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libsystem_c.dylib: Assertion failed: (p->val == key), function lookup_substsearch, file collate.c, line 596.
At least with macOS Sequoia 15.5 and Xcode 16.3: $ cat test.cc #include <locale.h> #include <string.h> #include <xlocale.h> int main(void) { locale_t l = newlocale(LC_ALL_MASK, "el_GR.UTF-8", 0); strxfrm_l(NULL, "ό", 0, l); return 0; } $ c99 test.c && ./a.out Assertion failed: (p->val == key), function lookup_substsearch, file collate.c, line 596. Abort trap: 6
3
1
370
May ’25
Can I use @_implementationOnly import in my Framework
We have FrameworkA which needs to use another FrameworkB internally to fetch a token. Now when I try to use this FrameworkA, we are seeing an issue with internal framework i.e. No such module 'FrameworkB'. But when I use @_implementationOnly import for the internal FrameworkB, I didn't see any issues. So just wanted to check If I can go ahead and use this @_implementationOnly import flag in Production?
2
0
140
May ’25
Issue with Swift 6 migration issues
We are migrating to swift 6 from swift 5 using Xcode 16.2. we are getting below errors in almost each of our source code files : Call to main actor-isolated initializer 'init(storyboard:bundle:)' in a synchronous non isolated context Main actor-isolated property 'delegate' can not be mutated from a nonisolated context Call to main actor-isolated instance method 'register(cell:)' in a synchronous nonisolated context Call to main actor-isolated instance method 'setup()' in a synchronous nonisolated context Few questions related to these compile errors. Some of our functions arguments have default value set but swift 6 does not allow to set any default values. This requires a lot of code changes throughout the project. This would be lot of source code re-write. Using annotations like @uncheck sendable , @Sendable on the class (Main actor) name, lot of functions within those classes , having inside some code which coming from other classes which also showing main thread issue even we using @uncheck sendable. There are so many compile errors, we are still seeing other than what we have listed here. Fixing these compile errors throughout our project, would be like a re-write of our whole application, which would take lot of time. In order for us to migrate efficiently, we have few questions where we need your help with. Below are the questions. Are there any ways we can bypass these errors using any keywords or any other way possible? Can Swift 5 and Swift 6 co-exist? so, we can slowly migrate over a period of time.
1
0
196
Jun ’25
Integrating App Clips in .NET MAUI iOS APP
We have an iOS App built in .NET MAUI (Multi-platform App UI). This is a web view App. We wish to integrate APP Clips into this App. But we are unable to do it, due to less available resources online on such implementation. We do not wish to share code between .NET MAUI App and App clips We understand it is not possible to add APP Clips without a parent swift/Xcode app. As an alternative solution we were thinking to Create a new APP in APP Store Connect using XCode/swift and integrate app clips to it. This parent app when downloaded by users will only redirect users to our MAIN .NET MAUI app to app store connect. We need to know if such apps will be approved by APPSTORE Connect? Please guide us on this Also please do let us know if you have any other solution to integrate App clips to a .NET MAUI App
1
0
358
Jun ’25
Image Not Displaying on Some Devices – Same Code, Inconsistent Behavior
I'm encountering an issue where certain images are not displaying on some iOS devices, while the same code works perfectly on others. There’s no error or crash — just some images fail to load or display. I've confirmed the image URLs and formats are correct. Has anyone faced a similar issue or could suggest what might be causing this inconsistent behavior? Thanks in advance!
1
0
106
Jun ’25
Capturing self instead of using self. in switch case in DispatchQueue causes compiler error
I have an @objC used for notification. kTag is an Int constant, fieldBeingEdited is an Int variable. The following code fails at compilation with error: Command CompileSwift failed with a nonzero exit code if I capture self (I edited code, to have minimal case) @objc func keyboardDone(_ sender : UIButton) { DispatchQueue.main.async { [self] () -> Void in switch fieldBeingEdited { case kTag : break default : break } } } If I explicitly use self, it compiles, even with self captured: @objc func keyboardDone(_ sender : UIButton) { DispatchQueue.main.async { [self] () -> Void in switch fieldBeingEdited { // <<-- no need for self here case self.kTag : break // <<-- self here default : break } } } This compiles as well: @objc func keyboardDone(_ sender : UIButton) { DispatchQueue.main.async { () -> Void in switch self.fieldBeingEdited { // <<-- no need for self here case self.kTag : break // <<-- self here default : break } } } Is it a compiler bug or am I missing something ?
3
0
446
Jun ’25
Trailing closure bug?
i am trying to build my code and have ran into this error. "Trailing closure passed to parameter of type 'DispatchWorkItem' that does not accept a closure" i have been trying to figure it out for so long, and even ai cant figure it out. is this a bug, or am i missing some obvious way to fix this ? func loadUser(uid: String, completion: (() -&gt; Void)? = nil) { db.collection("users").document(uid).getDocument { [weak self] snapshot, error in guard let data = snapshot?.data(), error == nil else { completion?(); return } DispatchQueue.main.async { self?.currentUser = User( username: data["username"] as? String ?? "Learner", email: data["email"] as? String ?? "", profileImageName: "person.circle.fill", totalXP: data["totalXP"] as? Int ?? 0, currentStreak: data["currentStreak"] as? Int ?? 0, longestStreak: data["longestStreak"] as? Int ?? 0, level: data["level"] as? Int ?? 1, levelProgress: data["levelProgress"] as? Double ?? 0.0, xpToNextLevel: data["xpToNextLevel"] as? Int ?? 100, completedLessons: data["completedLessons"] as? [String] ?? [] ) self?.saveUser() completion?() } } }
2
0
312
Jun ’25
Understanding an assertion failure in a crash log
Last night my iPhone game crashed while running in debug mode on my iPhone. I just plugged it into my Mac, and was able to find the ips file. The stack trace shows the function in my app where it crashed, and then a couple of frames in libswiftCore.dylib before an assertion failure. My question is - I've got absolutely no idea what the assertion failure actually was, all I have is... 0 libswiftCore.dylib 0x1921412a0 closure #1 in closure #1 in closure #1 in _assertionFailure(_:_:file:line:flags:) + 228 1 libswiftCore.dylib 0x192141178 closure #1 in closure #1 in _assertionFailure(_:_:file:line:flags:) + 327 2 libswiftCore.dylib 0x192140b4c _assertionFailure(_:_:file:line:flags:) + 183 3 MyGame.debug.dylib 0x104e52818 SentryBrain.takeTurn(actor:) + 1240 ... How do I figure out what the assertion failure was that triggered the crash? How do I figure out what line of code in takeTurn(...) triggered the failing assertion failure?
2
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148
Jun ’25
Alternative to CoreTelephony for Accessing Cellular Network Information in Private iOS App
Hello, I am developing a private internal Flutter app for our customer, which will not be published on the Apple Store. One of the key features of this app is to collect RF strength metrics to share user experience with the network. For Android, we successfully implemented the required functionality and are able to collect the following metrics: Signal strength level (0-4) Signal strength in dBm RSSI RSRQ Cell ID Location Area Code Carrier name Mobile country code Mobile network code Radio access technology Connection status Duplex mode However, for iOS, we are facing challenges with CoreTelephony, which is not returning the necessary data. We are aware that CoreTelephony is deprecated and are looking for alternatives. We noticed that a lot of the information we need is available via FTMInternal-4. Is there a way to access this data for a private app? Are there any other recommended approaches or frameworks that can be used to gather cellular network information on iOS for an app that won't be distributed via the Apple Store? my swift code import Foundation import CoreTelephony class RfSignalStrengthImpl: RfSignalStrengthApi { func getCellularSignalStrength(completion: @escaping (Result<CellularSignalStrength, Error>) -> Void) { let networkInfo = CTTelephonyNetworkInfo() guard let carrier = networkInfo.serviceSubscriberCellularProviders?.values.first else { completion(.failure(NSError(domain: "com.xxxx.yyyy", code: 0, userInfo: [NSLocalizedDescriptionKey: "Carrier not found"]))) return } let carrierName = carrier.carrierName ?? "Unknown" let mobileCountryCode = carrier.mobileCountryCode ?? "Unknown" let mobileNetworkCode = carrier.mobileNetworkCode ?? "Unknown" let radioAccessTechnology = networkInfo.serviceCurrentRadioAccessTechnology?.values.first ?? "Unknown" var connectionStatus = "Unknown" ... ... } Thank you for your assistance.
6
0
1.9k
Jun ’25
Snapshot error
Hey everyone, I have a problem with an app im creating. The code doesn't have any errors but the console has this that pops up: Snapshot request 0x1054191d0 complete with error: <NSError: 0x10541a970; domain: FBSSceneSnapshotErrorDomain; code: 4; "an unrelated condition or state was not satisfied"> { NSLocalizedDescription = an error occurred during a scene snapshotting operation; }
1
0
133
Jun ’25
Default Actor Isolation and foundational protocols
I've been testing my open source libraries with Swift 6.2 and the new Default Actor Isolation concurrency build setting set to MainActor (with Complete strict concurrency turned on). My library Destinations uses protocols extensively, often applying conformance to foundational Swift protocols like Hashable and Identifiable. Many of these basic protocols are not flagged as running on the @MainActor in Beta 1, leading to situations like this: Given this example code: public protocol Contentable: Identifiable { var id: UUID { get } } final class ContentModel: Contentable { let id: UUID = UUID() } I get the warning: Multiline Conformance of 'ContentModel' to protocol 'Contentable' crosses into main actor-isolated code and can cause data races; this is an error in the Swift 6 language mode The fix it suggests is to put a @MainActor before the Contentable protocol declaration in ContentModel, which seems to be a new attribute configuration in Swift 6.2. This solves the warning, but would create a lot of extra noise across the codebase. Was it an oversight or a temporary omission that protocols like Hashable and Identifiable do not run on @MainActor by default, or is there some other reason they are excluded? Considering how often protocols in our code may conform to foundational protocols like this, it seems at odds to the MainActor mode of the Default Actor Isolation setting given that it was created to make concurrency easier and less boilerplate to implement.
2
1
258
Jun ’25
Using InlineArray on older OS versions
Hi, I’m trying to use the new InlineArray type, but noticed that it is unfortunately only available on macOS 26 and not on macOS 15 and others. As this is quite an essential type, I was wondering if this is intended or will this change in later beta’s? Not having it available on older Darwin platforms would severily limit it’s usage in the coming years. Thanks!
2
1
177
Jun ’25
Undefined symbol: _main Error
I’ve been struggling with this issue for a long time. When I try to archive my app to submit it to the App Store, I encounter two errors: Linker command failed with exit code 1 (use -v to see invocation) Linker command failed with exit code 1 (use -v to see invocation)
1
0
150
Jun ’25
libsystem_c.dylib: Assertion failed: (p->val == key), function lookup_substsearch, file collate.c, line 596.
At least with macOS Sequoia 15.5 and Xcode 16.3: $ cat test.cc #include &amp;lt;locale.h&amp;gt; #include &amp;lt;string.h&amp;gt; #include &amp;lt;xlocale.h&amp;gt; int main(void) { locale_t l = newlocale(LC_ALL_MASK, "el_GR.UTF-8", 0); strxfrm_l(NULL, "ό", 0, l); return 0; } $ c99 test.c &amp;amp;&amp;amp; ./a.out Assertion failed: (p-&amp;gt;val == key), function lookup_substsearch, file collate.c, line 596. Abort trap: 6
Replies
3
Boosts
1
Views
370
Activity
May ’25
Can I use @_implementationOnly import in my Framework
We have FrameworkA which needs to use another FrameworkB internally to fetch a token. Now when I try to use this FrameworkA, we are seeing an issue with internal framework i.e. No such module 'FrameworkB'. But when I use @_implementationOnly import for the internal FrameworkB, I didn't see any issues. So just wanted to check If I can go ahead and use this @_implementationOnly import flag in Production?
Replies
2
Boosts
0
Views
140
Activity
May ’25
@concurrent case in point...
Just read about the new @concurrent option coming to Swift 6.2 and lover it, but... It just me, but I which these options would pick a case and stick with it... @Sendable @unchecked @MainActor @concurrent @Observable @ObservationIgnored
Replies
3
Boosts
0
Views
208
Activity
May ’25
Issue with Swift 6 migration issues
We are migrating to swift 6 from swift 5 using Xcode 16.2. we are getting below errors in almost each of our source code files : Call to main actor-isolated initializer 'init(storyboard:bundle:)' in a synchronous non isolated context Main actor-isolated property 'delegate' can not be mutated from a nonisolated context Call to main actor-isolated instance method 'register(cell:)' in a synchronous nonisolated context Call to main actor-isolated instance method 'setup()' in a synchronous nonisolated context Few questions related to these compile errors. Some of our functions arguments have default value set but swift 6 does not allow to set any default values. This requires a lot of code changes throughout the project. This would be lot of source code re-write. Using annotations like @uncheck sendable , @Sendable on the class (Main actor) name, lot of functions within those classes , having inside some code which coming from other classes which also showing main thread issue even we using @uncheck sendable. There are so many compile errors, we are still seeing other than what we have listed here. Fixing these compile errors throughout our project, would be like a re-write of our whole application, which would take lot of time. In order for us to migrate efficiently, we have few questions where we need your help with. Below are the questions. Are there any ways we can bypass these errors using any keywords or any other way possible? Can Swift 5 and Swift 6 co-exist? so, we can slowly migrate over a period of time.
Replies
1
Boosts
0
Views
196
Activity
Jun ’25
Swift Testing deinit not supporting async
Why doesn’t deinit support async? At the end of a test, I want to wipe data from HealthKit, and it’s delete function is asynchronous.
Replies
2
Boosts
1
Views
1.9k
Activity
Jun ’25
Import Java Module into Swift
Is there any way that I can import a Java module for use from Swift?
Replies
1
Boosts
0
Views
249
Activity
Jun ’25
Use Java codebase with multiplatform SwiftUI app
I’m creating an app using SwiftUI, and I would like to incorporate a small Java codebase that I created for the Android version of the app. Is there a way to package the Java code to work on iOS and macOS
Replies
2
Boosts
0
Views
308
Activity
Jun ’25
Integrating App Clips in .NET MAUI iOS APP
We have an iOS App built in .NET MAUI (Multi-platform App UI). This is a web view App. We wish to integrate APP Clips into this App. But we are unable to do it, due to less available resources online on such implementation. We do not wish to share code between .NET MAUI App and App clips We understand it is not possible to add APP Clips without a parent swift/Xcode app. As an alternative solution we were thinking to Create a new APP in APP Store Connect using XCode/swift and integrate app clips to it. This parent app when downloaded by users will only redirect users to our MAIN .NET MAUI app to app store connect. We need to know if such apps will be approved by APPSTORE Connect? Please guide us on this Also please do let us know if you have any other solution to integrate App clips to a .NET MAUI App
Replies
1
Boosts
0
Views
358
Activity
Jun ’25
Link shared library with Swift
I have a s hared library in C++ that was built with GNU Libtool, and I want to bundle it with my Swift app and call it from the app. How can I bundle it and call it?
Replies
9
Boosts
0
Views
351
Activity
Jun ’25
Image Not Displaying on Some Devices – Same Code, Inconsistent Behavior
I'm encountering an issue where certain images are not displaying on some iOS devices, while the same code works perfectly on others. There’s no error or crash — just some images fail to load or display. I've confirmed the image URLs and formats are correct. Has anyone faced a similar issue or could suggest what might be causing this inconsistent behavior? Thanks in advance!
Replies
1
Boosts
0
Views
106
Activity
Jun ’25
Capturing self instead of using self. in switch case in DispatchQueue causes compiler error
I have an @objC used for notification. kTag is an Int constant, fieldBeingEdited is an Int variable. The following code fails at compilation with error: Command CompileSwift failed with a nonzero exit code if I capture self (I edited code, to have minimal case) @objc func keyboardDone(_ sender : UIButton) { DispatchQueue.main.async { [self] () -> Void in switch fieldBeingEdited { case kTag : break default : break } } } If I explicitly use self, it compiles, even with self captured: @objc func keyboardDone(_ sender : UIButton) { DispatchQueue.main.async { [self] () -> Void in switch fieldBeingEdited { // <<-- no need for self here case self.kTag : break // <<-- self here default : break } } } This compiles as well: @objc func keyboardDone(_ sender : UIButton) { DispatchQueue.main.async { () -> Void in switch self.fieldBeingEdited { // <<-- no need for self here case self.kTag : break // <<-- self here default : break } } } Is it a compiler bug or am I missing something ?
Replies
3
Boosts
0
Views
446
Activity
Jun ’25
Trailing closure bug?
i am trying to build my code and have ran into this error. "Trailing closure passed to parameter of type 'DispatchWorkItem' that does not accept a closure" i have been trying to figure it out for so long, and even ai cant figure it out. is this a bug, or am i missing some obvious way to fix this ? func loadUser(uid: String, completion: (() -&gt; Void)? = nil) { db.collection("users").document(uid).getDocument { [weak self] snapshot, error in guard let data = snapshot?.data(), error == nil else { completion?(); return } DispatchQueue.main.async { self?.currentUser = User( username: data["username"] as? String ?? "Learner", email: data["email"] as? String ?? "", profileImageName: "person.circle.fill", totalXP: data["totalXP"] as? Int ?? 0, currentStreak: data["currentStreak"] as? Int ?? 0, longestStreak: data["longestStreak"] as? Int ?? 0, level: data["level"] as? Int ?? 1, levelProgress: data["levelProgress"] as? Double ?? 0.0, xpToNextLevel: data["xpToNextLevel"] as? Int ?? 100, completedLessons: data["completedLessons"] as? [String] ?? [] ) self?.saveUser() completion?() } } }
Replies
2
Boosts
0
Views
312
Activity
Jun ’25
Understanding an assertion failure in a crash log
Last night my iPhone game crashed while running in debug mode on my iPhone. I just plugged it into my Mac, and was able to find the ips file. The stack trace shows the function in my app where it crashed, and then a couple of frames in libswiftCore.dylib before an assertion failure. My question is - I've got absolutely no idea what the assertion failure actually was, all I have is... 0 libswiftCore.dylib 0x1921412a0 closure #1 in closure #1 in closure #1 in _assertionFailure(_:_:file:line:flags:) + 228 1 libswiftCore.dylib 0x192141178 closure #1 in closure #1 in _assertionFailure(_:_:file:line:flags:) + 327 2 libswiftCore.dylib 0x192140b4c _assertionFailure(_:_:file:line:flags:) + 183 3 MyGame.debug.dylib 0x104e52818 SentryBrain.takeTurn(actor:) + 1240 ... How do I figure out what the assertion failure was that triggered the crash? How do I figure out what line of code in takeTurn(...) triggered the failing assertion failure?
Replies
2
Boosts
0
Views
148
Activity
Jun ’25
PHP and Swift interoperability
With Swift being brought to new places, is anyone working on interoperability with PHP? I'd love to replace much of my PHP and Javascript web code with Swift (and ideally SwiftUI for UI design). Are there any projects/people working in this space?
Replies
1
Boosts
0
Views
227
Activity
Jun ’25
Alternative to CoreTelephony for Accessing Cellular Network Information in Private iOS App
Hello, I am developing a private internal Flutter app for our customer, which will not be published on the Apple Store. One of the key features of this app is to collect RF strength metrics to share user experience with the network. For Android, we successfully implemented the required functionality and are able to collect the following metrics: Signal strength level (0-4) Signal strength in dBm RSSI RSRQ Cell ID Location Area Code Carrier name Mobile country code Mobile network code Radio access technology Connection status Duplex mode However, for iOS, we are facing challenges with CoreTelephony, which is not returning the necessary data. We are aware that CoreTelephony is deprecated and are looking for alternatives. We noticed that a lot of the information we need is available via FTMInternal-4. Is there a way to access this data for a private app? Are there any other recommended approaches or frameworks that can be used to gather cellular network information on iOS for an app that won't be distributed via the Apple Store? my swift code import Foundation import CoreTelephony class RfSignalStrengthImpl: RfSignalStrengthApi { func getCellularSignalStrength(completion: @escaping (Result<CellularSignalStrength, Error>) -> Void) { let networkInfo = CTTelephonyNetworkInfo() guard let carrier = networkInfo.serviceSubscriberCellularProviders?.values.first else { completion(.failure(NSError(domain: "com.xxxx.yyyy", code: 0, userInfo: [NSLocalizedDescriptionKey: "Carrier not found"]))) return } let carrierName = carrier.carrierName ?? "Unknown" let mobileCountryCode = carrier.mobileCountryCode ?? "Unknown" let mobileNetworkCode = carrier.mobileNetworkCode ?? "Unknown" let radioAccessTechnology = networkInfo.serviceCurrentRadioAccessTechnology?.values.first ?? "Unknown" var connectionStatus = "Unknown" ... ... } Thank you for your assistance.
Replies
6
Boosts
0
Views
1.9k
Activity
Jun ’25
Snapshot error
Hey everyone, I have a problem with an app im creating. The code doesn't have any errors but the console has this that pops up: Snapshot request 0x1054191d0 complete with error: <NSError: 0x10541a970; domain: FBSSceneSnapshotErrorDomain; code: 4; "an unrelated condition or state was not satisfied"> { NSLocalizedDescription = an error occurred during a scene snapshotting operation; }
Replies
1
Boosts
0
Views
133
Activity
Jun ’25
Default Actor Isolation and foundational protocols
I've been testing my open source libraries with Swift 6.2 and the new Default Actor Isolation concurrency build setting set to MainActor (with Complete strict concurrency turned on). My library Destinations uses protocols extensively, often applying conformance to foundational Swift protocols like Hashable and Identifiable. Many of these basic protocols are not flagged as running on the @MainActor in Beta 1, leading to situations like this: Given this example code: public protocol Contentable: Identifiable { var id: UUID { get } } final class ContentModel: Contentable { let id: UUID = UUID() } I get the warning: Multiline Conformance of 'ContentModel' to protocol 'Contentable' crosses into main actor-isolated code and can cause data races; this is an error in the Swift 6 language mode The fix it suggests is to put a @MainActor before the Contentable protocol declaration in ContentModel, which seems to be a new attribute configuration in Swift 6.2. This solves the warning, but would create a lot of extra noise across the codebase. Was it an oversight or a temporary omission that protocols like Hashable and Identifiable do not run on @MainActor by default, or is there some other reason they are excluded? Considering how often protocols in our code may conform to foundational protocols like this, it seems at odds to the MainActor mode of the Default Actor Isolation setting given that it was created to make concurrency easier and less boilerplate to implement.
Replies
2
Boosts
1
Views
258
Activity
Jun ’25
我在PySide6项目中使用pyobject调用WkWebView程序卡死
我的应用是在mac intel时发生这个问题,从dump看程序一直卡在mmap_locked,不知要怎么修改 程序dump如下 amaran.txt
Replies
1
Boosts
0
Views
255
Activity
Jun ’25
Using InlineArray on older OS versions
Hi, I’m trying to use the new InlineArray type, but noticed that it is unfortunately only available on macOS 26 and not on macOS 15 and others. As this is quite an essential type, I was wondering if this is intended or will this change in later beta’s? Not having it available on older Darwin platforms would severily limit it’s usage in the coming years. Thanks!
Replies
2
Boosts
1
Views
177
Activity
Jun ’25
Undefined symbol: _main Error
I’ve been struggling with this issue for a long time. When I try to archive my app to submit it to the App Store, I encounter two errors: Linker command failed with exit code 1 (use -v to see invocation) Linker command failed with exit code 1 (use -v to see invocation)
Replies
1
Boosts
0
Views
150
Activity
Jun ’25