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Network Interface APIs
For important background information, read Extra-ordinary Networking before reading this. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Network Interface APIs Most developers don’t need to interact directly with network interfaces. If you do, read this post for a summary of the APIs available to you. Before you read this, read Network Interface Concepts. Interface List The standard way to get a list of interfaces and their addresses is getifaddrs. To learn more about this API, see its man page. A network interface has four fundamental attributes: A set of flags — These are packed into a CUnsignedInt. The flags bits are declared in <net/if.h>, starting with IFF_UP. An interface type — See Network Interface Type, below. An interface index — Valid indexes are greater than 0. A BSD interface name. For example, an Ethernet interface might be called en0. The interface name is shared between multiple network interfaces running over a given hardware interface. For example, IPv4 and IPv6 running over that Ethernet interface will both have the name en0. WARNING BSD interface names are not considered API. There’s no guarantee, for example, that an iPhone’s Wi-Fi interface is en0. You can map between the last two using if_indextoname and if_nametoindex. See the if_indextoname man page for details. An interface may also have address information. If present, this always includes the interface address (ifa_addr) and the network mask (ifa_netmask). In addition: Broadcast-capable interfaces (IFF_BROADCAST) have a broadcast address (ifa_broadaddr, which is an alias for ifa_dstaddr). Point-to-point interfaces (IFF_POINTOPOINT) have a destination address (ifa_dstaddr). Calling getifaddrs from Swift is a bit tricky. For an example of this, see QSocket: Interfaces. IP Address List Once you have getifaddrs working, it’s relatively easy to manipulate the results to build a list of just IP addresses, a list of IP addresses for each interface, and so on. QSocket: Interfaces has some Swift snippets that show this. Interface List Updates The interface list can change over time. Hardware interfaces can be added and removed, network interfaces come up and go down, and their addresses can change. It’s best to avoid caching information from getifaddrs. If thats unavoidable, use the kNotifySCNetworkChange Darwin notification to update your cache. For information about registering for Darwin notifications, see the notify man page (in section 3). This notification just tells you that something has changed. It’s up to you to fetch the new interface list and adjust your cache accordingly. You’ll find that this notification is sometimes posted numerous times in rapid succession. To avoid unnecessary thrashing, debounce it. While the Darwin notification API is easy to call from Swift, Swift does not import kNotifySCNetworkChange. To fix that, define that value yourself, calling a C function to get the value: var kNotifySCNetworkChange: UnsafePointer<CChar> { networkChangeNotifyKey() } Here’s what that C function looks like: extern const char * networkChangeNotifyKey(void) { return kNotifySCNetworkChange; } Network Interface Type There are two ways to think about a network interface’s type. Historically there were a wide variety of weird and wonderful types of network interfaces. The following code gets this legacy value for a specific BSD interface name: func legacyTypeForInterfaceNamed(_ name: String) -> UInt8? { var addrList: UnsafeMutablePointer<ifaddrs>? = nil let err = getifaddrs(&addrList) // In theory we could check `errno` here but, honestly, what are gonna // do with that info? guard err >= 0, let first = addrList else { return nil } defer { freeifaddrs(addrList) } return sequence(first: first, next: { $0.pointee.ifa_next }) .compactMap { addr in guard let nameC = addr.pointee.ifa_name, name == String(cString: nameC), let sa = addr.pointee.ifa_addr, sa.pointee.sa_family == AF_LINK, let data = addr.pointee.ifa_data else { return nil } return data.assumingMemoryBound(to: if_data.self).pointee.ifi_type } .first } The values are defined in <net/if_types.h>, starting with IFT_OTHER. However, this value is rarely useful because many interfaces ‘look like’ Ethernet and thus have a type of IFT_ETHER. Network framework has the concept of an interface’s functional type. This is an indication of how the interface fits into the system. There are two ways to get an interface’s functional type: If you’re using Network framework and have an NWInterface value, get the type property. If not, call ioctl with a SIOCGIFFUNCTIONALTYPE request. The return values are defined in <net/if.h>, starting with IFRTYPE_FUNCTIONAL_UNKNOWN. Swift does not import SIOCGIFFUNCTIONALTYPE, so it’s best to write this code in a C: extern uint32_t functionalTypeForInterfaceNamed(const char * name) { int fd = socket(AF_INET, SOCK_DGRAM, 0); if (fd < 0) { return IFRTYPE_FUNCTIONAL_UNKNOWN; } struct ifreq ifr = {}; strlcpy(ifr.ifr_name, name, sizeof(ifr.ifr_name)); bool success = ioctl(fd, SIOCGIFFUNCTIONALTYPE, &ifr) >= 0; int junk = close(fd); assert(junk == 0); if ( ! success ) { return IFRTYPE_FUNCTIONAL_UNKNOWN; } return ifr.ifr_ifru.ifru_functional_type; } Finally, TN3158 Resolving Xcode 15 device connection issues documents the SIOCGIFDIRECTLINK flag as a specific way to identify the network interfaces uses by Xcode for device connection traffic. Revision History 2025-12-10 Added info about SIOCGIFDIRECTLINK. 2023-07-19 First posted.
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2.2k
Dec ’25
Working with a Wi-Fi Accessory
For important background information, read Extra-ordinary Networking before reading this. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Working with a Wi-Fi Accessory Building an app that works with a Wi-Fi accessory presents specific challenges. This post discusses those challenges and some recommendations for how to address them. Note While my focus here is iOS, much of the info in this post applies to all Apple platforms. IMPORTANT iOS 18 introduced AccessorySetupKit, a framework to simplify the discovery and configuration of an accessory. I’m not fully up to speed on that framework myself, but I encourage you to watch WWDC 2024 Session 10203 Meet AccessorySetupKit and read the framework documentation. IMPORTANT iOS 26 introduced WiFiAware, a framework for setting up communication with Wi-Fi Aware accessories. Wi-Fi Aware is an industry standard to securely discover, pair, and communicate with nearby devices. This is especially useful for stand-alone accessories (defined below). For more on this framework, watch WWDC 2025 Session 228 Supercharge device connectivity with Wi-Fi Aware and read the framework documentation. For information on how to create a Wi-Fi Aware accessory that works with iPhone, go to Developer > Accessories, download Accessory Design Guidelines for Apple Devices, and review the Wi-Fi Aware chapter. Accessory Categories I classify Wi-Fi accessories into three different categories. A bound accessory is ultimately intended to join the user’s Wi-Fi network. It may publish its own Wi-Fi network during the setup process, but the goal of that process is to get the accessory on to the existing network. Once that’s done, your app interacts with the accessory using ordinary networking APIs. An example of a bound accessory is a Wi-Fi capable printer. A stand-alone accessory publishes a Wi-Fi network at all times. An iOS device joins that network so that your app can interact with it. The accessory never provides access to the wider Internet. An example of a stand-alone accessory is a video camera that users take with them into the field. You might want to write an app that joins the camera’s network and downloads footage from it. A gateway accessory is one that publishes a Wi-Fi network that provides access to the wider Internet. Your app might need to interact with the accessory during the setup process, but after that it’s useful as is. An example of this is a Wi-Fi to WWAN gateway. Not all accessories fall neatly into these categories. Indeed, some accessories might fit into multiple categories, or transition between categories. Still, I’ve found these categories to be helpful when discussing various accessory integration challenges. Do You Control the Firmware? The key question here is Do you control the accessory’s firmware? If so, you have a bunch of extra options that will make your life easier. If not, you have to adapt to whatever the accessory’s current firmware does. Simple Improvements If you do control the firmware, I strongly encourage you to: Support IPv6 Implement Bonjour [1] These two things are quite easy to do — most embedded platforms support them directly, so it’s just a question of turning them on — and they will make your life significantly easier: Link-local addresses are intrinsic to IPv6, and IPv6 is intrinsic to Apple platforms. If your accessory supports IPv6, you’ll always be able to communicate with it, regardless of how messed up the IPv4 configuration gets. Similarly, if you support Bonjour, you’ll always be able to find your accessory on the network. [1] Bonjour is an Apple term for three Internet standards: RFC 3927 Dynamic Configuration of IPv4 Link-Local Addresses RFC 6762 Multicast DNS RFC 6763 DNS-Based Service Discovery WAC For a bound accessory, support Wireless Accessory Configuration (WAC). This is a relatively big ask — supporting WAC requires you to join the MFi Program — but it has some huge benefits: You don’t need to write an app to configure your accessory. The user will be able to do it directly from Settings. If you do write an app, you can use the EAWiFiUnconfiguredAccessoryBrowser class to simplify your configuration process. HomeKit For a bound accessory that works in the user’s home, consider supporting HomeKit. This yields the same onboarding benefits as WAC, and many other benefits as well. Also, you can get started with the HomeKit Open Source Accessory Development Kit (ADK). Bluetooth LE If your accessory supports Bluetooth LE, think about how you can use that to improve your app’s user experience. For an example of that, see SSID Scanning, below. Claiming the Default Route, Or Not? If your accessory publishes a Wi-Fi network, a key design decision is whether to stand up enough infrastructure for an iOS device to make it the default route. IMPORTANT To learn more about how iOS makes the decision to switch the default route, see The iOS Wi-Fi Lifecycle and Network Interface Concepts. This decision has significant implications. If the accessory’s network becomes the default route, most network connections from iOS will be routed to your accessory. If it doesn’t provide a path to the wider Internet, those connections will fail. That includes connections made by your own app. Note It’s possible to get around this by forcing your network connections to run over WWAN. See Binding to an Interface in Network Interface Techniques and Running an HTTP Request over WWAN. Of course, this only works if the user has WWAN. It won’t help most iPad users, for example. OTOH, if your accessory’s network doesn’t become the default route, you’ll see other issues. iOS will not auto-join such a network so, if the user locks their device, they’ll have to manually join the network again. In my experience a lot of accessories choose to become the default route in situations where they shouldn’t. For example, a bound accessory is never going to be able to provide a path to the wider Internet so it probably shouldn’t become the default route. However, there are cases where it absolutely makes sense, the most obvious being that of a gateway accessory. Acting as a Captive Network, or Not? If your accessory becomes the default route you must then decide whether to act like a captive network or not. IMPORTANT To learn more about how iOS determines whether a network is captive, see The iOS Wi-Fi Lifecycle. For bound and stand-alone accessories, becoming a captive network is generally a bad idea. When the user joins your network, the captive network UI comes up and they have to successfully complete it to stay on the network. If they cancel out, iOS will leave the network. That makes it hard for the user to run your app while their iOS device is on your accessory’s network. In contrast, it’s more reasonable for a gateway accessory to act as a captive network. SSID Scanning Many developers think that TN3111 iOS Wi-Fi API overview is lying when it says: iOS does not have a general-purpose API for Wi-Fi scanning It is not. Many developers think that the Hotspot Helper API is a panacea that will fix all their Wi-Fi accessory integration issues, if only they could get the entitlement to use it. It will not. Note this comment in the official docs: NEHotspotHelper is only useful for hotspot integration. There are both technical and business restrictions that prevent it from being used for other tasks, such as accessory integration or Wi-Fi based location. Even if you had the entitlement you would run into these technical restrictions. The API was specifically designed to support hotspot navigation — in this context hotspots are “Wi-Fi networks where the user must interact with the network to gain access to the wider Internet” — and it does not give you access to on-demand real-time Wi-Fi scan results. Many developers look at another developer’s app, see that it’s displaying real-time Wi-Fi scan results, and think there’s some special deal with Apple that’ll make that work. There is not. In reality, Wi-Fi accessory developers have come up with a variety of creative approaches for this, including: If you have a bound accessory, you might add WAC support, which makes this whole issue go away. In many cases, you can avoid the need for Wi-Fi scan results by adopting AccessorySetupKit. You might build your accessory with a barcode containing the info required to join its network, and scan that from your app. This is the premise behind the Configuring a Wi-Fi Accessory to Join the User’s Network sample code. You might configure all your accessories to have a common SSID prefix, and then take advantage of the prefix support in NEHotspotConfigurationManager. See Programmatically Joining a Network, below. You might have your app talk to your accessory via some other means, like Bluetooth LE, and have the accessory scan for Wi-Fi networks and return the results. Programmatically Joining a Network Network Extension framework has an API, NEHotspotConfigurationManager, to programmatically join a network, either temporarily or as a known network that supports auto-join. For the details, see Wi-Fi Configuration. One feature that’s particularly useful is it’s prefix support, allowing you to create a configuration that’ll join any network with a specific prefix. See the init(ssidPrefix:) initialiser for the details. For examples of how to use this API, see: Configuring a Wi-Fi Accessory to Join the User’s Network — It shows all the steps for one approach for getting a non-WAC bound accessory on to the user’s network. NEHotspotConfiguration Sample — Use this to explore the API in general. Secure Communication Users expect all network communication to be done securely. For some ideas on how to set up a secure connection to an accessory, see TLS For Accessory Developers. Revision History 2025-11-05 Added a link to the Accessory Design Guidelines for Apple Devices. 2025-06-19 Added a preliminary discussion of Wi-Fi Aware. 2024-09-12 Improved the discussion of AccessorySetupKit. 2024-07-16 Added a preliminary discussion of AccessorySetupKit. 2023-10-11 Added the HomeKit section. Fixed the link in Secure Communication to point to TLS For Accessory Developers. 2023-07-23 First posted.
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1.9k
Nov ’25
WiFi 6 MIMO and spatial audio support for CarPlay
On "Accessory Interface Specification CarPlay Addendum R10", it says that it is recommended that the accessory uses a MIMO (2x2) hardware configuration, does this imply that WiFi 5 and SISO (1X1) will be phased out in the near future? When will WiFi 6 MIMO (2x2) become mandatory? On "Accessory Interface Specification CarPlay Addendum R10", it says that Spatial Audio is mandatory. However, for aftermarket in-vehicle infotainment (IVI) system due to the number of speakers are less than 6, is it allowed not to support spatial audio for this type of aftermarket IVI system?
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92
Jul ’25
Extra-ordinary Networking
Most apps perform ordinary network operations, like fetching an HTTP resource with URLSession and opening a TCP connection to a mail server with Network framework. These operations are not without their challenges, but they’re the well-trodden path. If your app performs ordinary networking, see TN3151 Choosing the right networking API for recommendations as to where to start. Some apps have extra-ordinary networking requirements. For example, apps that: Help the user configure a Wi-Fi accessory Require a connection to run over a specific interface Listen for incoming connections Building such an app is tricky because: Networking is hard in general. Apple devices support very dynamic networking, and your app has to work well in whatever environment it’s running in. Documentation for the APIs you need is tucked away in man pages and doc comments. In many cases you have to assemble these APIs in creative ways. If you’re developing an app with extra-ordinary networking requirements, this post is for you. Note If you have questions or comments about any of the topics discussed here, put them in a new thread here on DevForums. Make sure I see it by putting it in the App & System Services > Networking area. And feel free to add tags appropriate to the specific technology you’re using, like Foundation, CFNetwork, Network, or Network Extension. Links, Links, and More Links Each topic is covered in a separate post: The iOS Wi-Fi Lifecycle describes how iOS joins and leaves Wi-Fi networks. Understanding this is especially important if you’re building an app that works with a Wi-Fi accessory. Network Interface Concepts explains how Apple platforms manage network interfaces. If you’ve got this far, you definitely want to read this. Network Interface Techniques offers a high-level overview of some of the more common techniques you need when working with network interfaces. Network Interface APIs describes APIs and core techniques for working with network interfaces. It’s referenced by many other posts. Running an HTTP Request over WWAN explains why most apps should not force an HTTP request to run over WWAN, what they should do instead, and what to do if you really need that behaviour. If you’re building an iOS app with an embedded network server, see Showing Connection Information in an iOS Server for details on how to get the information to show to your user so they can connect to your server. Many folks run into trouble when they try to find the device’s IP address, or other seemingly simple things, like the name of the Wi-Fi interface. Don’t Try to Get the Device’s IP Address explains why these problems are hard, and offers alternative approaches that function correctly in all network environments. Similarly, folks also run into trouble when trying to get the host name. On Host Names explains why that’s more complex than you might think. If you’re working with broadcasts or multicasts, see Broadcasts and Multicasts, Hints and Tips. If you’re building an app that works with a Wi-Fi accessory, see Working with a Wi-Fi Accessory. If you’re trying to gather network interface statistics, see Network Interface Statistics. There are also some posts that are not part of this series but likely to be of interest if you’re working in this space: TN3179 Understanding local network privacy discusses the local network privacy feature. Calling BSD Sockets from Swift does what it says on the tin, that is, explains how to call BSD Sockets from Swift. When doing weird things with the network, you often find yourself having to use BSD Sockets, and that API is not easy to call from Swift. The code therein is primarily for the benefit of test projects, oh, and DevForums posts like these. TN3111 iOS Wi-Fi API overview is a critical resource if you’re doing Wi-Fi specific stuff on iOS. TLS For Accessory Developers tackles the tricky topic of how to communicate securely with a network-based accessory. A Peek Behind the NECP Curtain discusses NECP, a subsystem that control which programs have access to which network interfaces. Networking Resources has links to many other useful resources. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Revision History 2025-07-31 Added a link to A Peek Behind the NECP Curtain. 2025-03-28 Added a link to On Host Names. 2025-01-16 Added a link to Broadcasts and Multicasts, Hints and Tips. Updated the local network privacy link to point to TN3179. Made other minor editorial changes. 2024-04-30 Added a link to Network Interface Statistics. 2023-09-14 Added a link to TLS For Accessory Developers. 2023-07-23 First posted.
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5.7k
Jul ’25
On FTP
Questions about FTP crop up from time-to-time here on DevForums. In most cases I write a general “don’t use FTP” response, but I don’t have time to go into all the details. I’ve created this post as a place to collect all of those details, so I can reference them in other threads. IMPORTANT Apple’s official position on FTP is: All our FTP APIs have been deprecated, and you should avoid using deprecated APIs. Apple has been slowly removing FTP support from the user-facing parts of our system. The most recent example of this is that we removed the ftp command-line tool in macOS 10.13. You should avoid the FTP protocol and look to adopt more modern alternatives. The rest of this post is an informational explanation of the overall FTP picture. This post is locked so I can keep it focused. If you have questions or comments, please do create a new thread in the App & System Services > Networking subtopic and I’ll respond there. Don’t Use FTP FTP is a very old and very crufty protocol. Certain things that seem obvious to us now — like being able to create a GUI client that reliably shows a directory listing in a platform-independent manner — aren’t possible to do in FTP. However, by far the biggest problem with FTP is that it provides no security [1]. Specifically, the FTP protocol: Provides no on-the-wire privacy, so anyone can see the data you transfer Provides no client-authenticates-server authentication, so you have no idea whether you’re talking to the right server Provides no data integrity, allowing an attacker to munge your data in transit Transfers user names and passwords in the clear Using FTP for anonymous downloads may be acceptable (see the explanation below) but most other uses of FTP are completely inappropriate for the modern Internet. IMPORTANT You should only use FTP for anonymous downloads if you have an independent way to check the integrity of the data you’ve downloaded. For example, if you’re downloading a software update, you could use code signing to check its integrity. If you don’t check the integrity of the data you’ve downloaded, an attacker could substitute a malicious download instead. This would be especially bad in, say, the software update case. These fundamental problems with the FTP protocol mean that it’s not a priority for Apple. This is reflected in the available APIs, which is the subject of the next section. FTP APIs Apple provides two FTP APIs: All Apple platforms provide FTP downloads via URLSession. Most Apple platforms (everything except watchOS) support CFFTPStream, which allows for directory listings, downloads, uploads, and directory creation. All of these FTP APIs are now deprecated: URLSession was deprecated for the purposes of FTP in the 2022 SDKs (macOS 13, iOS 16, iPadOS 16, tvOS 16, watchOS 9) [2]. CFFTPStream was deprecated in the 2016 SDKs (macOS 10.11, iOS 9, iPadOS 9, tvOS 9). CFFTPStream still works about as well as it ever did, which is not particularly well. Specifically: There is at least one known crashing bug (r. 35745763), albeit one that occurs quite infrequently. There are clear implementation limitations — like the fact that CFFTPCreateParsedResourceListing assumes a MacRoman text encoding (r. 7420589) — that won’t be fixed. If you’re looking for an example of how to use these APIs, check out SimpleFTPSample. Note This sample hasn’t been updated since 2013 and is unlikely to ever be updated given Apple’s position on FTP. The FTP support in URLSession has significant limitations: It only supports FTP downloads; there’s no support for uploads or any other FTP operations. It doesn’t support resumable FTP downloads [3]. It doesn’t work in background sessions. That prevents it from running FTP downloads in the background on iOS. It’s only supported in classic loading mode. See the usesClassicLoadingMode property and the doc comments in <Foundation/NSURLSession.h>. If Apple’s FTP APIs are insufficient for your needs, you’ll need to write or acquire your own FTP library. Before you do that, however, consider switching to an alternative protocol. After all, if you’re going to go to the trouble of importing a large FTP library into your code base, you might as well import a library for a better protocol. The next section discusses some options in this space. Alternative Protocols There are numerous better alternatives to FTP: HTTPS is by far the best alternative to FTP, offering good security, good APIs on Apple platforms, good server support, and good network compatibility. Implementing traditional FTP operations over HTTPS can be a bit tricky. One possible way forward is to enable DAV extensions on the server. FTPS is FTP over TLS (aka SSL). While FTPS adds security to the protocol, which is very important, it still inherits many of FTP’s other problems. Personally I try to avoid this protocol. SFTP is a file transfer protocol that’s completely unrelated to FTP. It runs over SSH, making it a great alternative in many of the ad hoc setups that traditionally use FTP. Apple doesn’t have an API for either FTPS or SFTP, although on macOS you may be able to make some headway by invoking the sftp command-line tool. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" [1] In another thread someone asked me about FTP’s other problems, those not related to security, so let’s talk about that. One of FTP’s implicit design goals was to provide cross-platform support that exposes the target platform. You can think of FTP as being kinda like telnet. When you telnet from Unix to VMS, it doesn’t aim to abstract away VMS commands, so that you can type Unix commands at the VMS prompt. Rather, you’re expected to run VMS commands. FTP is (a bit) like that. This choice made sense back when the FTP protocol was invented. Folks were expecting to use FTP via a command-line client, so there was a human in the loop. If they ran a command and it produced VMS-like output, that was fine because they knew that they were FTPing into a VMS machine. However, most users today are using GUI clients, and this design choice makes it very hard to create a general GUI client for FTP. Let’s consider the simple problem of getting the contents of a directory. When you send an FTP LIST command, the server would historically run the platform native directory list command and pipe the results back to you. To create a GUI client you have to parse that data to extract the file names. Doing that is a serious challenge. Indeed, just the first step, working out the text encoding, is a challenge. Many FTP servers use UTF-8, but some use ISO-Latin-1, some use other standard encodings, some use Windows code pages, and so on. I say “historically” above because there have been various efforts to standardise this stuff, both in the RFCs and in individual server implementations. However, if you’re building a general client you can’t rely on these efforts. After all, the reason why folks continue to use FTP is because of it widespread support. [2] To quote the macOS 13 Ventura Release Notes: FTP is deprecated for URLSession and related APIs. Please adopt modern secure networking protocols such as HTTPS. (92623659) [3] Although you can implement resumable downloads using the lower-level CFFTPStream API, courtesy of the kCFStreamPropertyFTPFileTransferOffset property. Revision History 2025-10-06 Explained that URLSession only supports FTP in classic loading mode. Made other minor editorial changes. 2024-04-15 Added a footnote about FTP’s other problems. Made other minor editorial changes. 2022-08-09 Noted that the FTP support in URLSession is now deprecated. Made other minor editorial changes. 2021-04-06 Fixed the formatting. Fixed some links. 2018-02-23 First posted.
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5.8k
Oct ’25
Network Relay errors out with "Privacy proxy failed with error 53"
I'm using NERelayManager to set Relay configuration which all works perfectly fine. I then do a curl with the included domain and while I see QUIC connection succeeds with relay server and H3 request goes to the server, the connection gets abruptly closed by the client with "Software caused connection abort". Console has this information: default 09:43:04.459517-0700 curl nw_flow_connected [C1.1.1 192.168.4.197:4433 in_progress socket-flow (satisfied (Path is satisfied), viable, interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] Transport protocol connected (quic) default 09:43:04.459901-0700 curl [C1.1.1 192.168.4.197:4433 in_progress socket-flow (satisfied (Path is satisfied), viable, interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] event: flow:finish_transport @0.131s default 09:43:04.460745-0700 curl nw_flow_connected [C1.1.1 192.168.4.197:4433 in_progress socket-flow (satisfied (Path is satisfied), viable, interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] Joined protocol connected (http3) default 09:43:04.461049-0700 curl [C1.1.1 192.168.4.197:4433 in_progress socket-flow (satisfied (Path is satisfied), viable, interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] event: flow:finish_transport @0.133s default 09:43:04.465115-0700 curl [C2 E47A3A0C-7275-4F6B-AEDF-59077ABAE34B 192.168.4.197:4433 quic, multipath service: 1, tls, definite, attribution: developer] cancel default 09:43:04.465238-0700 curl [C2 E47A3A0C-7275-4F6B-AEDF-59077ABAE34B 192.168.4.197:4433 quic, multipath service: 1, tls, definite, attribution: developer] cancelled [C2 FCB1CFD1-4BF9-4E37-810E-81265D141087 192.168.4.139:53898<->192.168.4.197:4433] Connected Path: satisfied (Path is satisfied), viable, interface: en0[802.11], ipv4, ipv6, dns, uses wifi Duration: 0.121s, QUIC @0.000s took 0.000s, TLS 1.3 took 0.111s bytes in/out: 2880/4322, packets in/out: 4/8, rtt: 0.074s, retransmitted bytes: 0, out-of-order bytes: 0 ecn packets sent/acked/marked/lost: 3/1/0/0 default 09:43:04.465975-0700 curl nw_flow_disconnected [C2 192.168.4.197:4433 cancelled multipath-socket-flow ((null))] Output protocol disconnected default 09:43:04.469189-0700 curl nw_endpoint_proxy_receive_report [C1.1 IPv4#124bdc4d:80 in_progress proxy (satisfied (Path is satisfied), interface: en0[802.11], ipv4, ipv6, dns, proxy, uses wifi)] Privacy proxy failed with error 53 ([C1.1.1] masque Proxy: http://192.168.4.197:4433) default 09:43:04.469289-0700 curl [C1.1.1 192.168.4.197:4433 failed socket-flow (satisfied (Path is satisfied), viable, interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] event: flow:failed_connect @0.141s, error Software caused connection abort Relay server otherwise works fine with our QUIC MASQUE clients but not with built-in macOS MASQUE client. Anything I'm missing?
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240
May ’25
Flow Divert behavior
Hello, Our app uses Network Extension / Packet Tunnel Provider to establish VPN connections on macOS and iOS. We have observed that after creating a utun device and adding any IPv4 routes (NEPacketTunnelNetworkSettings.IPv4Settings), the OS automatically adds several host routes via utun to services such as Akamai, Apple Push, etc. These routes appear to correspond to TCP flows that were active at the moment the VPN connection was established. When a particular TCP flow ends, the corresponding host route is deleted. We understand this is likely intended to avoid breaking existing TCP connections. However, we find the behavior of migrating existing TCP flows to the new utun interface simply because any IPv4 route is added somewhat questionable. This approach would make sense in a "full-tunnel" scenario — for example, when all IPv4 traffic (e.g., 0.0.0.0/0) is routed through the tunnel — but not necessarily in a "split-tunnel" configuration where only specific IPv4 routes are added. Is there any way to control or influence this behavior? Would it be possible for FlowDivert to differentiate between full-tunnel and split-tunnel cases, and only preserve existing TCP flows via utun in the full-tunnel scenario? Thank you.
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115
Apr ’25
AccessorySetupKit – WiFi picker – show accessories after factory reset?
Hi there, We’re developing a companion app for a smart home product that communicates over the user’s local network. To provision the device, it initially creates its own Wi-Fi network. The user joins this temporary network and enters their home Wi-Fi credentials via our app. The app then sends those credentials directly to the device, which stores them and connects to the local network for normal operation. We’re using AccessorySetupKit to discover nearby devices (via SSID prefix) and NEHotspotManager to join the accessory’s Wi-Fi network once the user selects it. This workflow works well in general. However, we’ve encountered a problem: if the user factory-resets the accessory, or needs to restart setup (for example, after entering the wrong Wi-Fi password), the device no longer appears in the accessory picker. In iOS 18, we were able to work around this by calling removeAccessory() after the device is selected. This forces the picker to always display the accessory again. But in iOS 26, a new confirmation dialog now appears when calling removeAccessory(), which confuses users during setup. We’re looking for a cleaner way to handle this scenario — ideally a way to make the accessory rediscoverable without prompting the user to confirm removal. Thanks for your time and guidance.
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Nov ’25
Wi-Fi Aware Paring Flow
Hello, I understand that to discover and pair a device or accessory with Wi-Fi Aware, we can use either the DeviceDiscoveryUI or AccessorySetupKitUI frameworks. During the pairing process, both frameworks prompt the user to enter a pairing code. Is this step mandatory? What alternatives exist for devices or accessories that don't have a way to communicate a pairing code to the user (for example, devices or accessories without a display or voice capability)? Best regards, Gishan
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Nov ’25
A Peek Behind the NECP Curtain
From time to time the subject of NECP grows up, both here on DevForums and in DTS cases. I’ve posted about this before but I wanted to collect those tidbits into single coherent post. If you have questions or comments, start a new thread in the App & System Services > Networking subtopic and tag it with Network Extension. That way I’ll be sure to see it go by. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" A Peek Behind the NECP Curtain NECP stands for Network Extension Control Protocol. It’s a subsystem within the Apple networking stack that controls which programs have access to which network interfaces. It’s vitally important to the Network Extension subsystem, hence the name, but it’s used in many different places. Indeed, a very familiar example of its use is the Settings > Mobile Data [1] user interface on iOS. NECP has no explicit API, although there are APIs that are offer some insight into its state. Continuing the Settings > Mobile Data example above, there is a little-known API, CTCellularData in the Core Telephony framework, that returns whether your app has access to WWAN. Despite having no API, NECP is still relevant to developers. The Settings > Mobile Data example is one place where it affects app developers but it’s most important for Network Extension (NE) developers. A key use case for NECP is to prevent VPN loops. When starting an NE provider, the system configures the NECP policy for the NE provider’s process to prevent it from using a VPN interface. This means that you can safely open a network connection inside your VPN provider without having to worry about its traffic being accidentally routed back to you. This is why, for example, an NE packet tunnel provider can use any networking API it wants, including BSD Sockets, to run its connection without fear of creating a VPN loop [1]. One place that NECP shows up regularly is the system log. Next time you see a system log entry like this: type: debug time: 15:02:54.817903+0000 process: Mail subsystem: com.apple.network category: connection message: nw_protocol_socket_set_necp_attributes [C723.1.1:1] setsockopt 39 SO_NECP_ATTRIBUTES … you’ll at least know what the necp means (-: Finally, a lot of NECP infrastructure is in the Darwin open source. As with all things in Darwin, it’s fine to poke around and see how your favourite feature works, but do not incorporate any information you find into your product. Stuff you uncover by looking in Darwin is not considered API. [1] Settings > Cellular Data if you speak American (-: [2] Network Extension providers can call the createTCPConnection(to:enableTLS:tlsParameters:delegate:) method to create an NWTCPConnection [3] that doesn’t run through the tunnel. You can use that if it’s convenient but you don’t need to use it. [3] NWTCPConnection is now deprecated, but there are non-deprecated equivalents. For the full story, see NWEndpoint History and Advice. Revision History 2025-12-12 Replaced “macOS networking stack” with “Apple networking stack” to avoid giving the impression that this is all about macOS. Added a link to NWEndpoint History and Advice. Made other minor editorial changes. 2023-02-27 First posted.
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Dec ’25
About the Relay payload in iOS configuration profiles
Are the network relays introduced in 2023 and https://aninterestingwebsite.com/videos/play/wwdc2023/10002/ the same thing as the Private Relay introduced in 2021? https://aninterestingwebsite.com/videos/play/wwdc2021/10096/ We are considering verifying the relay function, but we are not sure whether they are the same function or different functions. https://aninterestingwebsite.com/documentation/devicemanagement/relay?language=objc
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Apr ’25
DeviceDiscoveryUI's UIViewControllers are available for Wi-Fi Aware?
HI, I am currently developing an app that utilizes Wi-Fi Aware. According to the Wi-Fi Aware framework examples and the WWDC25 session on Wi-Fi Aware, discovery is handled using DevicePairingView and DevicePicker from the DeviceDiscoveryUI module. However, these SwiftUI views present their connection UI modally when tapped. My app's design requires the ability to control the presentation of this UI programmatically, rather than relying on a user tap. While inspecting the DeviceDiscoveryUI module, I found DDDevicePairingViewController and DDDevicePickerViewController, which appear to be the UIViewController counterparts to the SwiftUI views. The initializer for DDDevicePairingViewController accepts a ListenerProvider, so it seems I can pass the same ListenerProvider instance that is used with the DevicePairingView. However, the initializer for DDDevicePickerViewController requires an NWBrowser.Descriptor, which seems incompatible with the parameters used for the SwiftUI DevicePicker. I have two main questions: (1) Can DDDevicePairingViewController and DDDevicePickerViewController be officially used for Wi-Fi Aware pairing? (2) Are there any plans to provide more customization or programmatic control over the DevicePairingView and DevicePicker (for example, allowing us to trigger their modal presentation programmatically)? Thank you.
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Nov ’25
Debugging a Network Extension Provider
I regularly see folks struggle to debug their Network Extension providers. For an app, and indeed various app extensions, debugging is as simple as choosing Product > Run in Xcode. That’s not the case with a Network Extension provider, so I thought I’d collect together some hints and tips to help you get started. If you have any comments or questions, create a new thread here on DevForums. Put it in the App & System Services > Networking and tag it with Network Extension. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Debugging a Network Extension Provider Debugging a Network Extension provider presents some challenges; its not as simple as choosing Product > Run in Xcode. Rather, you have to run the extension first and then choose Debug > Attach to Process. Attaching is simple, it’s the running part that causes all the problems. When you first start out it can be a challenge to get your extension to run at all. Add a First Light Log Point The first step is to check whether the system is actually starting your extension. My advice is to add a first light log point, a log point on the first line of code that you control. The exact mechanics of this depend on your development, your deployment target, and your NE provider’s packaging. In all cases, however, I recommend that you log to the system log. The system log has a bunch of cool features. If you’re curious, see Your Friend the System Log. The key advantage is that your log entries are mixed in with system log entries, which makes it easier to see what else is going on when your extension loads, or fails to load. IMPORTANT Use a unique subsystem and category for your log entries. This makes it easier to find them in the system log. For more information about Network Extension packaging options, see TN3134 Network Extension provider deployment. Logging in Swift If you’re using Swift, the best logging API depends on your deployment target. On modern systems — macOS 11 and later, iOS 14 and later, and aligned OS releases — it’s best to use the Logger API, which is shiny and new and super Swift friendly. For example: let log = Logger(subsystem: "com.example.galactic-mega-builds", category: "earth") let client = "The Mice" let answer = 42 log.log(level: .debug, "run complete, client: \(client), answer: \(answer, privacy: .private)") If you support older systems, use the older, more C-like API: let log = OSLog(subsystem: "com.example.galactic-mega-builds", category: "earth") let client = "The Mice" let answer = 42 os_log(.debug, log: log, "run complete, client: %@, answer: %{private}d", client as NSString, answer) Logging in C If you prefer a C-based language, life is simpler because you only have one choice: #import <os/log.h> os_log_t log = os_log_create("com.example.galactic-mega-builds", "earth"); const char * client = "The Mice"; int answer = 42; os_log_debug(log, "run complete, client: %s, answer: %{private}d", client, answer); Add a First Light Log Point to Your App Extension If your Network Extension provider is packaged as an app extension, the best place for your first light log point is an override of the provider’s initialiser. There are a variety of ways you could structure this but here’s one possibility: import NetworkExtension import os.log class PacketTunnelProvider: NEPacketTunnelProvider { static let log = Logger(subsystem: "com.example.myvpnapp", category: "packet-tunnel") override init() { self.log = Self.log log.log(level: .debug, "first light") super.init() } let log: Logger … rest of your code here … } This uses a Swift static property to ensure that the log is constructed in a race-free manner, something that’s handy for all sorts of reasons. It’s possible for your code to run before this initialiser — for example, if you have a C++ static constructor — but that’s something that’s best to avoid. Add a First Light Log Point to Your System Extension If your Network Extension provider is packaged as a system extension, add your first light log point to main.swift. Here’s one way you might structure that: import NetworkExtension func main() -> Never { autoreleasepool { let log = PacketTunnelProvider.log log.log(level: .debug, "first light") NEProvider.startSystemExtensionMode() } dispatchMain() } main() See how the main function gets the log object from the static property on PacketTunnelProvider. I told you that’d come in handy (-: Again, it’s possible for your code to run before this but, again, that’s something that’s best to avoid. App Extension Hints Both iOS and macOS allow you to package your Network Extension provider as an app extension. On iOS this is super reliable. I’ve never seen any weirdness there. That’s not true on macOS. macOS lets the user put apps anywhere; they don’t have to be placed in the Applications directory. macOS maintains a database, the Launch Services database, of all the apps it knows about and their capabilities. The app extension infrastructure uses that database to find and load app extensions. It’s not uncommon for this database to get confused, which prevents Network Extension from loading your provider’s app extension. This is particularly common on developer machines, where you are building and rebuilding your app over and over again. The best way to avoid problems is to have a single copy of your app extension’s container app on the system. So, while you’re developing your app extension, delete any other copies of your app that might be lying around. If you run into problems you may be able to fix them using: lsregister, to interrogate and manipulate the Launch Services database pluginkit, to interrogate and manipulate the app extension state [1] IMPORTANT Both of these tools are for debugging only; they are not considered API. Also, lsregister is not on the default path; find it at /System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Versions/A/Support/lsregister. For more details about pluginkit, see the pluginkit man page. When debugging a Network Extension provider, add buttons to make it easy to save and remove your provider’s configuration. For example, if you’re working on a packet tunnel provider you might add: A Save Config button that calls the saveToPreferences(completionHandler:) method to save the tunnel configuration you want to test with A Remove Config button that calls the removeFromPreferences(completionHandler:) method to remove your tunnel configuration These come in handy when you want to start again from scratch. Just click Remove Config and then Save Config and you’ve wiped the slate clean. You don’t have to leave these buttons in your final product, but it’s good to have them during bring up. [1] This tool is named after the PluginKit framework, a private framework used to load this type of app extension. It’s distinct from the ExtensionKit framework which is a new, public API for managing extensions. System Extension Hints macOS allows you to package your Network Extension provider as a system extension. For this to work the container app must be in the Applications directory [1]. Copying it across each time you rebuild your app is a chore. To avoid that, add a Build post-action script: Select your app’s scheme and choose Product > Scheme > Edit Scheme. On the left, select Build. Click the chevron to disclose all the options. Select Post-actions. In the main area, click the add (+) button and select New Run Script Action. In the “Provide build settings from” popup, select your app target. In the script field, enter this script: ditto "${BUILT_PRODUCTS_DIR}/${FULL_PRODUCT_NAME}" "/Applications/${FULL_PRODUCT_NAME}" Now, each time you build your app, this script will copy it to the Applications directory. Build your app now, both to confirm that this works and to enable the next step. The next issue you’ll find is that choosing Product > Run runs the app from the build products directory rather than the Applications directory. To fix that: Edit your app’s scheme again. On the left, select Run. In the main area, select the Info tab. From the Executable popup, choose Other. Select the copy of your app in the Applications directory. Now, when you choose Product > Run, Xcode will run that copy rather than the one in the build products directory. Neat-o! For your system extension to run your container app must activate it. As with the Save Config and Remote Config buttons described earlier, it’s good to add easy-to-access buttons to activate and deactivate your system extension. With an app extension the system automatically terminates your extension process when you rebuild it. This is not the case with a system extension; you’ll have to deactivate and then reactivate it each time. Each activation must be approved in System Settings > Privacy & Security. To make that easier, leave System Settings running all the time. This debug cycle leaves deactivated but not removed system extensions installed on your system. These go away when you restart, so do that from time to time. Once a day is just fine. macOS includes a tool, systemextensionctl, to interrogate and manipulate system extension state. The workflow described above does not require that you use it, but it’s good to keep in mind. Its man page is largely content free so run the tool with no arguments to get help. [1] Unless you disable System Integrity Protection, but who wants to do that? You Can Attach with the Debugger Once your extension is running, attach with the debugger using one of two commands: To attach to an app extension, choose Debug > Attach to Process > YourAppExName. To attach to a system extension, choose Debug > Attach to Process by PID or Name. Make sure to select Debug Process As root. System extensions run as root so the attach will fail if you select Debug Process As Me. But Should You? Debugging networking code with a debugger is less than ideal because it’s common for in-progress network requests to time out while you’re stopped in the debugger. Debugging Network Extension providers this way is especially tricky because of the extra steps you have to take to get your provider running. So, while you can attach with the debugger, and that’s a great option in some cases, it’s often better not to do that. Rather, consider the following approach: Write the core logic of your provider so that you can unit test each subsystem outside of the provider. This may require some scaffolding but the time you take to set that up will pay off once you encounter your first gnarly problem. Add good logging to your provider to help debug problems that show up during integration testing. I recommend that you treat your logging as a feature of your product. Carefully consider where to add log points and at what level to log. Check this logging code into your source code repository and ship it — or at least the bulk of it — as part of your final product. This logging will be super helpful when it comes to debugging problems that only show up in the field. Remember that, when using the system log, log points that are present but don’t actually log anything are very cheap. In most cases it’s fine to leave these in your final product. Now go back and read Your Friend the System Log because it’s full of useful hints and tips on how to use the system log to debug the really hard problems. General Hints and Tips Install the Network Diagnostics and VPN (Network Extension) profiles [1] on your test device. These enable more logging and, most critically, the recording of private data. For more info about that last point, see… you guessed it… Your Friend the System Log. Get these profiles from our Bug Reporting > Profiles and Logs page. When you’re bringing up a Network Extension provider, do your initial testing with a tiny test app. I regularly see folks start out by running Safari and that’s less than ideal. Safari is a huge app with lots of complexity, so if things go wrong it’s hard to tell where to look. I usually create a small test app to use during bring up. The exact function of this test app varies by provider type. For example: If I’m building a packet tunnel provider, I might have a test function that makes an outgoing TCP connection to an IP address. Once I get that working I add another function that makes an outgoing TCP connection to a DNS name. Then I start testing UDP. And so on. Similarly for a content filter, but then it makes sense to add a test that runs a request using URLSession and another one to bring up a WKWebView. If I’m building a DNS proxy provider, my test app might use CFHost to run a simple name-to-address query. Also, consider doing your bring up on the Mac even if your final target is iOS. macOS has a bunch of handy tools for debugging networking issues, including: dig for DNS queries nc for TCP and UDP connections netstat to display the state of the networking stack tcpdump for recording a packet trace [2] Read their respective man pages for all the details. On the other hand, the build / run / debug cycle is simpler on iOS than it is on macOS, especially when you’re building a system extension on macOS. Even if your ultimate goal is to build a macOS-only system extension, if your provider type supports app extension packaging then you should consider whether it makes sense to adopt that packaging just for to speed up your development. If you do decide to try this, be aware that a packaging change can affect your code. See Network Extension Provider Packaging for more on that. [1] The latter is not a profile on macOS, but just a set of instructions. [2] You can use an RVI packet trace on iOS but it’s an extra setup step. Revision History 2026-04-01 Added a suggestion about provider packaging to the General Hints and Tips section. 2023-12-15 Fixed a particularly egregious typo (and spelling error in a section title, no less!). 2023-04-02 Fixed one of the steps in Sytem Extension Hints.
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NEURLFilter production build fails with _NSURLErrorPrivacyProxyFailureKey — how to provision OHTTP privacy proxy for bundle?
Summary I'm implementing NEURLFilter with the com.apple.developer.networking.networkextension.url-filter-provider entitlement for a system-wide URL filtering feature. The feature works perfectly in development-signed builds (connecting successfully to my PIR server over extended testing) but every production-signed build fails before any network call is made. NEURLFilterManager reports .serverSetupIncomplete (code 9). After installing the NetworkExtension debug profile, the unredacted com.apple.CipherML logs reveal the cause: no privacy proxy is provisioned for this bundle identifier, and the connection is configured proxy fail closed. Environment iOS 26 Entitlement: com.apple.developer.networking.networkextension.url-filter-provider Extension point: com.apple.networkextension.url-filter-control PIR server configured via NEURLFilterManager.setConfiguration(...) Privacy Pass issuer configured Dev-signed builds: working correctly, connecting to the PIR server Production-signed builds (both TestFlight and distribution): failing identically The Error Chain Surfaced to the app via NEURLFilterManager.lastDisconnectError: NEURLFilterManager.Error.serverSetupIncomplete (code 9) ← NEAgentURLFilterErrorDomain Code 3 ← com.apple.CipherML Code 1100 "Unable to query status" ← com.apple.CipherML Code 1800 (error details were logged and redacted) After installing the VPN (NetworkExtension) debug profile, the unredacted com.apple.CipherML subsystem shows: queryStatus(for:options:) threw an error: Error Domain=NSURLErrorDomain Code=-1009 "The Internet connection appears to be offline." UserInfo={ _NSURLErrorNWPathKey = satisfied (Path is satisfied), interface: en0[802.11], ipv4, dns, uses wifi, LQM: good, NSErrorFailingURLKey = https://<my-pir-server>/config, NSUnderlyingError = { Error Domain=NSPOSIXErrorDomain Code=50 "Network is down" }, _NSURLErrorPrivacyProxyFailureKey = true, NSLocalizedDescription = "The Internet connection appears to be offline." } The critical diagnostic line in the com.apple.network subsystem is: nw_endpoint_proxy_handler_should_use_proxy Proxies not present, but required to fail closed And the connection setup shows the proxy fail closed flag is mandatory for the connection: [C... ... Hostname#...:443 quic, bundle id: <my-bundle-id>, attribution: developer, using ephemeral configuration, context: NWURLSession (sensitive), proxy fail closed] start The network path itself is healthy (Wi-Fi good, DNS resolves correctly), but the connection is explicitly configured to fail closed if no proxy is present, and no proxy is provisioned for this bundle identifier. The entire failure happens in approximately 18 ms, far too fast for any network round-trip, confirming no traffic ever leaves the device. What I've Verified The entitlement is present in the distribution build The NEURLFilterControlProvider extension loads and returns a valid Bloom filter prefilter (with a tag that round-trips correctly between extension and framework) NEURLFilterManager.setConfiguration(pirServerURL:pirPrivacyPassIssuerURL:pirAuthenticationToken:controlProviderBundleIdentifier:) accepts all four parameters without error Development-signed builds of the same bundle identifier connect successfully to the same PIR server On production-signed builds, zero requests reach the PIR server — failure is purely client-side, before any network activity The Question How does the OHTTP privacy proxy get provisioned for a bundle identifier so that production builds can successfully use NEURLFilter? Specifically: Is there a Capability Request form I need to submit for url-filter-provider? I cannot find one in the Capability Requests section of my developer portal. Should I be running my own OHTTP gateway (for example using swift-nio-oblivious-http), and if so, does Apple then need to provision routing from their OHTTP relay to my gateway URL? Is the OHTTP relay path meant to be automatic once the entitlement is active, and if so, is there a specific activation step I'm missing? Is there any way to verify the current provisioning state for a specific bundle identifier from the developer portal? I can provide the full sysdiagnose and unredacted bundle/server details privately to an Apple engineer if that would help diagnose. I'd prefer to keep them out of a public post. Thanks!
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Network Interface APIs
For important background information, read Extra-ordinary Networking before reading this. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Network Interface APIs Most developers don’t need to interact directly with network interfaces. If you do, read this post for a summary of the APIs available to you. Before you read this, read Network Interface Concepts. Interface List The standard way to get a list of interfaces and their addresses is getifaddrs. To learn more about this API, see its man page. A network interface has four fundamental attributes: A set of flags — These are packed into a CUnsignedInt. The flags bits are declared in <net/if.h>, starting with IFF_UP. An interface type — See Network Interface Type, below. An interface index — Valid indexes are greater than 0. A BSD interface name. For example, an Ethernet interface might be called en0. The interface name is shared between multiple network interfaces running over a given hardware interface. For example, IPv4 and IPv6 running over that Ethernet interface will both have the name en0. WARNING BSD interface names are not considered API. There’s no guarantee, for example, that an iPhone’s Wi-Fi interface is en0. You can map between the last two using if_indextoname and if_nametoindex. See the if_indextoname man page for details. An interface may also have address information. If present, this always includes the interface address (ifa_addr) and the network mask (ifa_netmask). In addition: Broadcast-capable interfaces (IFF_BROADCAST) have a broadcast address (ifa_broadaddr, which is an alias for ifa_dstaddr). Point-to-point interfaces (IFF_POINTOPOINT) have a destination address (ifa_dstaddr). Calling getifaddrs from Swift is a bit tricky. For an example of this, see QSocket: Interfaces. IP Address List Once you have getifaddrs working, it’s relatively easy to manipulate the results to build a list of just IP addresses, a list of IP addresses for each interface, and so on. QSocket: Interfaces has some Swift snippets that show this. Interface List Updates The interface list can change over time. Hardware interfaces can be added and removed, network interfaces come up and go down, and their addresses can change. It’s best to avoid caching information from getifaddrs. If thats unavoidable, use the kNotifySCNetworkChange Darwin notification to update your cache. For information about registering for Darwin notifications, see the notify man page (in section 3). This notification just tells you that something has changed. It’s up to you to fetch the new interface list and adjust your cache accordingly. You’ll find that this notification is sometimes posted numerous times in rapid succession. To avoid unnecessary thrashing, debounce it. While the Darwin notification API is easy to call from Swift, Swift does not import kNotifySCNetworkChange. To fix that, define that value yourself, calling a C function to get the value: var kNotifySCNetworkChange: UnsafePointer<CChar> { networkChangeNotifyKey() } Here’s what that C function looks like: extern const char * networkChangeNotifyKey(void) { return kNotifySCNetworkChange; } Network Interface Type There are two ways to think about a network interface’s type. Historically there were a wide variety of weird and wonderful types of network interfaces. The following code gets this legacy value for a specific BSD interface name: func legacyTypeForInterfaceNamed(_ name: String) -> UInt8? { var addrList: UnsafeMutablePointer<ifaddrs>? = nil let err = getifaddrs(&addrList) // In theory we could check `errno` here but, honestly, what are gonna // do with that info? guard err >= 0, let first = addrList else { return nil } defer { freeifaddrs(addrList) } return sequence(first: first, next: { $0.pointee.ifa_next }) .compactMap { addr in guard let nameC = addr.pointee.ifa_name, name == String(cString: nameC), let sa = addr.pointee.ifa_addr, sa.pointee.sa_family == AF_LINK, let data = addr.pointee.ifa_data else { return nil } return data.assumingMemoryBound(to: if_data.self).pointee.ifi_type } .first } The values are defined in <net/if_types.h>, starting with IFT_OTHER. However, this value is rarely useful because many interfaces ‘look like’ Ethernet and thus have a type of IFT_ETHER. Network framework has the concept of an interface’s functional type. This is an indication of how the interface fits into the system. There are two ways to get an interface’s functional type: If you’re using Network framework and have an NWInterface value, get the type property. If not, call ioctl with a SIOCGIFFUNCTIONALTYPE request. The return values are defined in <net/if.h>, starting with IFRTYPE_FUNCTIONAL_UNKNOWN. Swift does not import SIOCGIFFUNCTIONALTYPE, so it’s best to write this code in a C: extern uint32_t functionalTypeForInterfaceNamed(const char * name) { int fd = socket(AF_INET, SOCK_DGRAM, 0); if (fd < 0) { return IFRTYPE_FUNCTIONAL_UNKNOWN; } struct ifreq ifr = {}; strlcpy(ifr.ifr_name, name, sizeof(ifr.ifr_name)); bool success = ioctl(fd, SIOCGIFFUNCTIONALTYPE, &ifr) >= 0; int junk = close(fd); assert(junk == 0); if ( ! success ) { return IFRTYPE_FUNCTIONAL_UNKNOWN; } return ifr.ifr_ifru.ifru_functional_type; } Finally, TN3158 Resolving Xcode 15 device connection issues documents the SIOCGIFDIRECTLINK flag as a specific way to identify the network interfaces uses by Xcode for device connection traffic. Revision History 2025-12-10 Added info about SIOCGIFDIRECTLINK. 2023-07-19 First posted.
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Dec ’25
Working with a Wi-Fi Accessory
For important background information, read Extra-ordinary Networking before reading this. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Working with a Wi-Fi Accessory Building an app that works with a Wi-Fi accessory presents specific challenges. This post discusses those challenges and some recommendations for how to address them. Note While my focus here is iOS, much of the info in this post applies to all Apple platforms. IMPORTANT iOS 18 introduced AccessorySetupKit, a framework to simplify the discovery and configuration of an accessory. I’m not fully up to speed on that framework myself, but I encourage you to watch WWDC 2024 Session 10203 Meet AccessorySetupKit and read the framework documentation. IMPORTANT iOS 26 introduced WiFiAware, a framework for setting up communication with Wi-Fi Aware accessories. Wi-Fi Aware is an industry standard to securely discover, pair, and communicate with nearby devices. This is especially useful for stand-alone accessories (defined below). For more on this framework, watch WWDC 2025 Session 228 Supercharge device connectivity with Wi-Fi Aware and read the framework documentation. For information on how to create a Wi-Fi Aware accessory that works with iPhone, go to Developer > Accessories, download Accessory Design Guidelines for Apple Devices, and review the Wi-Fi Aware chapter. Accessory Categories I classify Wi-Fi accessories into three different categories. A bound accessory is ultimately intended to join the user’s Wi-Fi network. It may publish its own Wi-Fi network during the setup process, but the goal of that process is to get the accessory on to the existing network. Once that’s done, your app interacts with the accessory using ordinary networking APIs. An example of a bound accessory is a Wi-Fi capable printer. A stand-alone accessory publishes a Wi-Fi network at all times. An iOS device joins that network so that your app can interact with it. The accessory never provides access to the wider Internet. An example of a stand-alone accessory is a video camera that users take with them into the field. You might want to write an app that joins the camera’s network and downloads footage from it. A gateway accessory is one that publishes a Wi-Fi network that provides access to the wider Internet. Your app might need to interact with the accessory during the setup process, but after that it’s useful as is. An example of this is a Wi-Fi to WWAN gateway. Not all accessories fall neatly into these categories. Indeed, some accessories might fit into multiple categories, or transition between categories. Still, I’ve found these categories to be helpful when discussing various accessory integration challenges. Do You Control the Firmware? The key question here is Do you control the accessory’s firmware? If so, you have a bunch of extra options that will make your life easier. If not, you have to adapt to whatever the accessory’s current firmware does. Simple Improvements If you do control the firmware, I strongly encourage you to: Support IPv6 Implement Bonjour [1] These two things are quite easy to do — most embedded platforms support them directly, so it’s just a question of turning them on — and they will make your life significantly easier: Link-local addresses are intrinsic to IPv6, and IPv6 is intrinsic to Apple platforms. If your accessory supports IPv6, you’ll always be able to communicate with it, regardless of how messed up the IPv4 configuration gets. Similarly, if you support Bonjour, you’ll always be able to find your accessory on the network. [1] Bonjour is an Apple term for three Internet standards: RFC 3927 Dynamic Configuration of IPv4 Link-Local Addresses RFC 6762 Multicast DNS RFC 6763 DNS-Based Service Discovery WAC For a bound accessory, support Wireless Accessory Configuration (WAC). This is a relatively big ask — supporting WAC requires you to join the MFi Program — but it has some huge benefits: You don’t need to write an app to configure your accessory. The user will be able to do it directly from Settings. If you do write an app, you can use the EAWiFiUnconfiguredAccessoryBrowser class to simplify your configuration process. HomeKit For a bound accessory that works in the user’s home, consider supporting HomeKit. This yields the same onboarding benefits as WAC, and many other benefits as well. Also, you can get started with the HomeKit Open Source Accessory Development Kit (ADK). Bluetooth LE If your accessory supports Bluetooth LE, think about how you can use that to improve your app’s user experience. For an example of that, see SSID Scanning, below. Claiming the Default Route, Or Not? If your accessory publishes a Wi-Fi network, a key design decision is whether to stand up enough infrastructure for an iOS device to make it the default route. IMPORTANT To learn more about how iOS makes the decision to switch the default route, see The iOS Wi-Fi Lifecycle and Network Interface Concepts. This decision has significant implications. If the accessory’s network becomes the default route, most network connections from iOS will be routed to your accessory. If it doesn’t provide a path to the wider Internet, those connections will fail. That includes connections made by your own app. Note It’s possible to get around this by forcing your network connections to run over WWAN. See Binding to an Interface in Network Interface Techniques and Running an HTTP Request over WWAN. Of course, this only works if the user has WWAN. It won’t help most iPad users, for example. OTOH, if your accessory’s network doesn’t become the default route, you’ll see other issues. iOS will not auto-join such a network so, if the user locks their device, they’ll have to manually join the network again. In my experience a lot of accessories choose to become the default route in situations where they shouldn’t. For example, a bound accessory is never going to be able to provide a path to the wider Internet so it probably shouldn’t become the default route. However, there are cases where it absolutely makes sense, the most obvious being that of a gateway accessory. Acting as a Captive Network, or Not? If your accessory becomes the default route you must then decide whether to act like a captive network or not. IMPORTANT To learn more about how iOS determines whether a network is captive, see The iOS Wi-Fi Lifecycle. For bound and stand-alone accessories, becoming a captive network is generally a bad idea. When the user joins your network, the captive network UI comes up and they have to successfully complete it to stay on the network. If they cancel out, iOS will leave the network. That makes it hard for the user to run your app while their iOS device is on your accessory’s network. In contrast, it’s more reasonable for a gateway accessory to act as a captive network. SSID Scanning Many developers think that TN3111 iOS Wi-Fi API overview is lying when it says: iOS does not have a general-purpose API for Wi-Fi scanning It is not. Many developers think that the Hotspot Helper API is a panacea that will fix all their Wi-Fi accessory integration issues, if only they could get the entitlement to use it. It will not. Note this comment in the official docs: NEHotspotHelper is only useful for hotspot integration. There are both technical and business restrictions that prevent it from being used for other tasks, such as accessory integration or Wi-Fi based location. Even if you had the entitlement you would run into these technical restrictions. The API was specifically designed to support hotspot navigation — in this context hotspots are “Wi-Fi networks where the user must interact with the network to gain access to the wider Internet” — and it does not give you access to on-demand real-time Wi-Fi scan results. Many developers look at another developer’s app, see that it’s displaying real-time Wi-Fi scan results, and think there’s some special deal with Apple that’ll make that work. There is not. In reality, Wi-Fi accessory developers have come up with a variety of creative approaches for this, including: If you have a bound accessory, you might add WAC support, which makes this whole issue go away. In many cases, you can avoid the need for Wi-Fi scan results by adopting AccessorySetupKit. You might build your accessory with a barcode containing the info required to join its network, and scan that from your app. This is the premise behind the Configuring a Wi-Fi Accessory to Join the User’s Network sample code. You might configure all your accessories to have a common SSID prefix, and then take advantage of the prefix support in NEHotspotConfigurationManager. See Programmatically Joining a Network, below. You might have your app talk to your accessory via some other means, like Bluetooth LE, and have the accessory scan for Wi-Fi networks and return the results. Programmatically Joining a Network Network Extension framework has an API, NEHotspotConfigurationManager, to programmatically join a network, either temporarily or as a known network that supports auto-join. For the details, see Wi-Fi Configuration. One feature that’s particularly useful is it’s prefix support, allowing you to create a configuration that’ll join any network with a specific prefix. See the init(ssidPrefix:) initialiser for the details. For examples of how to use this API, see: Configuring a Wi-Fi Accessory to Join the User’s Network — It shows all the steps for one approach for getting a non-WAC bound accessory on to the user’s network. NEHotspotConfiguration Sample — Use this to explore the API in general. Secure Communication Users expect all network communication to be done securely. For some ideas on how to set up a secure connection to an accessory, see TLS For Accessory Developers. Revision History 2025-11-05 Added a link to the Accessory Design Guidelines for Apple Devices. 2025-06-19 Added a preliminary discussion of Wi-Fi Aware. 2024-09-12 Improved the discussion of AccessorySetupKit. 2024-07-16 Added a preliminary discussion of AccessorySetupKit. 2023-10-11 Added the HomeKit section. Fixed the link in Secure Communication to point to TLS For Accessory Developers. 2023-07-23 First posted.
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Nov ’25
WiFi 6 MIMO and spatial audio support for CarPlay
On "Accessory Interface Specification CarPlay Addendum R10", it says that it is recommended that the accessory uses a MIMO (2x2) hardware configuration, does this imply that WiFi 5 and SISO (1X1) will be phased out in the near future? When will WiFi 6 MIMO (2x2) become mandatory? On "Accessory Interface Specification CarPlay Addendum R10", it says that Spatial Audio is mandatory. However, for aftermarket in-vehicle infotainment (IVI) system due to the number of speakers are less than 6, is it allowed not to support spatial audio for this type of aftermarket IVI system?
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92
Activity
Jul ’25
Lifecycle of Filter control Provider
How often do we see control filter start and stop? I read somewhere that data filter is long lived and control Filter is short lived. When does the operating system kills the control filter process?
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67
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Sep ’25
Extra-ordinary Networking
Most apps perform ordinary network operations, like fetching an HTTP resource with URLSession and opening a TCP connection to a mail server with Network framework. These operations are not without their challenges, but they’re the well-trodden path. If your app performs ordinary networking, see TN3151 Choosing the right networking API for recommendations as to where to start. Some apps have extra-ordinary networking requirements. For example, apps that: Help the user configure a Wi-Fi accessory Require a connection to run over a specific interface Listen for incoming connections Building such an app is tricky because: Networking is hard in general. Apple devices support very dynamic networking, and your app has to work well in whatever environment it’s running in. Documentation for the APIs you need is tucked away in man pages and doc comments. In many cases you have to assemble these APIs in creative ways. If you’re developing an app with extra-ordinary networking requirements, this post is for you. Note If you have questions or comments about any of the topics discussed here, put them in a new thread here on DevForums. Make sure I see it by putting it in the App & System Services > Networking area. And feel free to add tags appropriate to the specific technology you’re using, like Foundation, CFNetwork, Network, or Network Extension. Links, Links, and More Links Each topic is covered in a separate post: The iOS Wi-Fi Lifecycle describes how iOS joins and leaves Wi-Fi networks. Understanding this is especially important if you’re building an app that works with a Wi-Fi accessory. Network Interface Concepts explains how Apple platforms manage network interfaces. If you’ve got this far, you definitely want to read this. Network Interface Techniques offers a high-level overview of some of the more common techniques you need when working with network interfaces. Network Interface APIs describes APIs and core techniques for working with network interfaces. It’s referenced by many other posts. Running an HTTP Request over WWAN explains why most apps should not force an HTTP request to run over WWAN, what they should do instead, and what to do if you really need that behaviour. If you’re building an iOS app with an embedded network server, see Showing Connection Information in an iOS Server for details on how to get the information to show to your user so they can connect to your server. Many folks run into trouble when they try to find the device’s IP address, or other seemingly simple things, like the name of the Wi-Fi interface. Don’t Try to Get the Device’s IP Address explains why these problems are hard, and offers alternative approaches that function correctly in all network environments. Similarly, folks also run into trouble when trying to get the host name. On Host Names explains why that’s more complex than you might think. If you’re working with broadcasts or multicasts, see Broadcasts and Multicasts, Hints and Tips. If you’re building an app that works with a Wi-Fi accessory, see Working with a Wi-Fi Accessory. If you’re trying to gather network interface statistics, see Network Interface Statistics. There are also some posts that are not part of this series but likely to be of interest if you’re working in this space: TN3179 Understanding local network privacy discusses the local network privacy feature. Calling BSD Sockets from Swift does what it says on the tin, that is, explains how to call BSD Sockets from Swift. When doing weird things with the network, you often find yourself having to use BSD Sockets, and that API is not easy to call from Swift. The code therein is primarily for the benefit of test projects, oh, and DevForums posts like these. TN3111 iOS Wi-Fi API overview is a critical resource if you’re doing Wi-Fi specific stuff on iOS. TLS For Accessory Developers tackles the tricky topic of how to communicate securely with a network-based accessory. A Peek Behind the NECP Curtain discusses NECP, a subsystem that control which programs have access to which network interfaces. Networking Resources has links to many other useful resources. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Revision History 2025-07-31 Added a link to A Peek Behind the NECP Curtain. 2025-03-28 Added a link to On Host Names. 2025-01-16 Added a link to Broadcasts and Multicasts, Hints and Tips. Updated the local network privacy link to point to TN3179. Made other minor editorial changes. 2024-04-30 Added a link to Network Interface Statistics. 2023-09-14 Added a link to TLS For Accessory Developers. 2023-07-23 First posted.
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Jul ’25
On FTP
Questions about FTP crop up from time-to-time here on DevForums. In most cases I write a general “don’t use FTP” response, but I don’t have time to go into all the details. I’ve created this post as a place to collect all of those details, so I can reference them in other threads. IMPORTANT Apple’s official position on FTP is: All our FTP APIs have been deprecated, and you should avoid using deprecated APIs. Apple has been slowly removing FTP support from the user-facing parts of our system. The most recent example of this is that we removed the ftp command-line tool in macOS 10.13. You should avoid the FTP protocol and look to adopt more modern alternatives. The rest of this post is an informational explanation of the overall FTP picture. This post is locked so I can keep it focused. If you have questions or comments, please do create a new thread in the App & System Services > Networking subtopic and I’ll respond there. Don’t Use FTP FTP is a very old and very crufty protocol. Certain things that seem obvious to us now — like being able to create a GUI client that reliably shows a directory listing in a platform-independent manner — aren’t possible to do in FTP. However, by far the biggest problem with FTP is that it provides no security [1]. Specifically, the FTP protocol: Provides no on-the-wire privacy, so anyone can see the data you transfer Provides no client-authenticates-server authentication, so you have no idea whether you’re talking to the right server Provides no data integrity, allowing an attacker to munge your data in transit Transfers user names and passwords in the clear Using FTP for anonymous downloads may be acceptable (see the explanation below) but most other uses of FTP are completely inappropriate for the modern Internet. IMPORTANT You should only use FTP for anonymous downloads if you have an independent way to check the integrity of the data you’ve downloaded. For example, if you’re downloading a software update, you could use code signing to check its integrity. If you don’t check the integrity of the data you’ve downloaded, an attacker could substitute a malicious download instead. This would be especially bad in, say, the software update case. These fundamental problems with the FTP protocol mean that it’s not a priority for Apple. This is reflected in the available APIs, which is the subject of the next section. FTP APIs Apple provides two FTP APIs: All Apple platforms provide FTP downloads via URLSession. Most Apple platforms (everything except watchOS) support CFFTPStream, which allows for directory listings, downloads, uploads, and directory creation. All of these FTP APIs are now deprecated: URLSession was deprecated for the purposes of FTP in the 2022 SDKs (macOS 13, iOS 16, iPadOS 16, tvOS 16, watchOS 9) [2]. CFFTPStream was deprecated in the 2016 SDKs (macOS 10.11, iOS 9, iPadOS 9, tvOS 9). CFFTPStream still works about as well as it ever did, which is not particularly well. Specifically: There is at least one known crashing bug (r. 35745763), albeit one that occurs quite infrequently. There are clear implementation limitations — like the fact that CFFTPCreateParsedResourceListing assumes a MacRoman text encoding (r. 7420589) — that won’t be fixed. If you’re looking for an example of how to use these APIs, check out SimpleFTPSample. Note This sample hasn’t been updated since 2013 and is unlikely to ever be updated given Apple’s position on FTP. The FTP support in URLSession has significant limitations: It only supports FTP downloads; there’s no support for uploads or any other FTP operations. It doesn’t support resumable FTP downloads [3]. It doesn’t work in background sessions. That prevents it from running FTP downloads in the background on iOS. It’s only supported in classic loading mode. See the usesClassicLoadingMode property and the doc comments in <Foundation/NSURLSession.h>. If Apple’s FTP APIs are insufficient for your needs, you’ll need to write or acquire your own FTP library. Before you do that, however, consider switching to an alternative protocol. After all, if you’re going to go to the trouble of importing a large FTP library into your code base, you might as well import a library for a better protocol. The next section discusses some options in this space. Alternative Protocols There are numerous better alternatives to FTP: HTTPS is by far the best alternative to FTP, offering good security, good APIs on Apple platforms, good server support, and good network compatibility. Implementing traditional FTP operations over HTTPS can be a bit tricky. One possible way forward is to enable DAV extensions on the server. FTPS is FTP over TLS (aka SSL). While FTPS adds security to the protocol, which is very important, it still inherits many of FTP’s other problems. Personally I try to avoid this protocol. SFTP is a file transfer protocol that’s completely unrelated to FTP. It runs over SSH, making it a great alternative in many of the ad hoc setups that traditionally use FTP. Apple doesn’t have an API for either FTPS or SFTP, although on macOS you may be able to make some headway by invoking the sftp command-line tool. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" [1] In another thread someone asked me about FTP’s other problems, those not related to security, so let’s talk about that. One of FTP’s implicit design goals was to provide cross-platform support that exposes the target platform. You can think of FTP as being kinda like telnet. When you telnet from Unix to VMS, it doesn’t aim to abstract away VMS commands, so that you can type Unix commands at the VMS prompt. Rather, you’re expected to run VMS commands. FTP is (a bit) like that. This choice made sense back when the FTP protocol was invented. Folks were expecting to use FTP via a command-line client, so there was a human in the loop. If they ran a command and it produced VMS-like output, that was fine because they knew that they were FTPing into a VMS machine. However, most users today are using GUI clients, and this design choice makes it very hard to create a general GUI client for FTP. Let’s consider the simple problem of getting the contents of a directory. When you send an FTP LIST command, the server would historically run the platform native directory list command and pipe the results back to you. To create a GUI client you have to parse that data to extract the file names. Doing that is a serious challenge. Indeed, just the first step, working out the text encoding, is a challenge. Many FTP servers use UTF-8, but some use ISO-Latin-1, some use other standard encodings, some use Windows code pages, and so on. I say “historically” above because there have been various efforts to standardise this stuff, both in the RFCs and in individual server implementations. However, if you’re building a general client you can’t rely on these efforts. After all, the reason why folks continue to use FTP is because of it widespread support. [2] To quote the macOS 13 Ventura Release Notes: FTP is deprecated for URLSession and related APIs. Please adopt modern secure networking protocols such as HTTPS. (92623659) [3] Although you can implement resumable downloads using the lower-level CFFTPStream API, courtesy of the kCFStreamPropertyFTPFileTransferOffset property. Revision History 2025-10-06 Explained that URLSession only supports FTP in classic loading mode. Made other minor editorial changes. 2024-04-15 Added a footnote about FTP’s other problems. Made other minor editorial changes. 2022-08-09 Noted that the FTP support in URLSession is now deprecated. Made other minor editorial changes. 2021-04-06 Fixed the formatting. Fixed some links. 2018-02-23 First posted.
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Oct ’25
URLSession concurrent requests performance question
URLSession question
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29
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2d
Is Apple's Wi-Fi Aware certified by the Wi-Fi Alliance?
Is Apple's Wi-Fi Aware certified by the Wi-Fi Alliance? Is there any non-compliance of Apple's Wi-Fi Aware with the Wi-Fi Alliance standards? Does Apple have a roadmap to switch AWDL to Wi-Fi Aware? Does Apple have plans to adopt Wi-Fi Aware in Mac computers?
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131
Activity
Aug ’25
Network Relay errors out with "Privacy proxy failed with error 53"
I'm using NERelayManager to set Relay configuration which all works perfectly fine. I then do a curl with the included domain and while I see QUIC connection succeeds with relay server and H3 request goes to the server, the connection gets abruptly closed by the client with "Software caused connection abort". Console has this information: default 09:43:04.459517-0700 curl nw_flow_connected [C1.1.1 192.168.4.197:4433 in_progress socket-flow (satisfied (Path is satisfied), viable, interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] Transport protocol connected (quic) default 09:43:04.459901-0700 curl [C1.1.1 192.168.4.197:4433 in_progress socket-flow (satisfied (Path is satisfied), viable, interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] event: flow:finish_transport @0.131s default 09:43:04.460745-0700 curl nw_flow_connected [C1.1.1 192.168.4.197:4433 in_progress socket-flow (satisfied (Path is satisfied), viable, interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] Joined protocol connected (http3) default 09:43:04.461049-0700 curl [C1.1.1 192.168.4.197:4433 in_progress socket-flow (satisfied (Path is satisfied), viable, interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] event: flow:finish_transport @0.133s default 09:43:04.465115-0700 curl [C2 E47A3A0C-7275-4F6B-AEDF-59077ABAE34B 192.168.4.197:4433 quic, multipath service: 1, tls, definite, attribution: developer] cancel default 09:43:04.465238-0700 curl [C2 E47A3A0C-7275-4F6B-AEDF-59077ABAE34B 192.168.4.197:4433 quic, multipath service: 1, tls, definite, attribution: developer] cancelled [C2 FCB1CFD1-4BF9-4E37-810E-81265D141087 192.168.4.139:53898<->192.168.4.197:4433] Connected Path: satisfied (Path is satisfied), viable, interface: en0[802.11], ipv4, ipv6, dns, uses wifi Duration: 0.121s, QUIC @0.000s took 0.000s, TLS 1.3 took 0.111s bytes in/out: 2880/4322, packets in/out: 4/8, rtt: 0.074s, retransmitted bytes: 0, out-of-order bytes: 0 ecn packets sent/acked/marked/lost: 3/1/0/0 default 09:43:04.465975-0700 curl nw_flow_disconnected [C2 192.168.4.197:4433 cancelled multipath-socket-flow ((null))] Output protocol disconnected default 09:43:04.469189-0700 curl nw_endpoint_proxy_receive_report [C1.1 IPv4#124bdc4d:80 in_progress proxy (satisfied (Path is satisfied), interface: en0[802.11], ipv4, ipv6, dns, proxy, uses wifi)] Privacy proxy failed with error 53 ([C1.1.1] masque Proxy: http://192.168.4.197:4433) default 09:43:04.469289-0700 curl [C1.1.1 192.168.4.197:4433 failed socket-flow (satisfied (Path is satisfied), viable, interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] event: flow:failed_connect @0.141s, error Software caused connection abort Relay server otherwise works fine with our QUIC MASQUE clients but not with built-in macOS MASQUE client. Anything I'm missing?
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240
Activity
May ’25
Flow Divert behavior
Hello, Our app uses Network Extension / Packet Tunnel Provider to establish VPN connections on macOS and iOS. We have observed that after creating a utun device and adding any IPv4 routes (NEPacketTunnelNetworkSettings.IPv4Settings), the OS automatically adds several host routes via utun to services such as Akamai, Apple Push, etc. These routes appear to correspond to TCP flows that were active at the moment the VPN connection was established. When a particular TCP flow ends, the corresponding host route is deleted. We understand this is likely intended to avoid breaking existing TCP connections. However, we find the behavior of migrating existing TCP flows to the new utun interface simply because any IPv4 route is added somewhat questionable. This approach would make sense in a "full-tunnel" scenario — for example, when all IPv4 traffic (e.g., 0.0.0.0/0) is routed through the tunnel — but not necessarily in a "split-tunnel" configuration where only specific IPv4 routes are added. Is there any way to control or influence this behavior? Would it be possible for FlowDivert to differentiate between full-tunnel and split-tunnel cases, and only preserve existing TCP flows via utun in the full-tunnel scenario? Thank you.
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115
Activity
Apr ’25
AccessorySetupKit – WiFi picker – show accessories after factory reset?
Hi there, We’re developing a companion app for a smart home product that communicates over the user’s local network. To provision the device, it initially creates its own Wi-Fi network. The user joins this temporary network and enters their home Wi-Fi credentials via our app. The app then sends those credentials directly to the device, which stores them and connects to the local network for normal operation. We’re using AccessorySetupKit to discover nearby devices (via SSID prefix) and NEHotspotManager to join the accessory’s Wi-Fi network once the user selects it. This workflow works well in general. However, we’ve encountered a problem: if the user factory-resets the accessory, or needs to restart setup (for example, after entering the wrong Wi-Fi password), the device no longer appears in the accessory picker. In iOS 18, we were able to work around this by calling removeAccessory() after the device is selected. This forces the picker to always display the accessory again. But in iOS 26, a new confirmation dialog now appears when calling removeAccessory(), which confuses users during setup. We’re looking for a cleaner way to handle this scenario — ideally a way to make the accessory rediscoverable without prompting the user to confirm removal. Thanks for your time and guidance.
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223
Activity
Nov ’25
Wi-Fi Aware Paring Flow
Hello, I understand that to discover and pair a device or accessory with Wi-Fi Aware, we can use either the DeviceDiscoveryUI or AccessorySetupKitUI frameworks. During the pairing process, both frameworks prompt the user to enter a pairing code. Is this step mandatory? What alternatives exist for devices or accessories that don't have a way to communicate a pairing code to the user (for example, devices or accessories without a display or voice capability)? Best regards, Gishan
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362
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Nov ’25
URLSession basic auth question
How do I make a basic request with URLSession? See https://stackoverflow.com/questions/30573898 for reference. Also https://aninterestingwebsite.com/documentation/ has details.
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19
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2d
A Peek Behind the NECP Curtain
From time to time the subject of NECP grows up, both here on DevForums and in DTS cases. I’ve posted about this before but I wanted to collect those tidbits into single coherent post. If you have questions or comments, start a new thread in the App & System Services > Networking subtopic and tag it with Network Extension. That way I’ll be sure to see it go by. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" A Peek Behind the NECP Curtain NECP stands for Network Extension Control Protocol. It’s a subsystem within the Apple networking stack that controls which programs have access to which network interfaces. It’s vitally important to the Network Extension subsystem, hence the name, but it’s used in many different places. Indeed, a very familiar example of its use is the Settings > Mobile Data [1] user interface on iOS. NECP has no explicit API, although there are APIs that are offer some insight into its state. Continuing the Settings > Mobile Data example above, there is a little-known API, CTCellularData in the Core Telephony framework, that returns whether your app has access to WWAN. Despite having no API, NECP is still relevant to developers. The Settings > Mobile Data example is one place where it affects app developers but it’s most important for Network Extension (NE) developers. A key use case for NECP is to prevent VPN loops. When starting an NE provider, the system configures the NECP policy for the NE provider’s process to prevent it from using a VPN interface. This means that you can safely open a network connection inside your VPN provider without having to worry about its traffic being accidentally routed back to you. This is why, for example, an NE packet tunnel provider can use any networking API it wants, including BSD Sockets, to run its connection without fear of creating a VPN loop [1]. One place that NECP shows up regularly is the system log. Next time you see a system log entry like this: type: debug time: 15:02:54.817903+0000 process: Mail subsystem: com.apple.network category: connection message: nw_protocol_socket_set_necp_attributes [C723.1.1:1] setsockopt 39 SO_NECP_ATTRIBUTES … you’ll at least know what the necp means (-: Finally, a lot of NECP infrastructure is in the Darwin open source. As with all things in Darwin, it’s fine to poke around and see how your favourite feature works, but do not incorporate any information you find into your product. Stuff you uncover by looking in Darwin is not considered API. [1] Settings > Cellular Data if you speak American (-: [2] Network Extension providers can call the createTCPConnection(to:enableTLS:tlsParameters:delegate:) method to create an NWTCPConnection [3] that doesn’t run through the tunnel. You can use that if it’s convenient but you don’t need to use it. [3] NWTCPConnection is now deprecated, but there are non-deprecated equivalents. For the full story, see NWEndpoint History and Advice. Revision History 2025-12-12 Replaced “macOS networking stack” with “Apple networking stack” to avoid giving the impression that this is all about macOS. Added a link to NWEndpoint History and Advice. Made other minor editorial changes. 2023-02-27 First posted.
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2.6k
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Dec ’25
URL Filter OHTTP Gateway
Hello team, We are using below example https://github.com/apple/pir-service-example as a starting point to setup PIR server for our backend, but I am not really understanding what else we need in this example to configure OHTTP gateway. Any help will be appreciated.
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2d
About the Relay payload in iOS configuration profiles
Are the network relays introduced in 2023 and https://aninterestingwebsite.com/videos/play/wwdc2023/10002/ the same thing as the Private Relay introduced in 2021? https://aninterestingwebsite.com/videos/play/wwdc2021/10096/ We are considering verifying the relay function, but we are not sure whether they are the same function or different functions. https://aninterestingwebsite.com/documentation/devicemanagement/relay?language=objc
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56
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Apr ’25
DeviceDiscoveryUI's UIViewControllers are available for Wi-Fi Aware?
HI, I am currently developing an app that utilizes Wi-Fi Aware. According to the Wi-Fi Aware framework examples and the WWDC25 session on Wi-Fi Aware, discovery is handled using DevicePairingView and DevicePicker from the DeviceDiscoveryUI module. However, these SwiftUI views present their connection UI modally when tapped. My app's design requires the ability to control the presentation of this UI programmatically, rather than relying on a user tap. While inspecting the DeviceDiscoveryUI module, I found DDDevicePairingViewController and DDDevicePickerViewController, which appear to be the UIViewController counterparts to the SwiftUI views. The initializer for DDDevicePairingViewController accepts a ListenerProvider, so it seems I can pass the same ListenerProvider instance that is used with the DevicePairingView. However, the initializer for DDDevicePickerViewController requires an NWBrowser.Descriptor, which seems incompatible with the parameters used for the SwiftUI DevicePicker. I have two main questions: (1) Can DDDevicePairingViewController and DDDevicePickerViewController be officially used for Wi-Fi Aware pairing? (2) Are there any plans to provide more customization or programmatic control over the DevicePairingView and DevicePicker (for example, allowing us to trigger their modal presentation programmatically)? Thank you.
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Activity
Nov ’25
Debugging a Network Extension Provider
I regularly see folks struggle to debug their Network Extension providers. For an app, and indeed various app extensions, debugging is as simple as choosing Product > Run in Xcode. That’s not the case with a Network Extension provider, so I thought I’d collect together some hints and tips to help you get started. If you have any comments or questions, create a new thread here on DevForums. Put it in the App & System Services > Networking and tag it with Network Extension. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Debugging a Network Extension Provider Debugging a Network Extension provider presents some challenges; its not as simple as choosing Product > Run in Xcode. Rather, you have to run the extension first and then choose Debug > Attach to Process. Attaching is simple, it’s the running part that causes all the problems. When you first start out it can be a challenge to get your extension to run at all. Add a First Light Log Point The first step is to check whether the system is actually starting your extension. My advice is to add a first light log point, a log point on the first line of code that you control. The exact mechanics of this depend on your development, your deployment target, and your NE provider’s packaging. In all cases, however, I recommend that you log to the system log. The system log has a bunch of cool features. If you’re curious, see Your Friend the System Log. The key advantage is that your log entries are mixed in with system log entries, which makes it easier to see what else is going on when your extension loads, or fails to load. IMPORTANT Use a unique subsystem and category for your log entries. This makes it easier to find them in the system log. For more information about Network Extension packaging options, see TN3134 Network Extension provider deployment. Logging in Swift If you’re using Swift, the best logging API depends on your deployment target. On modern systems — macOS 11 and later, iOS 14 and later, and aligned OS releases — it’s best to use the Logger API, which is shiny and new and super Swift friendly. For example: let log = Logger(subsystem: "com.example.galactic-mega-builds", category: "earth") let client = "The Mice" let answer = 42 log.log(level: .debug, "run complete, client: \(client), answer: \(answer, privacy: .private)") If you support older systems, use the older, more C-like API: let log = OSLog(subsystem: "com.example.galactic-mega-builds", category: "earth") let client = "The Mice" let answer = 42 os_log(.debug, log: log, "run complete, client: %@, answer: %{private}d", client as NSString, answer) Logging in C If you prefer a C-based language, life is simpler because you only have one choice: #import <os/log.h> os_log_t log = os_log_create("com.example.galactic-mega-builds", "earth"); const char * client = "The Mice"; int answer = 42; os_log_debug(log, "run complete, client: %s, answer: %{private}d", client, answer); Add a First Light Log Point to Your App Extension If your Network Extension provider is packaged as an app extension, the best place for your first light log point is an override of the provider’s initialiser. There are a variety of ways you could structure this but here’s one possibility: import NetworkExtension import os.log class PacketTunnelProvider: NEPacketTunnelProvider { static let log = Logger(subsystem: "com.example.myvpnapp", category: "packet-tunnel") override init() { self.log = Self.log log.log(level: .debug, "first light") super.init() } let log: Logger … rest of your code here … } This uses a Swift static property to ensure that the log is constructed in a race-free manner, something that’s handy for all sorts of reasons. It’s possible for your code to run before this initialiser — for example, if you have a C++ static constructor — but that’s something that’s best to avoid. Add a First Light Log Point to Your System Extension If your Network Extension provider is packaged as a system extension, add your first light log point to main.swift. Here’s one way you might structure that: import NetworkExtension func main() -> Never { autoreleasepool { let log = PacketTunnelProvider.log log.log(level: .debug, "first light") NEProvider.startSystemExtensionMode() } dispatchMain() } main() See how the main function gets the log object from the static property on PacketTunnelProvider. I told you that’d come in handy (-: Again, it’s possible for your code to run before this but, again, that’s something that’s best to avoid. App Extension Hints Both iOS and macOS allow you to package your Network Extension provider as an app extension. On iOS this is super reliable. I’ve never seen any weirdness there. That’s not true on macOS. macOS lets the user put apps anywhere; they don’t have to be placed in the Applications directory. macOS maintains a database, the Launch Services database, of all the apps it knows about and their capabilities. The app extension infrastructure uses that database to find and load app extensions. It’s not uncommon for this database to get confused, which prevents Network Extension from loading your provider’s app extension. This is particularly common on developer machines, where you are building and rebuilding your app over and over again. The best way to avoid problems is to have a single copy of your app extension’s container app on the system. So, while you’re developing your app extension, delete any other copies of your app that might be lying around. If you run into problems you may be able to fix them using: lsregister, to interrogate and manipulate the Launch Services database pluginkit, to interrogate and manipulate the app extension state [1] IMPORTANT Both of these tools are for debugging only; they are not considered API. Also, lsregister is not on the default path; find it at /System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Versions/A/Support/lsregister. For more details about pluginkit, see the pluginkit man page. When debugging a Network Extension provider, add buttons to make it easy to save and remove your provider’s configuration. For example, if you’re working on a packet tunnel provider you might add: A Save Config button that calls the saveToPreferences(completionHandler:) method to save the tunnel configuration you want to test with A Remove Config button that calls the removeFromPreferences(completionHandler:) method to remove your tunnel configuration These come in handy when you want to start again from scratch. Just click Remove Config and then Save Config and you’ve wiped the slate clean. You don’t have to leave these buttons in your final product, but it’s good to have them during bring up. [1] This tool is named after the PluginKit framework, a private framework used to load this type of app extension. It’s distinct from the ExtensionKit framework which is a new, public API for managing extensions. System Extension Hints macOS allows you to package your Network Extension provider as a system extension. For this to work the container app must be in the Applications directory [1]. Copying it across each time you rebuild your app is a chore. To avoid that, add a Build post-action script: Select your app’s scheme and choose Product > Scheme > Edit Scheme. On the left, select Build. Click the chevron to disclose all the options. Select Post-actions. In the main area, click the add (+) button and select New Run Script Action. In the “Provide build settings from” popup, select your app target. In the script field, enter this script: ditto "${BUILT_PRODUCTS_DIR}/${FULL_PRODUCT_NAME}" "/Applications/${FULL_PRODUCT_NAME}" Now, each time you build your app, this script will copy it to the Applications directory. Build your app now, both to confirm that this works and to enable the next step. The next issue you’ll find is that choosing Product > Run runs the app from the build products directory rather than the Applications directory. To fix that: Edit your app’s scheme again. On the left, select Run. In the main area, select the Info tab. From the Executable popup, choose Other. Select the copy of your app in the Applications directory. Now, when you choose Product > Run, Xcode will run that copy rather than the one in the build products directory. Neat-o! For your system extension to run your container app must activate it. As with the Save Config and Remote Config buttons described earlier, it’s good to add easy-to-access buttons to activate and deactivate your system extension. With an app extension the system automatically terminates your extension process when you rebuild it. This is not the case with a system extension; you’ll have to deactivate and then reactivate it each time. Each activation must be approved in System Settings > Privacy & Security. To make that easier, leave System Settings running all the time. This debug cycle leaves deactivated but not removed system extensions installed on your system. These go away when you restart, so do that from time to time. Once a day is just fine. macOS includes a tool, systemextensionctl, to interrogate and manipulate system extension state. The workflow described above does not require that you use it, but it’s good to keep in mind. Its man page is largely content free so run the tool with no arguments to get help. [1] Unless you disable System Integrity Protection, but who wants to do that? You Can Attach with the Debugger Once your extension is running, attach with the debugger using one of two commands: To attach to an app extension, choose Debug > Attach to Process > YourAppExName. To attach to a system extension, choose Debug > Attach to Process by PID or Name. Make sure to select Debug Process As root. System extensions run as root so the attach will fail if you select Debug Process As Me. But Should You? Debugging networking code with a debugger is less than ideal because it’s common for in-progress network requests to time out while you’re stopped in the debugger. Debugging Network Extension providers this way is especially tricky because of the extra steps you have to take to get your provider running. So, while you can attach with the debugger, and that’s a great option in some cases, it’s often better not to do that. Rather, consider the following approach: Write the core logic of your provider so that you can unit test each subsystem outside of the provider. This may require some scaffolding but the time you take to set that up will pay off once you encounter your first gnarly problem. Add good logging to your provider to help debug problems that show up during integration testing. I recommend that you treat your logging as a feature of your product. Carefully consider where to add log points and at what level to log. Check this logging code into your source code repository and ship it — or at least the bulk of it — as part of your final product. This logging will be super helpful when it comes to debugging problems that only show up in the field. Remember that, when using the system log, log points that are present but don’t actually log anything are very cheap. In most cases it’s fine to leave these in your final product. Now go back and read Your Friend the System Log because it’s full of useful hints and tips on how to use the system log to debug the really hard problems. General Hints and Tips Install the Network Diagnostics and VPN (Network Extension) profiles [1] on your test device. These enable more logging and, most critically, the recording of private data. For more info about that last point, see… you guessed it… Your Friend the System Log. Get these profiles from our Bug Reporting > Profiles and Logs page. When you’re bringing up a Network Extension provider, do your initial testing with a tiny test app. I regularly see folks start out by running Safari and that’s less than ideal. Safari is a huge app with lots of complexity, so if things go wrong it’s hard to tell where to look. I usually create a small test app to use during bring up. The exact function of this test app varies by provider type. For example: If I’m building a packet tunnel provider, I might have a test function that makes an outgoing TCP connection to an IP address. Once I get that working I add another function that makes an outgoing TCP connection to a DNS name. Then I start testing UDP. And so on. Similarly for a content filter, but then it makes sense to add a test that runs a request using URLSession and another one to bring up a WKWebView. If I’m building a DNS proxy provider, my test app might use CFHost to run a simple name-to-address query. Also, consider doing your bring up on the Mac even if your final target is iOS. macOS has a bunch of handy tools for debugging networking issues, including: dig for DNS queries nc for TCP and UDP connections netstat to display the state of the networking stack tcpdump for recording a packet trace [2] Read their respective man pages for all the details. On the other hand, the build / run / debug cycle is simpler on iOS than it is on macOS, especially when you’re building a system extension on macOS. Even if your ultimate goal is to build a macOS-only system extension, if your provider type supports app extension packaging then you should consider whether it makes sense to adopt that packaging just for to speed up your development. If you do decide to try this, be aware that a packaging change can affect your code. See Network Extension Provider Packaging for more on that. [1] The latter is not a profile on macOS, but just a set of instructions. [2] You can use an RVI packet trace on iOS but it’s an extra setup step. Revision History 2026-04-01 Added a suggestion about provider packaging to the General Hints and Tips section. 2023-12-15 Fixed a particularly egregious typo (and spelling error in a section title, no less!). 2023-04-02 Fixed one of the steps in Sytem Extension Hints.
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Activity
4d
Requesting Network Extension URL Filter configuration
Hello, How long does it usually take for a URL Filter request to be reviewed? It's been 2.5 weeks since we submitted the request form but we haven't received any feedback yet. Just in case, the request ID is D3633USVZZ
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108
Activity
Nov ’25
NEURLFilter production build fails with _NSURLErrorPrivacyProxyFailureKey — how to provision OHTTP privacy proxy for bundle?
Summary I'm implementing NEURLFilter with the com.apple.developer.networking.networkextension.url-filter-provider entitlement for a system-wide URL filtering feature. The feature works perfectly in development-signed builds (connecting successfully to my PIR server over extended testing) but every production-signed build fails before any network call is made. NEURLFilterManager reports .serverSetupIncomplete (code 9). After installing the NetworkExtension debug profile, the unredacted com.apple.CipherML logs reveal the cause: no privacy proxy is provisioned for this bundle identifier, and the connection is configured proxy fail closed. Environment iOS 26 Entitlement: com.apple.developer.networking.networkextension.url-filter-provider Extension point: com.apple.networkextension.url-filter-control PIR server configured via NEURLFilterManager.setConfiguration(...) Privacy Pass issuer configured Dev-signed builds: working correctly, connecting to the PIR server Production-signed builds (both TestFlight and distribution): failing identically The Error Chain Surfaced to the app via NEURLFilterManager.lastDisconnectError: NEURLFilterManager.Error.serverSetupIncomplete (code 9) ← NEAgentURLFilterErrorDomain Code 3 ← com.apple.CipherML Code 1100 "Unable to query status" ← com.apple.CipherML Code 1800 (error details were logged and redacted) After installing the VPN (NetworkExtension) debug profile, the unredacted com.apple.CipherML subsystem shows: queryStatus(for:options:) threw an error: Error Domain=NSURLErrorDomain Code=-1009 "The Internet connection appears to be offline." UserInfo={ _NSURLErrorNWPathKey = satisfied (Path is satisfied), interface: en0[802.11], ipv4, dns, uses wifi, LQM: good, NSErrorFailingURLKey = https://<my-pir-server>/config, NSUnderlyingError = { Error Domain=NSPOSIXErrorDomain Code=50 "Network is down" }, _NSURLErrorPrivacyProxyFailureKey = true, NSLocalizedDescription = "The Internet connection appears to be offline." } The critical diagnostic line in the com.apple.network subsystem is: nw_endpoint_proxy_handler_should_use_proxy Proxies not present, but required to fail closed And the connection setup shows the proxy fail closed flag is mandatory for the connection: [C... ... Hostname#...:443 quic, bundle id: <my-bundle-id>, attribution: developer, using ephemeral configuration, context: NWURLSession (sensitive), proxy fail closed] start The network path itself is healthy (Wi-Fi good, DNS resolves correctly), but the connection is explicitly configured to fail closed if no proxy is present, and no proxy is provisioned for this bundle identifier. The entire failure happens in approximately 18 ms, far too fast for any network round-trip, confirming no traffic ever leaves the device. What I've Verified The entitlement is present in the distribution build The NEURLFilterControlProvider extension loads and returns a valid Bloom filter prefilter (with a tag that round-trips correctly between extension and framework) NEURLFilterManager.setConfiguration(pirServerURL:pirPrivacyPassIssuerURL:pirAuthenticationToken:controlProviderBundleIdentifier:) accepts all four parameters without error Development-signed builds of the same bundle identifier connect successfully to the same PIR server On production-signed builds, zero requests reach the PIR server — failure is purely client-side, before any network activity The Question How does the OHTTP privacy proxy get provisioned for a bundle identifier so that production builds can successfully use NEURLFilter? Specifically: Is there a Capability Request form I need to submit for url-filter-provider? I cannot find one in the Capability Requests section of my developer portal. Should I be running my own OHTTP gateway (for example using swift-nio-oblivious-http), and if so, does Apple then need to provision routing from their OHTTP relay to my gateway URL? Is the OHTTP relay path meant to be automatic once the entitlement is active, and if so, is there a specific activation step I'm missing? Is there any way to verify the current provisioning state for a specific bundle identifier from the developer portal? I can provide the full sysdiagnose and unredacted bundle/server details privately to an Apple engineer if that would help diagnose. I'd prefer to keep them out of a public post. Thanks!
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