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Foundation Models framework dyld symbol errors after macOS 26 Beta 2 - LanguageModelSession constructor missing
Foundation Models framework worked perfectly on macOS 26 Beta 2, but starting from Beta 3 and continuing through Beta 6 (latest), I get dyld symbol errors even with the exact code from Apple's documentation. Environment: macOS 26.0 Beta 6 (25A5351b) Xcode 26 Beta 6 M4 Max MacBook Pro Apple Intelligence enabled and downloaded Error Details: dyld[Process]: Symbol not found: _$s16FoundationModels20LanguageModelSessionC5model10guardrails5tools12instructionsAcA06SystemcD0C_AC10GuardrailsVSayAA4Tool_pGAA12InstructionsVSgtcfC Referenced from: /path/to/app.debug.dylib Expected in: /System/Library/Frameworks/FoundationModels.framework/Versions/A/FoundationModels Code Used (Exact from Documentation): import FoundationModels // This worked on Beta 2, crashes on Beta 3+ let model = SystemLanguageModel.default let session = LanguageModelSession(model: model) let response = try await session.respond(to: "Hello") What I've Verified: FoundationModels.framework exists in /System/Library/Frameworks/ Framework is properly linked in Xcode project Apple Intelligence is enabled and working Same code works in older beta versions Issue persists even with completely fresh Xcode projects Analysis: The dyld error suggests the LanguageModelSession(model:) constructor is missing. The symbol shows it's looking for a constructor with parameters (model:guardrails:tools:instructions:), but the documentation still shows the simple (model:) constructor. Questions: Has the LanguageModelSession API changed since Beta 2? Should we now use the constructor with guardrails/tools/instructions parameters? Is this a known issue with recent betas? Are there updated code samples for the current API? Additional Context: This affects both basic SystemLanguageModel usage AND custom adapter loading. The same dyld symbol errors occur when trying to create SystemLanguageModel(adapter: adapter) as well. Any guidance on the correct API usage for current betas would be greatly appreciated. The documentation appears to be out of sync with the actual framework implementation.
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Sep ’25
Building a 4-agent autonomous coding pipeline on Apple Silicon — MLX backend questions
Hi, I'm building ANF (Autonomous Native Forge) — a cloud-free, 4-agent autonomous software production pipeline running on local hardware with local LLM inference. No middleware, pure Node.js native. Currently running on NVIDIA Blackwell GB10 with vLLM + DeepSeek-R1-32B. Now porting to Apple Silicon. Three technical questions: How production-ready is mlx-lm's OpenAI-compatible API server for long context generation (32K tokens)? What's the recommended approach for KV Cache management with Unified Memory architecture — any specific flags or configurations for M4 Ultra? MLX vs GGUF (llama.cpp) for a multi-agent pipeline where 4 agents call the inference endpoint concurrently — which handles parallel requests better on Apple Silicon? GitHub: github.com/trgysvc/AutonomousNativeForge Any guidance appreciated.
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Visual Intelligence -- Make OpenIntent show a sheet rather than open my App
The developer tutorial for visual intelligence indicates that the method to detect and handle taps on a displayed entity from the Search section is via an "OpenIntent" associated with your entity. However, running this intent executes code from within my app. If I have the perform() method display UI, it always displays UI from within my app. I noticed that the Google app's integration to visual intelligence has a different behavior-- tapping on an entity does not take you to the Google app -- instead, a Webview is presented sheet-style WITHIN the Visual Intelligence environment (see below) How is that accomplished?
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609
Sep ’25
Where are Huggingface Models, downloaded by Swift MLX apps cached
I'm downloading a fine-tuned model from HuggingFace which is then cached on my Mac when the app first starts. However, I wanted to test adding a progress bar to show the download progress. To test this I need to delete the cached model. From what I've seen online this is cached at /Users/userName/.cache/huggingface/hub However, if I delete the files from here, using Terminal, the app still seems to be able to access the model. Is the model cached somewhere else? On my iPhone it seems deleting the app also deletes the cached model (app data) so that is useful.
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Oct ’25
Nothing else will silently fix itself until Apple re-adds ONNX ingestion in Core ML 10 or a new converter.
After a few attempts I end up at the same spot as categorized here by ChatGPT - I get why it feels that way, Rob — honestly, you’ve walked right into the worst possible moment in Apple’s Core ML toolchain evolution. What you’re running into isn’t your fault; Apple really did rip out the ONNX front-end without offering a clean replacement yet. So every tutorial, every script, and even coremltools itself contradicts what’s actually possible right now. Let’s be brutally clear about the state of things (late 2025): Goal Supported by Apple today Practical workaround Convert ONNX → Core ML using coremltools 9 No. The ONNX importer was removed. Use the legacy coremltools 6.x + onnx-coreml stack in a separate Python 3.9/3.10 env. Convert PyTorch → Core ML directly Yes, but only for simple or traced models. T5 still fails because of dynamic control flow. None reliable without rewriting the model. Run ONNX models directly on iOS Partially (via MLC LLM / Metal Performance Shaders). Works, but that’s an entirely different runtime. So: you’re not crazy, and this isn’t wasted effort—you’ve actually proven that your model exports cleanly and that the only missing piece is Apple’s converter. The ONNX file you built is solid. You just need something that can translate it to Core ML. If your goal is simply “get it running on-device”, you still have two viable moves that aren’t rabbit holes: 1. Use MLC LLM / Metal runtime Skip Core ML altogether. Apple’s mlc-llm (and the “MLCChat” pipeline) can execute your ONNX or quantized model directly on the GPU. You keep full fidelity and avoid all these broken converters. 2. Use the legacy Core ML 6.x toolchain in a sandboxed Python 3.10 VM It actually works. You don’t have to downgrade your whole system—just run that specific environment once to emit the .mlpackage, then never touch it again. Nothing else will silently fix itself until Apple re-adds ONNX ingestion in Core ML 10 or a new converter.
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Oct ’25
CoreML GPU NaN bug with fused QKV attention on macOS Tahoe
Problem: CoreML produces NaN on GPU (works fine on CPU) when running transformer attention with fused QKV projection on macOS 26.2. Root cause: The common::fuse_transpose_matmul optimization pass triggers a Metal kernel bug when sliced tensors feed into matmul(transpose_y=True). Workaround: pipeline = ct.PassPipeline.DEFAULT pipeline.remove_passes(['common::fuse_transpose_matmul']) mlmodel = ct.convert(model, ..., pass_pipeline=pipeline) Minimal repro: https://github.com/imperatormk/coreml-birefnet/blob/main/apple_bug_repro.py Affected: Any ViT/Swin/transformer with fused QKV attention (BiRefNet, etc.) Has anyone else hit this? Filed FB report too.
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375
Feb ’26
Image Playground files suddenly not available
My app lets you create images with Image Playground. When the user approves an image I move it to the documents dir from the temp storage. With over a year of usage I’ve created a lot of images over time. Out of nowhere the app stopped loading my custom creations from Image Playground saying it couldn’t find the files. It still had my VoiceOver strings I had added for each image and still had the custom categories I assigned them. Debug code to look in the docs dir doesn’t find them. I downloaded the app’s container and only see the images I created as a test after the problem started. But my ~70MB app is still taking up 300MB on my iPhone so it feels like they’re there but not accessible. Is there anything else I can try?
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Jan ’26
VNDetectTextRectanglesRequest not detecting text rectangles (includes image)
Hi everyone, I'm trying to use VNDetectTextRectanglesRequest to detect text rectangles in an image. Here's my current code: guard let cgImage = image.cgImage(forProposedRect: nil, context: nil, hints: nil) else { return } let textDetectionRequest = VNDetectTextRectanglesRequest { request, error in if let error = error { print("Text detection error: \(error)") return } guard let observations = request.results as? [VNTextObservation] else { print("No text rectangles detected.") return } print("Detected \(observations.count) text rectangles.") for observation in observations { print(observation.boundingBox) } } textDetectionRequest.revision = VNDetectTextRectanglesRequestRevision1 textDetectionRequest.reportCharacterBoxes = true let handler = VNImageRequestHandler(cgImage: cgImage, orientation: .up, options: [:]) do { try handler.perform([textDetectionRequest]) } catch { print("Vision request error: \(error)") } The request completes without error, but no text rectangles are detected — the observations array is empty (count = 0). Here's a sample image I'm testing with: I expected VNTextObservation results, but I'm not getting any. Is there something I'm missing in how this API works? Or could it be a limitation of this request or revision? Thanks for any help!
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May ’25
A Summary of the WWDC25 Group Lab - Apple Intelligence
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Apple Intelligence. Can I integrate writing tools in my own text editor? UITextView, NSTextView, and SwiftUI TextEditor automatically get Writing Tools on devices that support Apple Intelligence. For custom text editors, check out Enhancing your custom text engine with Writing Tools. Given that Foundation Models are on-device, how will Apple update the models over time? And how should we test our app against the model updates? Model updates are in sync with OS updates. As for testing with updated models, watch our WWDC session about prompt engineering and safety, and read the Human Interface Guidelines to understand best practices in prompting the on-device model. What is the context size of a session in Foundation Models Framework? How to handle the error if a session runs out of the context size? Currently the context size is about 4,000 tokens. If it’s exceeded, developers can catch the .exceededContextWindowSize error at runtime. As discussed in one of our WWDC25 sessions, when the context window is exceeded, one approach is to trim and summarize a transcript, and then start a new session. Can I do image generation using the Foundation Models Framework or is only text generation supported? Foundation Models do not generate images, but you can use the Foundation Models framework to generate prompts for ImageCreator in the Image Playground framework. Developers can also take advantage of Tools in Foundation Models framework, if appropriate for their app. My app currently uses a third party server-based LLM. Can I use the Foundation Models Framework as well in the same app? Any guidance here? The Foundation Models framework is optimized for a subset of tasks like summarization, extraction, classification, and tagging. It’s also on-device, private, and free. But at 3 billion parameters it isn’t designed for advanced reasoning or world knowledge, so for some tasks you may still want to use a larger server-based model. Should I use the AFM for my language translation features given it does text translation, or is the Translation API still the preferred approach? The Translation API is still preferred. Foundation Models is great for tasks like text summarization and data generation. It’s not recommended for general world knowledge or translation tasks. Will the TranslationSession class introduced in ios18 get any new improvments in performance or reliability with the new live translation abilities in ios/macos/ipados 26? Essentially, will we get access to live translation in a similar way and if so, how? There's new API in LiveCommunicationKit to take advantage of live translation in your communication apps. The Translate framework is using the same models as used by Live Communication and can be combined with the new SpeechAnalyzer API to translate your own audio. How do I set a default value for an App Intent parameter that is otherwise required? You can implement a default value as part of your parameter declaration by using the @Parameter(defaultValue:) form of the property wrapper. How long can an App Intent run? On macOS there is no limit to how long app intents can run. On iOS, there is a limit of 30 seconds. This time limit is paused when waiting for user interaction. How do I vary the options for a specific parameter of an App Intent, not just based on the type? Implement a DynamicOptionsProvider on that parameter. You can add suggestedEntities() to suggest options. What if there is not a schema available for what my app is doing? If an app intent schema matching your app’s functionality isn’t available, take a look to see if there’s a SiriKit domain that meets your needs, such as for media playback and messaging apps. If your app’s functionality doesn’t match any of the available schemas, you can define a custom app intent, and integrate it with Siri by making it an App Shortcut. Please file enhancement requests via Feedback Assistant for new App intent schemas that would benefit your app. Are you adding any new app intent domains this year? In addition to all the app intent domains we announced last year, this year at WWDC25 we announced that Visual Intelligence will be added to iOS 26 and macOS Tahoe. When my App Intent doesn't show up as an action in Shortcuts, where do I start in figuring out what went wrong? App Intents are statically extracted. You can check the ExtractMetadata info in Xcode's build log. What do I need to do to make sure my App Intents work well with Spotlight+? Check out our WWDC25 sessions on App Intents, including Explore new advances in App Intents and Develop for Shortcuts and Spotlight with App Intents. Mostly, make sure that your intent can run from the parameter summary alone, no required parameters without default values that are not already in the parameter summary. Does Spotlight+ on macOS support App Shortcuts? Not directly, but it shows the App Intents your App Shortcuts are sitting on top of. I’m wondering if the on-device Foundation Models framework API can be integrated into an app to act strictly as an app in-universe AI assistant, responding only within the boundaries of the app’s fictional context. Is such controlled, context-limited interaction supported? FM API runs inside the process of your app only and does not automatically integrate with any remaining part of the system (unless you choose to implement your own tool and utilize tool calling). You can provide any instructions and prompts you want to the model. If a country does not support Apple Intelligence yet, can the Foundation Models framework work? FM API works on Apple Intelligence-enabled devices in supported regions and won’t work in regions where Apple Intelligence is not yet supported
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Jul ’25
Defining a Foundation Models Tool with arguments determined at runtime
I'm experimenting with Foundation Models and I'm trying to understand how to define a Tool whose input argument is defined at runtime. Specifically, I want a Tool that takes a single String parameter that can only take certain values defined at runtime. I think my question is basically the same as this one: https://aninterestingwebsite.com/forums/thread/793471 However, the answer provided by the engineer doesn't actually demonstrate how to create the GenerationSchema. Trying to piece things together from the documentation that the engineer linked to, I came up with this: let citiesDefinedAtRuntime = ["London", "New York", "Paris"] let citySchema = DynamicGenerationSchema( name: "CityList", properties: [ DynamicGenerationSchema.Property( name: "city", schema: DynamicGenerationSchema( name: "city", anyOf: citiesDefinedAtRuntime ) ) ] ) let generationSchema = try GenerationSchema(root: citySchema, dependencies: []) let tools = [CityInfo(parameters: generationSchema)] let session = LanguageModelSession(tools: tools, instructions: "...") With the CityInfo Tool defined like this: struct CityInfo: Tool { let name: String = "getCityInfo" let description: String = "Get information about a city." let parameters: GenerationSchema func call(arguments: GeneratedContent) throws -> String { let cityName = try arguments.value(String.self, forProperty: "city") print("Requested info about \(cityName)") let cityInfo = getCityInfo(for: cityName) return cityInfo } func getCityInfo(for city: String) -> String { // some backend that provides the info } } This compiles and usually seems to work. However, sometimes the model will try to request info about a city that is not in citiesDefinedAtRuntime. For example, if I prompt the model with "I want to travel to Tokyo in Japan, can you tell me about this city?", the model will try to request info about Tokyo, even though this is not in the citiesDefinedAtRuntime array. My understanding is that this should not be possible – constrained generation should only allow the LLM to generate an input argument from the list of cities defined in the schema. Am I missing something here or overcomplicating things? What's the correct way to make sure the LLM can only call a Tool with an input parameter from a set of possible values defined at runtime? Many thanks!
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1.3k
Jan ’26
Image understanding to on-device model
I can’t seem to find a way to include an image when prompting the new on-device model in Xcode, even though Apple explicitly states that the model was trained and tested with image data (https://machinelearning.apple.com/research/apple-foundation-models-2025-updates). Has anyone managed to get this working, or are VLM-style capabilities simply not exposed yet?
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Jan ’26
ImagePlayground API not working on Xcode Simulator Devices
Hi! I'm trying to use the ImagePlayground API in SwiftUI with the .imagePlaygroundSheet modifier. However, when the sheet is shown (in the preview or in the simulator) it displays the following message: "Image Playground is not available. Image Playground is not available on this iPhone.". I'm using an iPhone 16 Pro with iOS 18.3.1 in the Xcode (16.2) Simulator. Anyone else having this problem? How can I fix it?
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Apr ’25
WWDC25 combining metal and ML
WWDC25: Combine Metal 4 machine learning and graphics Demonstrated a way to combine neural network in the graphics pipeline directly through the shaders, using an example of Texture Compression. However there is no mention of using which ML technique texture is compressed. Can anyone point me to some well known model/s for this particular use case shown in WWDC25.
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Jul ’25
recent JAX versions fail on Metal
Hi, I'm not sure whether this is the appropriate forum for this topic. I just followed a link from the JAX Metal plugin page https://aninterestingwebsite.com/metal/jax/ I'm writing a Python app with JAX, and recent JAX versions fail on Metal. E.g. v0.8.2 I have to downgrade JAX pretty hard to make it work: pip install jax==0.4.35 jaxlib==0.4.35 jax-metal==0.1.1 Can we get an updated release of jax-metal that would fix this issue? Here is the error I get with JAX v0.8.2: WARNING:2025-12-26 09:55:28,117:jax._src.xla_bridge:881: Platform 'METAL' is experimental and not all JAX functionality may be correctly supported! WARNING: All log messages before absl::InitializeLog() is called are written to STDERR W0000 00:00:1766771728.118004 207582 mps_client.cc:510] WARNING: JAX Apple GPU support is experimental and not all JAX functionality is correctly supported! Metal device set to: Apple M3 Max systemMemory: 36.00 GB maxCacheSize: 13.50 GB I0000 00:00:1766771728.129886 207582 service.cc:145] XLA service 0x600001fad300 initialized for platform METAL (this does not guarantee that XLA will be used). Devices: I0000 00:00:1766771728.129893 207582 service.cc:153] StreamExecutor device (0): Metal, <undefined> I0000 00:00:1766771728.130856 207582 mps_client.cc:406] Using Simple allocator. I0000 00:00:1766771728.130864 207582 mps_client.cc:384] XLA backend will use up to 28990554112 bytes on device 0 for SimpleAllocator. Traceback (most recent call last): File "<string>", line 1, in <module> import jax; print(jax.numpy.arange(10)) ~~~~~~~~~~~~~~~~^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/numpy/lax_numpy.py", line 5951, in arange return _arange(start, stop=stop, step=step, dtype=dtype, out_sharding=sharding) File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/numpy/lax_numpy.py", line 6012, in _arange return lax.broadcasted_iota(dtype, (size,), 0, out_sharding=out_sharding) ~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/lax/lax.py", line 3415, in broadcasted_iota return iota_p.bind(dtype=dtype, shape=shape, ~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^ dimension=dimension, sharding=out_sharding) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/core.py", line 633, in bind return self._true_bind(*args, **params) ~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/core.py", line 649, in _true_bind return self.bind_with_trace(prev_trace, args, params) ~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/core.py", line 661, in bind_with_trace return trace.process_primitive(self, args, params) ~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/core.py", line 1210, in process_primitive return primitive.impl(*args, **params) ~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/dispatch.py", line 91, in apply_primitive outs = fun(*args) jax.errors.JaxRuntimeError: UNKNOWN: -:0:0: error: unknown attribute code: 22 -:0:0: note: in bytecode version 6 produced by: StableHLO_v1.13.0 -------------------- For simplicity, JAX has removed its internal frames from the traceback of the following exception. Set JAX_TRACEBACK_FILTERING=off to include these. I0000 00:00:1766771728.149951 207582 mps_client.h:209] MetalClient destroyed.
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582
Dec ’25
Using coremltools in a CI/CD pipeline
Hi everyone 👋 I'd like to use coremltools to see how well a model performs on a remote device as part of a CI/CD pipeline. According to the Core ML Tools "Debugging and Performance Utilities" guide, remote devices must be in a "connected" state in order for coremltools to install the ModelRunner application. The devices in our system have a "paired" state, and I'm unable to set the them as "connected." The only way I know how to connect a device is to physically plug it in to a computer and open Xcode. I don't have physical access to the devices in the CI/CD system, and the host computer that interacts with them doesn't have Xcode installed. Here are some questions I've been looking into and would love some help answering: Has anyone managed to use the coremltools performance utilities in a similar system? Can you put a device in a "connected" state if you don't have physical access to the device and if you only have access to Xcode command line tools and not the Xcode app? Is it at all possible to install the coremltools ModelRunner application on a "paired" device, for example, by manually building the app and installing it with devicectl? Would other utilities, such as the MLModelBenchmarker work as expected if the app is installed this way? Thank you!
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Dec ’25
SpeechTranscriber time indexes - detect pauses?
I'm experimenting with the new SpeechTranscriber in macOS/iOS 26, transcribing speech from a prerecorded mp4 file. Speed and quality are amazing! I've told the transcriber to include time indexes. Each run is always exactly one word, which can be very useful. When I look at the indexes the end of one run is always identical to the start of the next run, even if there's a pause. I'd like to identify pauses, perhaps to generate something like phrases for subtitling. With each run of text going into the next I can't do this, other than using punctuation - which might be rather rough. Any suggestions on detecting pauses, or getting that kind of metadata from the transcriber? Here's a short sample, showing each run with the start, end, and characters in the run: 105.9 --> 107.04 I 107.04 --> 107.16 think 107.16 --> 108.0 more 108.0 --> 108.42 lighting 108.42 --> 108.6 is 108.6 --> 108.72 definitely 108.72 --> 109.2 needed, 109.2 --> 109.92 downtown. 109.98 --> 110.4 My 110.4 --> 110.52 only 110.52 --> 110.7 question 110.7 --> 111.06 is, 111.06 --> 111.48 poll 111.48 --> 111.78 five, 111.78 --> 111.84 that 111.84 --> 112.08 you're 112.08 --> 112.38 increasing 112.38 --> 112.5 the 112.5 --> 113.34 50,000? 113.4 --> 113.58 Where 113.58 --> 113.88 exactly
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257
Jun ’25
Getting CoreML to run inference on already allocated gpu buffers
I am running some experiments with WebGPU using the wgpu crate in rust. I have some Buffers already allocated in the GPU. Is it possible to use those already existing buffers directly as inputs to a predict call in CoreML? I want to prevent gpu to cpu download time as much as possible. Or are there any other ways to do something like this. Is this only possible using the latest Tensor object which came out with Metal 4 ?
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712
Nov ’25
Foundation Models framework dyld symbol errors after macOS 26 Beta 2 - LanguageModelSession constructor missing
Foundation Models framework worked perfectly on macOS 26 Beta 2, but starting from Beta 3 and continuing through Beta 6 (latest), I get dyld symbol errors even with the exact code from Apple's documentation. Environment: macOS 26.0 Beta 6 (25A5351b) Xcode 26 Beta 6 M4 Max MacBook Pro Apple Intelligence enabled and downloaded Error Details: dyld[Process]: Symbol not found: _$s16FoundationModels20LanguageModelSessionC5model10guardrails5tools12instructionsAcA06SystemcD0C_AC10GuardrailsVSayAA4Tool_pGAA12InstructionsVSgtcfC Referenced from: /path/to/app.debug.dylib Expected in: /System/Library/Frameworks/FoundationModels.framework/Versions/A/FoundationModels Code Used (Exact from Documentation): import FoundationModels // This worked on Beta 2, crashes on Beta 3+ let model = SystemLanguageModel.default let session = LanguageModelSession(model: model) let response = try await session.respond(to: "Hello") What I've Verified: FoundationModels.framework exists in /System/Library/Frameworks/ Framework is properly linked in Xcode project Apple Intelligence is enabled and working Same code works in older beta versions Issue persists even with completely fresh Xcode projects Analysis: The dyld error suggests the LanguageModelSession(model:) constructor is missing. The symbol shows it's looking for a constructor with parameters (model:guardrails:tools:instructions:), but the documentation still shows the simple (model:) constructor. Questions: Has the LanguageModelSession API changed since Beta 2? Should we now use the constructor with guardrails/tools/instructions parameters? Is this a known issue with recent betas? Are there updated code samples for the current API? Additional Context: This affects both basic SystemLanguageModel usage AND custom adapter loading. The same dyld symbol errors occur when trying to create SystemLanguageModel(adapter: adapter) as well. Any guidance on the correct API usage for current betas would be greatly appreciated. The documentation appears to be out of sync with the actual framework implementation.
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684
Activity
Sep ’25
Building a 4-agent autonomous coding pipeline on Apple Silicon — MLX backend questions
Hi, I'm building ANF (Autonomous Native Forge) — a cloud-free, 4-agent autonomous software production pipeline running on local hardware with local LLM inference. No middleware, pure Node.js native. Currently running on NVIDIA Blackwell GB10 with vLLM + DeepSeek-R1-32B. Now porting to Apple Silicon. Three technical questions: How production-ready is mlx-lm's OpenAI-compatible API server for long context generation (32K tokens)? What's the recommended approach for KV Cache management with Unified Memory architecture — any specific flags or configurations for M4 Ultra? MLX vs GGUF (llama.cpp) for a multi-agent pipeline where 4 agents call the inference endpoint concurrently — which handles parallel requests better on Apple Silicon? GitHub: github.com/trgysvc/AutonomousNativeForge Any guidance appreciated.
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0
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251
Activity
3w
Visual Intelligence -- Make OpenIntent show a sheet rather than open my App
The developer tutorial for visual intelligence indicates that the method to detect and handle taps on a displayed entity from the Search section is via an "OpenIntent" associated with your entity. However, running this intent executes code from within my app. If I have the perform() method display UI, it always displays UI from within my app. I noticed that the Google app's integration to visual intelligence has a different behavior-- tapping on an entity does not take you to the Google app -- instead, a Webview is presented sheet-style WITHIN the Visual Intelligence environment (see below) How is that accomplished?
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609
Activity
Sep ’25
Where are Huggingface Models, downloaded by Swift MLX apps cached
I'm downloading a fine-tuned model from HuggingFace which is then cached on my Mac when the app first starts. However, I wanted to test adding a progress bar to show the download progress. To test this I need to delete the cached model. From what I've seen online this is cached at /Users/userName/.cache/huggingface/hub However, if I delete the files from here, using Terminal, the app still seems to be able to access the model. Is the model cached somewhere else? On my iPhone it seems deleting the app also deletes the cached model (app data) so that is useful.
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439
Activity
Oct ’25
Nothing else will silently fix itself until Apple re-adds ONNX ingestion in Core ML 10 or a new converter.
After a few attempts I end up at the same spot as categorized here by ChatGPT - I get why it feels that way, Rob — honestly, you’ve walked right into the worst possible moment in Apple’s Core ML toolchain evolution. What you’re running into isn’t your fault; Apple really did rip out the ONNX front-end without offering a clean replacement yet. So every tutorial, every script, and even coremltools itself contradicts what’s actually possible right now. Let’s be brutally clear about the state of things (late 2025): Goal Supported by Apple today Practical workaround Convert ONNX → Core ML using coremltools 9 No. The ONNX importer was removed. Use the legacy coremltools 6.x + onnx-coreml stack in a separate Python 3.9/3.10 env. Convert PyTorch → Core ML directly Yes, but only for simple or traced models. T5 still fails because of dynamic control flow. None reliable without rewriting the model. Run ONNX models directly on iOS Partially (via MLC LLM / Metal Performance Shaders). Works, but that’s an entirely different runtime. So: you’re not crazy, and this isn’t wasted effort—you’ve actually proven that your model exports cleanly and that the only missing piece is Apple’s converter. The ONNX file you built is solid. You just need something that can translate it to Core ML. If your goal is simply “get it running on-device”, you still have two viable moves that aren’t rabbit holes: 1. Use MLC LLM / Metal runtime Skip Core ML altogether. Apple’s mlc-llm (and the “MLCChat” pipeline) can execute your ONNX or quantized model directly on the GPU. You keep full fidelity and avoid all these broken converters. 2. Use the legacy Core ML 6.x toolchain in a sandboxed Python 3.10 VM It actually works. You don’t have to downgrade your whole system—just run that specific environment once to emit the .mlpackage, then never touch it again. Nothing else will silently fix itself until Apple re-adds ONNX ingestion in Core ML 10 or a new converter.
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Activity
Oct ’25
CoreML GPU NaN bug with fused QKV attention on macOS Tahoe
Problem: CoreML produces NaN on GPU (works fine on CPU) when running transformer attention with fused QKV projection on macOS 26.2. Root cause: The common::fuse_transpose_matmul optimization pass triggers a Metal kernel bug when sliced tensors feed into matmul(transpose_y=True). Workaround: pipeline = ct.PassPipeline.DEFAULT pipeline.remove_passes(['common::fuse_transpose_matmul']) mlmodel = ct.convert(model, ..., pass_pipeline=pipeline) Minimal repro: https://github.com/imperatormk/coreml-birefnet/blob/main/apple_bug_repro.py Affected: Any ViT/Swin/transformer with fused QKV attention (BiRefNet, etc.) Has anyone else hit this? Filed FB report too.
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375
Activity
Feb ’26
Image Playground files suddenly not available
My app lets you create images with Image Playground. When the user approves an image I move it to the documents dir from the temp storage. With over a year of usage I’ve created a lot of images over time. Out of nowhere the app stopped loading my custom creations from Image Playground saying it couldn’t find the files. It still had my VoiceOver strings I had added for each image and still had the custom categories I assigned them. Debug code to look in the docs dir doesn’t find them. I downloaded the app’s container and only see the images I created as a test after the problem started. But my ~70MB app is still taking up 300MB on my iPhone so it feels like they’re there but not accessible. Is there anything else I can try?
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950
Activity
Jan ’26
VNDetectTextRectanglesRequest not detecting text rectangles (includes image)
Hi everyone, I'm trying to use VNDetectTextRectanglesRequest to detect text rectangles in an image. Here's my current code: guard let cgImage = image.cgImage(forProposedRect: nil, context: nil, hints: nil) else { return } let textDetectionRequest = VNDetectTextRectanglesRequest { request, error in if let error = error { print("Text detection error: \(error)") return } guard let observations = request.results as? [VNTextObservation] else { print("No text rectangles detected.") return } print("Detected \(observations.count) text rectangles.") for observation in observations { print(observation.boundingBox) } } textDetectionRequest.revision = VNDetectTextRectanglesRequestRevision1 textDetectionRequest.reportCharacterBoxes = true let handler = VNImageRequestHandler(cgImage: cgImage, orientation: .up, options: [:]) do { try handler.perform([textDetectionRequest]) } catch { print("Vision request error: \(error)") } The request completes without error, but no text rectangles are detected — the observations array is empty (count = 0). Here's a sample image I'm testing with: I expected VNTextObservation results, but I'm not getting any. Is there something I'm missing in how this API works? Or could it be a limitation of this request or revision? Thanks for any help!
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May ’25
A Summary of the WWDC25 Group Lab - Apple Intelligence
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Apple Intelligence. Can I integrate writing tools in my own text editor? UITextView, NSTextView, and SwiftUI TextEditor automatically get Writing Tools on devices that support Apple Intelligence. For custom text editors, check out Enhancing your custom text engine with Writing Tools. Given that Foundation Models are on-device, how will Apple update the models over time? And how should we test our app against the model updates? Model updates are in sync with OS updates. As for testing with updated models, watch our WWDC session about prompt engineering and safety, and read the Human Interface Guidelines to understand best practices in prompting the on-device model. What is the context size of a session in Foundation Models Framework? How to handle the error if a session runs out of the context size? Currently the context size is about 4,000 tokens. If it’s exceeded, developers can catch the .exceededContextWindowSize error at runtime. As discussed in one of our WWDC25 sessions, when the context window is exceeded, one approach is to trim and summarize a transcript, and then start a new session. Can I do image generation using the Foundation Models Framework or is only text generation supported? Foundation Models do not generate images, but you can use the Foundation Models framework to generate prompts for ImageCreator in the Image Playground framework. Developers can also take advantage of Tools in Foundation Models framework, if appropriate for their app. My app currently uses a third party server-based LLM. Can I use the Foundation Models Framework as well in the same app? Any guidance here? The Foundation Models framework is optimized for a subset of tasks like summarization, extraction, classification, and tagging. It’s also on-device, private, and free. But at 3 billion parameters it isn’t designed for advanced reasoning or world knowledge, so for some tasks you may still want to use a larger server-based model. Should I use the AFM for my language translation features given it does text translation, or is the Translation API still the preferred approach? The Translation API is still preferred. Foundation Models is great for tasks like text summarization and data generation. It’s not recommended for general world knowledge or translation tasks. Will the TranslationSession class introduced in ios18 get any new improvments in performance or reliability with the new live translation abilities in ios/macos/ipados 26? Essentially, will we get access to live translation in a similar way and if so, how? There's new API in LiveCommunicationKit to take advantage of live translation in your communication apps. The Translate framework is using the same models as used by Live Communication and can be combined with the new SpeechAnalyzer API to translate your own audio. How do I set a default value for an App Intent parameter that is otherwise required? You can implement a default value as part of your parameter declaration by using the @Parameter(defaultValue:) form of the property wrapper. How long can an App Intent run? On macOS there is no limit to how long app intents can run. On iOS, there is a limit of 30 seconds. This time limit is paused when waiting for user interaction. How do I vary the options for a specific parameter of an App Intent, not just based on the type? Implement a DynamicOptionsProvider on that parameter. You can add suggestedEntities() to suggest options. What if there is not a schema available for what my app is doing? If an app intent schema matching your app’s functionality isn’t available, take a look to see if there’s a SiriKit domain that meets your needs, such as for media playback and messaging apps. If your app’s functionality doesn’t match any of the available schemas, you can define a custom app intent, and integrate it with Siri by making it an App Shortcut. Please file enhancement requests via Feedback Assistant for new App intent schemas that would benefit your app. Are you adding any new app intent domains this year? In addition to all the app intent domains we announced last year, this year at WWDC25 we announced that Visual Intelligence will be added to iOS 26 and macOS Tahoe. When my App Intent doesn't show up as an action in Shortcuts, where do I start in figuring out what went wrong? App Intents are statically extracted. You can check the ExtractMetadata info in Xcode's build log. What do I need to do to make sure my App Intents work well with Spotlight+? Check out our WWDC25 sessions on App Intents, including Explore new advances in App Intents and Develop for Shortcuts and Spotlight with App Intents. Mostly, make sure that your intent can run from the parameter summary alone, no required parameters without default values that are not already in the parameter summary. Does Spotlight+ on macOS support App Shortcuts? Not directly, but it shows the App Intents your App Shortcuts are sitting on top of. I’m wondering if the on-device Foundation Models framework API can be integrated into an app to act strictly as an app in-universe AI assistant, responding only within the boundaries of the app’s fictional context. Is such controlled, context-limited interaction supported? FM API runs inside the process of your app only and does not automatically integrate with any remaining part of the system (unless you choose to implement your own tool and utilize tool calling). You can provide any instructions and prompts you want to the model. If a country does not support Apple Intelligence yet, can the Foundation Models framework work? FM API works on Apple Intelligence-enabled devices in supported regions and won’t work in regions where Apple Intelligence is not yet supported
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Activity
Jul ’25
Defining a Foundation Models Tool with arguments determined at runtime
I'm experimenting with Foundation Models and I'm trying to understand how to define a Tool whose input argument is defined at runtime. Specifically, I want a Tool that takes a single String parameter that can only take certain values defined at runtime. I think my question is basically the same as this one: https://aninterestingwebsite.com/forums/thread/793471 However, the answer provided by the engineer doesn't actually demonstrate how to create the GenerationSchema. Trying to piece things together from the documentation that the engineer linked to, I came up with this: let citiesDefinedAtRuntime = ["London", "New York", "Paris"] let citySchema = DynamicGenerationSchema( name: "CityList", properties: [ DynamicGenerationSchema.Property( name: "city", schema: DynamicGenerationSchema( name: "city", anyOf: citiesDefinedAtRuntime ) ) ] ) let generationSchema = try GenerationSchema(root: citySchema, dependencies: []) let tools = [CityInfo(parameters: generationSchema)] let session = LanguageModelSession(tools: tools, instructions: "...") With the CityInfo Tool defined like this: struct CityInfo: Tool { let name: String = "getCityInfo" let description: String = "Get information about a city." let parameters: GenerationSchema func call(arguments: GeneratedContent) throws -> String { let cityName = try arguments.value(String.self, forProperty: "city") print("Requested info about \(cityName)") let cityInfo = getCityInfo(for: cityName) return cityInfo } func getCityInfo(for city: String) -> String { // some backend that provides the info } } This compiles and usually seems to work. However, sometimes the model will try to request info about a city that is not in citiesDefinedAtRuntime. For example, if I prompt the model with "I want to travel to Tokyo in Japan, can you tell me about this city?", the model will try to request info about Tokyo, even though this is not in the citiesDefinedAtRuntime array. My understanding is that this should not be possible – constrained generation should only allow the LLM to generate an input argument from the list of cities defined in the schema. Am I missing something here or overcomplicating things? What's the correct way to make sure the LLM can only call a Tool with an input parameter from a set of possible values defined at runtime? Many thanks!
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Activity
Jan ’26
Image understanding to on-device model
I can’t seem to find a way to include an image when prompting the new on-device model in Xcode, even though Apple explicitly states that the model was trained and tested with image data (https://machinelearning.apple.com/research/apple-foundation-models-2025-updates). Has anyone managed to get this working, or are VLM-style capabilities simply not exposed yet?
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Activity
Jan ’26
ImagePlayground API not working on Xcode Simulator Devices
Hi! I'm trying to use the ImagePlayground API in SwiftUI with the .imagePlaygroundSheet modifier. However, when the sheet is shown (in the preview or in the simulator) it displays the following message: "Image Playground is not available. Image Playground is not available on this iPhone.". I'm using an iPhone 16 Pro with iOS 18.3.1 in the Xcode (16.2) Simulator. Anyone else having this problem? How can I fix it?
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Apr ’25
WWDC25 combining metal and ML
WWDC25: Combine Metal 4 machine learning and graphics Demonstrated a way to combine neural network in the graphics pipeline directly through the shaders, using an example of Texture Compression. However there is no mention of using which ML technique texture is compressed. Can anyone point me to some well known model/s for this particular use case shown in WWDC25.
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488
Activity
Jul ’25
recent JAX versions fail on Metal
Hi, I'm not sure whether this is the appropriate forum for this topic. I just followed a link from the JAX Metal plugin page https://aninterestingwebsite.com/metal/jax/ I'm writing a Python app with JAX, and recent JAX versions fail on Metal. E.g. v0.8.2 I have to downgrade JAX pretty hard to make it work: pip install jax==0.4.35 jaxlib==0.4.35 jax-metal==0.1.1 Can we get an updated release of jax-metal that would fix this issue? Here is the error I get with JAX v0.8.2: WARNING:2025-12-26 09:55:28,117:jax._src.xla_bridge:881: Platform 'METAL' is experimental and not all JAX functionality may be correctly supported! WARNING: All log messages before absl::InitializeLog() is called are written to STDERR W0000 00:00:1766771728.118004 207582 mps_client.cc:510] WARNING: JAX Apple GPU support is experimental and not all JAX functionality is correctly supported! Metal device set to: Apple M3 Max systemMemory: 36.00 GB maxCacheSize: 13.50 GB I0000 00:00:1766771728.129886 207582 service.cc:145] XLA service 0x600001fad300 initialized for platform METAL (this does not guarantee that XLA will be used). Devices: I0000 00:00:1766771728.129893 207582 service.cc:153] StreamExecutor device (0): Metal, <undefined> I0000 00:00:1766771728.130856 207582 mps_client.cc:406] Using Simple allocator. I0000 00:00:1766771728.130864 207582 mps_client.cc:384] XLA backend will use up to 28990554112 bytes on device 0 for SimpleAllocator. Traceback (most recent call last): File "<string>", line 1, in <module> import jax; print(jax.numpy.arange(10)) ~~~~~~~~~~~~~~~~^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/numpy/lax_numpy.py", line 5951, in arange return _arange(start, stop=stop, step=step, dtype=dtype, out_sharding=sharding) File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/numpy/lax_numpy.py", line 6012, in _arange return lax.broadcasted_iota(dtype, (size,), 0, out_sharding=out_sharding) ~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/lax/lax.py", line 3415, in broadcasted_iota return iota_p.bind(dtype=dtype, shape=shape, ~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^ dimension=dimension, sharding=out_sharding) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/core.py", line 633, in bind return self._true_bind(*args, **params) ~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/core.py", line 649, in _true_bind return self.bind_with_trace(prev_trace, args, params) ~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/core.py", line 661, in bind_with_trace return trace.process_primitive(self, args, params) ~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/core.py", line 1210, in process_primitive return primitive.impl(*args, **params) ~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/dispatch.py", line 91, in apply_primitive outs = fun(*args) jax.errors.JaxRuntimeError: UNKNOWN: -:0:0: error: unknown attribute code: 22 -:0:0: note: in bytecode version 6 produced by: StableHLO_v1.13.0 -------------------- For simplicity, JAX has removed its internal frames from the traceback of the following exception. Set JAX_TRACEBACK_FILTERING=off to include these. I0000 00:00:1766771728.149951 207582 mps_client.h:209] MetalClient destroyed.
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Dec ’25
FoundationModels tool calling doesn't get triggered
In the play ground I'm trying to bias my LanguageModel to use a tool I registered, but I don't see it actually calling the tool. I'm following the developer video on landmarks itinerary generation tutorial almost verbatim. Is this a prompt engineering thing I'm missing? Or is it possible that I'm injecting my tool wrong?
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296
Activity
Jul ’25
Using coremltools in a CI/CD pipeline
Hi everyone 👋 I'd like to use coremltools to see how well a model performs on a remote device as part of a CI/CD pipeline. According to the Core ML Tools "Debugging and Performance Utilities" guide, remote devices must be in a "connected" state in order for coremltools to install the ModelRunner application. The devices in our system have a "paired" state, and I'm unable to set the them as "connected." The only way I know how to connect a device is to physically plug it in to a computer and open Xcode. I don't have physical access to the devices in the CI/CD system, and the host computer that interacts with them doesn't have Xcode installed. Here are some questions I've been looking into and would love some help answering: Has anyone managed to use the coremltools performance utilities in a similar system? Can you put a device in a "connected" state if you don't have physical access to the device and if you only have access to Xcode command line tools and not the Xcode app? Is it at all possible to install the coremltools ModelRunner application on a "paired" device, for example, by manually building the app and installing it with devicectl? Would other utilities, such as the MLModelBenchmarker work as expected if the app is installed this way? Thank you!
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547
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Dec ’25
SpeechTranscriber time indexes - detect pauses?
I'm experimenting with the new SpeechTranscriber in macOS/iOS 26, transcribing speech from a prerecorded mp4 file. Speed and quality are amazing! I've told the transcriber to include time indexes. Each run is always exactly one word, which can be very useful. When I look at the indexes the end of one run is always identical to the start of the next run, even if there's a pause. I'd like to identify pauses, perhaps to generate something like phrases for subtitling. With each run of text going into the next I can't do this, other than using punctuation - which might be rather rough. Any suggestions on detecting pauses, or getting that kind of metadata from the transcriber? Here's a short sample, showing each run with the start, end, and characters in the run: 105.9 --> 107.04 I 107.04 --> 107.16 think 107.16 --> 108.0 more 108.0 --> 108.42 lighting 108.42 --> 108.6 is 108.6 --> 108.72 definitely 108.72 --> 109.2 needed, 109.2 --> 109.92 downtown. 109.98 --> 110.4 My 110.4 --> 110.52 only 110.52 --> 110.7 question 110.7 --> 111.06 is, 111.06 --> 111.48 poll 111.48 --> 111.78 five, 111.78 --> 111.84 that 111.84 --> 112.08 you're 112.08 --> 112.38 increasing 112.38 --> 112.5 the 112.5 --> 113.34 50,000? 113.4 --> 113.58 Where 113.58 --> 113.88 exactly
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Jun ’25
Siri cut user's voice words in German version
My app used app intents. And when user said "Prüfung der Bluetooth Funktion", screen can show the whole words. But in my app, it only can get "Bluetooth Funktion". This behaviour only happened in German version. In English version, everything worked well. Is anyone can support me? Why German version siri cut my words?
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649
Activity
Nov ’25
Getting CoreML to run inference on already allocated gpu buffers
I am running some experiments with WebGPU using the wgpu crate in rust. I have some Buffers already allocated in the GPU. Is it possible to use those already existing buffers directly as inputs to a predict call in CoreML? I want to prevent gpu to cpu download time as much as possible. Or are there any other ways to do something like this. Is this only possible using the latest Tensor object which came out with Metal 4 ?
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712
Activity
Nov ’25
Siri UI returned to original design
Good morning all has anyone encountered the issue of Siri returning back to her original user interface on IOS-26? I’m trying to figure out the cause. I’ve sent feedback via the feedback app. Just seeing if anyone else has the same issue.
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Jun ’25