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Very hard Watch communication after update of Xcode, MacOs, Watch OS ?
I have a swift project with a Watch companion. Since the update of Xcode in 16.3 version after updating MAcOs , Watch OS, iOS to the latest version . It is quasi impossible for me to make Xcode work with my series 10 Watch. I have a lot of alert box, messages in the "device & Simulator" tool like this Previous preparation error: A connection to this device could not be established.; Timed out while attempting to establish tunnel using negotiated network parameters. And many message telling me that Xcode is preparing the Watch , then that it has lost the connexion. I have to wait some minutes after EACH run of the App to test it again. This is very annoying . Some of the alerts I have : And the best to know , is that I can run the APP outside of Xcode , it works, Connects to the iPhone, fetch data and so. the iPhone sees the Watch without and problem. Reboots can solve for a few minutes the problem. But that is not a solution.
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132
Apr ’25
UIButton
After setting the title for the button and changing the font of the title, an inner margin appears on the button itself. How to remove this inner margin? It doesn't occur on the simulator, but this phenomenon exists on the 17.6 mobile phone.
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26
Apr ’25
iOS 18.4で NFC や FeliCa の読み取りがしずらい状況のようです。こちらは認知されていますでしょうか?どのバージョンで直る想定でしょうか?
■概要: 弊社で開発しているアプリ内には、モバイルSuicaを読み取る機能があるのですが、iOS18.4でSuicaの読み取りができない事象に遭遇しています。(ごくまれに読み取れるときがある) ■利用API CoreNFC ■聞きたいこと: こちらいつごろ修正されるか教えてください。 ■参考情報 他社様ですが類似だと思われる事象が発生しております。
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137
Apr ’25
Executable Path is a Directory
My build succeeded but I immediately got the following pop-up error: Executable Path is a Directory Domain: DVTMachOErrorDomain Code: 5 Recovery Suggestion: /Users/myname/Library/Developer/Xcode/DerivedData/Myapp-dwsmxozkmjfflagroxubgbfvahwq/Build/Products/Debug-iphonesimulator/Myapp.app is not a valid path to an executable file. User Info: {DVTErrorCreationDateKey = "2025-04-17 11:54:27 +0000"} Executable Path is a Directory Domain: DVTMachOErrorDomain Code: 5 Recovery Suggestion: /Users/myname/Library/Developer/Xcode/DerivedData/Myname-dwsmxozkmjfflagroxubgbfvahwq/Build/Products/Debug-iphonesimulator/Myname.app is not a valid path to an executable file. System Information macOS Version 15.5 (Build 24F5053f) Xcode 16.3 (23785) (Build 16E140) Applied and Failed Fixes: Upgrade to MacOS 15.5 Beta pod deintegrate/podinstall uninstall and reinstall Xcode Delete DerivedData folder Edit info.plist Executable File name
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177
Apr ’25
tvOS icon missing layers
I have an AppleTV app which I released in 2016. I've updated it and released a new version every year without much hassle. This year, with tvOS 17.2, the layered app icon isn't working right. This is a two-layer image made with PNGs. When it's selected, it looks right and the layers move correctly: But when it's not selected, the background layer disappears: Screenshots are from the simulator but it also happens on the device. It's inconsistent; sometimes it's the front layer that disappears. Occasionally both layers work, but I can't tell why. I've spent a day trying everything. Very frustrated. The icon previews correctly in Xcode and in Parallax Viewer. The image sizes are correct: 400 x 240 for Small, 800 x 480 for Small@2x, 1280 x 768 for Large. The back layer is a non-transparent PNG. I tried adding a Large@2x set. Didn't help. Originally I had a three-layer image with no middle layer PNG. I deleted the empty middle layer, but that didn't help. All the PNG files are from GnuIMP. Same color space, even. I was using the filenames tvicon-back-s.png and tvicon-back-s@2x.png. I tried taking out the @ sign in case that was confusing Xcode. (It never has before, but I am flailing here.) Anybody have any clues? If it's an Apple bug and there's nothing I can do, I'm going to just push the release button and hope it fixes itself someday.
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1.7k
Oct ’25
APNS NULL
this is our code foe fetching the apnstoken - and registering for the FCM and snding it to our servers. - we are consistently getting apns == null import 'dart:io'; import 'package:firebase_messaging/firebase_messaging.dart'; import 'package:firebase_auth/firebase_auth.dart'; import 'package:cloud_firestore/cloud_firestore.dart'; import 'package:firebase_messaging/firebase_messaging.dart'; import 'package:solaris/services/fetch_deviceId.dart'; Future initializeFCM() async { final FirebaseMessaging _firebaseMessaging = FirebaseMessaging.instance; // Request notification permissions for iOS final settings = await _firebaseMessaging.requestPermission(); print('Notifcation Permission Status: ${settings.authorizationStatus}'); String? apnsToken; int retries = 0; const int maxRetries = 60; const Duration retryDelay = Duration(seconds: 2); // Retry fetching the APNs token until it's available or max retries are reached while (apnsToken == null && retries < maxRetries) { print(retries); apnsToken = await _firebaseMessaging.getAPNSToken(); if (apnsToken == null) { await Future.delayed(retryDelay); retries++; } } if (apnsToken != null) { // APNs token is available, proceed to get FCM token String? fcmToken = await _firebaseMessaging.getToken(); if (fcmToken != null) { // Register the device and token with your backend await registerDeviceAndToken(fcmToken); } else { // Handle the case where FCM token is still null print('FCM token is null.'); } } else { // Handle the case where APNs token is not available after retries print('APNs token not available after retries.'); } } Future registerDeviceAndToken(String fcmToken) async { //fcmToken = fcmToken; print(fcmToken); final user = FirebaseAuth.instance.currentUser; if (user == null) { print('❌ User not logged in'); return; } final deviceId = await DeviceInfoService.getUniqueDeviceId(); //final fcmToken = await FirebaseMessaging.instance.getToken(); print('📱 Device ID from register_fcm: $deviceId'); print('📩 FCM Token from mew getapnd function: $fcmToken'); if (deviceId == null || fcmToken == null) { print('❌ Failed to get deviceId or fcmToken'); return; } final docRef = FirebaseFirestore.instance .collection('master_users') .doc(user.uid) .collection('deviceId') .doc(user.uid); // This document holds a map: { deviceId: fcmToken } print(docRef); try { // Get current data, fallback to empty map final snapshot = await docRef.get(); final data = snapshot.data() ?? <String, dynamic>{}; print(data); // Update or add current deviceId key data[deviceId] = fcmToken; // Save updated map back to Firestore await docRef.set(data); print(data); print('✅ Device ID and FCM token updated/stored under correct structure'); } catch (e) { print('❌ Firestore write error: $e'); } }
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109
Apr ’25
How to retrieve required Apple Pay parameters for PayFort payment request in Swift?
I'm integrating Apple Pay with PayFort in a Swift iOS application, and I’m currently working on preparing a valid purchase request using Apple Pay, as described in PayFort’s documentation: 🔗 https://docsbeta.payfort.com/docs/api/build/index.html?shell#apple-pay-authorization-purchase-request The documentation outlines the following required parameters: apple_data apple_signature apple_header apple_transactionId apple_ephemeralPublicKey apple_publicKeyHash apple_paymentMethod apple_displayName apple_network apple_type Optional: apple_applicationData I understand these should be derived from the PKPayment object after Apple Pay authorization, but I’m having trouble mapping everything correctly. Here’s what I’m seeing in code: payment.token // Returns something like: <PKPaymentToken: 0x28080ae80; transactionIdentifier: "..."; paymentData: 3780 bytes> payment.token.paymentData // Contains 3780 bytes of encrypted data payment.token.paymentData.base64EncodedString() // Returns a long base64 string, which at first glance seems like it could be used for apple_data, // but PayFort doesn't accept it as-is — so this value appears to be incomplete or incorrectly formatted I can successfully retrieve the following values from payment.token.paymentMethod: apple_displayName apple_network apple_type However, I’m still unsure how to extract or build the following in the format accepted by PayFort: apple_data apple_signature apple_header apple_transactionId apple_ephemeralPublicKey apple_publicKeyHash apple_paymentMethod These may be contained within the paymentData JSON, but I’m not sure how to decode it or if Apple allows decrypting it in a way that matches PayFort’s expected format. How can I correctly extract or build apple_data, apple_signature, and apple_header from the Apple Pay token? Also, how should I handle the decryption or decoding (if necessary) of paymentData to retrieve values like apple_transactionId, apple_ephemeralPublicKey, and apple_publicKeyHash? If anyone has successfully set this up or has example code that bridges Apple Pay and PayFort’s expected request format, it would be super helpful! Thanks in advance 🙏
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97
Apr ’25
launchd_sim and AppleSpell deadlock
I've got a 2019 Intel iMac running Sequoia 15.4.1 and Xcode 16.3. Every time I try to view a storyboard Xcode locks up and beachballs on me. It takes minutes to load the file. When I force-quit Xcode, the report that shows up has this as the reason: Processes reached dispatch thread soft limit (64): launchd_sim [96305] [unique pid 194673], launchd_sim [96260] [unique pid 194628] Deadlock: AppleSpell [1494] thread 0x1df0c4 DispatchQueue 313 -> AppleSpell [1494] thread 0x1df0c4 DispatchQueue 313 Deadlock: AppleSpell [1494] thread 0x1df114 DispatchQueue 86 -> AppleSpell [1494] thread 0x1df114 DispatchQueue 86 Blocked by Deadlock: 1 task - AppleSpell [1494] I'm wondering, why is AppleSpell trying to spell-check a plist file? Is there any way to tell AppleSpell to ignore a file?
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81
Apr ’25
Implementing Your Own Crash Reporter
I often get questions about third-party crash reporting. These usually show up in one of two contexts: Folks are trying to implement their own crash reporter. Folks have implemented their own crash reporter and are trying to debug a problem based on the report it generated. This is a complex issue and this post is my attempt to untangle some of that complexity. If you have a follow-up question about anything I've raised here, please put it in a new thread with the Debugging tag. IMPORTANT All of the following is my own direct experience. None of it should be considered official DTS policy. If you have a specific question that needs a direct answer — perhaps you’re trying to convince your boss that implementing your own crash reporter is a very bad idea — start a dedicated thread here on the forums and we can discuss the details there. Use whatever subtopic is appropriate for your issue, but make sure to add the Debugging tag so that I see it go by. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Scope First, I can only speak to the technical side of this issue. There are other aspects that are beyond my remit: I don’t work for App Review, and only they can give definitive answers about what will or won’t be allowed on the store. Implementing your own crash reporter has significant privacy implications. IMPORTANT If you implement your own crash reporter, discuss the privacy impact with a lawyer. This post assumes that you are implementing your own crash reporter. A lot of folks use a crash reporter from another third party. From my perspective these are the same thing. If you use a custom crash reporter, you are responsible for its behaviour, both good and bad, regardless of where the actual code came from. Note If you use a crash reporter from another third party, run the tests outlined in Preserve the Apple Crash Report to verify that it’s working well. General Advice I strongly advise against implementing your own crash reporter. It’s very easy to create a basic crash reporter that works well enough to debug simple problems. It’s impossible to implement a good crash reporter, one that’s reliable, binary compatible, and sufficient to debug complex problems. The bulk of this post is a low-level explanation of that impossibility. Rather than attempting the impossible, I recommend that you lean in to Apple’s crash reporter. In recent years it’s acquired some really cool new features: If you’re creating an App Store app, the Xcode organiser gives you easy, interactive access to Apple crash reports. If you’re an enterprise developer, consider switching to Custom App Distribution. This yields all the benefits of App Store distribution without your app being generally available on the store. iOS 14 and macOS 12 report crashes in MetricKit. This is a very cool feature, and I’m surprised by how few people use it effectively. If you previously dismissed Apple crash reports as insufficient, I encourage you to reconsider that decision. Why Is This Impossible? Earlier I said “It’s impossible to implement a good crash reporter”, and I want to explain why I’m confident enough in my conclusions to use that specific word. There are two fundamental problems here: On iOS (and the other iOS-based platforms, watchOS and tvOS) your crash reporter must run inside the crashed process. That means it can never be 100% reliable. If the process is crashing then, by definition, it’s in an undefined state. Attempting to do real work in that state is just asking for problems [1]. To get good results your crash reporter must be intimately tied to system implementation details. These can change from release to release, which invalidates the assumptions made by your crash reporter. This isn’t a problem for the Apple crash reporter because it ships with the system. However, a crash reporter that’s built in to your product is always going to be brittle. I’m speaking from hard-won experience here. I worked for DTS during the PowerPC-to-Intel transition, and saw a lot of folks with custom crash reporters struggle through that process. Still, this post exists because lots of folks ignore this reality, so the subsequent sections contain advice about specific technical issues. WARNING Do not interpret any of the following as encouragement to implement your own crash reporter. I strongly advise against that. However, if you ignore my advice then you should at least try to minimise the risk, which is what the rest of this document is about. [1] On macOS it’s possible for your crash reporter to run out of process, just like the Apple crash reporter. However, possible is not the same as easy. In fact, running out of process can make things worse: It prevents you from geting critical state for the crashed process without being tightly bound to OS implementation details. It would be nice if Apple provided APIs for this sort of thing, but that’s currently not the case. Preserve the Apple Crash Report You must ensure that your crash reporter doesn’t disrupt the Apple crash reporter. This is important for three reasons: Some fraction of your crashes will not be caused by your code but by problems in framework code, and accurate Apple crash reports are critical in diagnosing such issues. When dealing with really hard-to-debug problems, you need the more obscure info that’s shown in the Apple crash report. If you’re working with someone from Apple (here on the forums, via a bug report, or a DTS case, or whatever), they’re going to want an accurate Apple crash report. If your crash reporter is disrupting the Apple crash reporter — either preventing it from generating crash reports entirely [1], or distorting those crash reports — that limits how much they can help you. IMPORTANT This is not a theoretical concern. The forums have many threads where I’ve been unable to help folks debug a gnarly problem because their third-party crash reporter didn’t preserve the Apple crash report (see here, here, and here for some examples). To avoid these issues I recommend that you test your crash reporter’s impact on the Apple crash reporter. The basic idea is: Create a program that generates a set of specific crashes. Run through each crash. Verify that your crash reporter produces sensible results. Verify that the Apple crash reporter produces the same results as it does without your crash reporter With regards step 1, your test suite should include: An un-handled language exception thrown by your code An un-handled language exception thrown by the OS (accessing an NSArray out of bounds is an easy way to get this) Various machine exceptions (at a minimum, memory access, illegal instruction, and breakpoint exceptions) Stack overflow Make sure to test all of these cases on both the main thread and a secondary thread. With regards step 4, check that the resulting Apple crash report includes correct values for: The exception info The crashed thread That thread’s state Any application-specific info, and especially the last exception backtrace [1] A particularly pathological behaviour here is to end your crash reporter by calling exit. This completely suppresses the Apple crash report. Some third-party language runtimes ‘helpfully’ include such a crash reporter, which makes it very hard to debug problems that occur within your process but outside of that language. Signals Many third-party crash reporters use UNIX signals to catch the crash. This is a shame because using Mach exception handling, the mechanism used by the Apple crash reporter, is generally a better option. However, there are two reasons to favour UNIX signals over Mach exception handling: On iOS-based platforms your crash reporter must run in-process, and doing in-process Mach exception handling is not feasible. Folks are a lot more familiar with UNIX signals. Mach exception handling, and Mach messaging in general, is pretty darned obscure. If you use UNIX signals for your crash reporter, be aware that this API has some gaping pitfalls. First and foremost, your signal handler can only use async signal safe functions [1]. You can find a list of these functions in sigaction man page [2] [3]. WARNING This list does not include malloc. This means that a crash reporter’s signal handler cannot use Objective-C or Swift, as there’s no way to constrain how those language runtimes allocate memory [4]. That means you’re stuck with C or C++, but even there you have to be careful to comply with this constraint. The Operative: It’s worse than you know. Captain Malcolm Reynolds: It usually is. Many crash reports use functions like backtrace (see its man page) to get a backtrace from their signal handler. There’s two problems with this: backtrace is not an async signal safe function. backtrace uses a naïve algorithm that doesn’t deal well with cross signal handler stack frames [5]. The latter point is particularly worrying, because it hides the identity of the stack frame that triggered the signal. If you’re going to backtrace out of a signal, you must use the crashed thread’s state (accessible via the handlers uap parameter) to start your backtrace. Apropos that, if your crash reporter wants to log the state of the crashed thread, that’s the place to get it. Your signal handler must be prepared to be called by multiple threads. A typical crashing signal (like SIGSEGV) is delivered to the thread that triggered the machine exception. While your signal handler is running on that thread, other threads in your process continue to run. One of these threads could crash, causing it to call your signal handler. It’s a good idea to suspend all threads in your process early in your signal handler. However, there’s no way to completely eliminate this window. Note The need to suspend all the other threads in your process is further evidence that sticking to async signal safe functions is required. An unsafe function might depend on a thread you’ve suspended. A typical crashing signal is delivered on the thread that triggered the machine exception. If the machine exception was caused by a stack overflow, the system won’t have enough stack space to call your signal handler. You can tell the system to switch to an alternative stack (see the discussion of SA_ONSTACK in the sigaction man page) but that isn’t a complete solution (because of the thread issue discussed immediately above). Finally, there’s the question of how to exit from your signal handler. You must not call exit. There’s two problems with doing that: exit is not async signal safe. In fact, exit can run arbitrary code via handlers registered with atexit. If you want to exit the process, call _exit. Exiting the process is a bad idea anyway, because it will prevent the Apple crash reporter from running. This is very poor form. For an explanation as to why, see Preserve the Apple Crash Report (above). A better solution is to unregister your signal handler (set it to SIG_DFL) and then return. This will cause the crashed process to continue execution, crash again, and generate a crash report via the Apple crash reporter. [1] While the common signals caught by a crash reporter are not technically async signals (except SIGABRT), you still have to treat them as async signals because they can occur on any thread at any time. [2] It’s reasonable to extend this list to other routines that are implemented as thin shims on a system call. For example, I have no qualms about calling vm_read (see below) from a signal handler. [3] Be aware, however, that even this list has caveats. See my Async Signal Safe Functions vs Dyld Lazy Binding post for details. [4] I expect that it’ll eventually be possible to write signal handlers in Swift, possibly using some facility that evolves from the the existing, but unsupported, @_noAllocation and @_noLocks attributes. If you’d like to get involved with that effort, I recommend that engage with the Swift Evolution process. [5] Cross signal handler stack frames are pushed on to the stack by the kernel when it runs a signal handler on a thread. As there’s no API to learn about the structure of these frames, there’s no way to backtrace across one of these frames in isolation. I’m happy to go into details but it’s really not relevant to this discussion [6]. If you’re interested, start a new thread with the Debugging tag and we can chat there. [6] (Arg, my footnotes have footnotes!) The exception to this is where your trying to generate a crash report for code running in a signal handler. That’s not easy, and frankly you’re better off avoiding signal handlers in general. Where possible, handle signals via a Dispatch event source. Reading Memory A signal handler must be very careful about the memory it touches, because the contents of that memory might have been corrupted by the crash that triggered the signal. My general rule here is that the signal handler can safely access: Its code Its stack (subject to the constraints discussed earlier) Its arguments Immutable global state In the last point, I’m using immutable to mean immutable after startup. It’s reasonable to set up some global state when the process starts, before installing your signal handler, and then rely on it in your signal handler. Changing any global state after the signal handler is installed is dangerous, and if you need to do that you must be careful to ensure that your signal handler sees consistent state, even though a crash might occur halfway through your change. You can’t protect this global state with a mutex because mutexes are not async signal safe (and even if they were you’d deadlock if the mutex was held by the thread that crashed). You should be able to use atomic operations for this, but atomic operations are notoriously hard to use correctly (if I had a dollar for every time I’ve pointed out to a developer they’re using atomic operations incorrectly, I’d be very badly paid (-: but that’s still a lot of developers!). If your signal handler reads other memory, it must take care to avoid crashing while doing that read. There’s no BSD-level API for this [1], so I recommend that you use vm_read. [1] The traditional UNIX approach for doing this is to install a signal handler to catch any memory access exceptions triggered by the read, but now we’re talking signal handling within a signal handler and that’s just silly. Writing Files If your want to write a crash report from your signal handler, you must use low-level UNIX APIs (open, write, close) because only those low-level APIs are documented to be async signal safe. You must also set up the path in advance because the standard APIs for determining where to write the file (NSFileManager, for example) are not async signal safe. Offline Symbolication Do not attempt to do symbolication from your signal handler. Rather, write enough information to your crash report to support offline symbolication. Specifically: The addresses to symbolicate For each Mach-O image in the process: The image’s path The image’s build UUID [1] The image’s load address You can get most of the Mach-O image information using the APIs in <mach-o/dyld.h> [2]. Be aware, however, that these APIs are not async signal safe. You’ll need to get this information in advance and cache it for your signal handler to record. This is complicated by the fact that the list of Mach-O images can change as you process loads and unloads code. This requires you to share mutable state with your signal handler, which is exactly what I recommend against in Reading Memory. Note You can learn about images loading and unloading using _dyld_register_func_for_add_image and _dyld_register_func_for_remove_image respectively. [1] If you’re unfamiliar with that term, see TN3178 Checking for and resolving build UUID problems and the documents it links to. [2] I believe you’ll need to parse the Mach-O load commands to get the build UUID. What to Include When deciding what to include in a crash report, there’s a three-way balance to be struck: The more information you include, the easier it is to diagnose problems. Some information is hard to obtain, either because there’s no public API to get that information, or because the API is not available to your crash reporter. Some information is so privacy-sensitive that it has no place in a crash report. Apple’s crash reporter strikes its own balance here, and I recommend that you try to include everything that it includes, subject to the limitations described in the second point. Here’s what I’d considered to be a minimal list: Information about the machine exception that triggered the crash For memory access exceptions, the address of the access that triggered the crash Backtraces of all the threads (sometimes the backtrace of a non-crashing thread can yield critical information about the crash) The crashed thread Its thread state A list of Mach-O images, as discussed in the Offline Symbolication section IMPORTANT Make sure you report the thread backtraces in a consistent order. Without that it’s hard to correlate information across crash reports. Revision History 2025-08-25 Added some links to examples of third-party crash reports not preserving the Apple crash report. Added a link to TN3178. Made other minor editorial changes. 2022-05-16 Fixed a broken link. 2021-09-10 Expanded the General Advice section to include pointers to Apple crash report resources, including MetricKit. Split the second half of that section out in to a new Why Is This Impossible? section. Made minor editoral changes. 2021-02-27 Fixed the formatting. Made minor editoral changes. 2019-05-13 Added a reference to my Async Signal Safe Functions vs Dyld Lazy Binding post. 2019-02-15 Expanded the introduction to the Preserve the Apple Crash Report section. 2019-02-14 Clarified the complexities of an out-of-process crash reporter. Added the What to Include section. Enhanced the Signals section to cover reentrancy and stack overflow. Made minor editoral changes. 2019-02-13 Made minor editoral changes. Added a new footnote to the Signals section. 2019-02-12 First posted.
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19k
Aug ’25
App Unable to Archive After Xcode Update
Hi! I am having trouble getting my app to build successfully or archive since an xcode update a few months ago. Below is the error that shows in the log. Thank you in advance for any help! Run custom shell script 'Run Script' Failed to package [project folder]. Command PhaseScriptExecution failed with a nonzero exit code
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74
May ’25
CPListTemplate in CarPlay Simulator: Multiple Items Selected on Tap
I am encountering an issue while running my CarPlay app in the simulator using CPListTemplate. On app launch, when I tap on the first item in the list and then tap on the second item, both items remain selected instead of only the latest tapped item. This behavior does not align with the expected single-item selection functionality. Has anyone else faced this issue? Is there a workaround or a known resolution for this behavior?
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49
May ’25
App Not Appearing in "Available Apps" List in Watch App
I’ve developed an Apple Watch extension for an existing iOS app. When I run the app on the watch via Xcode using the simulator, everything works fine. However, when I try to install it on my iPhone, the Watch app doesn’t show it in the "Available Apps" list, so I can't install it on the watch. The Apple Watch is connected to my iPhone, and I can see other apps available for installation without any issues. I also created a brand new project with watchOS support to troubleshoot, but the same problem occurred. Any ideas on how to resolve this?
2
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635
Nov ’25
Can you use an external macOS device as an Xcode run destination?
Just wondering if it is possible to configure a secondary macbook to act as a run destination in Xcode, similar to how you would configure an iPhone as a run destination. I have tried connecting my device via USB-C and I can see that my macbook detects the second macbook via USB but it does not show up when trying to add devices in Xcode. I suppose this flow might not be supported?
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149
May ’25
SchemeBuildError: Failed to build the scheme
I have an iOS app, and I am trying to add a companion WatchOS app. My iOS app depends on 2 libraries: GoogleMobileAds FirebaseAnalyticsWithoutAdIdSupport When I add a new target for WatchOS, the preview build starts to fail. I am not adding any libraries to WatchOS. The Google Ads and Firebase Analytics libs are only under the iOS target. I am unable to run the preview, I get an error when trying to build the watch scheme. The preview does not work. The build just crashes. I've included the error log below. But, here are the steps I've tried so far: Delete folders inside Derived Data Run a clean build (Cmd + Option + Shift + K) Delete scheme and create a new one Reset Package Cache Restart Xcode Restart Macbook But, it just does not work. I do not understand why the watchOS target is erroring for "GoogleUserMessagingPlatform" and "GoogleMobileAdsTarget" when those packages are not linked/used for the watchOS. SchemeBuildError: Failed to build the scheme “timerWatch Watch App” While building for watchOS Simulator, no library for this platform was found in '/Users/k/Library/Developer/Xcode/DerivedData/timer-dhkdhvfcqtfgskfdxpmupujswtuh/SourcePackages/artifacts/swift-package-manager-google-user-messaging-platform/UserMessagingPlatform/UserMessagingPlatform.xcframework'. (in target 'UserMessagingPlatformTarget' from project 'GoogleUserMessagingPlatform') Build target UserMessagingPlatformTarget: /Users/k/Library/Developer/Xcode/DerivedData/timer-dhkdhvfcqtfgskfdxpmupujswtuh/SourcePackages/artifacts/swift-package-manager-google-user-messaging-platform/UserMessagingPlatform/UserMessagingPlatform.xcframework:1:1: error: While building for watchOS Simulator, no library for this platform was found in '/Users/k/Library/Developer/Xcode/DerivedData/timer-dhkdhvfcqtfgskfdxpmupujswtuh/SourcePackages/artifacts/swift-package-manager-google-user-messaging-platform/UserMessagingPlatform/UserMessagingPlatform.xcframework'. (in target 'UserMessagingPlatformTarget' from project 'GoogleUserMessagingPlatform') Build target GoogleMobileAdsTarget: /Users/k/Library/Developer/Xcode/DerivedData/timer-dhkdhvfcqtfgskfdxpmupujswtuh/SourcePackages/artifacts/swift-package-manager-google-mobile-ads/GoogleMobileAds/GoogleMobileAds.xcframework:1:1: error: While building for watchOS Simulator, no library for this platform was found in '/Users/k/Library/Developer/Xcode/DerivedData/timer-dhkdhvfcqtfgskfdxpmupujswtuh/SourcePackages/artifacts/swift-package-manager-google-mobile-ads/GoogleMobileAds/GoogleMobileAds.xcframework'. (in target 'GoogleMobileAdsTarget' from project 'GoogleMobileAds')
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117
Apr ’25
Very hard Watch communication after update of Xcode, MacOs, Watch OS ?
I have a swift project with a Watch companion. Since the update of Xcode in 16.3 version after updating MAcOs , Watch OS, iOS to the latest version . It is quasi impossible for me to make Xcode work with my series 10 Watch. I have a lot of alert box, messages in the "device & Simulator" tool like this Previous preparation error: A connection to this device could not be established.; Timed out while attempting to establish tunnel using negotiated network parameters. And many message telling me that Xcode is preparing the Watch , then that it has lost the connexion. I have to wait some minutes after EACH run of the App to test it again. This is very annoying . Some of the alerts I have : And the best to know , is that I can run the APP outside of Xcode , it works, Connects to the iPhone, fetch data and so. the iPhone sees the Watch without and problem. Reboots can solve for a few minutes the problem. But that is not a solution.
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Activity
Apr ’25
Xcode project erros for other users maybe money if solved
https://github.com/engineer34/Minigame-app/blob/main/TTT/TTT/TTT%2011.zip showing build errors for my professor when I send him the zip file of my xcode project but when I open it it runs perfectly fine I may have fixed it but I need you guys to see if yall can run these zip files both of them and tell me if it was successful
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Activity
Apr ’25
In App purchase in ios not working in xcode 16.3
In app purchase is not executed in ios while i run the code in xcode 16.3 But it's working fine in Xcode 16.0. There is no proper error message or any alerts showing. It just returns an empty product identifier. Provide the me the solution or kindly fix the issue in xcode IDE regarding this issue in latest xcode
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117
Activity
Apr ’25
Xcode Energy Impact Zero
When testing Energy Impact on Xcode, it shows zero, and other data is normal
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51
Activity
Apr ’25
UIButton
After setting the title for the button and changing the font of the title, an inner margin appears on the button itself. How to remove this inner margin? It doesn't occur on the simulator, but this phenomenon exists on the 17.6 mobile phone.
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26
Activity
Apr ’25
iOS 18.4で NFC や FeliCa の読み取りがしずらい状況のようです。こちらは認知されていますでしょうか?どのバージョンで直る想定でしょうか?
■概要: 弊社で開発しているアプリ内には、モバイルSuicaを読み取る機能があるのですが、iOS18.4でSuicaの読み取りができない事象に遭遇しています。(ごくまれに読み取れるときがある) ■利用API CoreNFC ■聞きたいこと: こちらいつごろ修正されるか教えてください。 ■参考情報 他社様ですが類似だと思われる事象が発生しております。
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137
Activity
Apr ’25
Executable Path is a Directory
My build succeeded but I immediately got the following pop-up error: Executable Path is a Directory Domain: DVTMachOErrorDomain Code: 5 Recovery Suggestion: /Users/myname/Library/Developer/Xcode/DerivedData/Myapp-dwsmxozkmjfflagroxubgbfvahwq/Build/Products/Debug-iphonesimulator/Myapp.app is not a valid path to an executable file. User Info: {DVTErrorCreationDateKey = "2025-04-17 11:54:27 +0000"} Executable Path is a Directory Domain: DVTMachOErrorDomain Code: 5 Recovery Suggestion: /Users/myname/Library/Developer/Xcode/DerivedData/Myname-dwsmxozkmjfflagroxubgbfvahwq/Build/Products/Debug-iphonesimulator/Myname.app is not a valid path to an executable file. System Information macOS Version 15.5 (Build 24F5053f) Xcode 16.3 (23785) (Build 16E140) Applied and Failed Fixes: Upgrade to MacOS 15.5 Beta pod deintegrate/podinstall uninstall and reinstall Xcode Delete DerivedData folder Edit info.plist Executable File name
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177
Activity
Apr ’25
Crash on saving an autocreated testplan in Xcode 16.3?
Is anybody able to save the autocreated testplan successfully with Xcode 16.3? I get a crash no matter what (different filenames, locations, machines, ...). Now created a template project: same thing. Xcode Version 16.3 (16E140) on macOS 15.5 (24F74) Known issue, or am I holding it wrong?
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187
Activity
May ’25
tvOS icon missing layers
I have an AppleTV app which I released in 2016. I've updated it and released a new version every year without much hassle. This year, with tvOS 17.2, the layered app icon isn't working right. This is a two-layer image made with PNGs. When it's selected, it looks right and the layers move correctly: But when it's not selected, the background layer disappears: Screenshots are from the simulator but it also happens on the device. It's inconsistent; sometimes it's the front layer that disappears. Occasionally both layers work, but I can't tell why. I've spent a day trying everything. Very frustrated. The icon previews correctly in Xcode and in Parallax Viewer. The image sizes are correct: 400 x 240 for Small, 800 x 480 for Small@2x, 1280 x 768 for Large. The back layer is a non-transparent PNG. I tried adding a Large@2x set. Didn't help. Originally I had a three-layer image with no middle layer PNG. I deleted the empty middle layer, but that didn't help. All the PNG files are from GnuIMP. Same color space, even. I was using the filenames tvicon-back-s.png and tvicon-back-s@2x.png. I tried taking out the @ sign in case that was confusing Xcode. (It never has before, but I am flailing here.) Anybody have any clues? If it's an Apple bug and there's nothing I can do, I'm going to just push the release button and hope it fixes itself someday.
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Activity
Oct ’25
APNS NULL
this is our code foe fetching the apnstoken - and registering for the FCM and snding it to our servers. - we are consistently getting apns == null import 'dart:io'; import 'package:firebase_messaging/firebase_messaging.dart'; import 'package:firebase_auth/firebase_auth.dart'; import 'package:cloud_firestore/cloud_firestore.dart'; import 'package:firebase_messaging/firebase_messaging.dart'; import 'package:solaris/services/fetch_deviceId.dart'; Future initializeFCM() async { final FirebaseMessaging _firebaseMessaging = FirebaseMessaging.instance; // Request notification permissions for iOS final settings = await _firebaseMessaging.requestPermission(); print('Notifcation Permission Status: ${settings.authorizationStatus}'); String? apnsToken; int retries = 0; const int maxRetries = 60; const Duration retryDelay = Duration(seconds: 2); // Retry fetching the APNs token until it's available or max retries are reached while (apnsToken == null && retries < maxRetries) { print(retries); apnsToken = await _firebaseMessaging.getAPNSToken(); if (apnsToken == null) { await Future.delayed(retryDelay); retries++; } } if (apnsToken != null) { // APNs token is available, proceed to get FCM token String? fcmToken = await _firebaseMessaging.getToken(); if (fcmToken != null) { // Register the device and token with your backend await registerDeviceAndToken(fcmToken); } else { // Handle the case where FCM token is still null print('FCM token is null.'); } } else { // Handle the case where APNs token is not available after retries print('APNs token not available after retries.'); } } Future registerDeviceAndToken(String fcmToken) async { //fcmToken = fcmToken; print(fcmToken); final user = FirebaseAuth.instance.currentUser; if (user == null) { print('❌ User not logged in'); return; } final deviceId = await DeviceInfoService.getUniqueDeviceId(); //final fcmToken = await FirebaseMessaging.instance.getToken(); print('📱 Device ID from register_fcm: $deviceId'); print('📩 FCM Token from mew getapnd function: $fcmToken'); if (deviceId == null || fcmToken == null) { print('❌ Failed to get deviceId or fcmToken'); return; } final docRef = FirebaseFirestore.instance .collection('master_users') .doc(user.uid) .collection('deviceId') .doc(user.uid); // This document holds a map: { deviceId: fcmToken } print(docRef); try { // Get current data, fallback to empty map final snapshot = await docRef.get(); final data = snapshot.data() ?? <String, dynamic>{}; print(data); // Update or add current deviceId key data[deviceId] = fcmToken; // Save updated map back to Firestore await docRef.set(data); print(data); print('✅ Device ID and FCM token updated/stored under correct structure'); } catch (e) { print('❌ Firestore write error: $e'); } }
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Activity
Apr ’25
Simulator navigation does not match real device.
My app uses the top navigation panel which contains the back button, a title, and prompt. On an actual device, the navigation area is light and shows all three items. On the simulator, the navigation area is black and only the back button is shown. I need this to be correct for app store screen shots.
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58
Activity
May ’25
How to retrieve required Apple Pay parameters for PayFort payment request in Swift?
I'm integrating Apple Pay with PayFort in a Swift iOS application, and I’m currently working on preparing a valid purchase request using Apple Pay, as described in PayFort’s documentation: 🔗 https://docsbeta.payfort.com/docs/api/build/index.html?shell#apple-pay-authorization-purchase-request The documentation outlines the following required parameters: apple_data apple_signature apple_header apple_transactionId apple_ephemeralPublicKey apple_publicKeyHash apple_paymentMethod apple_displayName apple_network apple_type Optional: apple_applicationData I understand these should be derived from the PKPayment object after Apple Pay authorization, but I’m having trouble mapping everything correctly. Here’s what I’m seeing in code: payment.token // Returns something like: <PKPaymentToken: 0x28080ae80; transactionIdentifier: "..."; paymentData: 3780 bytes> payment.token.paymentData // Contains 3780 bytes of encrypted data payment.token.paymentData.base64EncodedString() // Returns a long base64 string, which at first glance seems like it could be used for apple_data, // but PayFort doesn't accept it as-is — so this value appears to be incomplete or incorrectly formatted I can successfully retrieve the following values from payment.token.paymentMethod: apple_displayName apple_network apple_type However, I’m still unsure how to extract or build the following in the format accepted by PayFort: apple_data apple_signature apple_header apple_transactionId apple_ephemeralPublicKey apple_publicKeyHash apple_paymentMethod These may be contained within the paymentData JSON, but I’m not sure how to decode it or if Apple allows decrypting it in a way that matches PayFort’s expected format. How can I correctly extract or build apple_data, apple_signature, and apple_header from the Apple Pay token? Also, how should I handle the decryption or decoding (if necessary) of paymentData to retrieve values like apple_transactionId, apple_ephemeralPublicKey, and apple_publicKeyHash? If anyone has successfully set this up or has example code that bridges Apple Pay and PayFort’s expected request format, it would be super helpful! Thanks in advance 🙏
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Activity
Apr ’25
launchd_sim and AppleSpell deadlock
I've got a 2019 Intel iMac running Sequoia 15.4.1 and Xcode 16.3. Every time I try to view a storyboard Xcode locks up and beachballs on me. It takes minutes to load the file. When I force-quit Xcode, the report that shows up has this as the reason: Processes reached dispatch thread soft limit (64): launchd_sim [96305] [unique pid 194673], launchd_sim [96260] [unique pid 194628] Deadlock: AppleSpell [1494] thread 0x1df0c4 DispatchQueue 313 -> AppleSpell [1494] thread 0x1df0c4 DispatchQueue 313 Deadlock: AppleSpell [1494] thread 0x1df114 DispatchQueue 86 -> AppleSpell [1494] thread 0x1df114 DispatchQueue 86 Blocked by Deadlock: 1 task - AppleSpell [1494] I'm wondering, why is AppleSpell trying to spell-check a plist file? Is there any way to tell AppleSpell to ignore a file?
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81
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Apr ’25
Implementing Your Own Crash Reporter
I often get questions about third-party crash reporting. These usually show up in one of two contexts: Folks are trying to implement their own crash reporter. Folks have implemented their own crash reporter and are trying to debug a problem based on the report it generated. This is a complex issue and this post is my attempt to untangle some of that complexity. If you have a follow-up question about anything I've raised here, please put it in a new thread with the Debugging tag. IMPORTANT All of the following is my own direct experience. None of it should be considered official DTS policy. If you have a specific question that needs a direct answer — perhaps you’re trying to convince your boss that implementing your own crash reporter is a very bad idea — start a dedicated thread here on the forums and we can discuss the details there. Use whatever subtopic is appropriate for your issue, but make sure to add the Debugging tag so that I see it go by. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Scope First, I can only speak to the technical side of this issue. There are other aspects that are beyond my remit: I don’t work for App Review, and only they can give definitive answers about what will or won’t be allowed on the store. Implementing your own crash reporter has significant privacy implications. IMPORTANT If you implement your own crash reporter, discuss the privacy impact with a lawyer. This post assumes that you are implementing your own crash reporter. A lot of folks use a crash reporter from another third party. From my perspective these are the same thing. If you use a custom crash reporter, you are responsible for its behaviour, both good and bad, regardless of where the actual code came from. Note If you use a crash reporter from another third party, run the tests outlined in Preserve the Apple Crash Report to verify that it’s working well. General Advice I strongly advise against implementing your own crash reporter. It’s very easy to create a basic crash reporter that works well enough to debug simple problems. It’s impossible to implement a good crash reporter, one that’s reliable, binary compatible, and sufficient to debug complex problems. The bulk of this post is a low-level explanation of that impossibility. Rather than attempting the impossible, I recommend that you lean in to Apple’s crash reporter. In recent years it’s acquired some really cool new features: If you’re creating an App Store app, the Xcode organiser gives you easy, interactive access to Apple crash reports. If you’re an enterprise developer, consider switching to Custom App Distribution. This yields all the benefits of App Store distribution without your app being generally available on the store. iOS 14 and macOS 12 report crashes in MetricKit. This is a very cool feature, and I’m surprised by how few people use it effectively. If you previously dismissed Apple crash reports as insufficient, I encourage you to reconsider that decision. Why Is This Impossible? Earlier I said “It’s impossible to implement a good crash reporter”, and I want to explain why I’m confident enough in my conclusions to use that specific word. There are two fundamental problems here: On iOS (and the other iOS-based platforms, watchOS and tvOS) your crash reporter must run inside the crashed process. That means it can never be 100% reliable. If the process is crashing then, by definition, it’s in an undefined state. Attempting to do real work in that state is just asking for problems [1]. To get good results your crash reporter must be intimately tied to system implementation details. These can change from release to release, which invalidates the assumptions made by your crash reporter. This isn’t a problem for the Apple crash reporter because it ships with the system. However, a crash reporter that’s built in to your product is always going to be brittle. I’m speaking from hard-won experience here. I worked for DTS during the PowerPC-to-Intel transition, and saw a lot of folks with custom crash reporters struggle through that process. Still, this post exists because lots of folks ignore this reality, so the subsequent sections contain advice about specific technical issues. WARNING Do not interpret any of the following as encouragement to implement your own crash reporter. I strongly advise against that. However, if you ignore my advice then you should at least try to minimise the risk, which is what the rest of this document is about. [1] On macOS it’s possible for your crash reporter to run out of process, just like the Apple crash reporter. However, possible is not the same as easy. In fact, running out of process can make things worse: It prevents you from geting critical state for the crashed process without being tightly bound to OS implementation details. It would be nice if Apple provided APIs for this sort of thing, but that’s currently not the case. Preserve the Apple Crash Report You must ensure that your crash reporter doesn’t disrupt the Apple crash reporter. This is important for three reasons: Some fraction of your crashes will not be caused by your code but by problems in framework code, and accurate Apple crash reports are critical in diagnosing such issues. When dealing with really hard-to-debug problems, you need the more obscure info that’s shown in the Apple crash report. If you’re working with someone from Apple (here on the forums, via a bug report, or a DTS case, or whatever), they’re going to want an accurate Apple crash report. If your crash reporter is disrupting the Apple crash reporter — either preventing it from generating crash reports entirely [1], or distorting those crash reports — that limits how much they can help you. IMPORTANT This is not a theoretical concern. The forums have many threads where I’ve been unable to help folks debug a gnarly problem because their third-party crash reporter didn’t preserve the Apple crash report (see here, here, and here for some examples). To avoid these issues I recommend that you test your crash reporter’s impact on the Apple crash reporter. The basic idea is: Create a program that generates a set of specific crashes. Run through each crash. Verify that your crash reporter produces sensible results. Verify that the Apple crash reporter produces the same results as it does without your crash reporter With regards step 1, your test suite should include: An un-handled language exception thrown by your code An un-handled language exception thrown by the OS (accessing an NSArray out of bounds is an easy way to get this) Various machine exceptions (at a minimum, memory access, illegal instruction, and breakpoint exceptions) Stack overflow Make sure to test all of these cases on both the main thread and a secondary thread. With regards step 4, check that the resulting Apple crash report includes correct values for: The exception info The crashed thread That thread’s state Any application-specific info, and especially the last exception backtrace [1] A particularly pathological behaviour here is to end your crash reporter by calling exit. This completely suppresses the Apple crash report. Some third-party language runtimes ‘helpfully’ include such a crash reporter, which makes it very hard to debug problems that occur within your process but outside of that language. Signals Many third-party crash reporters use UNIX signals to catch the crash. This is a shame because using Mach exception handling, the mechanism used by the Apple crash reporter, is generally a better option. However, there are two reasons to favour UNIX signals over Mach exception handling: On iOS-based platforms your crash reporter must run in-process, and doing in-process Mach exception handling is not feasible. Folks are a lot more familiar with UNIX signals. Mach exception handling, and Mach messaging in general, is pretty darned obscure. If you use UNIX signals for your crash reporter, be aware that this API has some gaping pitfalls. First and foremost, your signal handler can only use async signal safe functions [1]. You can find a list of these functions in sigaction man page [2] [3]. WARNING This list does not include malloc. This means that a crash reporter’s signal handler cannot use Objective-C or Swift, as there’s no way to constrain how those language runtimes allocate memory [4]. That means you’re stuck with C or C++, but even there you have to be careful to comply with this constraint. The Operative: It’s worse than you know. Captain Malcolm Reynolds: It usually is. Many crash reports use functions like backtrace (see its man page) to get a backtrace from their signal handler. There’s two problems with this: backtrace is not an async signal safe function. backtrace uses a naïve algorithm that doesn’t deal well with cross signal handler stack frames [5]. The latter point is particularly worrying, because it hides the identity of the stack frame that triggered the signal. If you’re going to backtrace out of a signal, you must use the crashed thread’s state (accessible via the handlers uap parameter) to start your backtrace. Apropos that, if your crash reporter wants to log the state of the crashed thread, that’s the place to get it. Your signal handler must be prepared to be called by multiple threads. A typical crashing signal (like SIGSEGV) is delivered to the thread that triggered the machine exception. While your signal handler is running on that thread, other threads in your process continue to run. One of these threads could crash, causing it to call your signal handler. It’s a good idea to suspend all threads in your process early in your signal handler. However, there’s no way to completely eliminate this window. Note The need to suspend all the other threads in your process is further evidence that sticking to async signal safe functions is required. An unsafe function might depend on a thread you’ve suspended. A typical crashing signal is delivered on the thread that triggered the machine exception. If the machine exception was caused by a stack overflow, the system won’t have enough stack space to call your signal handler. You can tell the system to switch to an alternative stack (see the discussion of SA_ONSTACK in the sigaction man page) but that isn’t a complete solution (because of the thread issue discussed immediately above). Finally, there’s the question of how to exit from your signal handler. You must not call exit. There’s two problems with doing that: exit is not async signal safe. In fact, exit can run arbitrary code via handlers registered with atexit. If you want to exit the process, call _exit. Exiting the process is a bad idea anyway, because it will prevent the Apple crash reporter from running. This is very poor form. For an explanation as to why, see Preserve the Apple Crash Report (above). A better solution is to unregister your signal handler (set it to SIG_DFL) and then return. This will cause the crashed process to continue execution, crash again, and generate a crash report via the Apple crash reporter. [1] While the common signals caught by a crash reporter are not technically async signals (except SIGABRT), you still have to treat them as async signals because they can occur on any thread at any time. [2] It’s reasonable to extend this list to other routines that are implemented as thin shims on a system call. For example, I have no qualms about calling vm_read (see below) from a signal handler. [3] Be aware, however, that even this list has caveats. See my Async Signal Safe Functions vs Dyld Lazy Binding post for details. [4] I expect that it’ll eventually be possible to write signal handlers in Swift, possibly using some facility that evolves from the the existing, but unsupported, @_noAllocation and @_noLocks attributes. If you’d like to get involved with that effort, I recommend that engage with the Swift Evolution process. [5] Cross signal handler stack frames are pushed on to the stack by the kernel when it runs a signal handler on a thread. As there’s no API to learn about the structure of these frames, there’s no way to backtrace across one of these frames in isolation. I’m happy to go into details but it’s really not relevant to this discussion [6]. If you’re interested, start a new thread with the Debugging tag and we can chat there. [6] (Arg, my footnotes have footnotes!) The exception to this is where your trying to generate a crash report for code running in a signal handler. That’s not easy, and frankly you’re better off avoiding signal handlers in general. Where possible, handle signals via a Dispatch event source. Reading Memory A signal handler must be very careful about the memory it touches, because the contents of that memory might have been corrupted by the crash that triggered the signal. My general rule here is that the signal handler can safely access: Its code Its stack (subject to the constraints discussed earlier) Its arguments Immutable global state In the last point, I’m using immutable to mean immutable after startup. It’s reasonable to set up some global state when the process starts, before installing your signal handler, and then rely on it in your signal handler. Changing any global state after the signal handler is installed is dangerous, and if you need to do that you must be careful to ensure that your signal handler sees consistent state, even though a crash might occur halfway through your change. You can’t protect this global state with a mutex because mutexes are not async signal safe (and even if they were you’d deadlock if the mutex was held by the thread that crashed). You should be able to use atomic operations for this, but atomic operations are notoriously hard to use correctly (if I had a dollar for every time I’ve pointed out to a developer they’re using atomic operations incorrectly, I’d be very badly paid (-: but that’s still a lot of developers!). If your signal handler reads other memory, it must take care to avoid crashing while doing that read. There’s no BSD-level API for this [1], so I recommend that you use vm_read. [1] The traditional UNIX approach for doing this is to install a signal handler to catch any memory access exceptions triggered by the read, but now we’re talking signal handling within a signal handler and that’s just silly. Writing Files If your want to write a crash report from your signal handler, you must use low-level UNIX APIs (open, write, close) because only those low-level APIs are documented to be async signal safe. You must also set up the path in advance because the standard APIs for determining where to write the file (NSFileManager, for example) are not async signal safe. Offline Symbolication Do not attempt to do symbolication from your signal handler. Rather, write enough information to your crash report to support offline symbolication. Specifically: The addresses to symbolicate For each Mach-O image in the process: The image’s path The image’s build UUID [1] The image’s load address You can get most of the Mach-O image information using the APIs in <mach-o/dyld.h> [2]. Be aware, however, that these APIs are not async signal safe. You’ll need to get this information in advance and cache it for your signal handler to record. This is complicated by the fact that the list of Mach-O images can change as you process loads and unloads code. This requires you to share mutable state with your signal handler, which is exactly what I recommend against in Reading Memory. Note You can learn about images loading and unloading using _dyld_register_func_for_add_image and _dyld_register_func_for_remove_image respectively. [1] If you’re unfamiliar with that term, see TN3178 Checking for and resolving build UUID problems and the documents it links to. [2] I believe you’ll need to parse the Mach-O load commands to get the build UUID. What to Include When deciding what to include in a crash report, there’s a three-way balance to be struck: The more information you include, the easier it is to diagnose problems. Some information is hard to obtain, either because there’s no public API to get that information, or because the API is not available to your crash reporter. Some information is so privacy-sensitive that it has no place in a crash report. Apple’s crash reporter strikes its own balance here, and I recommend that you try to include everything that it includes, subject to the limitations described in the second point. Here’s what I’d considered to be a minimal list: Information about the machine exception that triggered the crash For memory access exceptions, the address of the access that triggered the crash Backtraces of all the threads (sometimes the backtrace of a non-crashing thread can yield critical information about the crash) The crashed thread Its thread state A list of Mach-O images, as discussed in the Offline Symbolication section IMPORTANT Make sure you report the thread backtraces in a consistent order. Without that it’s hard to correlate information across crash reports. Revision History 2025-08-25 Added some links to examples of third-party crash reports not preserving the Apple crash report. Added a link to TN3178. Made other minor editorial changes. 2022-05-16 Fixed a broken link. 2021-09-10 Expanded the General Advice section to include pointers to Apple crash report resources, including MetricKit. Split the second half of that section out in to a new Why Is This Impossible? section. Made minor editoral changes. 2021-02-27 Fixed the formatting. Made minor editoral changes. 2019-05-13 Added a reference to my Async Signal Safe Functions vs Dyld Lazy Binding post. 2019-02-15 Expanded the introduction to the Preserve the Apple Crash Report section. 2019-02-14 Clarified the complexities of an out-of-process crash reporter. Added the What to Include section. Enhanced the Signals section to cover reentrancy and stack overflow. Made minor editoral changes. 2019-02-13 Made minor editoral changes. Added a new footnote to the Signals section. 2019-02-12 First posted.
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Activity
Aug ’25
App Unable to Archive After Xcode Update
Hi! I am having trouble getting my app to build successfully or archive since an xcode update a few months ago. Below is the error that shows in the log. Thank you in advance for any help! Run custom shell script 'Run Script' Failed to package [project folder]. Command PhaseScriptExecution failed with a nonzero exit code
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Activity
May ’25
inapp purchase submit for review button grey out
My inapp purchase is on "Ready to Submit" status but the button of "Submit for review" is grey out? Is there any reason why I cannot submit for review? Thank you very much
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1
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655
Activity
Jan ’26
CPListTemplate in CarPlay Simulator: Multiple Items Selected on Tap
I am encountering an issue while running my CarPlay app in the simulator using CPListTemplate. On app launch, when I tap on the first item in the list and then tap on the second item, both items remain selected instead of only the latest tapped item. This behavior does not align with the expected single-item selection functionality. Has anyone else faced this issue? Is there a workaround or a known resolution for this behavior?
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Activity
May ’25
App Not Appearing in "Available Apps" List in Watch App
I’ve developed an Apple Watch extension for an existing iOS app. When I run the app on the watch via Xcode using the simulator, everything works fine. However, when I try to install it on my iPhone, the Watch app doesn’t show it in the "Available Apps" list, so I can't install it on the watch. The Apple Watch is connected to my iPhone, and I can see other apps available for installation without any issues. I also created a brand new project with watchOS support to troubleshoot, but the same problem occurred. Any ideas on how to resolve this?
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635
Activity
Nov ’25
Can you use an external macOS device as an Xcode run destination?
Just wondering if it is possible to configure a secondary macbook to act as a run destination in Xcode, similar to how you would configure an iPhone as a run destination. I have tried connecting my device via USB-C and I can see that my macbook detects the second macbook via USB but it does not show up when trying to add devices in Xcode. I suppose this flow might not be supported?
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149
Activity
May ’25
SchemeBuildError: Failed to build the scheme
I have an iOS app, and I am trying to add a companion WatchOS app. My iOS app depends on 2 libraries: GoogleMobileAds FirebaseAnalyticsWithoutAdIdSupport When I add a new target for WatchOS, the preview build starts to fail. I am not adding any libraries to WatchOS. The Google Ads and Firebase Analytics libs are only under the iOS target. I am unable to run the preview, I get an error when trying to build the watch scheme. The preview does not work. The build just crashes. I've included the error log below. But, here are the steps I've tried so far: Delete folders inside Derived Data Run a clean build (Cmd + Option + Shift + K) Delete scheme and create a new one Reset Package Cache Restart Xcode Restart Macbook But, it just does not work. I do not understand why the watchOS target is erroring for "GoogleUserMessagingPlatform" and "GoogleMobileAdsTarget" when those packages are not linked/used for the watchOS. SchemeBuildError: Failed to build the scheme “timerWatch Watch App” While building for watchOS Simulator, no library for this platform was found in '/Users/k/Library/Developer/Xcode/DerivedData/timer-dhkdhvfcqtfgskfdxpmupujswtuh/SourcePackages/artifacts/swift-package-manager-google-user-messaging-platform/UserMessagingPlatform/UserMessagingPlatform.xcframework'. (in target 'UserMessagingPlatformTarget' from project 'GoogleUserMessagingPlatform') Build target UserMessagingPlatformTarget: /Users/k/Library/Developer/Xcode/DerivedData/timer-dhkdhvfcqtfgskfdxpmupujswtuh/SourcePackages/artifacts/swift-package-manager-google-user-messaging-platform/UserMessagingPlatform/UserMessagingPlatform.xcframework:1:1: error: While building for watchOS Simulator, no library for this platform was found in '/Users/k/Library/Developer/Xcode/DerivedData/timer-dhkdhvfcqtfgskfdxpmupujswtuh/SourcePackages/artifacts/swift-package-manager-google-user-messaging-platform/UserMessagingPlatform/UserMessagingPlatform.xcframework'. (in target 'UserMessagingPlatformTarget' from project 'GoogleUserMessagingPlatform') Build target GoogleMobileAdsTarget: /Users/k/Library/Developer/Xcode/DerivedData/timer-dhkdhvfcqtfgskfdxpmupujswtuh/SourcePackages/artifacts/swift-package-manager-google-mobile-ads/GoogleMobileAds/GoogleMobileAds.xcframework:1:1: error: While building for watchOS Simulator, no library for this platform was found in '/Users/k/Library/Developer/Xcode/DerivedData/timer-dhkdhvfcqtfgskfdxpmupujswtuh/SourcePackages/artifacts/swift-package-manager-google-mobile-ads/GoogleMobileAds/GoogleMobileAds.xcframework'. (in target 'GoogleMobileAdsTarget' from project 'GoogleMobileAds')
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Apr ’25