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Custom font doesn't appear on Storyboard custom font list
Hi everyone, (you can answer in french) I’m french-rookie in xcode, and I have a problem: I’m trying to choice my custom font to add it in my Main.storyboard button, but it not works. I have my « Font provided by application » line in my Info.plist, with the name of my font in [0] (See images below) When I’m on storyboard button, I chose « custom » in font selector, then display font list but my custom font doesn’t appear. I already tried to install the font in my mac, but still stucked, nothing change 😭 Could you help me please? Thanks a lot (I specify that I scrupulously followed the way of doing explained on the Apple official page: Adding a Custom Font to Your App )
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3.7k
Sep ’25
Debug Memory Graph not work
Unknown error from LeakAgent. errorStatus: 2 Domain: XRMemoryGraphDebuggerErrorDomain Code: 5 User Info: { DVTErrorCreationDateKey = "2025-04-01 02:49:23 +0000"; DVTRadarComponentKey = 637311; } Event Metadata: com.apple.dt.memory_graph_capture : { "debugSession_coalescedState" = 1; "debugSession_currentStackFrame" = "mach_msg2_trap"; "debugSession_currentThread" = "Thread 1"; "debugSession_isSynthetic" = 0; "debugSession_state" = 1; "device_identifier" = "00008110-000154D00EEB801E"; "device_isCoreDevice" = 1; "device_model" = "iPhone14,2"; "device_osBuild" = "18.4 (22E240)"; "device_platform" = "com.apple.platform.iphoneos"; "device_thinningType" = "iPhone14,2"; "dvt_coredevice_version" = "443.19"; "dvt_coresimulator_version" = "1010.10"; "dvt_mobiledevice_version" = "1784.102.1"; "launchSession_schemeCommand" = Run; "launchSession_state" = 2; "launchSession_targetArch" = arm64; "memgraphDebugger_duration_ms" = 0; "memgraphDebugger_precedingCount" = 1; "memgraphDebugger_status" = 5; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 99; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos18.4"; "sdk_osVersion" = "18.4"; "sdk_variant" = iphoneos; } System Information macOS Version 15.3.2 (Build 24D81) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-04-01T10:49:23+08:00
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362
Apr ’25
Cannot run apps that use the callAsyncJavaScript() method on older simulators
If I use the method callAsyncJavaScript() my app will compile, but it won't run on older simulators. Specifically, in a brand new Storyboard project, I added this to `viewDidLoad(): let webView = WKWebView() webView.callAsyncJavaScript("1", in: nil, in: .page) { result in print("\(result)") } This runs fine with Xcode 16.3 targeting the iOS 18.4 simulator. It doesn't work if I target the iOS 18.3.1 simulator or the iOS 17.5 simulator. It does work on an iPhone 15 Pro running iOS 18.4 and it works on an iPhone 12 Pro running iOS 17.7.1. It goes without saying that this used to work on Xcode 16.2 and earlier, since my real project has been using that API for 3 or 4 years now. The specific error is dyld[89984]: Symbol not found: _$sSo9WKWebViewC6WebKitE19callAsyncJavaScript_9arguments2inAF17completionHandlerySS_SDySSypGSo11WKFrameInfoCSgSo14WKContentWorldCys6ResultOyyps5Error_pGcSgtF Referenced from: <82CC68A8-9426-343E-82CD-5443F53A6919> /Users/dave/Library/Developer/CoreSimulator/Devices/69CE58A3-8162-4616-B110-5857E6E2889F/data/Containers/Bundle/Application/3F27AAA0-8E96-437D-A1F4-DECD2E1A95B5/CallAsyncJavascript.app/CallAsyncJavascript.debug.dylib Expected in: <E11EC0F5-2AD1-3402-AB03-31A85EA6EB3A> /Library/Developer/CoreSimulator/Volumes/iOS_21F79/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 17.5.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WebKit.framework/WebKit
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Apr ’25
Xcode 16.3 repeatedly log causing CPU leak
Xcode 16.3 repeatedly logs a same message very frequently, as fast as a single thread can. I use Instruments and Console and find out the log is: Needs flush! by -[DNTBrotliDecoder decodeBytes:length:] in DNTDocumentationSupport. The call is on a single non-main thread. I've tried to clear caches and it seems doesn't change. Yet I don't know exact point when the logging starts since launch. Fortunately, this thread is dispatched at E cores, bringing approximately 2 watts of power load to my Mac. Environments: macOS 15.4 (24E248) Xcode 16.3 (16E140) M4 chip
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May ’25
Existing Project Not Showing Installed iOS 26 Simulator (New Projects Work Fine)
Hello everyone, I'm encountering a frustrating issue with Xcode 26 and the iOS Simulator selection, and I'd appreciate any insight from the community. Problem Overview I have updated my Xcode to version 26.0. I have successfully installed the iOS 26 SDK and the iOS 26 Simulator runtime via Xcode's component settings. However, when I open an older, existing project, the device selection dropdown menu does not list the iOS 26 simulator. I can only select older versions, such as my locally installed iOS 18.6 simulator. Key Finding (Diagnosis) New Project Test: When I create a brand new Xcode project, the iOS 26 simulator is correctly available and runs as expected. Conclusion: This strongly suggests the issue lies with a specific configuration setting in the existing (old) project, rather than the Xcode installation itself. Troubleshooting Steps Taken I suspect a project-level configuration is somehow blocking the display of the new simulator. I've already checked: General -> Deployment Target: This is set to an older version, but theoretically shouldn't hide the simulator list. Build Settings -> Base SDK: This is set to the latest iOS SDK. Has anyone else experienced this behavior when upgrading projects to support iOS 26? What specific configuration files (e.g., .xcodeproj settings, Podfile configurations, or specific Build Settings) should I check to ensure my old project properly recognizes and displays the newly installed iOS 26 simulator? Any pointers or solutions would be greatly appreciated! Thank you.
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Sep ’25
Xcode 26.3 Claude Agent — 401 Invalid Bearer Token on Intel Mac (FB22141224)
I've been investigating a persistent 401 Invalid Bearer Token error with Claude Agent in Xcode 26.3 on an Intel Core i9 Mac and wanted to share my findings here in case others are affected. ENVIRONMENT Hardware: Intel Core i9 (x86_64) Xcode: 26.3 (17C529) macOS: 26.3 (25D125) THE ISSUE Claude Agent fails with "Failed to authenticate. API Error: 401 - Invalid bearer token" on every prompt, despite the account showing as Signed In under Settings → Intelligence. The error persists after signing out and back in, and the token is confirmed valid and unexpired in Keychain. WHAT WORKS Claude Code in Terminal works perfectly on the same machine with the same credentials The basic Claude Sonnet 4.5 coding assistant in Xcode works fine Only Claude Agent is affected ROOT CAUSE HYPOTHESIS Xcode appears to be installing an ARM64 Claude binary on Intel Macs silently, with no warning or fallback. This binary likely fails to execute on x86_64 hardware and that failure is being misreported upstream as a 401 authentication error — which is why the error has nothing to do with the actual credentials. APPLE'S RESPONSE Feedback report FB22141224 was closed as 'Works as currently designed' with the explanation that Claude Agent requires the Neural Engine found on Apple Silicon. However, Claude Agent calls Anthropic's remote API over the network and performs no on-device AI processing — the Neural Engine is not involved. The fact that Claude Code works fine on this same Intel Mac with the same credentials demonstrates this clearly. WORKAROUND Using an Anthropic API key instead of OAuth resolves the issue but requires additional paid billing outside of an existing Claude.ai subscription. Has anyone else experienced this on either Intel or Apple Silicon? I'd be particularly interested to hear if Apple Silicon users are also affected, as the Developer Forums suggest this may not be limited to Intel Macs (thread/816369). Any input from Apple DTS engineers would be greatly appreciated.
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1w
Xcode hangs on git network operations
In Xcode 26.3 and 26.4, when I use Xcode's built-in git functionality to do a "pull" or "fetch", Xcode presents a dialog saying it's performing the operation, but it never completes. The dialog remains on screen with a spinner. My remote repos are stored on a Mac mini on my local network and I access them via SSH. The git command line works fine, as does the tool Git Tower. I've filed this as FB22091014. Has anyone else seen this, and if so, found a solution?
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MCP servers don’t start in Codex (Xcode 26.3)
I’m trying to use MCP servers with Xcode 26.3 Coding Intelligence (Codex agent). With a project-scoped config file at /.codex/config.toml, MCP servers are not reliably loaded. /.codex/config.toml Example: [mcp_servers.Notion] url = "https://mcp.notion.com/mcp" enabled = true [mcp_servers.XcodeBuildMCP] command = "/bin/zsh" args = ["-lc", "/opt/homebrew/bin/npx -y xcodebuildmcp@beta mcp"] enabled = true tool_timeout_sec = 10000 Expected: Xcode consistently loads MCP servers defined in /.codex/config.toml across restarts. Actual: Xcode often only exposes xcode-tools. In some sessions MCP servers appear, but after restarting Xcode they may disappear. The global file at ~/Library/Developer/Xcode/CodingAssistant/codex/config.toml also seems managed/rewritten by Xcode and isn’t reliable for custom MCP servers. Questions Is /.codex/config.toml the official/supported way to configure MCP servers for Codex in Xcode right now? Are there any requirements for Xcode to load it (e.g. workspace must be Trusted, open .xcworkspace vs .xcodeproj, full restart/force quit, etc.)? Is there any logging/diagnostics to understand why the MCP server is not starting or not being picked up?
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189
Feb ’26
xcode 26.3 claude agent not login
I've connected my Claude account into Coding Intelligence and working properly (opening a web browsing and connecting my account), but when I press Claude Agent it sayes that I have to login againt. When I press the Account login with Claude.ai account, a web browser is opened, but it never finished the flow and I have an infinite spinner. Apple M2 Pro with macOS 26.2 (25C56)
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127
Feb ’26
Xcode 26.3 Codex Account just spinning
I have the new Xcode 26.3 running on an Intel MBP macOS 26.2 I have clicked to download Codex in the Xcode settings, then under the Intelligence section I select Codex but where it says "ChatGPT Account" there is a spinner that never ends. I suspect it is meant to show a Sign In button. I don't see any documentation to suggest this shouldn't work on Intel, so what gives? My "ChatGPT in Xcode" section is successfully signed in, and i've tried signing that out.
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369
Feb ’26
Xcode26: download stuck on 'fetching'
I just downloaded Xcode26, and am trying to download the new simulator to be able to run and test my app. But the downloads folder just shows that it's stuck on "Fetching download information ..." even 15 minutes after it started. I tried restarting Xcode but didn't help. Internet connection is good. Any tips to get it working?
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Jul ’25
Xcode 26 beta 5 - actool version decode error killing CI builds
Getting a weird build failure with Xcode 26 beta 5 that I haven't seen before. Build works fine locally but fails in CI when building with xcodebuild with this error: build description signature: 7cb0bf47dd6decc14090f5ae23d66594 Build description path: /Users/user/Library/Developer/Xcode/DerivedData/ProjectName-dpklhpaqruhpwdbkihszqtqogzfb/Build/Intermediates.noindex/XCBuildData/7cb0bf47dd6decc14090f5ae23d66594.xcbuilddata error: Failed to decode version info for '/Applications/Xcode-beta.app/Contents/Developer/usr/bin/actool': The data couldn’t be read because it is missing. (stdout: '<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>com.apple.ibtool.version</key> <dict> <key>bundle-version</key> <string>24118.1</string> <key>short-bundle-version</key> <string>26.0</string> </dict> </dict> </plist> ', stderr: '' The thing is, the data is definitely there - actool is outputting valid XML: <key>com.apple.ibtool.version</key> <dict> <key>bundle-version</key> <string>24118.1</string> <key>short-bundle-version</key> <string>26.0</string> </dict> But xcodebuild keeps saying it's missing. This error repeats like 15 times in the build log. Build command: set -o pipefail && xcodebuild -workspace "ProjectName/ProjectName.xcworkspace" -scheme "ProjectNameDeviceTests" -configuration "Debug" -destination "generic/platform=iOS" -resultBundlePath "Build for device/result_bundle.xcresult" -verbose TREAT_WARNINGS_AS_ERRORS=YES COMPILER_INDEX_STORE_ENABLE=NO -IDEBuildLocationStyle=Custom -IDECustomBuildLocationType=Absolute -IDECustomBuildProductsPath="$PWD/test_package" OTHER_SWIFT_FLAGS='${inherited} -Xfrontend -debug-time-function-bodies -Xfrontend -debug-time-expression-type-checking' SWIFT_COMPILATION_MODE=wholemodule clean build-for-testing The issue seems to come and go, sometimes cleaning the derived data and/or reset helps, sometimes it doesn't. Anyone else hitting this? Seems like a parsing bug in the beta where it can't read its own version info properly.
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Aug ’25
Why is Xcode so slow and bad?
I just want to rant why is Xcode such a bad ide and I wish Apple can do a better job on Xcode. Here's why: The preview is so slow. Most of the times it's just faster for me to test on a real device. It is so slow, and many times I need to force quite after it's being unresponsive for sometimes. When I'm working on larger projects, the loading time becomes extremely slow especially when there's other clients that might be reading the same files like a Git client or simply iCloud. The breakpoint is so slow. I don't know why, is it an iOS thing? But when I'm on ASP.Net the breakpoints are super fast. For Xcode it takes a long time to pause and show data. It's so big I don't know why it is so hard for Apple to make their ide better. The community has been unsatisfied with Xcode for a long time. There's many tricks on the internet that you can find to help you resolve some issues with your project that's actually related to Xcode. Instead of using these tricks, Apple should just fix these issues. Learn from Intellij!
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May ’25
Code Signing Issue with Apple Developer Account (IXUserPresentableErrorDomain, Code: 14)
Hi, I am reaching out to seek assistance with a persistent code signing issue that is preventing our team from installing our iOS app, "Scoopz" (https://apps.apple.com/us/app/scoopz-real-life-real-video/id6449206831) on physical devices. We suspect there may be an issue with our Apple Developer account, as we have exhausted all standard troubleshooting steps without success. Below, I’ve provided details about the issue, the error logs, and the steps we’ve taken. Issue Description: When attempting to install the app on an iPhone using Xcode, we encounter the following error: Unable to Install “Scoopz: Debug” Domain: IXUserPresentableErrorDomain Code: 14 Recovery Suggestion: Failed to verify code signature of /[REDACTED_PATH]/OurApp.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) The app builds successfully to the iOS Simulator and can be released to the App Store without issues, but it fails to debug on physical devices. Steps Taken: Our team has attempted the following troubleshooting steps without resolving the issue: Verified that our Apple Developer account is active and our team membership is valid. Checked certificates in Keychain Access and the Apple Developer Portal, ensuring they are not expired or revoked. We created and installed new Apple Development certificates. Confirmed that the provisioning profile includes the target device’s UDID, is associated with a valid certificate, and is not expired. We regenerated and reinstalled the profile. We tried both xcode managed and manually installed profiles. Cleaned the Xcode build folder, deleted the app from the device, and rebuilt the project. Despite these efforts, the issue persists across our entire development team, leading us to believe there may be a problem with our Apple Developer account or its associated certificates/profiles. Request for Assistance: We kindly request your help to: Investigate any potential issues with our Apple Developer account that could be causing this code signing error. Verify the status of our certificates and provisioning profiles on Apple’s servers. Provide guidance on any additional steps or configurations needed to resolve the error. If necessary, suggest how we can escalate this issue for further investigation. Full error log: Unable to Install “Scoopz: Debug” Domain: IXUserPresentableErrorDomain Code: 14 Recovery Suggestion: Failed to verify code signature of /[REDACTED_PATH]/OurApp.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Please ensure that the certificates used to sign your app have not expired. If this issue persists, please attach an IPA of your app when sending a report to Apple. User Info: { DVTErrorCreationDateKey = "2025-08-20 23:50:11 +0000"; IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker; } Failed to install the app on the device. Domain: com.apple.dt.CoreDeviceError Code: 3002 User Info: { *** } Unable to Install “Scoopz: Debug” Domain: IXUserPresentableErrorDomain Code: 14 Failure Reason: This app cannot be installed because its integrity could not be verified. Recovery Suggestion: Failed to verify code signature of /[REDACTED_PATH]/OurApp.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Failed to verify code signature of /[REDACTED_PATH]/OurApp.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Domain: MIInstallerErrorDomain Code: 13 User Info: { FunctionName = "+[MICodeSigningVerifier _validateSignatureAndCopyInfoForURL:withOptions:error:]"; LegacyErrorString = ApplicationVerificationFailed; LibMISErrorNumber = "-402620392"; SourceFileLine = 78; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "-*********"; "device_isCoreDevice" = 1; "device_model" = "iPhone16,2"; "device_osBuild" = "17.1 (21B80)"; "device_platform" = "com.apple.platform.iphoneos"; "device_thinningType" = "iPhone16,2"; "dvt_coredevice_version" = "397.21"; "dvt_coresimulator_version" = 987; "dvt_mobiledevice_version" = "1784.101.1"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = arm64; "operation_duration_ms" = 4926; "operation_errorCode" = 14; "operation_errorDomain" = IXUserPresentableErrorDomain; "operation_errorWorker" = IDEInstallCoreDeviceWorker; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 99; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos18.0"; "sdk_osVersion" = "18.0"; "sdk_variant" = iphoneos; } System Information macOS Version 15.4.1 (Build 24E263) Xcode 16.0 (23051) (Build 16A242d) Timestamp: 2025-08-20T16:50:11-07:00
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378
Jan ’26
XCode 12 - Can't login to Github without Access Token???
Hey, so I wanted to pull from the Github project repository and XCode asked me login again. Forgot my password so I tried a wrong one and now it keeps asking for my Username and Access token, when I actually just want to login with my password. Doesn't let me choose between the too, not even when adding the account through preferences. Anyone know how to just login with password and the reason for this -pardon me- absolutely idiotic choice of not letting the user choose?
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22k
Feb ’26
How does one figure out the Team ID for their Personal Team
I can find the Team ID for a registered development account by going to:aninterestingwebsite.com &gt; Account &gt; Membership &gt; Team IDI'm sure that a similar ID exists for the Personal Team. If I select my personal team in xcode and then open MyProject.xcodeproj &gt; project.pbxproj, I can find said ID by looking for DEVELOPMENT_TEAM. But this is a rather hacky way to find my personal team ID. Are there other simpler ways to find it?
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3.7k
Jan ’26
Xcode 26 Beta Rebooting Problems
Hi, I've been running Xcode 26 beta ever since Beta 1 and haven't had rebooting problems. Now with Xcode beta (Version 26.0 beta 4 (17A5285i)) I'll be working on a project when the system (Mac mini 2025) suddenly reboots itself. This has been going on since beta 3. I am also running MacOS 26.0 Beta (25A5316i). I have filed a bug report. Is anyone else having this problem? Thanks, Dan Uff
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239
Jul ’25
Custom font doesn't appear on Storyboard custom font list
Hi everyone, (you can answer in french) I’m french-rookie in xcode, and I have a problem: I’m trying to choice my custom font to add it in my Main.storyboard button, but it not works. I have my « Font provided by application » line in my Info.plist, with the name of my font in [0] (See images below) When I’m on storyboard button, I chose « custom » in font selector, then display font list but my custom font doesn’t appear. I already tried to install the font in my mac, but still stucked, nothing change 😭 Could you help me please? Thanks a lot (I specify that I scrupulously followed the way of doing explained on the Apple official page: Adding a Custom Font to Your App )
Replies
8
Boosts
3
Views
3.7k
Activity
Sep ’25
Debug Memory Graph not work
Unknown error from LeakAgent. errorStatus: 2 Domain: XRMemoryGraphDebuggerErrorDomain Code: 5 User Info: { DVTErrorCreationDateKey = "2025-04-01 02:49:23 +0000"; DVTRadarComponentKey = 637311; } Event Metadata: com.apple.dt.memory_graph_capture : { "debugSession_coalescedState" = 1; "debugSession_currentStackFrame" = "mach_msg2_trap"; "debugSession_currentThread" = "Thread 1"; "debugSession_isSynthetic" = 0; "debugSession_state" = 1; "device_identifier" = "00008110-000154D00EEB801E"; "device_isCoreDevice" = 1; "device_model" = "iPhone14,2"; "device_osBuild" = "18.4 (22E240)"; "device_platform" = "com.apple.platform.iphoneos"; "device_thinningType" = "iPhone14,2"; "dvt_coredevice_version" = "443.19"; "dvt_coresimulator_version" = "1010.10"; "dvt_mobiledevice_version" = "1784.102.1"; "launchSession_schemeCommand" = Run; "launchSession_state" = 2; "launchSession_targetArch" = arm64; "memgraphDebugger_duration_ms" = 0; "memgraphDebugger_precedingCount" = 1; "memgraphDebugger_status" = 5; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 99; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos18.4"; "sdk_osVersion" = "18.4"; "sdk_variant" = iphoneos; } System Information macOS Version 15.3.2 (Build 24D81) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-04-01T10:49:23+08:00
Replies
3
Boosts
3
Views
362
Activity
Apr ’25
Cannot run apps that use the callAsyncJavaScript() method on older simulators
If I use the method callAsyncJavaScript() my app will compile, but it won't run on older simulators. Specifically, in a brand new Storyboard project, I added this to `viewDidLoad(): let webView = WKWebView() webView.callAsyncJavaScript("1", in: nil, in: .page) { result in print("\(result)") } This runs fine with Xcode 16.3 targeting the iOS 18.4 simulator. It doesn't work if I target the iOS 18.3.1 simulator or the iOS 17.5 simulator. It does work on an iPhone 15 Pro running iOS 18.4 and it works on an iPhone 12 Pro running iOS 17.7.1. It goes without saying that this used to work on Xcode 16.2 and earlier, since my real project has been using that API for 3 or 4 years now. The specific error is dyld[89984]: Symbol not found: _$sSo9WKWebViewC6WebKitE19callAsyncJavaScript_9arguments2inAF17completionHandlerySS_SDySSypGSo11WKFrameInfoCSgSo14WKContentWorldCys6ResultOyyps5Error_pGcSgtF Referenced from: <82CC68A8-9426-343E-82CD-5443F53A6919> /Users/dave/Library/Developer/CoreSimulator/Devices/69CE58A3-8162-4616-B110-5857E6E2889F/data/Containers/Bundle/Application/3F27AAA0-8E96-437D-A1F4-DECD2E1A95B5/CallAsyncJavascript.app/CallAsyncJavascript.debug.dylib Expected in: <E11EC0F5-2AD1-3402-AB03-31A85EA6EB3A> /Library/Developer/CoreSimulator/Volumes/iOS_21F79/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 17.5.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WebKit.framework/WebKit
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4
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3
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264
Activity
Apr ’25
Icon Composer suggestion: Export the icon transparent background
Currently, the icon composer app can only export the icon with a rounded app background image. It would be better to support exporting the icon with a transparent background. It can make the exported app icon image with the liquid glass effect for websites, social networks, or other marketing places. Thank you!
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0
Boosts
3
Views
216
Activity
Oct ’25
Xcode 16.3 repeatedly log causing CPU leak
Xcode 16.3 repeatedly logs a same message very frequently, as fast as a single thread can. I use Instruments and Console and find out the log is: Needs flush! by -[DNTBrotliDecoder decodeBytes:length:] in DNTDocumentationSupport. The call is on a single non-main thread. I've tried to clear caches and it seems doesn't change. Yet I don't know exact point when the logging starts since launch. Fortunately, this thread is dispatched at E cores, bringing approximately 2 watts of power load to my Mac. Environments: macOS 15.4 (24E248) Xcode 16.3 (16E140) M4 chip
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7
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3
Views
403
Activity
May ’25
Existing Project Not Showing Installed iOS 26 Simulator (New Projects Work Fine)
Hello everyone, I'm encountering a frustrating issue with Xcode 26 and the iOS Simulator selection, and I'd appreciate any insight from the community. Problem Overview I have updated my Xcode to version 26.0. I have successfully installed the iOS 26 SDK and the iOS 26 Simulator runtime via Xcode's component settings. However, when I open an older, existing project, the device selection dropdown menu does not list the iOS 26 simulator. I can only select older versions, such as my locally installed iOS 18.6 simulator. Key Finding (Diagnosis) New Project Test: When I create a brand new Xcode project, the iOS 26 simulator is correctly available and runs as expected. Conclusion: This strongly suggests the issue lies with a specific configuration setting in the existing (old) project, rather than the Xcode installation itself. Troubleshooting Steps Taken I suspect a project-level configuration is somehow blocking the display of the new simulator. I've already checked: General -> Deployment Target: This is set to an older version, but theoretically shouldn't hide the simulator list. Build Settings -> Base SDK: This is set to the latest iOS SDK. Has anyone else experienced this behavior when upgrading projects to support iOS 26? What specific configuration files (e.g., .xcodeproj settings, Podfile configurations, or specific Build Settings) should I check to ensure my old project properly recognizes and displays the newly installed iOS 26 simulator? Any pointers or solutions would be greatly appreciated! Thank you.
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1
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3
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212
Activity
Sep ’25
Xcode 26.3 Claude Agent — 401 Invalid Bearer Token on Intel Mac (FB22141224)
I've been investigating a persistent 401 Invalid Bearer Token error with Claude Agent in Xcode 26.3 on an Intel Core i9 Mac and wanted to share my findings here in case others are affected. ENVIRONMENT Hardware: Intel Core i9 (x86_64) Xcode: 26.3 (17C529) macOS: 26.3 (25D125) THE ISSUE Claude Agent fails with "Failed to authenticate. API Error: 401 - Invalid bearer token" on every prompt, despite the account showing as Signed In under Settings → Intelligence. The error persists after signing out and back in, and the token is confirmed valid and unexpired in Keychain. WHAT WORKS Claude Code in Terminal works perfectly on the same machine with the same credentials The basic Claude Sonnet 4.5 coding assistant in Xcode works fine Only Claude Agent is affected ROOT CAUSE HYPOTHESIS Xcode appears to be installing an ARM64 Claude binary on Intel Macs silently, with no warning or fallback. This binary likely fails to execute on x86_64 hardware and that failure is being misreported upstream as a 401 authentication error — which is why the error has nothing to do with the actual credentials. APPLE'S RESPONSE Feedback report FB22141224 was closed as 'Works as currently designed' with the explanation that Claude Agent requires the Neural Engine found on Apple Silicon. However, Claude Agent calls Anthropic's remote API over the network and performs no on-device AI processing — the Neural Engine is not involved. The fact that Claude Code works fine on this same Intel Mac with the same credentials demonstrates this clearly. WORKAROUND Using an Anthropic API key instead of OAuth resolves the issue but requires additional paid billing outside of an existing Claude.ai subscription. Has anyone else experienced this on either Intel or Apple Silicon? I'd be particularly interested to hear if Apple Silicon users are also affected, as the Developer Forums suggest this may not be limited to Intel Macs (thread/816369). Any input from Apple DTS engineers would be greatly appreciated.
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4
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1
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350
Activity
1w
Xcode hangs on git network operations
In Xcode 26.3 and 26.4, when I use Xcode's built-in git functionality to do a "pull" or "fetch", Xcode presents a dialog saying it's performing the operation, but it never completes. The dialog remains on screen with a spinner. My remote repos are stored on a Mac mini on my local network and I access them via SSH. The git command line works fine, as does the tool Git Tower. I've filed this as FB22091014. Has anyone else seen this, and if so, found a solution?
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1
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3
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86
Activity
3w
MCP servers don’t start in Codex (Xcode 26.3)
I’m trying to use MCP servers with Xcode 26.3 Coding Intelligence (Codex agent). With a project-scoped config file at /.codex/config.toml, MCP servers are not reliably loaded. /.codex/config.toml Example: [mcp_servers.Notion] url = "https://mcp.notion.com/mcp" enabled = true [mcp_servers.XcodeBuildMCP] command = "/bin/zsh" args = ["-lc", "/opt/homebrew/bin/npx -y xcodebuildmcp@beta mcp"] enabled = true tool_timeout_sec = 10000 Expected: Xcode consistently loads MCP servers defined in /.codex/config.toml across restarts. Actual: Xcode often only exposes xcode-tools. In some sessions MCP servers appear, but after restarting Xcode they may disappear. The global file at ~/Library/Developer/Xcode/CodingAssistant/codex/config.toml also seems managed/rewritten by Xcode and isn’t reliable for custom MCP servers. Questions Is /.codex/config.toml the official/supported way to configure MCP servers for Codex in Xcode right now? Are there any requirements for Xcode to load it (e.g. workspace must be Trusted, open .xcworkspace vs .xcodeproj, full restart/force quit, etc.)? Is there any logging/diagnostics to understand why the MCP server is not starting or not being picked up?
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0
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3
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189
Activity
Feb ’26
xcode 26.3 claude agent not login
I've connected my Claude account into Coding Intelligence and working properly (opening a web browsing and connecting my account), but when I press Claude Agent it sayes that I have to login againt. When I press the Account login with Claude.ai account, a web browser is opened, but it never finished the flow and I have an infinite spinner. Apple M2 Pro with macOS 26.2 (25C56)
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0
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3
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127
Activity
Feb ’26
Xcode 26.3 Codex Account just spinning
I have the new Xcode 26.3 running on an Intel MBP macOS 26.2 I have clicked to download Codex in the Xcode settings, then under the Intelligence section I select Codex but where it says "ChatGPT Account" there is a spinner that never ends. I suspect it is meant to show a Sign In button. I don't see any documentation to suggest this shouldn't work on Intel, so what gives? My "ChatGPT in Xcode" section is successfully signed in, and i've tried signing that out.
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7
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3
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369
Activity
Feb ’26
Xcode26: download stuck on 'fetching'
I just downloaded Xcode26, and am trying to download the new simulator to be able to run and test my app. But the downloads folder just shows that it's stuck on "Fetching download information ..." even 15 minutes after it started. I tried restarting Xcode but didn't help. Internet connection is good. Any tips to get it working?
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6
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3
Views
407
Activity
Jul ’25
Xcode 26 beta 5 - actool version decode error killing CI builds
Getting a weird build failure with Xcode 26 beta 5 that I haven't seen before. Build works fine locally but fails in CI when building with xcodebuild with this error: build description signature: 7cb0bf47dd6decc14090f5ae23d66594 Build description path: /Users/user/Library/Developer/Xcode/DerivedData/ProjectName-dpklhpaqruhpwdbkihszqtqogzfb/Build/Intermediates.noindex/XCBuildData/7cb0bf47dd6decc14090f5ae23d66594.xcbuilddata error: Failed to decode version info for '/Applications/Xcode-beta.app/Contents/Developer/usr/bin/actool': The data couldn’t be read because it is missing. (stdout: '<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>com.apple.ibtool.version</key> <dict> <key>bundle-version</key> <string>24118.1</string> <key>short-bundle-version</key> <string>26.0</string> </dict> </dict> </plist> ', stderr: '' The thing is, the data is definitely there - actool is outputting valid XML: <key>com.apple.ibtool.version</key> <dict> <key>bundle-version</key> <string>24118.1</string> <key>short-bundle-version</key> <string>26.0</string> </dict> But xcodebuild keeps saying it's missing. This error repeats like 15 times in the build log. Build command: set -o pipefail && xcodebuild -workspace "ProjectName/ProjectName.xcworkspace" -scheme "ProjectNameDeviceTests" -configuration "Debug" -destination "generic/platform=iOS" -resultBundlePath "Build for device/result_bundle.xcresult" -verbose TREAT_WARNINGS_AS_ERRORS=YES COMPILER_INDEX_STORE_ENABLE=NO -IDEBuildLocationStyle=Custom -IDECustomBuildLocationType=Absolute -IDECustomBuildProductsPath="$PWD/test_package" OTHER_SWIFT_FLAGS='${inherited} -Xfrontend -debug-time-function-bodies -Xfrontend -debug-time-expression-type-checking' SWIFT_COMPILATION_MODE=wholemodule clean build-for-testing The issue seems to come and go, sometimes cleaning the derived data and/or reset helps, sometimes it doesn't. Anyone else hitting this? Seems like a parsing bug in the beta where it can't read its own version info properly.
Replies
2
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3
Views
229
Activity
Aug ’25
Why is Xcode so slow and bad?
I just want to rant why is Xcode such a bad ide and I wish Apple can do a better job on Xcode. Here's why: The preview is so slow. Most of the times it's just faster for me to test on a real device. It is so slow, and many times I need to force quite after it's being unresponsive for sometimes. When I'm working on larger projects, the loading time becomes extremely slow especially when there's other clients that might be reading the same files like a Git client or simply iCloud. The breakpoint is so slow. I don't know why, is it an iOS thing? But when I'm on ASP.Net the breakpoints are super fast. For Xcode it takes a long time to pause and show data. It's so big I don't know why it is so hard for Apple to make their ide better. The community has been unsatisfied with Xcode for a long time. There's many tricks on the internet that you can find to help you resolve some issues with your project that's actually related to Xcode. Instead of using these tricks, Apple should just fix these issues. Learn from Intellij!
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1
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3
Views
307
Activity
May ’25
Code Signing Issue with Apple Developer Account (IXUserPresentableErrorDomain, Code: 14)
Hi, I am reaching out to seek assistance with a persistent code signing issue that is preventing our team from installing our iOS app, "Scoopz" (https://apps.apple.com/us/app/scoopz-real-life-real-video/id6449206831) on physical devices. We suspect there may be an issue with our Apple Developer account, as we have exhausted all standard troubleshooting steps without success. Below, I’ve provided details about the issue, the error logs, and the steps we’ve taken. Issue Description: When attempting to install the app on an iPhone using Xcode, we encounter the following error: Unable to Install “Scoopz: Debug” Domain: IXUserPresentableErrorDomain Code: 14 Recovery Suggestion: Failed to verify code signature of /[REDACTED_PATH]/OurApp.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) The app builds successfully to the iOS Simulator and can be released to the App Store without issues, but it fails to debug on physical devices. Steps Taken: Our team has attempted the following troubleshooting steps without resolving the issue: Verified that our Apple Developer account is active and our team membership is valid. Checked certificates in Keychain Access and the Apple Developer Portal, ensuring they are not expired or revoked. We created and installed new Apple Development certificates. Confirmed that the provisioning profile includes the target device’s UDID, is associated with a valid certificate, and is not expired. We regenerated and reinstalled the profile. We tried both xcode managed and manually installed profiles. Cleaned the Xcode build folder, deleted the app from the device, and rebuilt the project. Despite these efforts, the issue persists across our entire development team, leading us to believe there may be a problem with our Apple Developer account or its associated certificates/profiles. Request for Assistance: We kindly request your help to: Investigate any potential issues with our Apple Developer account that could be causing this code signing error. Verify the status of our certificates and provisioning profiles on Apple’s servers. Provide guidance on any additional steps or configurations needed to resolve the error. If necessary, suggest how we can escalate this issue for further investigation. Full error log: Unable to Install “Scoopz: Debug” Domain: IXUserPresentableErrorDomain Code: 14 Recovery Suggestion: Failed to verify code signature of /[REDACTED_PATH]/OurApp.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Please ensure that the certificates used to sign your app have not expired. If this issue persists, please attach an IPA of your app when sending a report to Apple. User Info: { DVTErrorCreationDateKey = "2025-08-20 23:50:11 +0000"; IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker; } Failed to install the app on the device. Domain: com.apple.dt.CoreDeviceError Code: 3002 User Info: { *** } Unable to Install “Scoopz: Debug” Domain: IXUserPresentableErrorDomain Code: 14 Failure Reason: This app cannot be installed because its integrity could not be verified. Recovery Suggestion: Failed to verify code signature of /[REDACTED_PATH]/OurApp.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Failed to verify code signature of /[REDACTED_PATH]/OurApp.app : 0xe8008018 (The identity used to sign the executable is no longer valid.) Domain: MIInstallerErrorDomain Code: 13 User Info: { FunctionName = "+[MICodeSigningVerifier _validateSignatureAndCopyInfoForURL:withOptions:error:]"; LegacyErrorString = ApplicationVerificationFailed; LibMISErrorNumber = "-402620392"; SourceFileLine = 78; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "-*********"; "device_isCoreDevice" = 1; "device_model" = "iPhone16,2"; "device_osBuild" = "17.1 (21B80)"; "device_platform" = "com.apple.platform.iphoneos"; "device_thinningType" = "iPhone16,2"; "dvt_coredevice_version" = "397.21"; "dvt_coresimulator_version" = 987; "dvt_mobiledevice_version" = "1784.101.1"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = arm64; "operation_duration_ms" = 4926; "operation_errorCode" = 14; "operation_errorDomain" = IXUserPresentableErrorDomain; "operation_errorWorker" = IDEInstallCoreDeviceWorker; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 99; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos18.0"; "sdk_osVersion" = "18.0"; "sdk_variant" = iphoneos; } System Information macOS Version 15.4.1 (Build 24E263) Xcode 16.0 (23051) (Build 16A242d) Timestamp: 2025-08-20T16:50:11-07:00
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3
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3
Views
378
Activity
Jan ’26
Would Xcode work with models from AWS Bedrock?
I use Claude Code with AWS Bedrock models. I see that Xcode 26.3 has a way to add model providers but I don't see the URL or API key in use with Claude Code. Is it possible, or are the protocols different and I have to convince my company to pay for an Anthropic subscription
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1
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3
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121
Activity
Feb ’26
XCode 12 - Can't login to Github without Access Token???
Hey, so I wanted to pull from the Github project repository and XCode asked me login again. Forgot my password so I tried a wrong one and now it keeps asking for my Username and Access token, when I actually just want to login with my password. Doesn't let me choose between the too, not even when adding the account through preferences. Anyone know how to just login with password and the reason for this -pardon me- absolutely idiotic choice of not letting the user choose?
Replies
9
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1
Views
22k
Activity
Feb ’26
How does one figure out the Team ID for their Personal Team
I can find the Team ID for a registered development account by going to:aninterestingwebsite.com &gt; Account &gt; Membership &gt; Team IDI'm sure that a similar ID exists for the Personal Team. If I select my personal team in xcode and then open MyProject.xcodeproj &gt; project.pbxproj, I can find said ID by looking for DEVELOPMENT_TEAM. But this is a rather hacky way to find my personal team ID. Are there other simpler ways to find it?
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1
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3
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3.7k
Activity
Jan ’26
FailedToAnalyzeBuiltTargetDescription: Could not analyze the built target description for Views to create the preview.
Xcode Preview is not working. Successed to build Preview but error message displays like below: I think it's maybe related with loader path followed by error details below. I created xcproj file using tuist 4.19.0. How can I fix this issue? Error Details
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11
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3
Views
1.4k
Activity
Apr ’25
Xcode 26 Beta Rebooting Problems
Hi, I've been running Xcode 26 beta ever since Beta 1 and haven't had rebooting problems. Now with Xcode beta (Version 26.0 beta 4 (17A5285i)) I'll be working on a project when the system (Mac mini 2025) suddenly reboots itself. This has been going on since beta 3. I am also running MacOS 26.0 Beta (25A5316i). I have filed a bug report. Is anyone else having this problem? Thanks, Dan Uff
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3
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3
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239
Activity
Jul ’25