCallIntentHandling) • resolveContacts(for:with:) normalizes to E.164 and returns INPersonResolutionResult.success. • resolveDestinationType → .success(.normal). • resolveCallCapability → .success(.audioCall). Confirm / handle currently: func confirm(intent: INStartCallIntent, completion: @escaping (INStartCallIntentResponse) -> Void) { completion(INStartCallIntentResponse(code: .ready, userActivity: nil)) } func handle(intent: INStartCallIntent, completion: @escaping (INStartCallIntentResponse) -> Void) { completion(INStartCallIntentResponse(code: .ready, userActivity: nil)) } Earlier, I used .continueInApp with an NSUserActivity carrying the normalized number and metadata, but that always produced a “Continue in Heyno” sheet that requires unlock and foreground, which breaks the lock-screen Siri flow. App target – CallKit provider In the app I have CXProvider + CXProviderDelegate, which work correctly when calls are initiated from inside the app: func provider(_ provider: CXProvider, perform action: CXStartCallAction) { let handle = action.handle.value // Start VoIP / WebRTC / LiveKit / Asterisk call here provider.reportOutgoingCall(with: action.callUUID, startedConnectingAt: Date()) provider.reportOutgoingCall(with: action.callUUID, connectedAt: Date()) action.fulfill() } If I construct a CXStartCallAction and submit it via CXCallController.request(...) from the app, CallKit UI appears and our pipeline runs correctly. What I tried and what fails Starting CallKit from the Intents extension Calling CXCallController.request(...) directly from handle(intent:completion:) in the extension always yields: com.apple.CallKit.error.requesttransaction error 1 (unentitled) The extension does not have the CallKit entitlement, and the docs say not to initiate calls from the extension, so this path seems unsupported. Using .continueInApp + NSUserActivity Pattern: • handle(intent:) builds NSUserActivity (activityType = NSStringFromClass(INStartCallIntent.self), title = "Heyno Start Call", userInfo with E.164 handle, etc.). • Returns INStartCallIntentResponse(code: .continueInApp, userActivity: activity). • App receives the activity, then starts CallKit + VoIP. Functionally this works, but iOS always requires unlock + foreground (“Continue in Heyno”), which is not acceptable for a Siri lock-screen call. App group + Darwin notification (extension → app → CallKit) Experiment: • Extension writes the normalized number into an app-group UserDefaults. • Extension posts a Darwin notification. • App (if running) listens, reads the number, and initiates CXStartCallAction + VoIP. Observed: • Works only when the app is already running in the background; a killed app is not woken. • In some states I see CXErrorCodeRequestTransactionError.invalidAction (error 6) if I try to issue a CXStartCallAction while CallKit is already doing something as part of the Siri flow. • Siri sometimes replies “There was a problem with the app,” likely because CallKit rejects the transaction or sees duplicate/conflicting actions. My understanding so far • The Intents extension should resolve/confirm the intent but not start the call. • The source of truth for starting a call should be: Siri → CallKit → app’s CXProviderDelegate.provider(_:perform: CXStartCallAction) • The app then starts the VoIP leg, reports started/connected, and fulfills. Where I am stuck What is not clear is how Siri is supposed to route an INStartCallIntent into CallKit for a third-party VoIP app on a locked device without using .continueInApp. If my extension simply: • resolves the contact, • confirm → .ready, • handle → .ready (no NSUserActivity, no CallKit), I do not see a documented mechanism that causes: “Hey Siri, call <contact> using Heyno” on the lock screen to: • Present a CallKit audio call bound to Heyno, and • Deliver CXStartCallAction to my CXProviderDelegate while the app stays in the background. Questions For third-party VoIP apps today, is it recommended to implement INStartCallIntentHandling at all, or should we rely only on CallKit registration and Siri’s built-in support for “Call with ” (no SiriKit extension)? If an INStartCallIntentHandling extension is still the intended pattern: • Should confirm/handle simply return .ready and never start CallKit or set NSUserActivity? • In that case, is Siri expected to invoke CallKit on our behalf and create a CXStartCallAction targeting our provider, even when the device is locked and the app is not foreground? Is there any supported way for a Siri-triggered third-party VoIP call to start from the lock screen via CallKit without: • using .continueInApp (unlock + foreground), and • starting CallKit directly from the Intents extension (unentitled)? Is there any additional configuration, entitlement, provisioning profile flag, or Info.plist key required so that Siri can map “Call using Heyno” directly to our CallKit provider and background VoIP implementation? Current options: • .continueInApp + NSUserActivity → works, but always requires unlock + app UI. • Start CallKit from the extension → fails with “unentitled” and appears unsupported. • Extension → app-group + notification → app → CallKit → VoIP → fragile, with intermittent CXErrorCodeRequestTransactionError.invalidAction. • Remove the extension and hope Siri/CallKit auto-routes to our provider → unclear if this is supported for third-party VoIP apps or reserved for privileged apps. I would appreciate guidance on the intended architecture for this scenario, and whether the “Siri from lock screen → CallKit UI → background VoIP call” flow is achievable for an App Store VoIP app like Heyno using public APIs only.
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Activity
Nov ’25
AppleScript access to "Show on all Spaces" Wallpaper setting
I am creating scripts to automatically switch the wallpapers on my multiple displays. System Events exposes almost all of the options accessible in the Wallpapers pane of system settings, but not the option to "Show on all Spaces". I want to add that option to the following script: tell application "System Events" set intervalSeconds to 900.0 set wpDir to POSIX file "/Path/to/Folder/" set picture rotation of every desktop to 1 set random order of every desktop to true set pictures folder of every desktop to wpDir set change interval of every desktop to intervalSeconds do shell script ("killall Dock") end tell Also, the foregoing script does not seem to successfully set the interval value, although it does not throw an error. Not sure why that does not work. Any thoughts or insights would be welcome. Thank you
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185
Activity
May ’25
FInd My APP issue
find my在添加配件是,持续一直卡在“即将完成设置”这一步.这是由于什么原因呢?而且一直保持很长时间,也不会退出,也不会提示任何错误信息。
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115
Activity
Oct ’25
Files and Storage Resources
General: Forums subtopic: App & System Services > Core OS Forums tags: Files and Storage, Foundation, FSKit, File Provider, Finder Sync, Disk Arbitration, APFS Foundation > Files and Data Persistence documentation Low-level file system APIs are documented in UNIX manual pages File System Programming Guide archived documentation About Apple File System documentation Apple File System Guide archived documentation File system changes introduced in iOS 17 forums post On File System Permissions forums post Extended Attributes and Zip Archives forums post Unpacking Apple Archives forums post Creating new file systems: FSKit framework documentation Building a passthrough file system sample code File Provider framework documentation Finder Sync framework documentation App Extension Programming Guide > App Extension Types > Finder Sync archived documentation Managing storage: Disk Arbitration framework documentation Disk Arbitration Programming Guide archived documentation Mass Storage Device Driver Programming Guide archived documentation Device File Access Guide for Storage Devices archived documentation BlockStorageDeviceDriverKit framework documentation Volume format references: Apple File System Reference TN1150 HFS Plus Volume Format Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
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2.4k
Activity
Feb ’26
PSA: Call Screening breaks in a multitude of ways; no missed call notifications or badges; not lighting up screen; not visible when using focus;
Call Screening has serious issues right now leading to missing calls from genuine callers because the system does not acknowledge them with missed call notifications or badges in a lot of cases. I'm posting this in the hope of catching an engineer who can bring this to the attention of the teams working on this. Filed as FB20678829 — I ran the following tests with iOS 26.1 beta 3, but the issues have been occurring on iOS 26.0 as well. I used an iPhone, Apple Watch, iPad, and Mac for this. The iPhone has Call Screening enabled with the option „Ask Reason for Calling“ The iPhone has call forwarding enabled to all devices. Test 1: Active Focus Turn on a focus like Do not Disturb on all devices. Lock all devices. Make a phone call to the iPhone with an unknown number. Behavior: iPhone: displays Call Screening UI on the Lock Screen, but it will not light up the screen. You don’t know Call Screening is happening unless you activate the display just in that moment on devices without Always On Display. Watch: does nothing. Mac: does nothing. iPad: displays Call Screening UI on the Lock Screen, but it will not light up the screen. You don’t know Call Screening is happening unless you activate the display just in that moment. In this test the caller does not answer any of the Call Screening questions and just hangs up. The result is that only the Mac displays a missed call notification. iPhone, iPad, and Watch do not acknowledge the missed call (no phone app icon badge, no notification, no badge inside the Phone app itself), you can only see the call inside the Calls list when manually looking for it. Test 2: No Focus Turn off any focus like Do not Disturb on all devices. Lock all devices. Make a phone call to the iPhone with an unknown number. Behavior: iPhone: displays Call Screening UI on the Lock Screen, but it will not light up the screen. You don’t know Call Screening is happening unless you activate the display just in that moment on devices without Always On Display. Watch: does nothing. Mac: displays Call Screening UI when unlocked. iPad: displays Call Screening UI on the Lock Screen, but it will not light up the screen. You don’t know Call Screening is happening unless you activate the display just in that moment. In this test the caller does not answer any of the Call Screening questions and just hangs up. The result is that only the Mac displays a missed call notification. iPhone, iPad, and Watch do not acknowledge the missed call (no phone app icon badge, no notification, no badge inside the Phone app itself), you can only see the call inside the Calls list when manually looking for it. The only improvement here is that the Mac now shows the Call Screening UI. Test 3: Caller answers Call Screening questions An active focus does not matter. Lock all devices. Make a phone call to the iPhone with an unknown number. Once the caller answered the Call Screening questions, the following happens: All devices ring like expected When the caller hangs up or I don’t answer: Mac: Shows Missed Call notification without details iPhone: Shows Missed Call notification with transcript of Call Screening (also badges phone app icon) iPad: does nothing. Watch: Shows the mirrored iPhone notification. Things to note: When turning off call forwarding on iPhone to other Apple devices like iPad and Mac, the phone app icon is always badged for missed calls when Call Screening was active, but no notification is displayed regardless.
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131
Activity
Oct ’25
Screen Time differences between DeviceActivityMonitor and times shown in DeviceActivityReport
I am still struggling to nail down the screen time between monitoring and showing it in a DeviceActivityReport. It's always off by a couple of percentage points, which results in a difference of a couple of minutes between the time shown for my total screen time in DeviceActivityReport and DeviceActivityMonitor with a threshold set for all apps/websites/categories. In the report, I am looping through all segment (there is only 1 segement using .daily segment interval for a given day) then loop through all categories and all apps within each category and sum up all totalActivityDuration for each app. Based on avaiable documentation, that should corrolate to DeviceActivityMonitor threshold but it doesn't. Are there any differences in how these 2 places count screen time? Are there any apps/core ios services which are excluded from DeviceActivityMonitor. Would appreciate any help at all, I'm losing my mind here. My current suspicion is that Apple Developer documentation is counted twice. i.e. this website https://aninterestingwebsite.com/documentation/deviceactivity/deviceactivitymonitor shows up in usage as an App with bundleId of apple.developer.wwdc-release and time spent there is counted twice, against this bundleId AND Safari. I don't know why it's not counted as a webdomain.
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244
Activity
Sep ’25
CallKit: Call Blocking for 3rd party apps question
Hi Apple Dev community, I want to ask if CallKit and CXCallDirectoryProvider (with addBlockingEntryWithNextSequentialPhoneNumber) doesn't work for 3rd party Phone apps. Is this a known issue that CallKit doesn't work on 3rd party iOS Phone apps (like WhatsApp, etc)? Thank you.
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95
Activity
Sep ’25
How to create an intent that Apple Maps knows about?
I asked a question similar to this earlier, but I think this is probably the better question. I have a food-ordering app. When the user wants to pick up food, I'd like for Apple Maps to automatically display the location of the restaurant that the user is driving to. Calendar does something similar. If there is an event that is soon, the location in the calendar-event shows up in Apple Maps. I'd like to do the same thing. So, when the user makes an order, they'll need to drive to the location fairly quickly. So, I'd like to launch Apple Maps, see the location of the restaurant where I'm picking up food, and then get directions to it. Bonus points if this also works when I have CarPlay.
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110
Activity
Jun ’25
Device Activity monitor extension Not working
anyone has the same problem which is that your device activity extension ain't working even tho all the code work perfectly in the console, I setup it in the right way , tried to make schedule and it did the same exact thing when I tried to create usage threshold. anyone know the reason for this bug? here is my extension code import ManagedSettings import FamilyControls import Foundation import OSLog import UserNotifications class MonitoringExtension: DeviceActivityMonitor { private let defaults = UserDefaults(suiteName: "group.com.William.app") private let logger = Logger(subsystem: "com.William.app", category: "MonitoringExtension") override func eventDidReachThreshold(_ event: DeviceActivityEvent.Name, activity: DeviceActivityName) { let activityRaw = activity.rawValue logger.info("Limite atteinte: \(activityRaw)") scheduleNotification(title: "Limite dépassée", body: "Tu as utilisé trop de temps sur \(activityRaw).") guard let data = defaults?.data(forKey: "\(activityRaw)_selection"), let selection = try? JSONDecoder().decode(FamilyActivitySelection.self, from: data) else { logger.warning("Pas de sélection pour \(activityRaw)") return } let store = ManagedSettingsStore() // ← LE SEUL QUI MARCHE store.shield.applications = selection.applicationTokens if !selection.categoryTokens.isEmpty { store.shield.applicationCategories = .specific(selection.categoryTokens) } logger.info("BLOCAGE ACTIF via ManagedSettingsStore.default") } override func intervalDidEnd(for activity: DeviceActivityName) { super.intervalDidEnd(for: activity) let store = ManagedSettingsStore() store.clearAllSettings() // ← Débloque à minuit logger.info("Restrictions levées à la fin de l'intervalle") } private func scheduleNotification(title: String, body: String) { UNUserNotificationCenter.current().requestAuthorization(options: [.alert, .sound]) { granted, _ in guard granted else { return } let content = UNMutableNotificationContent() content.title = title content.body = body let request = UNNotificationRequest(identifier: UUID().uuidString, content: content, trigger: nil) UNUserNotificationCenter.current().add(request) } } }
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355
Activity
Nov ’25
Date Property Limited to date and not time?
I would like to have an AppEntity with a Property that is a Date, which is only the date, not the time. ie the equivalent of 09/14/2025, not 09/14/2025 09:00 UTC How would I model this? How would I create an EntityPropertyQuery for this? If I add QueryProperties they have the UI in Shortcuts pick a time too. Thanks!
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164
Activity
Sep ’25
Stopping a non-repeating alarm does not cancel it
I'm currently experimenting with AlarmKit and, when configuring an alarm with a Relative schedule, but that never repeats, I find that it is still scheduled in the AlarmManager, but the documentation says that an alarm that has no repeat schedule will be removed from the AlarmManager after firing. This behavior is experienced both in my project and with the sample code AlarmKit-ScheduleAndAlert To reproduce, create a non-repeating alarm, and, after firing, it will still be on the list marked as Scheduled Am I doing something wrong or is this a bug?
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100
Activity
Aug ’25
WebDomain.token always returns nil - What am I doing wrong?
I'm new to the Screen Time API and trying to block custom websites, but I can't get WebDomain tokens to work. When I create a WebDomain like WebDomain(domain: "reddit.com"), the token property is always nil. I have proper authorization and the app works fine for blocking apps, but website blocking just won't work. I'm confused because I see apps like JOMO that let users type in any website domain and successfully block it using Screen Time API. They have the same 49 domain limit and only ask for Screen Time permission, so they must be using the same API I am. But somehow their WebDomain tokens work and mine don't. I've tried creating the tokens right after getting authorization and during the FamilyActivityPicker session, but still get nil. Am I missing some setup step or API call that makes WebDomain tokens valid? Any help would be really appreciated since I'm stuck on this.
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74
Activity
Aug ’25
How to stop today's instance of repeating alarms in AlarmKit without affecting future days?
I'm using the new AlarmKit framework to build a Swift app that lets users schedule multiple repeating alarms. The goal is to allow users to stop all alarms for today if they wake up early, but the alarms should still ring on their scheduled days in the future (for example, every Monday). What I tried: When the user chooses to stop alarms for today, I delete all alarms and re-add them. However, this doesn't work as expected. If today is Monday and I delete and re-add the alarm with .weekday = .monday, it still rings today. That means re-adding the alarm doesn't skip today's instance, even though it's repeating. What I want to achieve: Skip or suppress today's alarms when the user stops them manually Keep the same alarms active for their scheduled days in the future Questions: Is there a way in AlarmKit to prevent a repeating alarm from ringing today if it was just re-added or there are better alternatives to this problem? Is the only workaround to delay re-adding until after today’s alarms would have fired? What is the best approach to achieve this?
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95
Activity
Aug ’25
Clarification for Live Caller ID Lookup Example
Hello, I'm working on implementing Live Caller ID Lookup, but I noticed that https://github.com/apple/live-caller-id-lookup-example redirects to https://github.com/apple/pir-service-example. Could you please clarify why this redirection occurs?
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75
Activity
Jul ’25
How to get a phone into a state where it's possible to test text filtering?
I'm currently finding it impossible to get a text filtering extension to be invoked when there's an incoming text message. There isn't a problem with the app/extension because this is the same app and code that is already developed, tested, and unchanged since I last observed it working. I know if there's any history of the incoming number being "known" then the extension won't get invoked, and I used to find this no hindrance to testing previously provided that: the incoming number isn't in contacts there's no outgoing messages to that number there's no outgoing phone calls to the number. This always used to work in the past, but not anymore. However, I've ensured the incoming text's number isn't in contacts, in fact I've deleted all the contacts. I've deleted the entire phone history, incoming and outgoing, and I've also searched in messages and made sure there's no interactions with that number. There's logging in the extension so I can see its being invoked when turned on from the settings app, but its not getting invoked when there's a message. The one difference between now and when I used to have no problem with this - the phone now has iOS 18.5 on it. Its as if in iOS 18.5 there ever was any past association with a text number, its not impossible to remove that association. Has there been some known change in 18.5 that would affect this call filtering behavior and not being able to rid of the incoming message caller as being "known" to the phone? Update I completely reset the phone and then I was able to see the the message filter extension being invoked. That's not an ideal situation though. What else needs to be done beyond what I mentioned above in order to get a phone to forget about a message's number and thus get an message filtering extension to be invoked when there's a message from that number?
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221
Activity
Jul ’25
WeatherKit Acknowledgement in App
Hi, My app is going to consist of 2-3 pages of weather data. Do I have to add the Apple Weather logo to each page, or just the main one? Thanks, Dan Uff
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Activity
Jun ’25