Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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A basic DocumentGroup App presents two back "<" buttons on the navigation bar.
Please has anyone found a workaround for duplicate back buttons appearing on the toolbar of a ContentView launched from a DocumentGroup? The problem occurs with Xcode 14.0 running a basic DocumentGroup App on iOS 16.0. To reproduce, simply build a new project using the "Document App" template. Build and run in the iOS/iPadOS simulator or on an iOS/iPadOS device. Two back buttons appear. Only one functions. I've not found a way to eliminate the dud. This problem has occurred throughout the Xcode 14.0 beta program.
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2k
May ’25
Layout recursion error message
Hi all, when I launch my macOS app from Xcode 16 on ARM64, appKit logs me this error on the debug console: It's not legal to call -layoutSubtreeIfNeeded on a view which is already being laid out. If you are implementing the view's -layout method, you can call -[super layout] instead. Break on _NSDetectedLayoutRecursion(void) to debug. This will be logged only once. This may break in the future. _NSDetectedLayoutRecursion doesn't help a lot, giving me these assembly codes from a call to a subclassed window method that looks like this: -(void) setFrame:(NSRect)frameRect display:(BOOL)flag { if (!_frameLocked) [super setFrame:frameRect display:flag]; } I have no direct call to -layoutSubtreeIfNeeded from a -layout implementation in my codes. I have a few calls to this method from update methods, however even if I comment all of them, the error is still logged... Finally, apart from that log, I cannot observe any layout error when running the program. So I wonder if this error can be safely ignored? Thanks!
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4h
macOS 26 toolbar has wrong tint color sometimes in Dark Appearance
I have a SwiftUI Mac Catalyst app. I create a toolbar like this NavigationSplitView(columnVisibility: $sceneModel.columnVisibility, preferredCompactColumn: $preferredColumn) { sidebarView() } detail: { contentView() .toolbar { ToolbarItemGroup(placement: .topBarTrailing) { HStack { Button { sceneModel.onMaps(sender: self) } label: { Image(systemName: "map") .font(.title2) } Button { sceneModel.onSearch(sender: self) } label: { Image(systemName: "magnifyingglass") .font(.title2) } ... } } } } When my Mac Appearance is set to dark mode and the content under the toolbar is dark the toolbar looks good like this. But then if I have light content under the toolbar, the glass effect changes to light, but the tint on the icons stays white instead of changing to black and it is hard to see the icon. It looks like this. When I set the Appearance on my Mac to light, then the toolbar works just fine on both dark and light colored backgrounds. Does anyone know how I can fix this when the appearance is Dark?
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300
Sep ’25
Looking for advice on app architecture
I have an existing Mac app which has evolved through over twenty years of development. It is currently written in a mixture of C++ and Objective-C, with a bit of C and Swift in a few places. For a few years now, I have been tinkering with replacing the UI with SwiftUI. The model has been completely rewritten in Swift and works fine. After a few tries, no version has been working acceptably, so I'm thinking that I need to rethink the architecture. The UI consists of a window with a master-detail view. The detail view is what users spend most of their time with. It contains a lot of subviews, around 100 typically. Keyboard events affect the display, so I've had a dedicated data structure to hold the state that is needed for displaying all the subviews. Using Instruments, I see that the view seems to recreate the subviews three times per keyboard event, so I'm clearly doing something wrong. A second factor is that there are a couple of dozen commands that are applicable to the detail view, driven either by menu items, keyboard shortcut, or toolbar button. Adding all of those to the view makes for a massive SwiftUI View, which seems unlikely to be good practice. The current implementation has the controller class broken up with categories, but still they are big classes. Most SwiftUI stuff on the web is iOS-oriented, and typically has a focus on fairly simple apps, so the whole topic of dealing with menu commands doesn't get a lot of coverage, so I've been doing all that through my own solutions, which are probably nothing like optimal. What I've been able to find is not particularly helpful for a full-fledged application like mine, so I'm looking for advice on how to structure the app. The existing one is largely MVC, but I've tried a similar approach and a shot at MVVM, but I'm not getting good results so far. So, pointers, places I can read more, or samples of real-world apps is what I'm after. Anyone?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Sep ’25
Trying to use UIScrollEdgeElementContainerInteraction
I have a UIKit app with a custom navigation controller. I want my view title to go up into the navigation bar when the user scrolls down the screen. It looks like UIScrollEdgeElementContainerInteraction should do what I want, but I am having trouble using it. Below is a sample, where a header view represents a title. I added the interaction to the header view, but it seems to have no effect. Am I missing a step? Perhaps I misunderstand what this is supposed to do, or perhaps I do not understand the preconditions to make this work. I am hoping someone can tell me what I am doing wrong, or point me to some working sample code. Thank you. John class ViewController: UIViewController, UITableViewDataSource, UITableViewDelegate { var headerView: UIVisualEffectView! var tableView: UITableView! var interaction: UIScrollEdgeElementContainerInteraction! override func viewDidLoad() { super.viewDidLoad() self.tableView = UITableView() self.tableView.translatesAutoresizingMaskIntoConstraints = false self.tableView.topEdgeEffect.style = .soft self.tableView.delegate = self self.tableView.dataSource = self self.tableView.register(UITableViewCell.self, forCellReuseIdentifier: "cell") self.view.addSubview(self.tableView) self.view.addConstraints([ self.tableView.topAnchor.constraint(equalTo: self.view.topAnchor), self.tableView.leadingAnchor.constraint(equalTo: self.view.leadingAnchor), self.tableView.trailingAnchor.constraint(equalTo: self.view.trailingAnchor), self.tableView.bottomAnchor.constraint(equalTo: self.view.bottomAnchor), ]) self.headerView = UIVisualEffectView(effect: UIGlassEffect(style: .regular)) self.headerView.translatesAutoresizingMaskIntoConstraints = false self.headerView.backgroundColor = .green self.view.addSubview(self.headerView) self.view.addConstraints([ self.headerView.topAnchor.constraint(equalTo: self.view.topAnchor), self.headerView.leadingAnchor.constraint(equalTo: self.view.leadingAnchor), self.headerView.trailingAnchor.constraint(equalTo: self.view.trailingAnchor), self.headerView.heightAnchor.constraint(equalToConstant: 100.0), ]) let label = UILabel() label.translatesAutoresizingMaskIntoConstraints = false label.text = "my text" self.headerView.contentView.addSubview(label) self.headerView.contentView.addConstraints([ label.centerXAnchor.constraint(equalTo: self.headerView.contentView.centerXAnchor), label.centerYAnchor.constraint(equalTo: self.headerView.contentView.centerYAnchor), ]) self.interaction = UIScrollEdgeElementContainerInteraction() self.interaction.scrollView = self.tableView self.interaction.edge = .top self.headerView.addInteraction(self.interaction) } func numberOfSections(in tableView: UITableView) -> Int { return 1 } func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int { return 100 } func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell { let cell = self.tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) cell.textLabel?.text = "row \(indexPath.row + 1)" return cell } }
Topic: UI Frameworks SubTopic: UIKit Tags:
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Oct ’25
Accessibility Permission In Sandbox For Keyboard
Hello! My question is about 1) if we can use any and or all accessibility features within a sandboxed app and 2) what steps we need to take to do so. Using accessibility permissions, my app was working fine in Xcode. It used NSEvent.addGlobalMonitorForEvents and localMoniter, along with CGEvent.tapCreate. However, after downloading the same app from the App Store, the code was not working. I believe this was due to differences in how permissions for accessibility are managed in Xcode compared to production. Is it possible for my app to get access to all accessibility features, while being distributed on the App Store though? Do I need to add / request any special entitlements like com.apple.security.accessibility? Thanks so much for the help. I have done a lot of research on this online but found some conflicting information, so wanted to post here for a clear answer.
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520
Oct ’25
tvOS 18.0 Siri back button behavior bug
On testing my app with tvOS 18, I have noticed the Siri Remote back button no longer provides system-provided behavior when interacting with tab bar controller pages. Instead of moving focus back to the tab bar when pressed, the back button will close the app, as if the Home button was pressed. This occurs both on device and in the Simulator. Create tvOS project with a tab bar controller. Create pages/tabs which contain focusable items (ie. buttons) Scroll down to any focusable item (ie. a button or UICollectionView cell) Hit the Siri Remote back button. See expect behavior below: Expected behavior: System-provided behavior should move focus back to the tab bar at the top of the screen. Actual results: App is closed and user is taken back to the Home Screen. Has anyone else noticed this behavior?
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1.3k
Aug ’25
SwiftData & CloudKit: Arrays of Codable Structs Causing NSKeyedUnarchiveFromData Error
I have SwiftData models containing arrays of Codable structs that worked fine before adding CloudKit capability. I believe they are the reason I started seeing errors after enabling CloudKit. Example model: @Model final class ProtocolMedication { var times: [SchedulingTime] = [] // SchedulingTime is Codable // other properties... } After enabling CloudKit, I get this error logged to the console: 'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release CloudKit Console shows this times data as "plain text" instead of "bplist" format. Other struct/enum properties display correctly (I think) as "bplist" in CloudKit Console. The local SwiftData storage handled these arrays fine - this issue only appeared with CloudKit integration. What's the recommended approach for storing arrays of Codable structs in SwiftData models that sync with CloudKit?
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Jan ’26
Keep ScrollView position when adding items on the top
I am using a LayzVStack embedded into a ScrollView. The list items are fetched from a core data store by using a @FetchResult or I tested it also with the new @Query command coming with SwiftData. The list has one hundred items 1, 2, 3, ..., 100. The user scrolled the ScrollView so that items 50, 51, ... 60 are visible on screen. Now new data will be fetched from the server and updates the CoreData or SwiftData model. When I add new items to the end of the list (e.g 101, 102, 103, ...) then the ScrollView is keeping its position. Opposite to this when I add new items to the top (0, -1, -2, -3, ...) then the ScrollView scrolls down. Is there a way with the new SwiftData and SwiftUI ScrollView modifiers to update my list model without scrolling like with UIKit where you can query and set the scroll offset pixel wise?
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May ’25
SwiftUI TextField with optional value working for @State but not @Binding properties
I've encountered a potential bug where a TextField connected to an optional value (not a string) works as expected when bound to a @State property, but won't update a @Binding property. Here is some example code import SwiftUI struct ContentView: View { @Binding var boundValue: Double? @State private var stateValue: Double? = 55 var body: some View { TextField("Bound value", value: $boundValue, format: .number) Text("\(boundValue ?? .nan)") TextField("State value", value: $stateValue, format: .number) Text("\(stateValue ?? .nan)") } } #Preview { ContentView(boundValue: .constant(42.00)) } It's as though the optional value stored externally is preventing the value updating. Can anyone confirm whether this is intentional, or a bug? This is in Xcode 26b6, on macOS Tahoe 26b8, but from this query it looks like the problem has existed for years.
Topic: UI Frameworks SubTopic: SwiftUI
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Aug ’25
Duplicate toolbar item and wrong document name in SwiftUI document based app
My app is a SwiftUI document based app using DocumentGroupLaunchScene. In iOS(iPadOS) 18.4, when it launches, it has duplicate toolbar items, and when I close the current document and open other documents, it adds more duplicates. It also shows a wrong document name, which shows the first opened document name. This issue can be reproduced in the sample code (Building a document-based app with SwiftUI). I have submitted Feedback (FB17025216), but not sure if this is a known bug or if I'm missing anything.
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540
Nov ’25
macOS SwiftUI Sheets are no longer resizable (Xcode 16 beta2)
For whatever reason SwiftUI sheets don't seem to be resizable anymore. The exact same code/project produces resizable Sheets in XCode 15.4 but unresizable ones with Swift included in Xcode 16 beta 2. Tried explicitly providing .fixedSize(horizontal false, vertical: false) everywhere humanly possible hoping for a fix but sheets are still stuck at an awkward size (turns out be the minWidth/minHeight if I provide in .frame).
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2.7k
Jan ’26
NSLayoutManager Bug -- layout manager re-laying out overlapping text into the same container.
I've posted a couple times now about major issues I'm having with NSLayoutManager and have written to Apple for code-level support, but no one at Apple has responded to me in more than two weeks. So I'm turning to the community again for any help whatsoever. I'm fairly certain it's a real bug in TextKit. If I'm right about that, I'd love for anyone at Apple to take an interest. And better yet, if I'm wrong (and I hope I am), I'd be incredibly grateful to anyone who can point out where my mistake lies! I've been stuck with this bug for weeks on end. The crux of the issue is that I'm getting what seemed to be totally incompatible results from back to back calls to textContainer(forGlyphAt:effectiveRange:) and lineFragmentRect(forGlyphAt:effectiveRange:withoutAdditionalLayout:)... I'd lay out my text into a fairly tall container of standard page width and then query the layout manager for the text container and line fragment rect for a particular glyph (a glyph that happens to fall after many newlines). Impossibly, the layout manager would report that that glyph was in said very tall container, but that the maxY of its lineFragmentRect was only at 14 points (my NSTextView's isFlipped is true, so that's 14 points measuring from the top down). After investigating, it appears that what is happening under the hood is NSLayoutManager is for some reason laying out text back into the first container in my series of containers, rather than overflowing it into the next container(s) and/or giving me a nil result for textContainer(forGlyphAt:...) I've created a totally stripped down version of my project that recreates this issue reliably and I'm hoping literally anyone at Apple will respond to me. In order to recreate the bug, I've had to build a very specific set of preview data - namely some NSTextStorage content and a unique set of NSTextViews / NSTextContainers. Because of the unique and particular setup required to recreate this bug, the code is too much to paste here (my preview data definition is a little unwieldy but the code that actually processes/parses it is not). I can share the project if anyone is able and willing to look into this with me. It seems I'm not able to share a .zip of the project folder here but am happy to email or share a dropbox link.
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May ’25
Migrating SwiftUI lifecycle to UIKit's
Hi, everyone I have an app already in production that uses SwiftUI's lifecycle (paired with an AppDelegate). Due to some specific behaviour of the app, we decided to migrate the app to use UIKit's lifecycle, adding the corresponding SceneDelegate to the app, as well as modifying the Info.plist file accordingly to accommodate to these new changes. Although everything seems to work when installing the app from zero, when installing it on top of another version, the screen goes black and the user cannot interact with the app at all unless they reinstall it completely. As I've read online, iOS is reusing the window configuration from the previous execution of the app. I know this because the AppDelegate's application(application:connectingSceneSession:options) is not being called when coming from a previous version of the app. I would love to know what can I do to make this work because, as you may understand, we cannot ask our user base to reinstall the application. Thank you very much.
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Apr ’25
Spotlight Shows "Helper Apps" That Are Inside Main App Bundle That Are Not Intended to Be Launched By The User
I have Mac apps that embed “Helper Apps” inside their main bundle. The helper apps do work on behalf of the main application. The helper app doesn’t show a dock icon, it does show minimal UI like an open panel in certain situations (part of NSService implementation). And it does make use of the NSApplication lifecycle and auto quits after it completes all work. Currently the helper app is inside the main app bundle at: /Contents/Applications/HelperApp.app Prior to Tahoe these were never displayed to user in LaunchPad but now the Spotlight based AppLauncher displays them. What’s the recommended way to get these out of the Spotlight App list on macOS Tahoe? Thanks in advance.
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Feb ’26
.disabled() doesn't VISUALLY disable buttons inside ToolbarItem on iOS 26 devices
[Also submitted as FB19313064] The .disabled() modifier doesn't visually disable buttons inside a ToolbarItem container on iOS 26.0 (23A5297i) devices. The button looks enabled, but tapping it doesn't trigger the action. When deployment target is lowered to iOS 18 and deployed to an iOS 18 device, it works correctly. It still fails on an iOS 26 device, even with an iOS 18-targeted build. This occurs in both the Simulator and on a physical device. Screen Recording Code struct ContentView: View { @State private var isButtonDisabled = false private var osTitle: String { let version = ProcessInfo.processInfo.operatingSystemVersion return "iOS \(version.majorVersion)" } var body: some View { NavigationStack { VStack { Button("Body Button") { print("Body button tapped") } .buttonStyle(.borderedProminent) .disabled(isButtonDisabled) Toggle("Disable buttons", isOn: $isButtonDisabled) Spacer() } .padding() .navigationTitle("Device: \(osTitle)") .navigationBarTitleDisplayMode(.large) .toolbar { ToolbarItem { Button("Toolbar") { print("Toolbar button tapped") } .buttonStyle(.borderedProminent) .disabled(isButtonDisabled) } } } } }
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Oct ’25
SwiftUI macOS simple NavigationStack and NavigationLink -> problem on multiplatform project
I had a problem with my app (or in my setup) and searching the web I found a very simple code where part of my problem occurs. I create a new Multiplatform App and paste this code in ContentView. import SwiftUI struct ContentView: View { var body: some View { NavigationStack { VStack { Text("Navigation article") .font(.title) .padding() NavigationLink("Go to the second view", destination: SecondView()) .padding() } .navigationTitle("First View") } } } struct SecondView: View { var body: some View { Text("This is the Second view") .font(.headline) .padding() .navigationTitle("Second View") } } run on iPhone/ iOS no problem run on a Mac/macOS Going from view 1 to view 2 work, the back arrow on view 2 is there, and it is working but the second time I go to the view 2, the back arrow is gone. after looking closely I can see the Arrow Underneath the S of SecondView. I have tried many things and could not make it work. I post this in a HackingWithSwift forum and somebody tried the code and said it work. so it seems the problem could be related to my setup but I create another user in my computer , same problem and tried it on my another computer, same problem.
Topic: UI Frameworks SubTopic: SwiftUI
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Apr ’25
Set edge effect style in AppKit
In macOS 26 beta 2 it is possible to set an edge effect style via UIKit using the .scrollEdgeEffectStyle property. (note: I haven't tested this, I'm just looking at the documentation). See: https://aninterestingwebsite.com/documentation/swiftui/view/scrolledgeeffectstyle(_:for:) Is there an equivalent API for AppKit-based apps? I can't seem to find any additions in NSView or NSScrollView or elsewhere that seem relevant. Scroll edge effects are mentioned in the "Build an AppKit app with the new design" talk here, which heavily implies it must be possible from AppKit: https://aninterestingwebsite.com/videos/play/wwdc2025/310/?time=567
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Jul ’25
A basic DocumentGroup App presents two back "<" buttons on the navigation bar.
Please has anyone found a workaround for duplicate back buttons appearing on the toolbar of a ContentView launched from a DocumentGroup? The problem occurs with Xcode 14.0 running a basic DocumentGroup App on iOS 16.0. To reproduce, simply build a new project using the "Document App" template. Build and run in the iOS/iPadOS simulator or on an iOS/iPadOS device. Two back buttons appear. Only one functions. I've not found a way to eliminate the dud. This problem has occurred throughout the Xcode 14.0 beta program.
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8
Boosts
6
Views
2k
Activity
May ’25
Layout recursion error message
Hi all, when I launch my macOS app from Xcode 16 on ARM64, appKit logs me this error on the debug console: It's not legal to call -layoutSubtreeIfNeeded on a view which is already being laid out. If you are implementing the view's -layout method, you can call -[super layout] instead. Break on _NSDetectedLayoutRecursion(void) to debug. This will be logged only once. This may break in the future. _NSDetectedLayoutRecursion doesn't help a lot, giving me these assembly codes from a call to a subclassed window method that looks like this: -(void) setFrame:(NSRect)frameRect display:(BOOL)flag { if (!_frameLocked) [super setFrame:frameRect display:flag]; } I have no direct call to -layoutSubtreeIfNeeded from a -layout implementation in my codes. I have a few calls to this method from update methods, however even if I comment all of them, the error is still logged... Finally, apart from that log, I cannot observe any layout error when running the program. So I wonder if this error can be safely ignored? Thanks!
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8
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0
Views
479
Activity
4h
macOS 26 toolbar has wrong tint color sometimes in Dark Appearance
I have a SwiftUI Mac Catalyst app. I create a toolbar like this NavigationSplitView(columnVisibility: $sceneModel.columnVisibility, preferredCompactColumn: $preferredColumn) { sidebarView() } detail: { contentView() .toolbar { ToolbarItemGroup(placement: .topBarTrailing) { HStack { Button { sceneModel.onMaps(sender: self) } label: { Image(systemName: "map") .font(.title2) } Button { sceneModel.onSearch(sender: self) } label: { Image(systemName: "magnifyingglass") .font(.title2) } ... } } } } When my Mac Appearance is set to dark mode and the content under the toolbar is dark the toolbar looks good like this. But then if I have light content under the toolbar, the glass effect changes to light, but the tint on the icons stays white instead of changing to black and it is hard to see the icon. It looks like this. When I set the Appearance on my Mac to light, then the toolbar works just fine on both dark and light colored backgrounds. Does anyone know how I can fix this when the appearance is Dark?
Replies
8
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0
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300
Activity
Sep ’25
Looking for advice on app architecture
I have an existing Mac app which has evolved through over twenty years of development. It is currently written in a mixture of C++ and Objective-C, with a bit of C and Swift in a few places. For a few years now, I have been tinkering with replacing the UI with SwiftUI. The model has been completely rewritten in Swift and works fine. After a few tries, no version has been working acceptably, so I'm thinking that I need to rethink the architecture. The UI consists of a window with a master-detail view. The detail view is what users spend most of their time with. It contains a lot of subviews, around 100 typically. Keyboard events affect the display, so I've had a dedicated data structure to hold the state that is needed for displaying all the subviews. Using Instruments, I see that the view seems to recreate the subviews three times per keyboard event, so I'm clearly doing something wrong. A second factor is that there are a couple of dozen commands that are applicable to the detail view, driven either by menu items, keyboard shortcut, or toolbar button. Adding all of those to the view makes for a massive SwiftUI View, which seems unlikely to be good practice. The current implementation has the controller class broken up with categories, but still they are big classes. Most SwiftUI stuff on the web is iOS-oriented, and typically has a focus on fairly simple apps, so the whole topic of dealing with menu commands doesn't get a lot of coverage, so I've been doing all that through my own solutions, which are probably nothing like optimal. What I've been able to find is not particularly helpful for a full-fledged application like mine, so I'm looking for advice on how to structure the app. The existing one is largely MVC, but I've tried a similar approach and a shot at MVVM, but I'm not getting good results so far. So, pointers, places I can read more, or samples of real-world apps is what I'm after. Anyone?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Replies
8
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0
Views
173
Activity
Sep ’25
Trying to use UIScrollEdgeElementContainerInteraction
I have a UIKit app with a custom navigation controller. I want my view title to go up into the navigation bar when the user scrolls down the screen. It looks like UIScrollEdgeElementContainerInteraction should do what I want, but I am having trouble using it. Below is a sample, where a header view represents a title. I added the interaction to the header view, but it seems to have no effect. Am I missing a step? Perhaps I misunderstand what this is supposed to do, or perhaps I do not understand the preconditions to make this work. I am hoping someone can tell me what I am doing wrong, or point me to some working sample code. Thank you. John class ViewController: UIViewController, UITableViewDataSource, UITableViewDelegate { var headerView: UIVisualEffectView! var tableView: UITableView! var interaction: UIScrollEdgeElementContainerInteraction! override func viewDidLoad() { super.viewDidLoad() self.tableView = UITableView() self.tableView.translatesAutoresizingMaskIntoConstraints = false self.tableView.topEdgeEffect.style = .soft self.tableView.delegate = self self.tableView.dataSource = self self.tableView.register(UITableViewCell.self, forCellReuseIdentifier: "cell") self.view.addSubview(self.tableView) self.view.addConstraints([ self.tableView.topAnchor.constraint(equalTo: self.view.topAnchor), self.tableView.leadingAnchor.constraint(equalTo: self.view.leadingAnchor), self.tableView.trailingAnchor.constraint(equalTo: self.view.trailingAnchor), self.tableView.bottomAnchor.constraint(equalTo: self.view.bottomAnchor), ]) self.headerView = UIVisualEffectView(effect: UIGlassEffect(style: .regular)) self.headerView.translatesAutoresizingMaskIntoConstraints = false self.headerView.backgroundColor = .green self.view.addSubview(self.headerView) self.view.addConstraints([ self.headerView.topAnchor.constraint(equalTo: self.view.topAnchor), self.headerView.leadingAnchor.constraint(equalTo: self.view.leadingAnchor), self.headerView.trailingAnchor.constraint(equalTo: self.view.trailingAnchor), self.headerView.heightAnchor.constraint(equalToConstant: 100.0), ]) let label = UILabel() label.translatesAutoresizingMaskIntoConstraints = false label.text = "my text" self.headerView.contentView.addSubview(label) self.headerView.contentView.addConstraints([ label.centerXAnchor.constraint(equalTo: self.headerView.contentView.centerXAnchor), label.centerYAnchor.constraint(equalTo: self.headerView.contentView.centerYAnchor), ]) self.interaction = UIScrollEdgeElementContainerInteraction() self.interaction.scrollView = self.tableView self.interaction.edge = .top self.headerView.addInteraction(self.interaction) } func numberOfSections(in tableView: UITableView) -> Int { return 1 } func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int { return 100 } func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell { let cell = self.tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) cell.textLabel?.text = "row \(indexPath.row + 1)" return cell } }
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
8
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0
Views
372
Activity
Oct ’25
Accessibility Permission In Sandbox For Keyboard
Hello! My question is about 1) if we can use any and or all accessibility features within a sandboxed app and 2) what steps we need to take to do so. Using accessibility permissions, my app was working fine in Xcode. It used NSEvent.addGlobalMonitorForEvents and localMoniter, along with CGEvent.tapCreate. However, after downloading the same app from the App Store, the code was not working. I believe this was due to differences in how permissions for accessibility are managed in Xcode compared to production. Is it possible for my app to get access to all accessibility features, while being distributed on the App Store though? Do I need to add / request any special entitlements like com.apple.security.accessibility? Thanks so much for the help. I have done a lot of research on this online but found some conflicting information, so wanted to post here for a clear answer.
Replies
8
Boosts
0
Views
520
Activity
Oct ’25
tvOS 18.0 Siri back button behavior bug
On testing my app with tvOS 18, I have noticed the Siri Remote back button no longer provides system-provided behavior when interacting with tab bar controller pages. Instead of moving focus back to the tab bar when pressed, the back button will close the app, as if the Home button was pressed. This occurs both on device and in the Simulator. Create tvOS project with a tab bar controller. Create pages/tabs which contain focusable items (ie. buttons) Scroll down to any focusable item (ie. a button or UICollectionView cell) Hit the Siri Remote back button. See expect behavior below: Expected behavior: System-provided behavior should move focus back to the tab bar at the top of the screen. Actual results: App is closed and user is taken back to the Home Screen. Has anyone else noticed this behavior?
Replies
8
Boosts
3
Views
1.3k
Activity
Aug ’25
SwiftData & CloudKit: Arrays of Codable Structs Causing NSKeyedUnarchiveFromData Error
I have SwiftData models containing arrays of Codable structs that worked fine before adding CloudKit capability. I believe they are the reason I started seeing errors after enabling CloudKit. Example model: @Model final class ProtocolMedication { var times: [SchedulingTime] = [] // SchedulingTime is Codable // other properties... } After enabling CloudKit, I get this error logged to the console: 'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release CloudKit Console shows this times data as "plain text" instead of "bplist" format. Other struct/enum properties display correctly (I think) as "bplist" in CloudKit Console. The local SwiftData storage handled these arrays fine - this issue only appeared with CloudKit integration. What's the recommended approach for storing arrays of Codable structs in SwiftData models that sync with CloudKit?
Replies
8
Boosts
1
Views
941
Activity
Jan ’26
Keep ScrollView position when adding items on the top
I am using a LayzVStack embedded into a ScrollView. The list items are fetched from a core data store by using a @FetchResult or I tested it also with the new @Query command coming with SwiftData. The list has one hundred items 1, 2, 3, ..., 100. The user scrolled the ScrollView so that items 50, 51, ... 60 are visible on screen. Now new data will be fetched from the server and updates the CoreData or SwiftData model. When I add new items to the end of the list (e.g 101, 102, 103, ...) then the ScrollView is keeping its position. Opposite to this when I add new items to the top (0, -1, -2, -3, ...) then the ScrollView scrolls down. Is there a way with the new SwiftData and SwiftUI ScrollView modifiers to update my list model without scrolling like with UIKit where you can query and set the scroll offset pixel wise?
Replies
8
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1
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9.9k
Activity
May ’25
SwiftUI TextField with optional value working for @State but not @Binding properties
I've encountered a potential bug where a TextField connected to an optional value (not a string) works as expected when bound to a @State property, but won't update a @Binding property. Here is some example code import SwiftUI struct ContentView: View { @Binding var boundValue: Double? @State private var stateValue: Double? = 55 var body: some View { TextField("Bound value", value: $boundValue, format: .number) Text("\(boundValue ?? .nan)") TextField("State value", value: $stateValue, format: .number) Text("\(stateValue ?? .nan)") } } #Preview { ContentView(boundValue: .constant(42.00)) } It's as though the optional value stored externally is preventing the value updating. Can anyone confirm whether this is intentional, or a bug? This is in Xcode 26b6, on macOS Tahoe 26b8, but from this query it looks like the problem has existed for years.
Topic: UI Frameworks SubTopic: SwiftUI
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8
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0
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381
Activity
Aug ’25
Duplicate toolbar item and wrong document name in SwiftUI document based app
My app is a SwiftUI document based app using DocumentGroupLaunchScene. In iOS(iPadOS) 18.4, when it launches, it has duplicate toolbar items, and when I close the current document and open other documents, it adds more duplicates. It also shows a wrong document name, which shows the first opened document name. This issue can be reproduced in the sample code (Building a document-based app with SwiftUI). I have submitted Feedback (FB17025216), but not sure if this is a known bug or if I'm missing anything.
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8
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8
Views
540
Activity
Nov ’25
macOS SwiftUI Sheets are no longer resizable (Xcode 16 beta2)
For whatever reason SwiftUI sheets don't seem to be resizable anymore. The exact same code/project produces resizable Sheets in XCode 15.4 but unresizable ones with Swift included in Xcode 16 beta 2. Tried explicitly providing .fixedSize(horizontal false, vertical: false) everywhere humanly possible hoping for a fix but sheets are still stuck at an awkward size (turns out be the minWidth/minHeight if I provide in .frame).
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7
Boosts
1
Views
2.7k
Activity
Jan ’26
Can you get the new "soft" scroll edge effect for custom safe area inset views?
Hey, The new "soft" scroll edge effect is really cool! But it seems to only appear when you add toolbar items. Is there a way to add it for "custom" views as well, that I place in a safe area inset? For example, the messages app in iOS 26 does this. There's a text field as a safe area inset as well as a soft scroll edge effect. Thanks!
Replies
7
Boosts
5
Views
281
Activity
Jul ’25
NSLayoutManager Bug -- layout manager re-laying out overlapping text into the same container.
I've posted a couple times now about major issues I'm having with NSLayoutManager and have written to Apple for code-level support, but no one at Apple has responded to me in more than two weeks. So I'm turning to the community again for any help whatsoever. I'm fairly certain it's a real bug in TextKit. If I'm right about that, I'd love for anyone at Apple to take an interest. And better yet, if I'm wrong (and I hope I am), I'd be incredibly grateful to anyone who can point out where my mistake lies! I've been stuck with this bug for weeks on end. The crux of the issue is that I'm getting what seemed to be totally incompatible results from back to back calls to textContainer(forGlyphAt:effectiveRange:) and lineFragmentRect(forGlyphAt:effectiveRange:withoutAdditionalLayout:)... I'd lay out my text into a fairly tall container of standard page width and then query the layout manager for the text container and line fragment rect for a particular glyph (a glyph that happens to fall after many newlines). Impossibly, the layout manager would report that that glyph was in said very tall container, but that the maxY of its lineFragmentRect was only at 14 points (my NSTextView's isFlipped is true, so that's 14 points measuring from the top down). After investigating, it appears that what is happening under the hood is NSLayoutManager is for some reason laying out text back into the first container in my series of containers, rather than overflowing it into the next container(s) and/or giving me a nil result for textContainer(forGlyphAt:...) I've created a totally stripped down version of my project that recreates this issue reliably and I'm hoping literally anyone at Apple will respond to me. In order to recreate the bug, I've had to build a very specific set of preview data - namely some NSTextStorage content and a unique set of NSTextViews / NSTextContainers. Because of the unique and particular setup required to recreate this bug, the code is too much to paste here (my preview data definition is a little unwieldy but the code that actually processes/parses it is not). I can share the project if anyone is able and willing to look into this with me. It seems I'm not able to share a .zip of the project folder here but am happy to email or share a dropbox link.
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7
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0
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320
Activity
May ’25
My first Xcode build ever But EXC_BAD_ACCESS (code=2, address=0x16e837f30) keeps happening
I Am interested in coding, and built my fist app that is an app that has a picture of Niagara Falls with corner radius of 10, But, every time I start the build, it says: Thread 1: EXC_BAD_ACCESS (code=2, address=0x16b123f20) not sure what to do now.
Replies
7
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0
Views
160
Activity
Apr ’25
Migrating SwiftUI lifecycle to UIKit's
Hi, everyone I have an app already in production that uses SwiftUI's lifecycle (paired with an AppDelegate). Due to some specific behaviour of the app, we decided to migrate the app to use UIKit's lifecycle, adding the corresponding SceneDelegate to the app, as well as modifying the Info.plist file accordingly to accommodate to these new changes. Although everything seems to work when installing the app from zero, when installing it on top of another version, the screen goes black and the user cannot interact with the app at all unless they reinstall it completely. As I've read online, iOS is reusing the window configuration from the previous execution of the app. I know this because the AppDelegate's application(application:connectingSceneSession:options) is not being called when coming from a previous version of the app. I would love to know what can I do to make this work because, as you may understand, we cannot ask our user base to reinstall the application. Thank you very much.
Replies
7
Boosts
2
Views
1.9k
Activity
Apr ’25
Spotlight Shows "Helper Apps" That Are Inside Main App Bundle That Are Not Intended to Be Launched By The User
I have Mac apps that embed “Helper Apps” inside their main bundle. The helper apps do work on behalf of the main application. The helper app doesn’t show a dock icon, it does show minimal UI like an open panel in certain situations (part of NSService implementation). And it does make use of the NSApplication lifecycle and auto quits after it completes all work. Currently the helper app is inside the main app bundle at: /Contents/Applications/HelperApp.app Prior to Tahoe these were never displayed to user in LaunchPad but now the Spotlight based AppLauncher displays them. What’s the recommended way to get these out of the Spotlight App list on macOS Tahoe? Thanks in advance.
Replies
7
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0
Views
438
Activity
Feb ’26
.disabled() doesn't VISUALLY disable buttons inside ToolbarItem on iOS 26 devices
[Also submitted as FB19313064] The .disabled() modifier doesn't visually disable buttons inside a ToolbarItem container on iOS 26.0 (23A5297i) devices. The button looks enabled, but tapping it doesn't trigger the action. When deployment target is lowered to iOS 18 and deployed to an iOS 18 device, it works correctly. It still fails on an iOS 26 device, even with an iOS 18-targeted build. This occurs in both the Simulator and on a physical device. Screen Recording Code struct ContentView: View { @State private var isButtonDisabled = false private var osTitle: String { let version = ProcessInfo.processInfo.operatingSystemVersion return "iOS \(version.majorVersion)" } var body: some View { NavigationStack { VStack { Button("Body Button") { print("Body button tapped") } .buttonStyle(.borderedProminent) .disabled(isButtonDisabled) Toggle("Disable buttons", isOn: $isButtonDisabled) Spacer() } .padding() .navigationTitle("Device: \(osTitle)") .navigationBarTitleDisplayMode(.large) .toolbar { ToolbarItem { Button("Toolbar") { print("Toolbar button tapped") } .buttonStyle(.borderedProminent) .disabled(isButtonDisabled) } } } } }
Replies
7
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3
Views
483
Activity
Oct ’25
SwiftUI macOS simple NavigationStack and NavigationLink -> problem on multiplatform project
I had a problem with my app (or in my setup) and searching the web I found a very simple code where part of my problem occurs. I create a new Multiplatform App and paste this code in ContentView. import SwiftUI struct ContentView: View { var body: some View { NavigationStack { VStack { Text("Navigation article") .font(.title) .padding() NavigationLink("Go to the second view", destination: SecondView()) .padding() } .navigationTitle("First View") } } } struct SecondView: View { var body: some View { Text("This is the Second view") .font(.headline) .padding() .navigationTitle("Second View") } } run on iPhone/ iOS no problem run on a Mac/macOS Going from view 1 to view 2 work, the back arrow on view 2 is there, and it is working but the second time I go to the view 2, the back arrow is gone. after looking closely I can see the Arrow Underneath the S of SecondView. I have tried many things and could not make it work. I post this in a HackingWithSwift forum and somebody tried the code and said it work. so it seems the problem could be related to my setup but I create another user in my computer , same problem and tried it on my another computer, same problem.
Topic: UI Frameworks SubTopic: SwiftUI
Replies
7
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0
Views
97
Activity
Apr ’25
Set edge effect style in AppKit
In macOS 26 beta 2 it is possible to set an edge effect style via UIKit using the .scrollEdgeEffectStyle property. (note: I haven't tested this, I'm just looking at the documentation). See: https://aninterestingwebsite.com/documentation/swiftui/view/scrolledgeeffectstyle(_:for:) Is there an equivalent API for AppKit-based apps? I can't seem to find any additions in NSView or NSScrollView or elsewhere that seem relevant. Scroll edge effects are mentioned in the "Build an AppKit app with the new design" talk here, which heavily implies it must be possible from AppKit: https://aninterestingwebsite.com/videos/play/wwdc2025/310/?time=567
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7
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0
Views
389
Activity
Jul ’25