Prioritize user privacy and data security in your app. Discuss best practices for data handling, user consent, and security measures to protect user information.

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DisableFDEAutoLogin and SFAuthorizationPluginView
Hi, I have a set of plugins which are registered for login. One of them is a custom ui view for the login screen. The scenario: 1.DisableFDEAutoLogin is false. 2.The User logs in to the file vault login screen. 3.The security plugins are activated, and working. 4.We get any kind of an error from the plugins, and therefore the login fails. 5.We get a native login screen, after the denial of authorization. 6.In case that DisableFDEAutoLogin is true, I do get the custom login screen, after the file vault login. My question: Why dont I see the custom login screen, after the auto login fails? Cheers Sivan
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806
Sep ’25
How to Restrict Passkey Authentication to FaceID or TouchID Only
Hi everyone, I'm looking for a way to configure Passkey on iOS so that authentication is only possible using FaceID or TouchID. Specifically, I want to disable the use of passcodes and QR codes for authentication. Additionally, is there a method to detect if the authentication was done using a passcode or QR code? Thanks for your help!
1
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574
Apr ’25
Certificate Trust Failing in Latest OS Releases
Trying to apply 'always trust' to certificate added to keychain using both SecItemAdd() and SecPKCS12Import() with SecTrustSettingsSetTrustSettings(). I created a launchdaemon for this purpose. AuthorizationDB is modified so that any process running in root can apply trust to certificate. let option = SecTrustSettingsResult.trustRoot.rawValue // SecTrustSettingsResult.trustAsRoot.rawValue for non-root certificates let status = SecTrustSettingsSetTrustSettings(secCertificate, SecTrustSettingsDomain.admin, [kSecTrustSettingsResult: NSNumber(value: option.rawValue)] as CFTypeRef). Above code is used to trust certificates and it was working on os upto 14.7.4. In 14.7.5 SecTrustSettingsSetTrustSettings() returns errAuthorizationInteractionNotAllowed. In 15.5 modifying authorization db with AuthorizationRightSet() itself is returning errAuthorizationDenied.Tried manually editing authorization db via terminal and same error occurred. Did apple update anything on Security framework? Any other way to trust certificates?
3
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195
Jun ’25
Understanding deep sleep
Hi Team, We are trying to understand deep sleep behaviour, can you please help us clarifying on the below questions: When will we configure Hibernate 25, is it valid for M series MacBooks? Is Hibernate 25 called deep sleep mode? What are the settings I need to do on Mac, to make my Mac go in to deep sleep? When awakening from deep sleep , what would be macOS system behaviour? If we have custom SFAuthorization plug in at system.login.screensaver, what would be the behaviour with deep sleep?
3
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772
Sep ’25
Certificate revocation check with SecPolicyCreateRevocation/SecTrustEvaluateWithError does not work
When trying to check if a certificate has been revoked with SecPolicyCreateRevocation (Flags: kSecRevocationUseAnyAvailableMethod | kSecRevocationRequirePositiveResponse) and SecTrustEvaluateWithError I always get the result error code errSecIncompleteCertRevocationCheck, regardless if the certificate was revoked or not. Reproduction: Execute the program from the attached Xcode project (See Feedback FB21224106). Error output: Error: Error Domain=NSOSStatusErrorDomain Code=-67635 ""revoked.badssl.com","E8","ISRG Root X1" certificates do not meet pinning requirements" UserInfo={NSLocalizedDescription="revoked.badssl.com","E8","ISRG Root X1" certificates do not meet pinning requirements, NSUnderlyingError=0x6000018d48a0 {Error Domain=NSOSStatusErrorDomain Code=-67635 "Certificate 0 “revoked.badssl.com” has errors: Failed to check revocation;" UserInfo={NSLocalizedDescription=Certificate 0 “revoked.badssl.com” has errors: Failed to check revocation;}}} To me it looks like that the revocation check just fails („Failed to check revocation;“), no further information is provided by the returned error. In the example the certificate chain of https://revoked.badssl.com (default code) and https://badssl.com is verified (to switch see comments in the code). I have a proxy configured in the system, I assume that the revocation check will use it. On the same machine, the browsers (Safari and Google Chrome) can successfully detect if the certificate was revoked (revoked.badssl.com) or not (badssl.com) without further changes in the system/proxy settings. Note: The example leaks some memory, it’s just a test program. Am I missing something? Feedback: FB21224106
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791
Dec ’25
Private Access Tokens - Documentation?
I cannot find any reference to this within the Apple developer documents (or certainly searching for multiple possible keywords yields no results). The only reference I can find is to documents written in support of its announcement in 2002: https://aninterestingwebsite.com/news/?id=huqjyh7k. Is there any further documentation on implementing or has the capability been deprecated?
1
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420
Nov ’25
Clarification on Accessibility and Input Monitoring APIs for App Store Apps
Hello, I'm seeking some clarification regarding the use of accessibility and input monitoring APIs in sandboxed apps that are distributed through the App Store. I understand that accessibility permissions are generally restricted for App Store apps. However, I've seen several recently released apps request these permissions directly upon first launch. I'm aware that apps submitted prior to 2012 may have legacy access to certain APIs, but the ones I'm referring to appear to be recent - within the past year. While it's possible these apps were approved despite the restrictions, I want to make sure I'm not overlooking something. I also came across a recent discussion on this topic, and one post in particular stood out: Link I’d really appreciate some clarification on what's officially allowed. Specifically: Are accessibility permissions ever allowed? If so, under what circumstances? Is input monitoring permitted for apps on the App Store? (The referenced post says yes, but since it's from 2022, I just want to confirm) The linked post suggests that event generation might be allowed on the App Store, though the author hadn’t explored that privilege in detail and recommended opening a DTS tech support incident. I’ve done that and have a support case open - would it be possible to take a closer look at this? For context, my app (currently distributed outside the App Store) uses CGEventPost and CGEventCreateMouseEvent to modify mouse behavior. Thank you
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161
Apr ’25
Can child processes inherit Info.plist properties of a parent app (such as LSSupportsGameMode)?
My high-level goal is to add support for Game Mode in a Java game, which launches via a macOS "launcher" app that runs the actual java game as a separate process (e.g. using the java command line tool). I asked this over in the Graphics & Games section and was told this, which is why I'm reposting this here. I'm uncertain how to speak to CLI tools and Java games launched from a macOS app. These sound like security and sandboxing questions which we recommend you ask about in those sections of the forums. The system seems to decide whether to enable Game Mode based on values in the Info.plist (e.g. for LSApplicationCategoryType and GCSupportsGameMode). However, the child process can't seem to see these values. Is there a way to change that? (The rest of this post is copied from my other forums post to provide additional context.) Imagine a native macOS app that acts as a "launcher" for a Java game.** For example, the "launcher" app might use the Swift Process API or a similar method to run the java command line tool (lets assume the user has installed Java themselves) to run the game. I have seen How to Enable Game Mode. If the native launcher app's Info.plist has the following keys set: LSApplicationCategoryType set to public.app-category.games LSSupportsGameMode set to true (for macOS 26+) GCSupportsGameMode set to true The launcher itself can cause Game Mode to activate if the launcher is fullscreened. However, if the launcher opens a Java process that opens a window, then the Java window is fullscreened, Game Mode doesn't seem to activate. In this case activating Game Mode for the launcher itself is unnecessary, but you'd expect Game Mode to activate when the actual game in the Java window is fullscreened. Is there a way to get Game Mode to activate in the latter case? ** The concrete case I'm thinking of is a third-party Minecraft Java Edition launcher, but the issue can also be demonstrated in a sample project (FB13786152). It seems like the official Minecraft launcher is able to do this, though it's not clear how. (Is its bundle identifier hardcoded in the OS to allow for this? Changing a sample app's bundle identifier to be the same as the official Minecraft launcher gets the behavior I want, but obviously this is not a practical solution.)
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378
Jun ’25
Call log
I read online that there is no way to extract the call log from an iPhone. I want to develop an app to help people remember to call their mom, and if they did, the "nagging" would disappear automatically. I'm looking for any workaround to know when a user called someone, without having them log it manually.
1
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448
Dec ’25
LAContext.evaluatedPolicyDomainState change between major OS versions
The header documentation for the (deprecated) LAContext.evaluatedPolicyDomainState property contains the following: @warning Please note that the value returned by this property can change exceptionally between major OS versions even if the state of biometry has not changed. I noticed that the documentation for the new LAContext.domainState property does not contain a similar warning. I also found this related thread from 2016/17. Is the domainState property not susceptible to changes between major OS versions? Or is this generally not an issue anymore?
1
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483
Oct ’25
identifierForVendor Changing Unexpectedly in Some Cases (App Store Builds)
We’ve noticed an unexpected behavior in our production iOS app where the UIDevice.current.identifierForVendor value occasionally changes, even though: The app is distributed via the App Store (not TestFlight or Xcode builds) We do not switch provisioning profiles or developer accounts No App Clips, App Thinning, or other advanced features are in use There’s no manual reinstall or device reset in the scenarios observed (as per user feedback) Any insights or confirmations would be much appreciated. Thanks!
1
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192
Apr ’25
SecTrustEvaluateAsyncWithError() and Certificate Transparency
For testing purposes we have code that calls SecTrustEvaluateAsyncWithError() with a trust object containing a hardcoded leaf certificate and the corresponding intermediate certificate required to form a valid chain. Because the leaf certificate has since expired we pass a date in the past via SecTrustSetVerifyDate() at wich the certificate was still valid, but trust evaluation fails: Error Domain=NSOSStatusErrorDomain Code=-67825 "“<redacted>” certificate is not standards compliant" UserInfo={NSLocalizedDescription=“<redacted>” certificate is not standards compliant, NSUnderlyingError=0x600000c282a0 {Error Domain=NSOSStatusErrorDomain Code=-67825 "Certificate 0 “<redacted>” has errors: Certificate Transparency validation required for this use;" UserInfo={NSLocalizedDescription=Certificate 0 “<redacted>” has errors: Certificate Transparency validation required for this use;}}} I know that App Transport Security enforces Certificate Transparency by default, but is there a way around that here?
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525
Oct ’25
Access Unix Socket from App Sandbox
Hello, I want to access the Docker socket API from inside the macOS App Sandbox. The method queries the API using curl with --unix-socket. However, the Sandbox blocks the request, as shown by the log: curl(22299) deny(1) network-outbound /Users/user/.docker/run/docker.sock Outgoing network traffic is generally allowed, but access to the Docker Unix socket is denied. Here’s the code I’m using: private func executeDockerAPI() -> String { let process = Process() let pipe = Pipe() process.executableURL = URL(fileURLWithPath: "/usr/bin/curl") process.arguments = [ "--unix-socket", "/Users/user/.docker/run/docker.sock", "http://127.0.0.1/containers/json" ] process.standardOutput = pipe process.standardError = pipe do { try process.run() process.waitUntilExit() let data = pipe.fileHandleForReading.readDataToEndOfFile() if let output = String(data: data, encoding: .utf8) { return output } else { return "Error while decoding" } } catch { return "Error running command: \(error.localizedDescription)" } } Is there any entitlement or sandbox configuration I’m missing to allow access to /Users/user/.docker/run/docker.sock from inside the sandbox?
8
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374
Jul ’25
macOS App Keychain errSecAuthFailed after long run, restart fixes
I'm writing an app on macOS that stores passwords in the Keychain and later retrieves them using SecItemCopyMatching(). This works fine 90% of the time. However, occasionally, the call to SecItemCopyMatching() fails with errSecAuthFailed (-25293). When this occurs, simply restarting the app resolves the issue; otherwise, it will consistently fail with errSecAuthFailed. What I suspect is that the Keychain access permission has a time limitation for a process. This issue always seems to arise when I keep my app running for an extended period.
3
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141
Apr ’25
DCError.invalidInput on generateAssertion() - Affecting Small Subset of Users
Issue Summary I'm encountering a DCError.invalidInput error when calling DCAppAttestService.shared.generateAssertion() in my App Attest implementation. This issue affects only a small subset of users - the majority of users can successfully complete both attestation and assertion flows without any issues. According to Apple Engineer feedback, there might be a small implementation issue in my code. Key Observations Success Rate: ~95% of users complete the flow successfully Failure Pattern: The remaining ~5% consistently fail at assertion generation Key Length: Logs show key length of 44 characters for both successful and failing cases Consistency: Users who experience the error tend to experience it consistently Platform: Issue observed across different iOS versions and device types Environment iOS App Attest implementation Using DCAppAttestService for both attestation and assertion Custom relying party server communication Issue affects ~5% of users consistently Key Implementation Details 1. Attestation Flow (Working) The attestation process works correctly: // Generate key and attest (successful for all users) self.attestService.generateKey { keyId, keyIdError in guard keyIdError == nil, let keyId = keyId else { return completionHandler(.failure(.dcError(keyIdError as! DCError))) } // Note: keyId length is consistently 44 characters for both successful and failing users // Attest key with Apple servers self.attestKey(keyId, clientData: clientData) { result in // ... verification with RP server // Key is successfully stored for ALL users (including those who later fail at assertion) } } 2. Assertion Flow (Failing for ~5% of Users with invalidInput) The assertion generation fails for a consistent subset of users: // Get assertion data from RP server self.assertRelyingParty.getAssertionData(kid, with: data) { result in switch result { case .success(let receivedData): let session = receivedData.session let clientData = receivedData.clientData let hash = clientData.toSHA256() // SHA256 hash of client data // THIS CALL FAILS WITH invalidInput for ~5% of users // Same keyId (44 chars) that worked for attestation self.attestService.generateAssertion(kid, clientDataHash: hash) { assertion, err in guard err == nil, let assertion = assertion else { // Error: DCError.invalidInput if let err = err as? DCError, err.code == .invalidKey { return reattestAndAssert(.invalidKey, completionHandler) } else { return completionHandler(.failure(.dcError(err as! DCError))) } } // ... verification logic } } } 3. Client Data Structure Client data JSON structure (identical for successful and failing users): // For attestation (works for all users) let clientData = ["challenge": receivedData.challenge] // For assertion (fails for ~5% of users with same structure) var clientData = ["challenge": receivedData.challenge] if let data = data { // Additional data for assertion clientData["account"] = data["account"] clientData["amount"] = data["amount"] } 4. SHA256 Hash Implementation extension Data { public func toSHA256() -> Data { return Data(SHA256.hash(data: self)) } } 5. Key Storage Implementation Using UserDefaults for key storage (works consistently for all users): private let keyStorageTag = "app-attest-keyid" func setKey(_ keyId: String) -> Result<(), KeyStorageError> { UserDefaults.standard.set(keyId, forKey: keyStorageTag) return .success(()) } func getKey() -> Result<String?, KeyStorageError> { let keyId = UserDefaults.standard.string(forKey: keyStorageTag) return .success(keyId) } Questions User-Specific Factors: Since this affects only ~5% of users consistently, could there be device-specific, iOS version-specific, or account-specific factors that cause invalidInput? Key State Validation: Is there any way to validate the state of an attested key before calling generateAssertion()? The key length (44 chars) appears normal for both successful and failing cases. Keychain vs UserDefaults: Could the issue be related to using UserDefaults instead of Keychain for key storage? Though this works for 95% of users. Race Conditions: Could there be subtle race conditions or timing issues that only affect certain users/devices? Error Recovery: Is there a recommended way to handle this error? Should we attempt re-attestation for these users? Additional Context & Debugging Attempts Consistent Failure: Users who experience this error typically experience it on every attempt Key Validation: Both successful and failing users have identical key formats (44 character strings) Device Diversity: Issue observed across different device models and iOS versions Server Logs: Our server successfully provides challenges and processes attestation for all users Re-attestation: Forcing re-attestation sometimes resolves the issue temporarily, but it often recurs The fact that 95% of users succeed with identical code suggests there might be some environmental or device-specific factor that we're not accounting for. Any insights into what could cause invalidInput for a subset of users would be invaluable.
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386
Jun ’25
SFCertificateView Memory Leak
I've been spending days trying to solve the memory leak in a small menu bar application I've wrote (SC Menu). I've used Instruments which shows the leaks and memory graph which shows unreleased allocations. This occurs when someone views a certificate on the smartcard. Basically it opens a new window and displays the certificate, the same way Keychain Access displays a certificate. Whenever I create an SFCertificateView instance and set setDetailsDisclosed(true) - a memory leak happens. Instruments highlights that line. import Cocoa import SecurityInterface class ViewCertsViewController: NSViewController { var selectedCert: SecIdentity? = nil override func viewDidLoad() { super.viewDidLoad() self.view = NSView(frame: NSRect(x: 0, y: 0, width: 500, height: 500)) self.view.wantsLayer = true var secRef: SecCertificate? = nil guard let selectedCert else { return } let certRefErr = SecIdentityCopyCertificate(selectedCert, &secRef) if certRefErr != errSecSuccess { os_log("Error getting certificate from identity: %{public}@", log: OSLog.default, type: .error, String(describing: certRefErr)) return } let scrollView = NSScrollView() scrollView.translatesAutoresizingMaskIntoConstraints = false scrollView.borderType = .lineBorder scrollView.hasHorizontalScroller = true scrollView.hasVerticalScroller = true let certView = SFCertificateView() guard let secRef = secRef else { return } certView.setCertificate(secRef) certView.setDetailsDisclosed(true) certView.setDisplayTrust(true) certView.setEditableTrust(true) certView.setDisplayDetails(true) certView.setPolicies(SecPolicyCreateBasicX509()) certView.translatesAutoresizingMaskIntoConstraints = false scrollView.documentView = certView view.addSubview(scrollView) // Layout constraints NSLayoutConstraint.activate([ scrollView.leadingAnchor.constraint(equalTo: view.leadingAnchor), scrollView.trailingAnchor.constraint(equalTo: view.trailingAnchor), scrollView.topAnchor.constraint(equalTo: view.topAnchor), scrollView.bottomAnchor.constraint(equalTo: view.bottomAnchor), // Provide certificate view a width and height constraint certView.widthAnchor.constraint(equalTo: scrollView.widthAnchor), certView.heightAnchor.constraint(greaterThanOrEqualToConstant: 500) ]) } } https://github.com/boberito/sc_menu/blob/dev_2.0/smartcard_menu/ViewCertsViewController.swift Fairly simple.
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564
Oct ’25
Best Practice for Keychain Storage for a C++ Plugin in a Host App (Maya)?
Hi everyone, I'm developing a C++ plugin (.bundle) for a third-party host application (Autodesk Maya) on macOS, and I'm finalizing the design for our licensing system. The plugin is distributed outside the Mac App Store. My goal is to securely store a license key in the user's Keychain. After some research, my proposed implementation is as follows: On activation, store the license data in the user's login keychain as a Generic Password (kSecClassGenericPassword) using the SecItem APIs. To ensure the plugin can access the item when loaded by Maya, I will use a specific Keychain Access Group (e.g., MY_TEAM_ID.com.mywebsite). The final .bundle will be code-signed with our company's Developer ID certificate. The signature will include an entitlements file (.entitlements) that specifies the matching keychain-access-groups permission. My understanding is that this combination of a unique Keychain Access Group and a properly signed/entitled bundle is the key to getting reliable Keychain access. This should also correctly trigger the one-time user permission prompt on first use. Does this sound like the correct and most robust approach for this scenario? Are there any common pitfalls with a plugin's Keychain access from within a host app that I should be aware of? Thanks for any feedback!
1
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153
Jun ’25
DisableFDEAutoLogin and SFAuthorizationPluginView
Hi, I have a set of plugins which are registered for login. One of them is a custom ui view for the login screen. The scenario: 1.DisableFDEAutoLogin is false. 2.The User logs in to the file vault login screen. 3.The security plugins are activated, and working. 4.We get any kind of an error from the plugins, and therefore the login fails. 5.We get a native login screen, after the denial of authorization. 6.In case that DisableFDEAutoLogin is true, I do get the custom login screen, after the file vault login. My question: Why dont I see the custom login screen, after the auto login fails? Cheers Sivan
Replies
5
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0
Views
806
Activity
Sep ’25
Security bug in macOS authorization plugin
Hi, A user logs in to the file vault, and DisableFDEAutoLogin is false. The file vault login succeeds, but the login to the selected user fails. The user gets the login screen again. If the user puts an invalid password to try and login again, the loginwindow:FDESupport plugin will change the user's password to the invalid one.
Replies
1
Boosts
0
Views
215
Activity
Sep ’25
How to Restrict Passkey Authentication to FaceID or TouchID Only
Hi everyone, I'm looking for a way to configure Passkey on iOS so that authentication is only possible using FaceID or TouchID. Specifically, I want to disable the use of passcodes and QR codes for authentication. Additionally, is there a method to detect if the authentication was done using a passcode or QR code? Thanks for your help!
Replies
1
Boosts
0
Views
574
Activity
Apr ’25
Certificate Trust Failing in Latest OS Releases
Trying to apply 'always trust' to certificate added to keychain using both SecItemAdd() and SecPKCS12Import() with SecTrustSettingsSetTrustSettings(). I created a launchdaemon for this purpose. AuthorizationDB is modified so that any process running in root can apply trust to certificate. let option = SecTrustSettingsResult.trustRoot.rawValue // SecTrustSettingsResult.trustAsRoot.rawValue for non-root certificates let status = SecTrustSettingsSetTrustSettings(secCertificate, SecTrustSettingsDomain.admin, [kSecTrustSettingsResult: NSNumber(value: option.rawValue)] as CFTypeRef). Above code is used to trust certificates and it was working on os upto 14.7.4. In 14.7.5 SecTrustSettingsSetTrustSettings() returns errAuthorizationInteractionNotAllowed. In 15.5 modifying authorization db with AuthorizationRightSet() itself is returning errAuthorizationDenied.Tried manually editing authorization db via terminal and same error occurred. Did apple update anything on Security framework? Any other way to trust certificates?
Replies
3
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0
Views
195
Activity
Jun ’25
Understanding deep sleep
Hi Team, We are trying to understand deep sleep behaviour, can you please help us clarifying on the below questions: When will we configure Hibernate 25, is it valid for M series MacBooks? Is Hibernate 25 called deep sleep mode? What are the settings I need to do on Mac, to make my Mac go in to deep sleep? When awakening from deep sleep , what would be macOS system behaviour? If we have custom SFAuthorization plug in at system.login.screensaver, what would be the behaviour with deep sleep?
Replies
3
Boosts
0
Views
772
Activity
Sep ’25
Certificate revocation check with SecPolicyCreateRevocation/SecTrustEvaluateWithError does not work
When trying to check if a certificate has been revoked with SecPolicyCreateRevocation (Flags: kSecRevocationUseAnyAvailableMethod | kSecRevocationRequirePositiveResponse) and SecTrustEvaluateWithError I always get the result error code errSecIncompleteCertRevocationCheck, regardless if the certificate was revoked or not. Reproduction: Execute the program from the attached Xcode project (See Feedback FB21224106). Error output: Error: Error Domain=NSOSStatusErrorDomain Code=-67635 ""revoked.badssl.com","E8","ISRG Root X1" certificates do not meet pinning requirements" UserInfo={NSLocalizedDescription="revoked.badssl.com","E8","ISRG Root X1" certificates do not meet pinning requirements, NSUnderlyingError=0x6000018d48a0 {Error Domain=NSOSStatusErrorDomain Code=-67635 "Certificate 0 “revoked.badssl.com” has errors: Failed to check revocation;" UserInfo={NSLocalizedDescription=Certificate 0 “revoked.badssl.com” has errors: Failed to check revocation;}}} To me it looks like that the revocation check just fails („Failed to check revocation;“), no further information is provided by the returned error. In the example the certificate chain of https://revoked.badssl.com (default code) and https://badssl.com is verified (to switch see comments in the code). I have a proxy configured in the system, I assume that the revocation check will use it. On the same machine, the browsers (Safari and Google Chrome) can successfully detect if the certificate was revoked (revoked.badssl.com) or not (badssl.com) without further changes in the system/proxy settings. Note: The example leaks some memory, it’s just a test program. Am I missing something? Feedback: FB21224106
Replies
6
Boosts
0
Views
791
Activity
Dec ’25
Private Access Tokens - Documentation?
I cannot find any reference to this within the Apple developer documents (or certainly searching for multiple possible keywords yields no results). The only reference I can find is to documents written in support of its announcement in 2002: https://aninterestingwebsite.com/news/?id=huqjyh7k. Is there any further documentation on implementing or has the capability been deprecated?
Replies
1
Boosts
0
Views
420
Activity
Nov ’25
Clarification on Accessibility and Input Monitoring APIs for App Store Apps
Hello, I'm seeking some clarification regarding the use of accessibility and input monitoring APIs in sandboxed apps that are distributed through the App Store. I understand that accessibility permissions are generally restricted for App Store apps. However, I've seen several recently released apps request these permissions directly upon first launch. I'm aware that apps submitted prior to 2012 may have legacy access to certain APIs, but the ones I'm referring to appear to be recent - within the past year. While it's possible these apps were approved despite the restrictions, I want to make sure I'm not overlooking something. I also came across a recent discussion on this topic, and one post in particular stood out: Link I’d really appreciate some clarification on what's officially allowed. Specifically: Are accessibility permissions ever allowed? If so, under what circumstances? Is input monitoring permitted for apps on the App Store? (The referenced post says yes, but since it's from 2022, I just want to confirm) The linked post suggests that event generation might be allowed on the App Store, though the author hadn’t explored that privilege in detail and recommended opening a DTS tech support incident. I’ve done that and have a support case open - would it be possible to take a closer look at this? For context, my app (currently distributed outside the App Store) uses CGEventPost and CGEventCreateMouseEvent to modify mouse behavior. Thank you
Replies
1
Boosts
0
Views
161
Activity
Apr ’25
Can child processes inherit Info.plist properties of a parent app (such as LSSupportsGameMode)?
My high-level goal is to add support for Game Mode in a Java game, which launches via a macOS "launcher" app that runs the actual java game as a separate process (e.g. using the java command line tool). I asked this over in the Graphics & Games section and was told this, which is why I'm reposting this here. I'm uncertain how to speak to CLI tools and Java games launched from a macOS app. These sound like security and sandboxing questions which we recommend you ask about in those sections of the forums. The system seems to decide whether to enable Game Mode based on values in the Info.plist (e.g. for LSApplicationCategoryType and GCSupportsGameMode). However, the child process can't seem to see these values. Is there a way to change that? (The rest of this post is copied from my other forums post to provide additional context.) Imagine a native macOS app that acts as a "launcher" for a Java game.** For example, the "launcher" app might use the Swift Process API or a similar method to run the java command line tool (lets assume the user has installed Java themselves) to run the game. I have seen How to Enable Game Mode. If the native launcher app's Info.plist has the following keys set: LSApplicationCategoryType set to public.app-category.games LSSupportsGameMode set to true (for macOS 26+) GCSupportsGameMode set to true The launcher itself can cause Game Mode to activate if the launcher is fullscreened. However, if the launcher opens a Java process that opens a window, then the Java window is fullscreened, Game Mode doesn't seem to activate. In this case activating Game Mode for the launcher itself is unnecessary, but you'd expect Game Mode to activate when the actual game in the Java window is fullscreened. Is there a way to get Game Mode to activate in the latter case? ** The concrete case I'm thinking of is a third-party Minecraft Java Edition launcher, but the issue can also be demonstrated in a sample project (FB13786152). It seems like the official Minecraft launcher is able to do this, though it's not clear how. (Is its bundle identifier hardcoded in the OS to allow for this? Changing a sample app's bundle identifier to be the same as the official Minecraft launcher gets the behavior I want, but obviously this is not a practical solution.)
Replies
3
Boosts
0
Views
378
Activity
Jun ’25
Call log
I read online that there is no way to extract the call log from an iPhone. I want to develop an app to help people remember to call their mom, and if they did, the "nagging" would disappear automatically. I'm looking for any workaround to know when a user called someone, without having them log it manually.
Replies
1
Boosts
0
Views
448
Activity
Dec ’25
LAContext.evaluatedPolicyDomainState change between major OS versions
The header documentation for the (deprecated) LAContext.evaluatedPolicyDomainState property contains the following: @warning Please note that the value returned by this property can change exceptionally between major OS versions even if the state of biometry has not changed. I noticed that the documentation for the new LAContext.domainState property does not contain a similar warning. I also found this related thread from 2016/17. Is the domainState property not susceptible to changes between major OS versions? Or is this generally not an issue anymore?
Replies
1
Boosts
0
Views
483
Activity
Oct ’25
identifierForVendor Changing Unexpectedly in Some Cases (App Store Builds)
We’ve noticed an unexpected behavior in our production iOS app where the UIDevice.current.identifierForVendor value occasionally changes, even though: The app is distributed via the App Store (not TestFlight or Xcode builds) We do not switch provisioning profiles or developer accounts No App Clips, App Thinning, or other advanced features are in use There’s no manual reinstall or device reset in the scenarios observed (as per user feedback) Any insights or confirmations would be much appreciated. Thanks!
Replies
1
Boosts
0
Views
192
Activity
Apr ’25
SecTrustEvaluateAsyncWithError() and Certificate Transparency
For testing purposes we have code that calls SecTrustEvaluateAsyncWithError() with a trust object containing a hardcoded leaf certificate and the corresponding intermediate certificate required to form a valid chain. Because the leaf certificate has since expired we pass a date in the past via SecTrustSetVerifyDate() at wich the certificate was still valid, but trust evaluation fails: Error Domain=NSOSStatusErrorDomain Code=-67825 "“<redacted>” certificate is not standards compliant" UserInfo={NSLocalizedDescription=“<redacted>” certificate is not standards compliant, NSUnderlyingError=0x600000c282a0 {Error Domain=NSOSStatusErrorDomain Code=-67825 "Certificate 0 “<redacted>” has errors: Certificate Transparency validation required for this use;" UserInfo={NSLocalizedDescription=Certificate 0 “<redacted>” has errors: Certificate Transparency validation required for this use;}}} I know that App Transport Security enforces Certificate Transparency by default, but is there a way around that here?
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4
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0
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525
Activity
Oct ’25
App Keychain will sync secitem from old device to new device
In my app, I use SecItem to store some data in the Keychain. I’d like to know — when a user sets up a new iPhone and transfers data from the old device, will those Keychain items be migrated or synced to the new device?
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3
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0
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155
Activity
Jun ’25
Access Unix Socket from App Sandbox
Hello, I want to access the Docker socket API from inside the macOS App Sandbox. The method queries the API using curl with --unix-socket. However, the Sandbox blocks the request, as shown by the log: curl(22299) deny(1) network-outbound /Users/user/.docker/run/docker.sock Outgoing network traffic is generally allowed, but access to the Docker Unix socket is denied. Here’s the code I’m using: private func executeDockerAPI() -> String { let process = Process() let pipe = Pipe() process.executableURL = URL(fileURLWithPath: "/usr/bin/curl") process.arguments = [ "--unix-socket", "/Users/user/.docker/run/docker.sock", "http://127.0.0.1/containers/json" ] process.standardOutput = pipe process.standardError = pipe do { try process.run() process.waitUntilExit() let data = pipe.fileHandleForReading.readDataToEndOfFile() if let output = String(data: data, encoding: .utf8) { return output } else { return "Error while decoding" } } catch { return "Error running command: \(error.localizedDescription)" } } Is there any entitlement or sandbox configuration I’m missing to allow access to /Users/user/.docker/run/docker.sock from inside the sandbox?
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8
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0
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374
Activity
Jul ’25
macOS App Keychain errSecAuthFailed after long run, restart fixes
I'm writing an app on macOS that stores passwords in the Keychain and later retrieves them using SecItemCopyMatching(). This works fine 90% of the time. However, occasionally, the call to SecItemCopyMatching() fails with errSecAuthFailed (-25293). When this occurs, simply restarting the app resolves the issue; otherwise, it will consistently fail with errSecAuthFailed. What I suspect is that the Keychain access permission has a time limitation for a process. This issue always seems to arise when I keep my app running for an extended period.
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3
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0
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141
Activity
Apr ’25
DCError.invalidInput on generateAssertion() - Affecting Small Subset of Users
Issue Summary I'm encountering a DCError.invalidInput error when calling DCAppAttestService.shared.generateAssertion() in my App Attest implementation. This issue affects only a small subset of users - the majority of users can successfully complete both attestation and assertion flows without any issues. According to Apple Engineer feedback, there might be a small implementation issue in my code. Key Observations Success Rate: ~95% of users complete the flow successfully Failure Pattern: The remaining ~5% consistently fail at assertion generation Key Length: Logs show key length of 44 characters for both successful and failing cases Consistency: Users who experience the error tend to experience it consistently Platform: Issue observed across different iOS versions and device types Environment iOS App Attest implementation Using DCAppAttestService for both attestation and assertion Custom relying party server communication Issue affects ~5% of users consistently Key Implementation Details 1. Attestation Flow (Working) The attestation process works correctly: // Generate key and attest (successful for all users) self.attestService.generateKey { keyId, keyIdError in guard keyIdError == nil, let keyId = keyId else { return completionHandler(.failure(.dcError(keyIdError as! DCError))) } // Note: keyId length is consistently 44 characters for both successful and failing users // Attest key with Apple servers self.attestKey(keyId, clientData: clientData) { result in // ... verification with RP server // Key is successfully stored for ALL users (including those who later fail at assertion) } } 2. Assertion Flow (Failing for ~5% of Users with invalidInput) The assertion generation fails for a consistent subset of users: // Get assertion data from RP server self.assertRelyingParty.getAssertionData(kid, with: data) { result in switch result { case .success(let receivedData): let session = receivedData.session let clientData = receivedData.clientData let hash = clientData.toSHA256() // SHA256 hash of client data // THIS CALL FAILS WITH invalidInput for ~5% of users // Same keyId (44 chars) that worked for attestation self.attestService.generateAssertion(kid, clientDataHash: hash) { assertion, err in guard err == nil, let assertion = assertion else { // Error: DCError.invalidInput if let err = err as? DCError, err.code == .invalidKey { return reattestAndAssert(.invalidKey, completionHandler) } else { return completionHandler(.failure(.dcError(err as! DCError))) } } // ... verification logic } } } 3. Client Data Structure Client data JSON structure (identical for successful and failing users): // For attestation (works for all users) let clientData = ["challenge": receivedData.challenge] // For assertion (fails for ~5% of users with same structure) var clientData = ["challenge": receivedData.challenge] if let data = data { // Additional data for assertion clientData["account"] = data["account"] clientData["amount"] = data["amount"] } 4. SHA256 Hash Implementation extension Data { public func toSHA256() -> Data { return Data(SHA256.hash(data: self)) } } 5. Key Storage Implementation Using UserDefaults for key storage (works consistently for all users): private let keyStorageTag = "app-attest-keyid" func setKey(_ keyId: String) -> Result<(), KeyStorageError> { UserDefaults.standard.set(keyId, forKey: keyStorageTag) return .success(()) } func getKey() -> Result<String?, KeyStorageError> { let keyId = UserDefaults.standard.string(forKey: keyStorageTag) return .success(keyId) } Questions User-Specific Factors: Since this affects only ~5% of users consistently, could there be device-specific, iOS version-specific, or account-specific factors that cause invalidInput? Key State Validation: Is there any way to validate the state of an attested key before calling generateAssertion()? The key length (44 chars) appears normal for both successful and failing cases. Keychain vs UserDefaults: Could the issue be related to using UserDefaults instead of Keychain for key storage? Though this works for 95% of users. Race Conditions: Could there be subtle race conditions or timing issues that only affect certain users/devices? Error Recovery: Is there a recommended way to handle this error? Should we attempt re-attestation for these users? Additional Context & Debugging Attempts Consistent Failure: Users who experience this error typically experience it on every attempt Key Validation: Both successful and failing users have identical key formats (44 character strings) Device Diversity: Issue observed across different device models and iOS versions Server Logs: Our server successfully provides challenges and processes attestation for all users Re-attestation: Forcing re-attestation sometimes resolves the issue temporarily, but it often recurs The fact that 95% of users succeed with identical code suggests there might be some environmental or device-specific factor that we're not accounting for. Any insights into what could cause invalidInput for a subset of users would be invaluable.
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2
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386
Activity
Jun ’25
How can I configure the application or environment to suppress this repeated permission prompt?"
"I am attempting to read and write data to an Office Group Container, and I am consistently prompted with the "App would like to access data from other apps" alert. How can I configure the application or environment to suppress this repeated permission prompt?"
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3
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294
Activity
Jan ’26
SFCertificateView Memory Leak
I've been spending days trying to solve the memory leak in a small menu bar application I've wrote (SC Menu). I've used Instruments which shows the leaks and memory graph which shows unreleased allocations. This occurs when someone views a certificate on the smartcard. Basically it opens a new window and displays the certificate, the same way Keychain Access displays a certificate. Whenever I create an SFCertificateView instance and set setDetailsDisclosed(true) - a memory leak happens. Instruments highlights that line. import Cocoa import SecurityInterface class ViewCertsViewController: NSViewController { var selectedCert: SecIdentity? = nil override func viewDidLoad() { super.viewDidLoad() self.view = NSView(frame: NSRect(x: 0, y: 0, width: 500, height: 500)) self.view.wantsLayer = true var secRef: SecCertificate? = nil guard let selectedCert else { return } let certRefErr = SecIdentityCopyCertificate(selectedCert, &secRef) if certRefErr != errSecSuccess { os_log("Error getting certificate from identity: %{public}@", log: OSLog.default, type: .error, String(describing: certRefErr)) return } let scrollView = NSScrollView() scrollView.translatesAutoresizingMaskIntoConstraints = false scrollView.borderType = .lineBorder scrollView.hasHorizontalScroller = true scrollView.hasVerticalScroller = true let certView = SFCertificateView() guard let secRef = secRef else { return } certView.setCertificate(secRef) certView.setDetailsDisclosed(true) certView.setDisplayTrust(true) certView.setEditableTrust(true) certView.setDisplayDetails(true) certView.setPolicies(SecPolicyCreateBasicX509()) certView.translatesAutoresizingMaskIntoConstraints = false scrollView.documentView = certView view.addSubview(scrollView) // Layout constraints NSLayoutConstraint.activate([ scrollView.leadingAnchor.constraint(equalTo: view.leadingAnchor), scrollView.trailingAnchor.constraint(equalTo: view.trailingAnchor), scrollView.topAnchor.constraint(equalTo: view.topAnchor), scrollView.bottomAnchor.constraint(equalTo: view.bottomAnchor), // Provide certificate view a width and height constraint certView.widthAnchor.constraint(equalTo: scrollView.widthAnchor), certView.heightAnchor.constraint(greaterThanOrEqualToConstant: 500) ]) } } https://github.com/boberito/sc_menu/blob/dev_2.0/smartcard_menu/ViewCertsViewController.swift Fairly simple.
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2
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564
Activity
Oct ’25
Best Practice for Keychain Storage for a C++ Plugin in a Host App (Maya)?
Hi everyone, I'm developing a C++ plugin (.bundle) for a third-party host application (Autodesk Maya) on macOS, and I'm finalizing the design for our licensing system. The plugin is distributed outside the Mac App Store. My goal is to securely store a license key in the user's Keychain. After some research, my proposed implementation is as follows: On activation, store the license data in the user's login keychain as a Generic Password (kSecClassGenericPassword) using the SecItem APIs. To ensure the plugin can access the item when loaded by Maya, I will use a specific Keychain Access Group (e.g., MY_TEAM_ID.com.mywebsite). The final .bundle will be code-signed with our company's Developer ID certificate. The signature will include an entitlements file (.entitlements) that specifies the matching keychain-access-groups permission. My understanding is that this combination of a unique Keychain Access Group and a properly signed/entitled bundle is the key to getting reliable Keychain access. This should also correctly trigger the one-time user permission prompt on first use. Does this sound like the correct and most robust approach for this scenario? Are there any common pitfalls with a plugin's Keychain access from within a host app that I should be aware of? Thanks for any feedback!
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1
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153
Activity
Jun ’25