StoreKit

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Support in-app purchases and interactions with the App Store using StoreKit.

StoreKit Documentation

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IAP Phantom Error
Trying to test IAP in sandbox. I created the test group and tester accounts. Accepted the invite downloaded the app. Signed into to sandbox in settings with the tester account. In app the purchases are failing and throwing my catch error message product couldn't be found. I decided to test it from settings/ sandbox/ manage/ initiate purchase/ but I've been getting "can't complete transaction. Something went wrong, ant this transaction couldn't be completed. Try again later" since last week. I reached out to dev support over the phone then email and they couldn't or wouldn't provide assistance. I asked my senior at work she took a look at it and confirmed I created the IAP correctly and that my sandbox account could make test purchases in apps she make but couldn't get mine to work. The storekit test work fine in xcode I just don't know what to do now.
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101
Nov ’25
Conversion tracking with the SKAN
Hello all, We developed an iOS app which we started advertising now. In our iOS app we already implemented the updatePostbackConversionValue(_:completionHandler:) to send in-app events in increasing numbers (first open -> 1, lead ->2, conversion -> 3). From our understanding this should be enough for alle ad networks (Apple Ads, Google Ads, Meta Ads, Microsoft Ads and Reddit Ads) to receive those numbers - at least they receive the app installs from the SKAN already. Is this correct or do we miss something here in the integration? We currently really struggle to assure that everything is working and we do not see any conversions coming in - even though two weeks of advertising have passed already. I look forward for any feedback or discussion and I am also happy to share more details if needed. Best regards, Manuel
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67
Jun ’25
StoreKit 2 not loading subscription products
Hi everyone, I’m seeing a strange behavior with StoreKit 2 and I’d like to know if anyone else experienced this. My subscription group “ROTA Premium” (Monthly + Annual) is currently Waiting for Review in App Store Connect. What works In Xcode’s StoreKit sandbox, everything loads correctly: Products appear Trial starts Purchases work What doesn’t work In TestFlight and App Review, StoreKit 2 returns zero products, so my paywall shows: “No subscription options found.” There are: No geo restrictions No backend No VPN/IP filtering Paid Apps Agreement is accepted App Review said the device was online, but couldn’t give technical help. My question Has anyone seen StoreKit 2 fail to load subscription products when the subscription group is still in Waiting for Review? Do subscription groups need to be reviewed together with the app version for StoreKit 2 to return them in TestFlight/App Review? Any advice would be appreciated! Thanks.
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Nov ’25
StoreKit Products Load After Rebuild But Not on Fresh Install (iOS/SwiftUI)
Problem: I'm implementing StoreKit 2 in my SwiftUI app. Products load successfully when I rebuild in Xcode, but on a fresh install, Product.products(for:) returns an empty array. The paywall shows "Unable to load pricing." Setup: Using StoreKit Configuration File ( .storekit ) for testing Product IDs match exactly between config and code: com..premium.lifetime (non-consumable) com..premium.monthly (auto-renewable subscription) com.****.premium.yearly (auto-renewable subscription) StoreKitManager is a @MainActor singleton with @Published properties What I've Tried: Initial delay before loading - Added 1-second delay in init before calling loadProducts() Product ID verification - Confirmed IDs match exactly between StoreKitConfig.storekit and code Retry logic with exponential backoff - Implemented 3 retry attempts with 0.5s/1s/1.5s delays Multiple calls to updatePurchasedProducts() - Called twice after initial load Verified StoreKit configuration - File is properly added to project, has valid product definitions Code Structure: swift @MainActor final class StoreKitManager: ObservableObject { static let shared = StoreKitManager() @Published private(set) var products: [Product] = [] private init() { updateListenerTask = listenForTransactions() Task { try? await Task.sleep(nanoseconds: 1_000_000_000) await loadProducts() // Returns empty on fresh install await updatePurchasedProducts() } } } Observations: ✅ Works perfectly after Xcode rebuild ❌ Fails on fresh app install (simulator & device) ❌ Product.products(for:) returns empty array (no error thrown) ✅ StoreKit configuration file is valid and properly configured Question: Why does StoreKit need a rebuild to recognize products? Is there a proper initialization sequence I'm missing for fresh installs? Environment: Xcode [Version 26.0 beta 7] iOS [IOS +17.0] Testing with StoreKit Configuration File
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178
Oct ’25
How to test refunds of consumable purchases?
I have consumable IAPs in my app. Currently there is no way for me to test refunds for them as Xcode testing doesn't allow refunds option for my Purchases. According to this official documentation on Transaction.all , i should be getting my refunded consumables in Transaction's all property. But there is no way for me to know what kind of data is in the refunded transaction object. Will there be a 'revocation date' like in the case of non-consumables?
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83
Jun ’25
not getting stable release versions of some apps from the ios app store
I have been receiving beta software from the iPad App Store, despite not being enrolled in a beta program. Additionally, I do not have TestFlight or the Feedback app installed on my device. There are no certificates or profiles displayed either. I am using the App Store app that comes preinstalled on my device (note that I am not located in Europe). My iPad has been experiencing significant bugs, including numerous screen glitches and periods of sluggishness. Furthermore, numerous applications have crashed frequently. I was able to confirm that I was receiving beta software because the crash reports include beta identifier numbers. According to Apple documentation regarding analytic reports, a beta identifier will only be visible for beta applications. anyone know what could be going on or how to fix this?
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59
Apr ’25
How to properly handle StoreKitError or PurchaseError from product.purchase()
Hello! We are implementing consumable IAP for iOS using StoreKit 2 together with our own server backend. Our happy path looks like this: 1. Call /prepare on our server • We only allow one purchase at a time, so this fails if a pending transaction already exists. 2. Call /purchase via StoreKit 3. If successful, call /complete on our server 4. Call .finish() on the Transaction ⸻ The Problem Some users report being charged by Apple but not receiving coins. I suspect this happens in rare cases where the purchase flow throws an exception: • Every time we throw, we immediately cancel the transaction on our server. • However, some errors may actually be temporary. StoreKit seems to recover by later sending an update through Transactions.updates. • When that happens, since the transaction was already canceled on our server, we cannot match it. As a result, we just call .finish() without granting consumables. ⸻ Additional Observations From user logs, the issue tends to appear when the following errors are reported: • リクエストを完了できません。 • Triggered by: StoreKit.notEntitled • Triggered by: StoreKit.unknown • ヘルパーアプリケーションと通信できませんでした。 I was not able to reproduce the last one, even when testing all possible StoreKit configuration errors. Some sources suggest this may be a rare case where the app cannot communicate with the App Store itself. Additionally, affected users often seem to be using non-standard payment methods (PayPay, gift cards, carrier billing, etc.) rather than credit cards. ⸻ My Question What is the best practice for handling StoreKitError and PurchaseError? Specifically: • Should some of these errors be treated as temporary instead of final? • How should we ensure users always receive their consumables in such cases? ⸻ Code do { let result = try await wrapper.product.purchase() switch result { case .success(let result): let transaction = try StoreKitVerifier.checkVerified(result) let iOSPurchase = IOSPurchase(transaction: transaction, jws: result.jwsRepresentation) return .Success(purchase: iOSPurchase) case .userCancelled: return .Canceled() case .pending: return .Pending() @unknown default: return .Error( message: "Purchase result doesn't match with anything. This must not be executed") } } catch { return .Error(message: error.localizedDescription) }
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Sep ’25
What happens on device after RESCIND_CONSENT notification?
In a recent update to developer news, Apple posted more details about compliance tools for the new laws coming into effect in Texas on Jan 1. https://aninterestingwebsite.com/news/?id=2ezb6jhj It is not explicitly stated in the news update or documentation but when the new RESCIND_CONSENT notification is sent to the developer, what happens on the child account devices? Does the app just disappear. Does the developer need to take any action in the App itself? https://aninterestingwebsite.com/documentation/appstoreservernotifications/notificationtype Thanks, Eric
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Nov ’25
StoreKit 2: jwsRepresentation Validation, Rate-Limit Relief, and Send Consumption Info Effectiveness
Hi everyone, We operate an online game where all in-app assets are stored server-side and require a logged-in account (no device binding). I’d like guidance on four areas: Do we really need deviceVerification / deviceVerificationNonce? – Because every purchase is tied to an account and we enforce a global transactionId UNIQUE constraint, replay or cross-account reuse appears infeasible. Under these conditions, is omitting device verification acceptable, or are there situations where Apple still recommends it? Permanent rate-limit increase for the App Store Server API – During anniversary events we saw bursts of ~18 000 requests per hour, breaching the current hourly cap on the App Store Server API (verifyTransaction, getNotificationHistory, etc.). Is there a formal process to request a long-term rate-limit expansion (or an alternative tier) from Apple? When is an App Store Server API call required for a StoreKit 2 jwsRepresentation? Docs say “call the API if you’re unsure,” but there’s no clear cut-off. Because we fully validate the JWS signature plus the entire certificate chain (including CRL/OCSP checks) on our server, local cryptographic validation seems sufficient for consumables. For subscriptions we still plan to hit the API to fetch the latest status. Does this separation match Apple’s best practice? If Apple does recommend hitting the API for consumables as well, we’d like a concrete rule of thumb—e.g. “if the item price is USD 50 or higher, always use the API.” Is establishing such thresholds consistent with Apple’s intent? Refund-risk reduction from Send Consumption Info – Adapty reports a 40–60 % refund-rate drop for subscriptions when using Send Consumption Info (blog reference). Can we expect similar reduction for consumable IAP in social/online games? Any real-world results would be helpful. Thanks in advance for any guidance!
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197
Apr ’25
StoreKit returns restored for SKUs marked Consumable (no purchase sheet); Flutter in_app_purchase + SK2
What platform are you targeting? And what version? iOS, testing in Sandbox on a physical device. What version of Xcode are you using? [Xcode __] What version of the OS are you testing on? iOS 18 on iPhone 15 pro. What specific API are you using? StoreKit 2 via Flutter’s in_app_purchase plugin (Dart), which uses in_app_purchase_storekit under the hood. What are the exact steps you took? In App Store Connect, I created several Consumable IAPs (status “Ready to Submit”). Example product IDs: USD3.99TenMinuteCoffeePlan (Consumable) USD24.99OneHourDinnerPlan (Consumable) USD14.99InviteAFriendAsGenie (Consumable) Signed in as a Sandbox tester on device (Settings → App Store → Sandbox Account). App queries products with InAppPurchase.instance.queryProductDetails(ids) — products load successfully. Call buyConsumable(purchaseParam: PurchaseParam(productDetails: ...)). Listen to purchaseStream and log PurchaseDetails. If something failed, what are the symptoms? The purchase sheet often does not appear. The purchase stream reports PurchaseStatus.restored, immediately, for SKUs that are marked Consumable. Example log lines (from Dart): Products loaded: 6 Product: id=USD3.99TenMinuteCoffeePlan, price=3.99 Product: id=USD24.99OneHourDinnerPlan, price=24.99 Product: id=USD14.99InviteAFriendAsGenie, price=14.99 Purchase update: productID=USD3.99TenMinuteCoffeePlan, status=PurchaseStatus.restored, pendingComplete=false, purchaseID=2000000991974131 Purchase update: productID=USD24.99OneHourDinnerPlan, status=PurchaseStatus.restored, pendingComplete=false, purchaseID=2000000992079251 Purchase update: productID=USD14.99InviteAFriendAsGenie, status=PurchaseStatus.restored, pendingComplete=false, purchaseID=2000000999910991 Purchase update: productID=USD29.99InviteAFriendAsGenie, status=PurchaseStatus.restored, pendingComplete=false, purchaseID=2000001003571920 If nothing failed, what results did you see? And what were you expecting? Actual: restored events (no sheet) for items configured as Consumable. Expected: For Consumables, a purchase sheet followed by purchased status. Consumables shouldn’t “restore”. What else have you tried? Verified every SKU shows Type = Consumable and Ready to Submit in App Store Connect; “Cleared for Sale” enabled; pricing/localization filled. Created new product IDs (to avoid any prior non-consumable history). Verified I’m not calling restorePurchases. In the listener, I only grant benefits on PurchaseStatus.purchased (not on restored). Observed that queryProductDetails succeeds; some IDs that aren’t fully configured return “not found,” as expected. Minimal code (core bits): final _iap = InAppPurchase.instance; Future<void> init() async { final resp = await _iap.queryProductDetails({ 'USD3.99TenMinuteCoffeePlan', 'USD24.99OneHourDinnerPlan', 'USD14.99InviteAFriendAsGenie', 'USD29.99InviteAFriendAsGenie', }); _products = resp.productDetails; _sub = _iap.purchaseStream.listen(_onUpdates); } Future<void> buy(ProductDetails p) async { final param = PurchaseParam(productDetails: p); await _iap.buyConsumable(purchaseParam: param); // iOS SK2 path } void _onUpdates(List<PurchaseDetails> list) async { for (final pd in list) { print('status=${pd.status}, id=${pd.productID}, pending=${pd.pendingCompletePurchase}, purchaseID=${pd.purchaseID}'); switch (pd.status) { case PurchaseStatus.purchased: // deliver & (if pendingCompletePurchase) completePurchase break; case PurchaseStatus.restored: // for consumables, I do not deliver here break; default: break; } } } Questions for the community/Apple: Under what conditions would StoreKit 2 return restored for a SKU that’s set to Consumable? Is there any server-side caching of old product type or ownership tied to a product ID that could cause this in Sandbox? Is “Ready to Submit” sufficient for Sandbox testing of IAPs, or must the SKUs be attached to a submitted build before StoreKit treats them as consumable? If a product ID was ever created/purchased as Non-Consumable historically, does creating a new ASC entry with the same string ID as Consumable still cause restored for that tester? Besides creating brand-new product IDs and/or resetting the Sandbox tester’s purchase history, is there any other recommended way to clear this state? Happy to provide a device sysdiagnose or a stripped test project if that helps. Thanks!
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Sep ’25
Unresolved pending purchases for consumables
In our app we are running into a few issues with pending purchases staying on receipt indefinitely. These are consumable purchases where we received the purchase succeeded from apple but then something went wrong on our servers to validate and confirm the purchase. At this point the purchase stays on the apple receipt indefinitely or until we confirm it. The problem is there are lots of scenarios where we can't confirm purchases anymore (like a game world expired/banned player/etc). So there's a few things I'd like to know to see how this could be handle correctly. 1- Was the user already charged, and if yes would they ever be refunded if the purchase is not confirmed (some sort of expiry)? 2- Is there a way to cancel this sort of pending transaction directly from the app or backend? 3- If one of these users asked for a refund from apple would this clear the purchase from the receipt? Any information would be greatI couldn't find a lot of info on this topic.
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Jun ’25
verifyReceipt endpoint failing on occassion
I am finding that the verifyReceipt endpoint used to verify a receipt is failing on occassion starting around October 27, 2015. I realize this API is deprecated. I am using cURL to call verifyReceipt. The specific errors are 52 - Empty reply from server and 56 - Connection closed abruptly. This indicates an issue with Apple's server as I understand it. Is anyone else experiencing this as well?
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Nov ’25
[StoreKit External Purchase] Testing token retrieval in development environment with React Native
Question on token testing in development: Hello, I'm developing a React Native application using StoreKit External Purchase. I'm having difficulties testing the transaction token retrieval in the development environment. Specific questions: Is it possible to test the transaction token retrieval in development/sandbox environment? Is there a special testing mode for developers that would allow simulating token reception without going through the App Store? Are there specific debugging tools to verify proper token reception? Question on native implementation: Regarding the native implementation of StoreKit External Purchase: Is there detailed documentation on creating native modules for React Native that implement StoreKit External Purchase? Can you confirm if the following approach is correct for native implementation: Using NSClassFromString(@"ExternalPurchase") Calling presentNoticeSheetWithURL:completion: Retrieving the token in the completion block Are there any code examples for complete native implementation? Question on implementation validation: For validating StoreKit External Purchase implementation: How can we verify that our implementation is correct before App Store submission? Are there validation tools or automated tests to check compliance? What are common errors to avoid during implementation? Question on best practices: Regarding implementation best practices: What's the best way to handle potential errors during token retrieval? How to handle cases where the user cancels the transaction? What are the recommended security checks for server-side token validation? Question on documentation: I'm looking for additional resources on StoreKit External Purchase: Is there specific documentation for integration with frameworks like React Native? Are there complete code examples for native implementation? Where can I find information about testing and debugging best practices? Additional technical question: Technical implementation details: What's the correct way to handle the ExternalPurchase class initialization in React Native native modules? Are there specific requirements for the URL passed to presentNoticeSheetWithURL? How should we handle the token in the completion block to ensure it's properly passed back to React Native? Question on testing workflow: Testing workflow questions: What's the recommended testing workflow for External Purchase implementation? How can we verify the token format and validity before production deployment? Are there any tools or methods to simulate the complete purchase flow in development?
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114
Jun ’25
Making numerical StoreKit transaction IDs in Xcode work with app store server notifications
Hi, I have a setup using App Store Server notifications, which has worked fine for a while now. However, I've never been able to successfully verify a purchase via Xcode, only via TestFlight. The reason for this is that the StoreKit transactions have numerical IDs (e.g. starting from 0, incrementing one-by-one), instead of UUIDs like in TestFlight/production. This means that often the backend will detect an existing transaction with the same ID and not complete the purchase. What are we meant to do here? If I send a custom ID to make it unique the backend won't accept this - I can ask them to change this for our dev environment but it's not ideal. What I'm after is a way to use UUIDs for transaction IDs when running via Xcode. Thanks
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Nov ’25
Best current approach to detecting legacy paid app download (without relying on deprecated APIs)?
I’m trying to determine the most appropriate modern method for detecting whether a user originally downloaded a paid app (prior to transitioning the app to freemium/IAP-based access). Historically, this was done by checking for a valid App Store receipt and using SKReceiptRefreshRequest to ensure a fresh one was available. However, SKReceiptRefreshRequest and many related aspects of StoreKit receipt handling are now deprecated in iOS 17+. The current Apple documentation on receipt validation still refers to SKReceiptRefreshRequest, which makes things unclear. With so many deprecations and the push toward StoreKit 2, what’s the recommended path to: Check for a valid App Store receipt Confirm that the app was originally purchased (as a paid app, not via IAP) Persist this info to exempt the user from paywalling the app in the future I don’t need to validate purchases of IAPs — just to detect a legacy paid app download. Any guidance on best practice for this use case, preferably using non-deprecated APIs (StoreKit 2 or otherwise), would be appreciated.
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Jun ’25
Is the following subscription cancellation flow possible for an iOS in-app subscription?
Is the following subscription cancellation flow possible for an iOS in-app subscription? (Note: This is during the feature planning stage, not actual app deployment.) Planned user flow: User taps the “Cancel Subscription” button Display a “Wait a moment!” screen showing how much the user has enjoyed BFLIX content (to encourage retention) User taps “Proceed to Cancel” Collect cancellation reason from the user Redirect the user to the Apple subscription management page to complete cancellation Can this flow be implemented under Apple’s current in-app purchase and App Store Review guidelines?
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Nov ’25
StoreKit1 Usage error
I encountered the following issues while developing in-app purchases; please help me: When attempting to purchase a product that has already been purchased, SKPaymentQueue reports an error instead of a success message: <SKPaymentQueue: 0x134665380>: Payment completed with error: Error Domain=ASDServerErrorDomain Code=3532 "You’re currently subscribed to this." UserInfo={NSLocalizedFailureReason=You’re currently subscribed to this., client-environment-type=Sandbox, AMSServerErrorCode=3532, storefront-country-code=USA} After buying product A on one iPhone using a sandbox account, restoring purchases on another iPhone with the same sandbox account via paymentQueue.restoreCompletedTransactions(withApplicationUsername:) does not return the previously purchased product A data; it directly calls restoreCompletedTransactionsFinished.
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160
Sep ’25
unable to cancel test subscriptions
I tested a subscription with my developer account, it never charges but at the same time I can't cancel it anymore. It does not appear in the list of my official purchsed subscriptions. I tried to login to the sandbox with my developer account, but then when I click on "Manage" I just keep getting the error "Can't connect - retry". I have already tried to logout from all the services, App store, etc. and re-login, nothing worked. Is there anything I can do? Thanks in advance to anyone who can give any tips.
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Sep ’25
Guideline 2.1 - Performance - App Completeness We found that your in-app purchase products exhibited one or more bugs which create a poor user experience. Specifically, we were unable to make purchase. The Start Free Trail button was unresponsive t
I've been stuck with this rejection. Trial button 'greyed out' or non responsive. What they are seeing is my subscriptions not loading into the pay wall. We think its because the subscriptions haven't been reviewed and approved in order for them to populate the pay wall (activating the pay wall so it isn't 'greyed out'. Has anyone had and solved this issue?
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99
Jun ’25
IAP Phantom Error
Trying to test IAP in sandbox. I created the test group and tester accounts. Accepted the invite downloaded the app. Signed into to sandbox in settings with the tester account. In app the purchases are failing and throwing my catch error message product couldn't be found. I decided to test it from settings/ sandbox/ manage/ initiate purchase/ but I've been getting "can't complete transaction. Something went wrong, ant this transaction couldn't be completed. Try again later" since last week. I reached out to dev support over the phone then email and they couldn't or wouldn't provide assistance. I asked my senior at work she took a look at it and confirmed I created the IAP correctly and that my sandbox account could make test purchases in apps she make but couldn't get mine to work. The storekit test work fine in xcode I just don't know what to do now.
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101
Activity
Nov ’25
Conversion tracking with the SKAN
Hello all, We developed an iOS app which we started advertising now. In our iOS app we already implemented the updatePostbackConversionValue(_:completionHandler:) to send in-app events in increasing numbers (first open -> 1, lead ->2, conversion -> 3). From our understanding this should be enough for alle ad networks (Apple Ads, Google Ads, Meta Ads, Microsoft Ads and Reddit Ads) to receive those numbers - at least they receive the app installs from the SKAN already. Is this correct or do we miss something here in the integration? We currently really struggle to assure that everything is working and we do not see any conversions coming in - even though two weeks of advertising have passed already. I look forward for any feedback or discussion and I am also happy to share more details if needed. Best regards, Manuel
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67
Activity
Jun ’25
StoreKit 2 not loading subscription products
Hi everyone, I’m seeing a strange behavior with StoreKit 2 and I’d like to know if anyone else experienced this. My subscription group “ROTA Premium” (Monthly + Annual) is currently Waiting for Review in App Store Connect. What works In Xcode’s StoreKit sandbox, everything loads correctly: Products appear Trial starts Purchases work What doesn’t work In TestFlight and App Review, StoreKit 2 returns zero products, so my paywall shows: “No subscription options found.” There are: No geo restrictions No backend No VPN/IP filtering Paid Apps Agreement is accepted App Review said the device was online, but couldn’t give technical help. My question Has anyone seen StoreKit 2 fail to load subscription products when the subscription group is still in Waiting for Review? Do subscription groups need to be reviewed together with the app version for StoreKit 2 to return them in TestFlight/App Review? Any advice would be appreciated! Thanks.
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91
Activity
Nov ’25
StoreKit Products Load After Rebuild But Not on Fresh Install (iOS/SwiftUI)
Problem: I'm implementing StoreKit 2 in my SwiftUI app. Products load successfully when I rebuild in Xcode, but on a fresh install, Product.products(for:) returns an empty array. The paywall shows "Unable to load pricing." Setup: Using StoreKit Configuration File ( .storekit ) for testing Product IDs match exactly between config and code: com..premium.lifetime (non-consumable) com..premium.monthly (auto-renewable subscription) com.****.premium.yearly (auto-renewable subscription) StoreKitManager is a @MainActor singleton with @Published properties What I've Tried: Initial delay before loading - Added 1-second delay in init before calling loadProducts() Product ID verification - Confirmed IDs match exactly between StoreKitConfig.storekit and code Retry logic with exponential backoff - Implemented 3 retry attempts with 0.5s/1s/1.5s delays Multiple calls to updatePurchasedProducts() - Called twice after initial load Verified StoreKit configuration - File is properly added to project, has valid product definitions Code Structure: swift @MainActor final class StoreKitManager: ObservableObject { static let shared = StoreKitManager() @Published private(set) var products: [Product] = [] private init() { updateListenerTask = listenForTransactions() Task { try? await Task.sleep(nanoseconds: 1_000_000_000) await loadProducts() // Returns empty on fresh install await updatePurchasedProducts() } } } Observations: ✅ Works perfectly after Xcode rebuild ❌ Fails on fresh app install (simulator & device) ❌ Product.products(for:) returns empty array (no error thrown) ✅ StoreKit configuration file is valid and properly configured Question: Why does StoreKit need a rebuild to recognize products? Is there a proper initialization sequence I'm missing for fresh installs? Environment: Xcode [Version 26.0 beta 7] iOS [IOS +17.0] Testing with StoreKit Configuration File
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178
Activity
Oct ’25
IAP应用内购买怎么配置升级的?
会员等级进行升级?需要按天计算费用,像爱奇艺这样是怎么做的?
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230
Activity
Jan ’26
How to test refunds of consumable purchases?
I have consumable IAPs in my app. Currently there is no way for me to test refunds for them as Xcode testing doesn't allow refunds option for my Purchases. According to this official documentation on Transaction.all , i should be getting my refunded consumables in Transaction's all property. But there is no way for me to know what kind of data is in the refunded transaction object. Will there be a 'revocation date' like in the case of non-consumables?
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83
Activity
Jun ’25
not getting stable release versions of some apps from the ios app store
I have been receiving beta software from the iPad App Store, despite not being enrolled in a beta program. Additionally, I do not have TestFlight or the Feedback app installed on my device. There are no certificates or profiles displayed either. I am using the App Store app that comes preinstalled on my device (note that I am not located in Europe). My iPad has been experiencing significant bugs, including numerous screen glitches and periods of sluggishness. Furthermore, numerous applications have crashed frequently. I was able to confirm that I was receiving beta software because the crash reports include beta identifier numbers. According to Apple documentation regarding analytic reports, a beta identifier will only be visible for beta applications. anyone know what could be going on or how to fix this?
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59
Activity
Apr ’25
How to properly handle StoreKitError or PurchaseError from product.purchase()
Hello! We are implementing consumable IAP for iOS using StoreKit 2 together with our own server backend. Our happy path looks like this: 1. Call /prepare on our server • We only allow one purchase at a time, so this fails if a pending transaction already exists. 2. Call /purchase via StoreKit 3. If successful, call /complete on our server 4. Call .finish() on the Transaction ⸻ The Problem Some users report being charged by Apple but not receiving coins. I suspect this happens in rare cases where the purchase flow throws an exception: • Every time we throw, we immediately cancel the transaction on our server. • However, some errors may actually be temporary. StoreKit seems to recover by later sending an update through Transactions.updates. • When that happens, since the transaction was already canceled on our server, we cannot match it. As a result, we just call .finish() without granting consumables. ⸻ Additional Observations From user logs, the issue tends to appear when the following errors are reported: • リクエストを完了できません。 • Triggered by: StoreKit.notEntitled • Triggered by: StoreKit.unknown • ヘルパーアプリケーションと通信できませんでした。 I was not able to reproduce the last one, even when testing all possible StoreKit configuration errors. Some sources suggest this may be a rare case where the app cannot communicate with the App Store itself. Additionally, affected users often seem to be using non-standard payment methods (PayPay, gift cards, carrier billing, etc.) rather than credit cards. ⸻ My Question What is the best practice for handling StoreKitError and PurchaseError? Specifically: • Should some of these errors be treated as temporary instead of final? • How should we ensure users always receive their consumables in such cases? ⸻ Code do { let result = try await wrapper.product.purchase() switch result { case .success(let result): let transaction = try StoreKitVerifier.checkVerified(result) let iOSPurchase = IOSPurchase(transaction: transaction, jws: result.jwsRepresentation) return .Success(purchase: iOSPurchase) case .userCancelled: return .Canceled() case .pending: return .Pending() @unknown default: return .Error( message: "Purchase result doesn't match with anything. This must not be executed") } } catch { return .Error(message: error.localizedDescription) }
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92
Activity
Sep ’25
What happens on device after RESCIND_CONSENT notification?
In a recent update to developer news, Apple posted more details about compliance tools for the new laws coming into effect in Texas on Jan 1. https://aninterestingwebsite.com/news/?id=2ezb6jhj It is not explicitly stated in the news update or documentation but when the new RESCIND_CONSENT notification is sent to the developer, what happens on the child account devices? Does the app just disappear. Does the developer need to take any action in the App itself? https://aninterestingwebsite.com/documentation/appstoreservernotifications/notificationtype Thanks, Eric
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83
Activity
Nov ’25
StoreKit 2: jwsRepresentation Validation, Rate-Limit Relief, and Send Consumption Info Effectiveness
Hi everyone, We operate an online game where all in-app assets are stored server-side and require a logged-in account (no device binding). I’d like guidance on four areas: Do we really need deviceVerification / deviceVerificationNonce? – Because every purchase is tied to an account and we enforce a global transactionId UNIQUE constraint, replay or cross-account reuse appears infeasible. Under these conditions, is omitting device verification acceptable, or are there situations where Apple still recommends it? Permanent rate-limit increase for the App Store Server API – During anniversary events we saw bursts of ~18 000 requests per hour, breaching the current hourly cap on the App Store Server API (verifyTransaction, getNotificationHistory, etc.). Is there a formal process to request a long-term rate-limit expansion (or an alternative tier) from Apple? When is an App Store Server API call required for a StoreKit 2 jwsRepresentation? Docs say “call the API if you’re unsure,” but there’s no clear cut-off. Because we fully validate the JWS signature plus the entire certificate chain (including CRL/OCSP checks) on our server, local cryptographic validation seems sufficient for consumables. For subscriptions we still plan to hit the API to fetch the latest status. Does this separation match Apple’s best practice? If Apple does recommend hitting the API for consumables as well, we’d like a concrete rule of thumb—e.g. “if the item price is USD 50 or higher, always use the API.” Is establishing such thresholds consistent with Apple’s intent? Refund-risk reduction from Send Consumption Info – Adapty reports a 40–60 % refund-rate drop for subscriptions when using Send Consumption Info (blog reference). Can we expect similar reduction for consumable IAP in social/online games? Any real-world results would be helpful. Thanks in advance for any guidance!
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Activity
Apr ’25
StoreKit returns restored for SKUs marked Consumable (no purchase sheet); Flutter in_app_purchase + SK2
What platform are you targeting? And what version? iOS, testing in Sandbox on a physical device. What version of Xcode are you using? [Xcode __] What version of the OS are you testing on? iOS 18 on iPhone 15 pro. What specific API are you using? StoreKit 2 via Flutter’s in_app_purchase plugin (Dart), which uses in_app_purchase_storekit under the hood. What are the exact steps you took? In App Store Connect, I created several Consumable IAPs (status “Ready to Submit”). Example product IDs: USD3.99TenMinuteCoffeePlan (Consumable) USD24.99OneHourDinnerPlan (Consumable) USD14.99InviteAFriendAsGenie (Consumable) Signed in as a Sandbox tester on device (Settings → App Store → Sandbox Account). App queries products with InAppPurchase.instance.queryProductDetails(ids) — products load successfully. Call buyConsumable(purchaseParam: PurchaseParam(productDetails: ...)). Listen to purchaseStream and log PurchaseDetails. If something failed, what are the symptoms? The purchase sheet often does not appear. The purchase stream reports PurchaseStatus.restored, immediately, for SKUs that are marked Consumable. Example log lines (from Dart): Products loaded: 6 Product: id=USD3.99TenMinuteCoffeePlan, price=3.99 Product: id=USD24.99OneHourDinnerPlan, price=24.99 Product: id=USD14.99InviteAFriendAsGenie, price=14.99 Purchase update: productID=USD3.99TenMinuteCoffeePlan, status=PurchaseStatus.restored, pendingComplete=false, purchaseID=2000000991974131 Purchase update: productID=USD24.99OneHourDinnerPlan, status=PurchaseStatus.restored, pendingComplete=false, purchaseID=2000000992079251 Purchase update: productID=USD14.99InviteAFriendAsGenie, status=PurchaseStatus.restored, pendingComplete=false, purchaseID=2000000999910991 Purchase update: productID=USD29.99InviteAFriendAsGenie, status=PurchaseStatus.restored, pendingComplete=false, purchaseID=2000001003571920 If nothing failed, what results did you see? And what were you expecting? Actual: restored events (no sheet) for items configured as Consumable. Expected: For Consumables, a purchase sheet followed by purchased status. Consumables shouldn’t “restore”. What else have you tried? Verified every SKU shows Type = Consumable and Ready to Submit in App Store Connect; “Cleared for Sale” enabled; pricing/localization filled. Created new product IDs (to avoid any prior non-consumable history). Verified I’m not calling restorePurchases. In the listener, I only grant benefits on PurchaseStatus.purchased (not on restored). Observed that queryProductDetails succeeds; some IDs that aren’t fully configured return “not found,” as expected. Minimal code (core bits): final _iap = InAppPurchase.instance; Future<void> init() async { final resp = await _iap.queryProductDetails({ 'USD3.99TenMinuteCoffeePlan', 'USD24.99OneHourDinnerPlan', 'USD14.99InviteAFriendAsGenie', 'USD29.99InviteAFriendAsGenie', }); _products = resp.productDetails; _sub = _iap.purchaseStream.listen(_onUpdates); } Future<void> buy(ProductDetails p) async { final param = PurchaseParam(productDetails: p); await _iap.buyConsumable(purchaseParam: param); // iOS SK2 path } void _onUpdates(List<PurchaseDetails> list) async { for (final pd in list) { print('status=${pd.status}, id=${pd.productID}, pending=${pd.pendingCompletePurchase}, purchaseID=${pd.purchaseID}'); switch (pd.status) { case PurchaseStatus.purchased: // deliver & (if pendingCompletePurchase) completePurchase break; case PurchaseStatus.restored: // for consumables, I do not deliver here break; default: break; } } } Questions for the community/Apple: Under what conditions would StoreKit 2 return restored for a SKU that’s set to Consumable? Is there any server-side caching of old product type or ownership tied to a product ID that could cause this in Sandbox? Is “Ready to Submit” sufficient for Sandbox testing of IAPs, or must the SKUs be attached to a submitted build before StoreKit treats them as consumable? If a product ID was ever created/purchased as Non-Consumable historically, does creating a new ASC entry with the same string ID as Consumable still cause restored for that tester? Besides creating brand-new product IDs and/or resetting the Sandbox tester’s purchase history, is there any other recommended way to clear this state? Happy to provide a device sysdiagnose or a stripped test project if that helps. Thanks!
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188
Activity
Sep ’25
Unresolved pending purchases for consumables
In our app we are running into a few issues with pending purchases staying on receipt indefinitely. These are consumable purchases where we received the purchase succeeded from apple but then something went wrong on our servers to validate and confirm the purchase. At this point the purchase stays on the apple receipt indefinitely or until we confirm it. The problem is there are lots of scenarios where we can't confirm purchases anymore (like a game world expired/banned player/etc). So there's a few things I'd like to know to see how this could be handle correctly. 1- Was the user already charged, and if yes would they ever be refunded if the purchase is not confirmed (some sort of expiry)? 2- Is there a way to cancel this sort of pending transaction directly from the app or backend? 3- If one of these users asked for a refund from apple would this clear the purchase from the receipt? Any information would be greatI couldn't find a lot of info on this topic.
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Activity
Jun ’25
verifyReceipt endpoint failing on occassion
I am finding that the verifyReceipt endpoint used to verify a receipt is failing on occassion starting around October 27, 2015. I realize this API is deprecated. I am using cURL to call verifyReceipt. The specific errors are 52 - Empty reply from server and 56 - Connection closed abruptly. This indicates an issue with Apple's server as I understand it. Is anyone else experiencing this as well?
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75
Activity
Nov ’25
[StoreKit External Purchase] Testing token retrieval in development environment with React Native
Question on token testing in development: Hello, I'm developing a React Native application using StoreKit External Purchase. I'm having difficulties testing the transaction token retrieval in the development environment. Specific questions: Is it possible to test the transaction token retrieval in development/sandbox environment? Is there a special testing mode for developers that would allow simulating token reception without going through the App Store? Are there specific debugging tools to verify proper token reception? Question on native implementation: Regarding the native implementation of StoreKit External Purchase: Is there detailed documentation on creating native modules for React Native that implement StoreKit External Purchase? Can you confirm if the following approach is correct for native implementation: Using NSClassFromString(@"ExternalPurchase") Calling presentNoticeSheetWithURL:completion: Retrieving the token in the completion block Are there any code examples for complete native implementation? Question on implementation validation: For validating StoreKit External Purchase implementation: How can we verify that our implementation is correct before App Store submission? Are there validation tools or automated tests to check compliance? What are common errors to avoid during implementation? Question on best practices: Regarding implementation best practices: What's the best way to handle potential errors during token retrieval? How to handle cases where the user cancels the transaction? What are the recommended security checks for server-side token validation? Question on documentation: I'm looking for additional resources on StoreKit External Purchase: Is there specific documentation for integration with frameworks like React Native? Are there complete code examples for native implementation? Where can I find information about testing and debugging best practices? Additional technical question: Technical implementation details: What's the correct way to handle the ExternalPurchase class initialization in React Native native modules? Are there specific requirements for the URL passed to presentNoticeSheetWithURL? How should we handle the token in the completion block to ensure it's properly passed back to React Native? Question on testing workflow: Testing workflow questions: What's the recommended testing workflow for External Purchase implementation? How can we verify the token format and validity before production deployment? Are there any tools or methods to simulate the complete purchase flow in development?
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114
Activity
Jun ’25
Making numerical StoreKit transaction IDs in Xcode work with app store server notifications
Hi, I have a setup using App Store Server notifications, which has worked fine for a while now. However, I've never been able to successfully verify a purchase via Xcode, only via TestFlight. The reason for this is that the StoreKit transactions have numerical IDs (e.g. starting from 0, incrementing one-by-one), instead of UUIDs like in TestFlight/production. This means that often the backend will detect an existing transaction with the same ID and not complete the purchase. What are we meant to do here? If I send a custom ID to make it unique the backend won't accept this - I can ask them to change this for our dev environment but it's not ideal. What I'm after is a way to use UUIDs for transaction IDs when running via Xcode. Thanks
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22
Activity
Nov ’25
Best current approach to detecting legacy paid app download (without relying on deprecated APIs)?
I’m trying to determine the most appropriate modern method for detecting whether a user originally downloaded a paid app (prior to transitioning the app to freemium/IAP-based access). Historically, this was done by checking for a valid App Store receipt and using SKReceiptRefreshRequest to ensure a fresh one was available. However, SKReceiptRefreshRequest and many related aspects of StoreKit receipt handling are now deprecated in iOS 17+. The current Apple documentation on receipt validation still refers to SKReceiptRefreshRequest, which makes things unclear. With so many deprecations and the push toward StoreKit 2, what’s the recommended path to: Check for a valid App Store receipt Confirm that the app was originally purchased (as a paid app, not via IAP) Persist this info to exempt the user from paywalling the app in the future I don’t need to validate purchases of IAPs — just to detect a legacy paid app download. Any guidance on best practice for this use case, preferably using non-deprecated APIs (StoreKit 2 or otherwise), would be appreciated.
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Activity
Jun ’25
Is the following subscription cancellation flow possible for an iOS in-app subscription?
Is the following subscription cancellation flow possible for an iOS in-app subscription? (Note: This is during the feature planning stage, not actual app deployment.) Planned user flow: User taps the “Cancel Subscription” button Display a “Wait a moment!” screen showing how much the user has enjoyed BFLIX content (to encourage retention) User taps “Proceed to Cancel” Collect cancellation reason from the user Redirect the user to the Apple subscription management page to complete cancellation Can this flow be implemented under Apple’s current in-app purchase and App Store Review guidelines?
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Activity
Nov ’25
StoreKit1 Usage error
I encountered the following issues while developing in-app purchases; please help me: When attempting to purchase a product that has already been purchased, SKPaymentQueue reports an error instead of a success message: <SKPaymentQueue: 0x134665380>: Payment completed with error: Error Domain=ASDServerErrorDomain Code=3532 "You’re currently subscribed to this." UserInfo={NSLocalizedFailureReason=You’re currently subscribed to this., client-environment-type=Sandbox, AMSServerErrorCode=3532, storefront-country-code=USA} After buying product A on one iPhone using a sandbox account, restoring purchases on another iPhone with the same sandbox account via paymentQueue.restoreCompletedTransactions(withApplicationUsername:) does not return the previously purchased product A data; it directly calls restoreCompletedTransactionsFinished.
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160
Activity
Sep ’25
unable to cancel test subscriptions
I tested a subscription with my developer account, it never charges but at the same time I can't cancel it anymore. It does not appear in the list of my official purchsed subscriptions. I tried to login to the sandbox with my developer account, but then when I click on "Manage" I just keep getting the error "Can't connect - retry". I have already tried to logout from all the services, App store, etc. and re-login, nothing worked. Is there anything I can do? Thanks in advance to anyone who can give any tips.
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94
Activity
Sep ’25
Guideline 2.1 - Performance - App Completeness We found that your in-app purchase products exhibited one or more bugs which create a poor user experience. Specifically, we were unable to make purchase. The Start Free Trail button was unresponsive t
I've been stuck with this rejection. Trial button 'greyed out' or non responsive. What they are seeing is my subscriptions not loading into the pay wall. We think its because the subscriptions haven't been reviewed and approved in order for them to populate the pay wall (activating the pay wall so it isn't 'greyed out'. Has anyone had and solved this issue?
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99
Activity
Jun ’25