Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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AppIntent perform method not called.
We have a widget bundle with multiple widgets. I'm adding a widget that is interactive (iOS 17 and higher). Our widget code is in a static library that gets linked into the widget extension target in our main app Xcode project. I have SwiftUI buttons constructed with the intent constructor in our UI See https://aninterestingwebsite.com/documentation/swiftui/button/init(intent:label:) When I press the button the timeline refreshes (conforming to TimelineProvider) but the perform method doesn't seem to be called. I've seen multiple pieces of advice and none of them seem to work. I've tried on a physical device and a simulator. I've tried adding an AppIntentsPackage. I've tried including the AppIntent code in the app and the widget. I've tried setting the openAppWhenRun to true and false and not setting it at all. I've tried simplifying the intent to just printing out a line to the console and returning a result. At this point I have no idea how to debug this and I don't know what else to try. I appreciate any helpful advice at this point.
4
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363
Mar ’25
SwiftUI Preview Runtime linking failure
I'm using GoogleMaps in my project. Legacy preview works well but new preview (Xcode 16.3.1 beta) produces error. It doesn't seem to find Googlemaps.a. == PREVIEW UPDATE ERROR: FailedToLaunchAppError: Failed to launch *** ================================== | [Remote] JITError | | ================================== | | | [Remote] CouldNotLoadInputStaticArchiveFile: Could not load static archive during preview: /Users/xxx/Library/Developer/Xcode/DerivedData/BOA-eiluspltxasszsfkpqrnnsxsjhth/Build/Products/Debug_BOA_Inhouse-iphonesimulator/GoogleMaps.a | | | | path: /Users/xxx/Library/Developer/Xcode/DerivedData/BOA-eiluspltxasszsfkpqrnnsxsjhth/Build/Products/Debug_BOA_Inhouse-iphonesimulator/GoogleMaps.a | | | | ================================== | | | | | [Remote] XOJITError | | | | | | XOJITError: arm64 slice of /Users/xxx/Library/Developer/Xcode/DerivedData/BOA-eiluspltxasszsfkpqrnnsxsjhth/Build/Products/Debug_BOA_Inhouse-iphonesimulator/GoogleMaps.a does not contain an archive
12
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1.6k
Mar ’25
[StoreKit] Runtime warning with manageSubscriptionsSheet and ObservableObject
The following runtime warning is emitted by Xcode when using the manageSubscriptionsSheet with an ObservableObject: \ContentViewModel.isPresented is isolated to the main actor. Accessing it via Binding from a different actor will cause undefined behaviors, and potential data races; This warning will become a runtime crash in a future version of SwiftUI. Publishing changes from background threads is not allowed; make sure to publish values from the main thread (via operators like receive(on:)) on model updates. This minimal sample project reproduces the issue: class ContentViewModel: ObservableObject { @Published var isPresented = false func didTapButton() { self.isPresented = true } } struct ContentView: View { @ObservedObject var viewModel: ContentViewModel var body: some View { Button("Tap me") { self.viewModel.didTapButton() } .manageSubscriptionsSheet(isPresented: self.$viewModel.isPresented) } } Reproduced on: Xcode 16.2 Xcode 16.3 beta both with a simulator and a real device. This doesn't happen when using @Observable.
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273
Mar ’25
HELP: App Clip Card Doesn't Appear!
I integrated an Advanced App Clip Experience to my app. In trying to test the App Clip Card, the card does not appear when I tap the link on my device that is associated to the Advanced App Clip Experience. Listed are some contextual information: Testing on device running on iOS 18.3.1 Associated Domains: Main target app: applinks: App clips target app: applinks: and appclips: Archived and uploaded build to App Store Connect. Green "Testing" status via Testflight. On Distribution tab, green "Valid" status for build domain. Advanced App Clip Experience green "Received" status. Developer App Clip Testing Diagnostics: Green "Register Advanced Experience" status Green "App Clip Code" status Warning "App Clip Published on App Store" Orange Circle "Associated Domains" After looking at countless threads, I still cannot for the life of me find a solution to test the App Clip. Any guidance would be extremely appreciated. I had also submitted a support ticket with case ID #102552504973.
12
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626
Mar ’25
iOS 18.4 Beta: On iPhones which support Dynamic Island, the AppDelegate method applicationDidBecomeActive() takes longer to be called.
When testing with iOS 18.4 Beta on iPhones which support Dynamic Island, after doing a Face ID authentication, the amount of time it takes before the AppDelegate method applicationDidBecomeActive() is called takes longer than iPhones that do not support Dynamic Island. The time it takes is about double, 1.2 seconds vs 2.5 seconds on average. This does not occur with versions before 18.4 Beta. Anyone else seeing this?
Topic: UI Frameworks SubTopic: UIKit
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3
381
Mar ’25
NSTextLineFragment crash - how to debug
We have crash reports as shown below that we haven't yet been able to repro and could use some help deubgging. My guess is that the app is giving a label or text view an attributed string with an invalid attribute range, but attributed strings are used in many places throughout the app, and I don't know an efficient way to track this down. I'm posting the stack trace here in hopes that someone more familiar with the internals of the system frameworks mentioned will be able to provide a clue to help narrow where I should look. Fatal Exception: NSRangeException NSMutableRLEArray objectAtIndex:effectiveRange:: Out of bounds 0 CoreFoundation 0x2d5fc __exceptionPreprocess 1 libobjc.A.dylib 0x31244 objc_exception_throw 2 Foundation 0x47130 blockForLocation 3 UIFoundation 0x2589c -[NSTextLineFragment _defaultRenderingAttributesAtCharacterIndex:effectiveRange:] 4 UIFoundation 0x25778 __53-[NSTextLineFragment initWithAttributedString:range:]_block_invoke 5 CoreText 0x58964 TLine::DrawGlyphsWithAttributeOverrides(TLineDrawContext const&, __CFDictionary const* (long, CFRange*) block_pointer, TDecoratorObserver*) const 6 CoreText 0x58400 CTLineDrawWithAttributeOverrides 7 UIFoundation 0x25320 _NSCoreTypesetterRenderLine 8 UIFoundation 0x24b10 -[NSTextLineFragment drawAtPoint:graphicsContext:] 9 UIFoundation 0x3e634 -[NSTextLineFragment drawAtPoint:inContext:] 10 UIFoundation 0x3e450 -[NSTextLayoutFragment drawAtPoint:inContext:] 11 UIKitCore 0x3e3098 __38-[_UITextLayoutFragmentView drawRect:]_block_invoke 12 UIKitCore 0x3e31cc _UITextCanvasDrawWithFadedEdgesInContext 13 UIKitCore 0x3e3040 -[_UITextLayoutFragmentView drawRect:] 14 UIKitCore 0xd7a98 -[UIView(CALayerDelegate) drawLayer:inContext:] 15 QuartzCore 0x109340 CABackingStoreUpdate_ 16 QuartzCore 0x109224 invocation function for block in CA::Layer::display_() 17 QuartzCore 0x917f0 -[CALayer _display] 18 QuartzCore 0x90130 CA::Layer::layout_and_display_if_needed(CA::Transaction*) 19 QuartzCore 0xe50c4 CA::Context::commit_transaction(CA::Transaction*, double, double*) 20 QuartzCore 0x5bd8c CA::Transaction::commit() 21 UIKitCore 0x9f3f0 _UIApplicationFlushCATransaction 22 UIKitCore 0x9c89c __setupUpdateSequence_block_invoke_2 23 UIKitCore 0x9c710 _UIUpdateSequenceRun 24 UIKitCore 0x9f040 schedulerStepScheduledMainSection 25 UIKitCore 0x9cc5c runloopSourceCallback 26 CoreFoundation 0x73f4c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ 27 CoreFoundation 0x73ee0 __CFRunLoopDoSource0 28 CoreFoundation 0x76b40 __CFRunLoopDoSources0 29 CoreFoundation 0x75d3c __CFRunLoopRun 30 CoreFoundation 0xc8284 CFRunLoopRunSpecific 31 GraphicsServices 0x14c0 GSEventRunModal 32 UIKitCore 0x3ee674 -[UIApplication _run] 33 UIKitCore 0x14e88 UIApplicationMain also filed as FB16905066
6
1
528
Mar ’25
Collection view with self-sizing cells with SwiftUI content
I am trying to make a collection view with self-sizing cells that adapt to SwiftUI content. My test platform is macOS, but it should work on iOS all the same. I chose macOS because on macOS, you can resize the window and cause more interesting scenarios with that. My layout intent is fairly simple: a one-column collection view with cells with SwiftUI content, where the collection view cells should adapt to the height of their SwiftUI content. I got it working almost correctly. The one scenario that I don’t have working is window resizing. When the window resizes, the layout and cells should adapt to the content and change their heights. I feel that I am missing something fairly basic. How do I change this project so that the layout works correctly when I change the macOS window width? Example project and video of the behavior: https://gist.github.com/jaanus/66e3d863941ba645c88220b8a22970e1
Topic: UI Frameworks SubTopic: AppKit
1
0
381
Mar ’25
Crash when assigning NSImage to `@objc dynamic var` property
Xcode downloaded a crash report for my app which I don't quite understand. It seems the following line caused the crash: myEntity.image = newImage where myEntity is of type MyEntity: class MyEntity: NSObject, Identifiable { @objc dynamic var image: NSImage! ... } The code is called on the main thread. According to the crash report, thread 0 makes that assignment, and at the same time thread 16 is calling [NSImageView asynchronousPreparation:prepareResultUsingParameters:]. What could cause such a crash? Could I be doing something wrong or is this a bug in macOS? crash.crash
11
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256
Mar ’25
Dynamic island not displaying UI views
i finally got previews for dynamic island to work and I'm just trying to first work on adding a static UI elements to my dynamic island like i did for my live screen live activity, but my dynamic island view is showing up totally empty, if i add my app icon image to the compact leading closure, it doesn't appear, if i ad text to an expanded region closure it doesn't appear. am really stuck on this and would approeciate the help. var body: some View { Image("dynamicrep") .resizable() .scaledToFit() .clipShape(.circle) } } struct DynamicRepLiveActivity: Widget { var body: some WidgetConfiguration { ActivityConfiguration(for: DynamicRepAttributes.self) { context in VStack { HStack(spacing: 257) { Text("from \(context.attributes.titleName ?? "no title")") .fontWeight(.light) .font(.system(size: 16)) .foregroundStyle(Color.gray) Circle() .frame(width: 53, height: 50) .foregroundStyle(Color.gray).opacity(0.23) .overlay { Image("mmicon") } } .frame(maxWidth: 500, maxHeight: 210) Spacer() Text("\(context.attributes.contentBody ?? "no content")") } .activityBackgroundTint(Color.cyan) .activitySystemActionForegroundColor(Color.black) .frame(width: 500, height: 300) } dynamicIsland: { context in DynamicIsland { // Expanded UI goes here. Compose the expanded UI through // various regions, like leading/trailing/center/bottom DynamicIslandExpandedRegion(.leading) { Text("from \(context.attributes.titleName ?? "no title")") } DynamicIslandExpandedRegion(.trailing) { Circle() } DynamicIslandExpandedRegion(.bottom) { Text("\(context.attributes.contentBody ?? "no content")") } } compactLeading: { AppLogo() } compactTrailing: { Text("") //empty for now } minimal: { Text("hello") //empty for now } .widgetURL(URL(string: "MuscleMemory.KimchiLabs.com")) .keylineTint(Color.white) } } }
1
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149
Mar ’25
UISheetPresentationController with top attached views
I am using UISheetPresentationController to show bottom sheets like the one in Apple Maps. It works very well. In Apple Maps, there is a weather indicator that sits on top of the presented sheets and follows it (to a point) when the sheet is dragged up or down. I would like to mimic this behavior for my own bottom sheets to have content from the presenting view controller stay visible while the sheet is presented. How do I do this? Is this even possible? I think I'm looking for some kind of layout guide that sits on top of the presented sheet.
Topic: UI Frameworks SubTopic: UIKit
1
1
71
Mar ’25
Printing NSTextStorage over multiple UITextView produces weird results
I would like to print a NSTextStorage on multiple pages and add annotations to the side margins corresponding to certain text ranges. For example, for all occurrences of # at the start of a line, the side margin should show an automatically increasing number. My idea was to create a NSLayoutManager and dynamically add NSTextContainer instances to it until all text is laid out. The layoutManager would then allow me to get the bounding rectangle of the interesting text ranges so that I can draw the corresponding numbers at the same height inside the side margin. This approach works well on macOS, but I'm having some issues on iOS. When running the code below in an iPad Simulator, I would expect that the print preview shows 3 pages, the first with the numbers 0-1, the second with the numbers 2-3, and the last one with the number 4. Instead the first page shows the number 4, the second one the numbers 2-4, and the last one the numbers 0-4. It's as if the pages are inverted, and each page shows the text starting at the correct location but always ending at the end of the complete text (and not the range assigned to the relative textContainer). I've created FB17026419. class ViewController: UIViewController { override func viewDidAppear(_ animated: Bool) { let printController = UIPrintInteractionController.shared let printPageRenderer = PrintPageRenderer() printPageRenderer.pageSize = CGSize(width: 100, height: 100) printPageRenderer.textStorage = NSTextStorage(string: (0..<5).map({ "\($0)" }).joined(separator: "\n"), attributes: [.font: UIFont.systemFont(ofSize: 30)]) printController.printPageRenderer = printPageRenderer printController.present(animated: true) { _, _, error in if let error = error { print(error.localizedDescription) } } } } class PrintPageRenderer: UIPrintPageRenderer, NSLayoutManagerDelegate { var pageSize: CGSize! var textStorage: NSTextStorage! private let layoutManager = NSLayoutManager() private var textViews = [UITextView]() override var numberOfPages: Int { if !Thread.isMainThread { return DispatchQueue.main.sync { [self] in numberOfPages } } printFormatters = nil layoutManager.delegate = self textStorage.addLayoutManager(layoutManager) if textStorage.length > 0 { let glyphRange = layoutManager.glyphRange(forCharacterRange: NSRange(location: textStorage.length - 1, length: 0), actualCharacterRange: nil) layoutManager.textContainer(forGlyphAt: glyphRange.location, effectiveRange: nil) } var page = 0 for textView in textViews { let printFormatter = textView.viewPrintFormatter() addPrintFormatter(printFormatter, startingAtPageAt: page) page += printFormatter.pageCount } return page } func layoutManager(_ layoutManager: NSLayoutManager, didCompleteLayoutFor textContainer: NSTextContainer?, atEnd layoutFinishedFlag: Bool) { if textContainer == nil { addPage() } } private func addPage() { let textContainer = NSTextContainer(size: pageSize) layoutManager.addTextContainer(textContainer) let textView = UITextView(frame: CGRect(origin: .zero, size: pageSize), textContainer: textContainer) textViews.append(textView) } }
Topic: UI Frameworks SubTopic: UIKit Tags:
4
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130
Mar ’25
Duplicate toolbar item and wrong document name in SwiftUI document based app
My app is a SwiftUI document based app using DocumentGroupLaunchScene. In iOS(iPadOS) 18.4, when it launches, it has duplicate toolbar items, and when I close the current document and open other documents, it adds more duplicates. It also shows a wrong document name, which shows the first opened document name. This issue can be reproduced in the sample code (Building a document-based app with SwiftUI). I have submitted Feedback (FB17025216), but not sure if this is a known bug or if I'm missing anything.
8
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540
Mar ’25
Severe hangs with LazyHStack inside ScrollView
Hi, I got a problem with severe hangs when I use code like this on tvOS 18.2 If I try to use HStack instead of LazyHStack inside the scrollview then the problem does not occur any more but then the scroll performance is compromised and the vertical scroll is no longer that smooth. Does someone has any experience with this? Is this SwiftUI problem or am I missing something? ScrollView { LazyVStack { ForEach(0...100, id: \.self) { _ in ScrollView { LazyHStack { ForEach(0...20, id: \.self) { _ in Color.red.frame(height: 300) } } } } } }
2
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186
Mar ’25
Animation does not work with List, while works with ScrollView + ForEach
Why there is a working animation with ScrollView + ForEach of items removal, but there is none with List? ScrollView + ForEach: struct ContentView: View { @State var items: [String] = Array(1...5).map(\.description) var body: some View { ScrollView(.vertical) { ForEach(items, id: \.self) { item in Text(String(item)) .frame(maxWidth: .infinity, minHeight: 50) .background(.gray) .onTapGesture { withAnimation(.linear(duration: 0.1)) { items = items.filter { $0 != item } } } } } } } List: struct ContentView: View { @State var items: [String] = Array(1...5).map(\.description) var body: some View { List(items, id: \.self) { item in Text(String(item)) .frame(maxWidth: .infinity, minHeight: 50) .background(.gray) .onTapGesture { withAnimation(.linear(duration: 0.1)) { items = items.filter { $0 != item } } } } } }```
6
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267
Mar ’25
Force NSDocument save panel to select most specific type in format popup button
My app supports different plain text file formats, including the standard .txt and Markdown. When creating a new document, my app already asks which format it should have, so when saving it, I would expect that the save panel already selects that format in the popup button, but currently it always selects "Plain Text". For example, I would expect for a Markdown document that it selects "Markdown" instead of "Plain Text". Is there a way to force it to select the most specific format matching the document format?
Topic: UI Frameworks SubTopic: AppKit Tags:
6
1
174
Apr ’25
How to capture the currently pressed key when a TextField is in focus?
In the attached code snippet: struct ContentView: View { @State private var vText: String = "" var body: some View { TextField("Enter text", text: Binding( get: { vText }, set: { newValue in print("Text will change to: \(newValue)") vText = newValue } )) } } I have access to the newValue of the text-field whenever the text-field content changes, but how do I detect which key was pressed? I can manually get the diff between previous state and the new value to get the last pressed char but is there a simpler way? Also this approach won't let me detect any modifier keys (such as Alt, Ctrl etc) that the user may have pressed. Is there a pure swift-ui approach to detect these key presses?
3
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140
Apr ’25
Strange media player overlay main screen
Respected Madam/Sir, The following code works well in the past year, but when I test it again on my iPhone which run iOS 16.7.8, a strange media player appeared and overlay the main screen of my app, I really don't know what happened there, I'm struggling to resolve it hours, but it still always appear, help please! Any suggestion, direction, api misused, would be appreciated. let mainScreenController : ViewController = ViewController() self.window = UIWindow(frame: UIScreen.main.bounds) self.window?.rootViewController = mainScreenController self.window?.makeKeyAndVisible()
Topic: UI Frameworks SubTopic: UIKit
2
0
124
Apr ’25
NSTextView.shouldDrawInsertionPoint doesn't work with TextKit 2
The following code only ever causes shouldDrawInsertionPoint to be printed (no drawInsertionPoint), but even if that method returns false, the blinking insertion point is still drawn. On the other hand, with TextKit 1 it works as expected. Is there a way to hide the default insertion point in TextKit 2? My app draws its own. I've filed FB13684251. class TextView: NSTextView { override var shouldDrawInsertionPoint: Bool { print("shouldDrawInsertionPoint") return false } override func drawInsertionPoint(in rect: NSRect, color: NSColor, turnedOn flag: Bool) { print("drawInsertionPoint", flag) } } ``
Topic: UI Frameworks SubTopic: AppKit Tags:
9
0
210
Apr ’25
AppIntent perform method not called.
We have a widget bundle with multiple widgets. I'm adding a widget that is interactive (iOS 17 and higher). Our widget code is in a static library that gets linked into the widget extension target in our main app Xcode project. I have SwiftUI buttons constructed with the intent constructor in our UI See https://aninterestingwebsite.com/documentation/swiftui/button/init(intent:label:) When I press the button the timeline refreshes (conforming to TimelineProvider) but the perform method doesn't seem to be called. I've seen multiple pieces of advice and none of them seem to work. I've tried on a physical device and a simulator. I've tried adding an AppIntentsPackage. I've tried including the AppIntent code in the app and the widget. I've tried setting the openAppWhenRun to true and false and not setting it at all. I've tried simplifying the intent to just printing out a line to the console and returning a result. At this point I have no idea how to debug this and I don't know what else to try. I appreciate any helpful advice at this point.
Replies
4
Boosts
0
Views
363
Activity
Mar ’25
SwiftUI Preview Runtime linking failure
I'm using GoogleMaps in my project. Legacy preview works well but new preview (Xcode 16.3.1 beta) produces error. It doesn't seem to find Googlemaps.a. == PREVIEW UPDATE ERROR: FailedToLaunchAppError: Failed to launch *** ================================== | [Remote] JITError | | ================================== | | | [Remote] CouldNotLoadInputStaticArchiveFile: Could not load static archive during preview: /Users/xxx/Library/Developer/Xcode/DerivedData/BOA-eiluspltxasszsfkpqrnnsxsjhth/Build/Products/Debug_BOA_Inhouse-iphonesimulator/GoogleMaps.a | | | | path: /Users/xxx/Library/Developer/Xcode/DerivedData/BOA-eiluspltxasszsfkpqrnnsxsjhth/Build/Products/Debug_BOA_Inhouse-iphonesimulator/GoogleMaps.a | | | | ================================== | | | | | [Remote] XOJITError | | | | | | XOJITError: arm64 slice of /Users/xxx/Library/Developer/Xcode/DerivedData/BOA-eiluspltxasszsfkpqrnnsxsjhth/Build/Products/Debug_BOA_Inhouse-iphonesimulator/GoogleMaps.a does not contain an archive
Replies
12
Boosts
0
Views
1.6k
Activity
Mar ’25
[StoreKit] Runtime warning with manageSubscriptionsSheet and ObservableObject
The following runtime warning is emitted by Xcode when using the manageSubscriptionsSheet with an ObservableObject: \ContentViewModel.isPresented is isolated to the main actor. Accessing it via Binding from a different actor will cause undefined behaviors, and potential data races; This warning will become a runtime crash in a future version of SwiftUI. Publishing changes from background threads is not allowed; make sure to publish values from the main thread (via operators like receive(on:)) on model updates. This minimal sample project reproduces the issue: class ContentViewModel: ObservableObject { @Published var isPresented = false func didTapButton() { self.isPresented = true } } struct ContentView: View { @ObservedObject var viewModel: ContentViewModel var body: some View { Button("Tap me") { self.viewModel.didTapButton() } .manageSubscriptionsSheet(isPresented: self.$viewModel.isPresented) } } Reproduced on: Xcode 16.2 Xcode 16.3 beta both with a simulator and a real device. This doesn't happen when using @Observable.
Replies
1
Boosts
1
Views
273
Activity
Mar ’25
HELP: App Clip Card Doesn't Appear!
I integrated an Advanced App Clip Experience to my app. In trying to test the App Clip Card, the card does not appear when I tap the link on my device that is associated to the Advanced App Clip Experience. Listed are some contextual information: Testing on device running on iOS 18.3.1 Associated Domains: Main target app: applinks: App clips target app: applinks: and appclips: Archived and uploaded build to App Store Connect. Green "Testing" status via Testflight. On Distribution tab, green "Valid" status for build domain. Advanced App Clip Experience green "Received" status. Developer App Clip Testing Diagnostics: Green "Register Advanced Experience" status Green "App Clip Code" status Warning "App Clip Published on App Store" Orange Circle "Associated Domains" After looking at countless threads, I still cannot for the life of me find a solution to test the App Clip. Any guidance would be extremely appreciated. I had also submitted a support ticket with case ID #102552504973.
Replies
12
Boosts
0
Views
626
Activity
Mar ’25
iOS 18.4 Beta: On iPhones which support Dynamic Island, the AppDelegate method applicationDidBecomeActive() takes longer to be called.
When testing with iOS 18.4 Beta on iPhones which support Dynamic Island, after doing a Face ID authentication, the amount of time it takes before the AppDelegate method applicationDidBecomeActive() is called takes longer than iPhones that do not support Dynamic Island. The time it takes is about double, 1.2 seconds vs 2.5 seconds on average. This does not occur with versions before 18.4 Beta. Anyone else seeing this?
Topic: UI Frameworks SubTopic: UIKit
Replies
2
Boosts
3
Views
381
Activity
Mar ’25
NSTextLineFragment crash - how to debug
We have crash reports as shown below that we haven't yet been able to repro and could use some help deubgging. My guess is that the app is giving a label or text view an attributed string with an invalid attribute range, but attributed strings are used in many places throughout the app, and I don't know an efficient way to track this down. I'm posting the stack trace here in hopes that someone more familiar with the internals of the system frameworks mentioned will be able to provide a clue to help narrow where I should look. Fatal Exception: NSRangeException NSMutableRLEArray objectAtIndex:effectiveRange:: Out of bounds 0 CoreFoundation 0x2d5fc __exceptionPreprocess 1 libobjc.A.dylib 0x31244 objc_exception_throw 2 Foundation 0x47130 blockForLocation 3 UIFoundation 0x2589c -[NSTextLineFragment _defaultRenderingAttributesAtCharacterIndex:effectiveRange:] 4 UIFoundation 0x25778 __53-[NSTextLineFragment initWithAttributedString:range:]_block_invoke 5 CoreText 0x58964 TLine::DrawGlyphsWithAttributeOverrides(TLineDrawContext const&, __CFDictionary const* (long, CFRange*) block_pointer, TDecoratorObserver*) const 6 CoreText 0x58400 CTLineDrawWithAttributeOverrides 7 UIFoundation 0x25320 _NSCoreTypesetterRenderLine 8 UIFoundation 0x24b10 -[NSTextLineFragment drawAtPoint:graphicsContext:] 9 UIFoundation 0x3e634 -[NSTextLineFragment drawAtPoint:inContext:] 10 UIFoundation 0x3e450 -[NSTextLayoutFragment drawAtPoint:inContext:] 11 UIKitCore 0x3e3098 __38-[_UITextLayoutFragmentView drawRect:]_block_invoke 12 UIKitCore 0x3e31cc _UITextCanvasDrawWithFadedEdgesInContext 13 UIKitCore 0x3e3040 -[_UITextLayoutFragmentView drawRect:] 14 UIKitCore 0xd7a98 -[UIView(CALayerDelegate) drawLayer:inContext:] 15 QuartzCore 0x109340 CABackingStoreUpdate_ 16 QuartzCore 0x109224 invocation function for block in CA::Layer::display_() 17 QuartzCore 0x917f0 -[CALayer _display] 18 QuartzCore 0x90130 CA::Layer::layout_and_display_if_needed(CA::Transaction*) 19 QuartzCore 0xe50c4 CA::Context::commit_transaction(CA::Transaction*, double, double*) 20 QuartzCore 0x5bd8c CA::Transaction::commit() 21 UIKitCore 0x9f3f0 _UIApplicationFlushCATransaction 22 UIKitCore 0x9c89c __setupUpdateSequence_block_invoke_2 23 UIKitCore 0x9c710 _UIUpdateSequenceRun 24 UIKitCore 0x9f040 schedulerStepScheduledMainSection 25 UIKitCore 0x9cc5c runloopSourceCallback 26 CoreFoundation 0x73f4c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ 27 CoreFoundation 0x73ee0 __CFRunLoopDoSource0 28 CoreFoundation 0x76b40 __CFRunLoopDoSources0 29 CoreFoundation 0x75d3c __CFRunLoopRun 30 CoreFoundation 0xc8284 CFRunLoopRunSpecific 31 GraphicsServices 0x14c0 GSEventRunModal 32 UIKitCore 0x3ee674 -[UIApplication _run] 33 UIKitCore 0x14e88 UIApplicationMain also filed as FB16905066
Replies
6
Boosts
1
Views
528
Activity
Mar ’25
Collection view with self-sizing cells with SwiftUI content
I am trying to make a collection view with self-sizing cells that adapt to SwiftUI content. My test platform is macOS, but it should work on iOS all the same. I chose macOS because on macOS, you can resize the window and cause more interesting scenarios with that. My layout intent is fairly simple: a one-column collection view with cells with SwiftUI content, where the collection view cells should adapt to the height of their SwiftUI content. I got it working almost correctly. The one scenario that I don’t have working is window resizing. When the window resizes, the layout and cells should adapt to the content and change their heights. I feel that I am missing something fairly basic. How do I change this project so that the layout works correctly when I change the macOS window width? Example project and video of the behavior: https://gist.github.com/jaanus/66e3d863941ba645c88220b8a22970e1
Topic: UI Frameworks SubTopic: AppKit
Replies
1
Boosts
0
Views
381
Activity
Mar ’25
Crash when assigning NSImage to `@objc dynamic var` property
Xcode downloaded a crash report for my app which I don't quite understand. It seems the following line caused the crash: myEntity.image = newImage where myEntity is of type MyEntity: class MyEntity: NSObject, Identifiable { @objc dynamic var image: NSImage! ... } The code is called on the main thread. According to the crash report, thread 0 makes that assignment, and at the same time thread 16 is calling [NSImageView asynchronousPreparation:prepareResultUsingParameters:]. What could cause such a crash? Could I be doing something wrong or is this a bug in macOS? crash.crash
Replies
11
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0
Views
256
Activity
Mar ’25
Dynamic island not displaying UI views
i finally got previews for dynamic island to work and I'm just trying to first work on adding a static UI elements to my dynamic island like i did for my live screen live activity, but my dynamic island view is showing up totally empty, if i add my app icon image to the compact leading closure, it doesn't appear, if i ad text to an expanded region closure it doesn't appear. am really stuck on this and would approeciate the help. var body: some View { Image("dynamicrep") .resizable() .scaledToFit() .clipShape(.circle) } } struct DynamicRepLiveActivity: Widget { var body: some WidgetConfiguration { ActivityConfiguration(for: DynamicRepAttributes.self) { context in VStack { HStack(spacing: 257) { Text("from \(context.attributes.titleName ?? "no title")") .fontWeight(.light) .font(.system(size: 16)) .foregroundStyle(Color.gray) Circle() .frame(width: 53, height: 50) .foregroundStyle(Color.gray).opacity(0.23) .overlay { Image("mmicon") } } .frame(maxWidth: 500, maxHeight: 210) Spacer() Text("\(context.attributes.contentBody ?? "no content")") } .activityBackgroundTint(Color.cyan) .activitySystemActionForegroundColor(Color.black) .frame(width: 500, height: 300) } dynamicIsland: { context in DynamicIsland { // Expanded UI goes here. Compose the expanded UI through // various regions, like leading/trailing/center/bottom DynamicIslandExpandedRegion(.leading) { Text("from \(context.attributes.titleName ?? "no title")") } DynamicIslandExpandedRegion(.trailing) { Circle() } DynamicIslandExpandedRegion(.bottom) { Text("\(context.attributes.contentBody ?? "no content")") } } compactLeading: { AppLogo() } compactTrailing: { Text("") //empty for now } minimal: { Text("hello") //empty for now } .widgetURL(URL(string: "MuscleMemory.KimchiLabs.com")) .keylineTint(Color.white) } } }
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1
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149
Activity
Mar ’25
UISheetPresentationController with top attached views
I am using UISheetPresentationController to show bottom sheets like the one in Apple Maps. It works very well. In Apple Maps, there is a weather indicator that sits on top of the presented sheets and follows it (to a point) when the sheet is dragged up or down. I would like to mimic this behavior for my own bottom sheets to have content from the presenting view controller stay visible while the sheet is presented. How do I do this? Is this even possible? I think I'm looking for some kind of layout guide that sits on top of the presented sheet.
Topic: UI Frameworks SubTopic: UIKit
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1
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1
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71
Activity
Mar ’25
Popover controls are missing content after upgrade to MacOS 15.3.2
I have a Catalyst app on the App Store and I'm starting to get messages from users that the popover bubbles all over the app are without content. I see the error locally as well, but I don't know how to fix it. I get the following warning in XCode when opening a popup: UIScene property of UINSSceneViewController was accessed before it was set.
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3
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1
Views
340
Activity
Mar ’25
Printing NSTextStorage over multiple UITextView produces weird results
I would like to print a NSTextStorage on multiple pages and add annotations to the side margins corresponding to certain text ranges. For example, for all occurrences of # at the start of a line, the side margin should show an automatically increasing number. My idea was to create a NSLayoutManager and dynamically add NSTextContainer instances to it until all text is laid out. The layoutManager would then allow me to get the bounding rectangle of the interesting text ranges so that I can draw the corresponding numbers at the same height inside the side margin. This approach works well on macOS, but I'm having some issues on iOS. When running the code below in an iPad Simulator, I would expect that the print preview shows 3 pages, the first with the numbers 0-1, the second with the numbers 2-3, and the last one with the number 4. Instead the first page shows the number 4, the second one the numbers 2-4, and the last one the numbers 0-4. It's as if the pages are inverted, and each page shows the text starting at the correct location but always ending at the end of the complete text (and not the range assigned to the relative textContainer). I've created FB17026419. class ViewController: UIViewController { override func viewDidAppear(_ animated: Bool) { let printController = UIPrintInteractionController.shared let printPageRenderer = PrintPageRenderer() printPageRenderer.pageSize = CGSize(width: 100, height: 100) printPageRenderer.textStorage = NSTextStorage(string: (0..<5).map({ "\($0)" }).joined(separator: "\n"), attributes: [.font: UIFont.systemFont(ofSize: 30)]) printController.printPageRenderer = printPageRenderer printController.present(animated: true) { _, _, error in if let error = error { print(error.localizedDescription) } } } } class PrintPageRenderer: UIPrintPageRenderer, NSLayoutManagerDelegate { var pageSize: CGSize! var textStorage: NSTextStorage! private let layoutManager = NSLayoutManager() private var textViews = [UITextView]() override var numberOfPages: Int { if !Thread.isMainThread { return DispatchQueue.main.sync { [self] in numberOfPages } } printFormatters = nil layoutManager.delegate = self textStorage.addLayoutManager(layoutManager) if textStorage.length > 0 { let glyphRange = layoutManager.glyphRange(forCharacterRange: NSRange(location: textStorage.length - 1, length: 0), actualCharacterRange: nil) layoutManager.textContainer(forGlyphAt: glyphRange.location, effectiveRange: nil) } var page = 0 for textView in textViews { let printFormatter = textView.viewPrintFormatter() addPrintFormatter(printFormatter, startingAtPageAt: page) page += printFormatter.pageCount } return page } func layoutManager(_ layoutManager: NSLayoutManager, didCompleteLayoutFor textContainer: NSTextContainer?, atEnd layoutFinishedFlag: Bool) { if textContainer == nil { addPage() } } private func addPage() { let textContainer = NSTextContainer(size: pageSize) layoutManager.addTextContainer(textContainer) let textView = UITextView(frame: CGRect(origin: .zero, size: pageSize), textContainer: textContainer) textViews.append(textView) } }
Topic: UI Frameworks SubTopic: UIKit Tags:
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4
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130
Activity
Mar ’25
Using multiple Line Styles on a single Line Mark
Hello, I am wondering if it is possible to have a Line Mark with different line styles. I am trying to create a Line Mark where part of the line is solid and another part of the line is dashed. Even with a conditional it only displays one or the other. Is it currently possible in SwiftCharts to do something like the attached image? Thank you.
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1
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1
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152
Activity
Mar ’25
Duplicate toolbar item and wrong document name in SwiftUI document based app
My app is a SwiftUI document based app using DocumentGroupLaunchScene. In iOS(iPadOS) 18.4, when it launches, it has duplicate toolbar items, and when I close the current document and open other documents, it adds more duplicates. It also shows a wrong document name, which shows the first opened document name. This issue can be reproduced in the sample code (Building a document-based app with SwiftUI). I have submitted Feedback (FB17025216), but not sure if this is a known bug or if I'm missing anything.
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8
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8
Views
540
Activity
Mar ’25
Severe hangs with LazyHStack inside ScrollView
Hi, I got a problem with severe hangs when I use code like this on tvOS 18.2 If I try to use HStack instead of LazyHStack inside the scrollview then the problem does not occur any more but then the scroll performance is compromised and the vertical scroll is no longer that smooth. Does someone has any experience with this? Is this SwiftUI problem or am I missing something? ScrollView { LazyVStack { ForEach(0...100, id: \.self) { _ in ScrollView { LazyHStack { ForEach(0...20, id: \.self) { _ in Color.red.frame(height: 300) } } } } } }
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2
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0
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186
Activity
Mar ’25
Animation does not work with List, while works with ScrollView + ForEach
Why there is a working animation with ScrollView + ForEach of items removal, but there is none with List? ScrollView + ForEach: struct ContentView: View { @State var items: [String] = Array(1...5).map(\.description) var body: some View { ScrollView(.vertical) { ForEach(items, id: \.self) { item in Text(String(item)) .frame(maxWidth: .infinity, minHeight: 50) .background(.gray) .onTapGesture { withAnimation(.linear(duration: 0.1)) { items = items.filter { $0 != item } } } } } } } List: struct ContentView: View { @State var items: [String] = Array(1...5).map(\.description) var body: some View { List(items, id: \.self) { item in Text(String(item)) .frame(maxWidth: .infinity, minHeight: 50) .background(.gray) .onTapGesture { withAnimation(.linear(duration: 0.1)) { items = items.filter { $0 != item } } } } } }```
Replies
6
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1
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267
Activity
Mar ’25
Force NSDocument save panel to select most specific type in format popup button
My app supports different plain text file formats, including the standard .txt and Markdown. When creating a new document, my app already asks which format it should have, so when saving it, I would expect that the save panel already selects that format in the popup button, but currently it always selects "Plain Text". For example, I would expect for a Markdown document that it selects "Markdown" instead of "Plain Text". Is there a way to force it to select the most specific format matching the document format?
Topic: UI Frameworks SubTopic: AppKit Tags:
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6
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1
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174
Activity
Apr ’25
How to capture the currently pressed key when a TextField is in focus?
In the attached code snippet: struct ContentView: View { @State private var vText: String = "" var body: some View { TextField("Enter text", text: Binding( get: { vText }, set: { newValue in print("Text will change to: \(newValue)") vText = newValue } )) } } I have access to the newValue of the text-field whenever the text-field content changes, but how do I detect which key was pressed? I can manually get the diff between previous state and the new value to get the last pressed char but is there a simpler way? Also this approach won't let me detect any modifier keys (such as Alt, Ctrl etc) that the user may have pressed. Is there a pure swift-ui approach to detect these key presses?
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3
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0
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140
Activity
Apr ’25
Strange media player overlay main screen
Respected Madam/Sir, The following code works well in the past year, but when I test it again on my iPhone which run iOS 16.7.8, a strange media player appeared and overlay the main screen of my app, I really don't know what happened there, I'm struggling to resolve it hours, but it still always appear, help please! Any suggestion, direction, api misused, would be appreciated. let mainScreenController : ViewController = ViewController() self.window = UIWindow(frame: UIScreen.main.bounds) self.window?.rootViewController = mainScreenController self.window?.makeKeyAndVisible()
Topic: UI Frameworks SubTopic: UIKit
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2
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0
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124
Activity
Apr ’25
NSTextView.shouldDrawInsertionPoint doesn't work with TextKit 2
The following code only ever causes shouldDrawInsertionPoint to be printed (no drawInsertionPoint), but even if that method returns false, the blinking insertion point is still drawn. On the other hand, with TextKit 1 it works as expected. Is there a way to hide the default insertion point in TextKit 2? My app draws its own. I've filed FB13684251. class TextView: NSTextView { override var shouldDrawInsertionPoint: Bool { print("shouldDrawInsertionPoint") return false } override func drawInsertionPoint(in rect: NSRect, color: NSColor, turnedOn flag: Bool) { print("drawInsertionPoint", flag) } } ``
Topic: UI Frameworks SubTopic: AppKit Tags:
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9
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210
Activity
Apr ’25