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Allow mildly translucent values for iPadOS app .png icons
I've been playing around with the recently published iPad PRO M5 13" and it's awesome in most ways I've been able to think of. But this video capture of the app I'm developing, for example, lacks it the app icon "should" be just slightly translucent as I see it. https://youtube.com/CAukICBrVzw However I'm not and UI/X person and this is primarily my personal preference only for an option to allow for devs.
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1.1k
Dec ’25
How can this be resolved - load_eligibility_plist: Failed to open //private/var/db/os_eligibility/eligibility.plist: Operation not permitted(1)
I'm programming my constraints in my video game, which is working good so far until I ran into my most important interactive storyboard. I have three buttons that move back and forth on the Y position each time they are hit. The buttons Y positions only change to view.safeAreaLayoutGuide.centerYAnchor, constant: 100 or view.safeAreaLayoutGuide.centerYAnchor, constant: 200 or view.safeAreaLayoutGuide.centerYAnchor, constant: 300 The strange part is the button that is in the Y 100 stays visible and I can hit the button that is in the Y 100. The buttons in the Y 200 and Y 300 positions are visible until after one or two hits, then the button that is in Y 300 position disappears, then after another hit or two the button that is in the Y 200 position disappears but the button that is in the Y 100 is still visible. I cleared all my constraints to narrow it down to clear view of the constraints that is causing the problem. I do not think this Log Noise. Below is the error log: load_eligibility_plist: Failed to open //private/var/db/os_eligibility/eligibility.plist: Operation not permitted(1) 1 Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. ( "<NSLayoutConstraint:0x302aa7610 UIButton:0x10c257600.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 100 (active)>", "<NSLayoutConstraint:0x302acb480 UIButton:0x10c257600.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 300 (active)>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x302acb480 UIButton:0x10c257600.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 300 (active)> Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful. Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. ( "<NSLayoutConstraint:0x302aa7750 UIButton:0x10c257900.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 200 (active)>", "<NSLayoutConstraint:0x302acb5c0 UIButton:0x10c257900.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 100 (active)>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x302aa7750 UIButton:0x10c257900.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 200 (active)> Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful. Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. ( "<NSLayoutConstraint:0x302aa7890 UIButton:0x10c257c00.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 300 (active)>", "<NSLayoutConstraint:0x302acb700 UIButton:0x10c257c00.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 200 (active)>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x302aa7890 UIButton:0x10c257c00.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 300 (active)> Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful. 3 Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. ( "<NSLayoutConstraint:0x302aa7610 UIButton:0x10c257600.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 100 (active)>", "<NSLayoutConstraint:0x302acb480 UIButton:0x10c257600.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 300 (active)>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x302acb480 UIButton:0x10c257600.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 300 (active)> Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful. Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. ( "<NSLayoutConstraint:0x302aa7750 UIButton:0x10c257900.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 200 (active)>", "<NSLayoutConstraint:0x302acb5c0 UIButton:0x10c257900.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 100 (active)>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x302aa7750 UIButton:0x10c257900.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 200 (active)>
Topic: Design SubTopic: General
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468
Apr ’25
Animating items between a VStack and a ZStack?
Hey there! I'd love to know if theres a way where you can animate items between ZStack and VStacks? Just like the native iOS notifications on the Lockscreen stack at the bottom and if tapped, they convert from a Stack to a List - I have a list with items, displayed in a VStack, and I make the list collapsable when swiping down, where the items stack behind eachother with a progresisve reduction in opacity & scale, but I havent figured out a way to animate the items between the list and the stack - where you can visually see items starting to overlap and stack ontop of eachother when collapsing the list.
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153
May ’25
Ios26 dev beta 7 brightness
Hi, is it me or latest beta has pronlem with brightness? i have iPhone 16 pro, and now i must keep disabled auto brightness , at keep slider more or less at maximum, in order to clearly see the screen. fabrizio
Topic: Design SubTopic: General Tags:
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179
Aug ’25
glassEffect() in SwiftUI always renders as white – even with latest Beta 2 on macOS 15
Hi everyone, I’m having trouble getting the new glassEffect() modifier to render correctly in SwiftUI. No matter what I try, it just appears as a solid white background (instead of translucent glass). This happens both in Beta 1 and Beta 2. My setup: • Mac mini (M4 chip) • macOS 15 Beta 2 (Tahoe) • Xcode 16 Beta 2 • Samsung Odyssey G9 57” monitor (super ultrawide) • Using Preview in SwiftUI (not the Simulator) Even when I use Apple’s default demo code like: Text("Hello World") .padding() .glassEffect()
Topic: Design SubTopic: General
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138
Jun ’25
How to highlight the specific POI in the map on scroll
Hello, I have used CPPointOfInterestTemplate for displaying data and as user scrolls using the up/down arrow, I do not see any change in the map. Is there a way to highlight the POIs as the user scrolls through the list? I need to use the map controls and zoom to check the markers on the map. Is it possible to set the zoom level of the map in CarPlay? Pls suggest on the above queries
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Apr ’25
Any chance of still joining the UX Writing Lab?
I have accidentally missed the sign up window for the UX Writing lab by 1 hour, but I'd still love to join it if at all possible. I have had this lab several times in the past and it was always very informative. I have a time tracking app that helps people make the most of their time. https://apps.apple.com/us/app/timelines-time-tracking/id1112433234 I'm looking for guidance on how to improve copywriting in my onboarding sequence, on my paywall, and overall throughout the app. Thank you for considering. My Apple ID is lukas[at]glimsoft.com.
Topic: Design SubTopic: General
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105
Jun ’25
Liquid glass - precent automatic color changes
I have an app that displays a MapView. While I am in light mode everything is fine. I can scroll around the map and my overlays (made by UIVisualEffectView containing an UIGlassEffect) stay light and look well! As soon as I change my phone to dark mode, depending on what's underneath the buttons (a light residential area or darker wooded areas) some of my buttons change color. But not all, only where it's supposedly lighter or darker underneath. This makes my whole UI look strange. Some buttons bright, some dark. Is there a way to lock a "color" or interfaceStyle to the effects-view? In light mode everything is fine, but in dark mode it just looks super strange.
Topic: Design SubTopic: General Tags:
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1.2k
Sep ’25
HotKey support for sandboxed apps
App design: macos, Xcode 16.4, Sequioa 15.5, it is sandboxed Uses: Pods->HotKey for a global hotkey which xcode says "binary compatibility can't be guaranteed" This app is on the Apple Store and supposedly apps on the Apple Store can't use global hotkeys. Someone internally, installed it from the store and the global hotkey works just fine. I'm concerned for two potential problems; I need to find a hotkey library or code that is known to work with a sandbox'd Apple Store app. Why is it working now when everything I have read says it shouldn't.
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Jun ’25
App crashes on click NEXT to next View
I am developing an app in Swift Playground (No Xcode). All my Views respond to the navigation call when I click NEXT except one. When I click NEXT the app hangs then crashes. The error message does not identify the cause of the crash. I have research every possible lead with no success. I would like to get some ideas on how to resolve this issue.
Topic: Design SubTopic: General Tags:
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235
Jan ’26
unable to optimize App for iPad
I use swiftui to build apps on iPhone and iPad. There is no problem with the iPhone app. The game display is fully shown on iPhone. However, for the iPad, the game display is not shown and the screen goes black. I had to tap the button on the upper left side.(looks like a side view button) After that, the game display is only shown in the left side in a very small size. How can I make the game display fully shown in the iPad?
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Apr ’25
Navigation item title compact size with large text iOS26
Hi there. Our designer is designing our app in Figma with the navigation element with compact size navigation bar, and large title. I couldn't find an API to actually configure the nav bar to be compact while keeping the large title enabled. Figma uses the libraries provided by Apple so it's weird I can't find such configuration in iOS26. I'm adding a screenshot of the options in Figma. First option is: Large size & large text. The one our designer is using is compact size & large text.
Topic: Design SubTopic: General Tags:
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1.8k
Sep ’25
iOS 26 not showing new screenshot animation
Hi everyone, I’m currently testing iOS 26 on my iPhone as part of the developer program. According to Apple’s documentation and demo materials, a new screenshot animation was introduced in this version. However, when I take a screenshot on my device, the animation remains the same as in previous iOS versions. I’ve double-checked that I’m running the correct build of iOS 26, and I haven’t found any settings that might enable or disable this feature. Is anyone else experiencing the same issue? Could this new animation be device-specific, region-limited, or require additional configuration? Any insight would be appreciated! Thanks in advance, Alonso Rivera
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Jun ’25
Can't get a simple network call working. Novice developer.
Here is my code and the error code being generated during build. let myString : String = "https://www.alphavantage.co/query?function=TIME_SERIES_DAILY&symbol=AAPL&apikey= D5GY7HKODE66G0T9" var banjo = URL(string: myString) let task = URLSession.shared.dataTask(with:banjo ) { myDatastring , response , error in} // task.resume() I've tested that URL in my browser and it works. But when I try to build I get: Value of optional type 'URL?' must be unwrapped to a value of type 'URL' Please tell me what I'm doing wrong. I think the URL struct is not returning a URL type of object.
Topic: Design SubTopic: General
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Sep ’25
.Net MAUI (Windows & Mac)
What is the step-by-step process to run an iOS application paired with the Mac in my MAUI project? I am using Windows with Visual Studio 2022 V17.13.5. Application: Multiplatform; Language: C#; Framework: MAUI 8; Xcode: 16.2; Objective: Identify and fix the issue to allow the application to run correctly.
Topic: Design SubTopic: General
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208
May ’25
My experience With IOS 26 Beta
Hello Apple Developers i am here write down my experience with the IOS 26 Beta first off i would like to say that i kind of do/don't like the new iquid glass UI/UIX Designs in some parrts of the ios like in m ust 3rd Party Apps like Uber Lyrith MJ Access Link Moblie app DoorDash VLC And Apple Music App just to name of few since i have installed the beta i have ran into a few bugs i have alread sent to the feeback app via iphone but i'm going to write them here as will i'm not looking for troubleshoots or tech support i'm just shareing my experience with the apple community and the Apple Development/Enginer Team to fine tone for release Time please note that i am a user with Vision impairment so please by respect to me due to my writteing issues and grammer and spelling so here i go my first bug that i ran into on the first day was when i was listening to some music trakcs in the apple muisc app when scrolling down or up fast the app will froze for mill secend then contiune as noraml my second bug that i ran into dureing music play was with my Crossfade settings not working on some tracks im not sure if this is due to BMP alignment or AI algorithm integration with in the software itseif but for me this takes me out of the listening experince that i have when i enjoy listening to music My suggestion Move the AutoMix and Crossfade Settings in to the Apple Music its seif and give the user more controll over how long or how short they want the crossfade or autmix to happen dureing the ending of each tracked play also for the cross fade option is set at 12 increase this to 30 secs or more if possiable or add an BPM options for the Automix to mix in the next track via BMP for simple of my rock track is at 148 BMP the next track should be pop or kpop or rap synceing up with that same BMP speed or similar at 148 BMP my next suggestion for the Apple Music App Shameless track mode (this mode to can be Incorporated) in to the Automix Featrue this redue some music tracks that ends abruptly some MP3 tracks added outside of the Apple Music App seems to broke dureing playback My 3rd bug that i ran in to with the Glass UI for controll Center like i stated before i am Vision impaired with the clear Glass over lapping the current UI for me this hard for me to tell what icons i am looking atside from the Voolum and Brightness Bars i am asking please make this more dark theme and make the icons brigher or add name undernearth the icons or Flip the Dark them or dan the current UI over lapping the Controlor center or add White colors with Black Arrows/icons for all Apple App that has this Glass UI in side of cause this is driving me nuts My 4th Bug that i ran into was with the lock screen/restart/reboot ohh girl where do i began with this one let's with the notifications i don't know who through it was a good idea to have a Clear Bright UI over lapping the Notifications this is very annoying via imessage Texting cause my custom wallpaper Blends in with a white background and this is Worst My suggestion for this is very simple darkering the background on the lock screen abit more so the text is more reader or increase the Notification bars (this is for users like myseif that use Dark mode) My 5th Bug involves my Back ups/Restore/Corrupated < is seif explanatory when i tryed to downgrand back to Version 18.5/18.6 nothing happened so please fix this or make it a bit more easyer for users to be able to back up/Retore their Devices now i has to wait until (Tomttow morning Friday) to factory reset my phone my conclusion since Beta Users and Developers and Engiers are Still testing please take look at my suggestion and try to bring not all but some of them in to public Release Thank You! Update i would like to Downgrad from IOS 26 Developer Beta back to IOS 18.5
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Jun ’25
NFC innovation
Existing smartphones store multiple NFC card information. When the NFC antenna of the phone is close to the card reader, it is usually necessary to open the APP to select NFC card information or default to one card information to be transmitted to the card reader. It is not possible to quickly select or switch cards among multiple cards. For example, after using the NFC function to swipe the subway card, the phone needs to open the car access control and community access control again. It is necessary to open the mobile NFC card information management APP to select the community access control card and then swipe the mobile NFC access control, which causes inconvenience. (现有的智能手机存储多个 NFC 卡信息。当手机的NFC天线靠近读卡器时,通常需要打开APP选择NFC卡信息或默认一个卡信息传输到读卡器。无法在多张卡之间快速选择或切换卡。例如,使用NFC功能刷完地铁卡后,手机需要重新打开车内门禁和小区门禁。需要打开手机NFC卡信息管理APP选择社区门禁卡,然后刷手机NFC门禁,造成不便。) Divide the smartphone screen into multiple areas, and users can freely define corresponding NFC information for each area. When the screen is turned off and not unlocked, select NFC card information by pressing different screen areas with your fingers. When the mobile NFC is close to the card reader, the selected card information will be transmitted to the reader(将智能手机屏幕划分多个区域,每个区域手机用户可以自由定义对应NFC信息。在熄屏’不解锁的情况下,通过手指按压不同屏幕区域选择NFC卡片信息,手机NFC贴近读卡器时将选择的卡片信息传递给读卡器。) Below, the method will be further explained in conjunction with the accompanying drawings and embodiments. Figure 1 is a schematic diagram of a utility model; Figure 2 is the flowchart of the present utility model; NFC reader, 2. Mobile screen partition, 3. NFC signal in Figure 1. In Figure 2, 1. Press the area of the screen partition with your finger. 2. Place the phone close to the NFC reader. 3. The phone senses the returned NFC signal. 4. The phone detects the pressed area.( 下面结合附图和实施例对方法进一步说明。 图1为实用新型示意图; 图2为本实用新型流程图; 图1中1.NFC读取器,2.手机屏幕分区,3.NFC信号。 图2中1.手指按压屏幕分区的区域2.手机贴近NFC读取器3.手机感应到返回的NFC信号4.手机检测到按压的区域,5.是否检测到手机用户按压区域的动作,6.检测到按压区域,根据按压区域做出匹配相对应的NFC的动作7.选择用户所需的NFC卡8.NFC卡收到信息并发出卡片信息9.NFC读卡器收到NFC卡的信息。) For example, a smartphone user has N NFC virtual cards in their phone. Users can divide the smartphone screen into N areas, distinguished as A area, B area, C area..., each area controls different NFC. When a smartphone user holds down the B area that controls NFC (such as virtual access cards) and brings the phone close to the NFC card reader (such as access control). The mobile phone will sense NFC signals (access control signals), triggering the phone to detect the area that the user is pressing. There are two possibilities. Firstly, if the user's pressing action is not detected, the NFC card corresponding to the default A zone (set as the default here) will be selected. If the user's pressing action is detected and it is detected that the pressing is in Zone B (the partition corresponding to the access card), then the NFC information corresponding to Zone B is triggered. The smartphone receives this message, and the corresponding NFC sends out a card message. The NFC card reader (access control device) receives the message and reacts (door opens).(例如,一智能手机用户手机中有N个NFC虚拟卡。用户可以将智能手机屏幕分为N个区域,分辨为A区、B区、C区······,每个区域分别控制不同的NFC。当智能手机用户按住控制NFC(如虚拟门禁卡)的B区域并将手机靠近NFC读卡器(如门禁)。手机将会感应到NFC信号(门禁信号),触发手机检测用户正在按压的区域。有两种可能性,第一没有检测到用户的按压动作则选择默认的A区(这里把A区设为默认)所对应的NFC卡。第二检测到用户的按压动作并检测出按压的是B区域(门禁卡所对应的分区),则触发B区域所对应的NFC信息。智能手机收到此信息,相对应的NFC发出卡片信息,NFC读卡器(门禁设备)收到信息,做出反应(门打开)。) 图1 image1 图2 image2
Topic: Design SubTopic: General
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Sep ’25
Allow mildly translucent values for iPadOS app .png icons
I've been playing around with the recently published iPad PRO M5 13" and it's awesome in most ways I've been able to think of. But this video capture of the app I'm developing, for example, lacks it the app icon "should" be just slightly translucent as I see it. https://youtube.com/CAukICBrVzw However I'm not and UI/X person and this is primarily my personal preference only for an option to allow for devs.
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1.1k
Activity
Dec ’25
How can this be resolved - load_eligibility_plist: Failed to open //private/var/db/os_eligibility/eligibility.plist: Operation not permitted(1)
I'm programming my constraints in my video game, which is working good so far until I ran into my most important interactive storyboard. I have three buttons that move back and forth on the Y position each time they are hit. The buttons Y positions only change to view.safeAreaLayoutGuide.centerYAnchor, constant: 100 or view.safeAreaLayoutGuide.centerYAnchor, constant: 200 or view.safeAreaLayoutGuide.centerYAnchor, constant: 300 The strange part is the button that is in the Y 100 stays visible and I can hit the button that is in the Y 100. The buttons in the Y 200 and Y 300 positions are visible until after one or two hits, then the button that is in Y 300 position disappears, then after another hit or two the button that is in the Y 200 position disappears but the button that is in the Y 100 is still visible. I cleared all my constraints to narrow it down to clear view of the constraints that is causing the problem. I do not think this Log Noise. Below is the error log: load_eligibility_plist: Failed to open //private/var/db/os_eligibility/eligibility.plist: Operation not permitted(1) 1 Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. ( "<NSLayoutConstraint:0x302aa7610 UIButton:0x10c257600.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 100 (active)>", "<NSLayoutConstraint:0x302acb480 UIButton:0x10c257600.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 300 (active)>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x302acb480 UIButton:0x10c257600.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 300 (active)> Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful. Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. ( "<NSLayoutConstraint:0x302aa7750 UIButton:0x10c257900.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 200 (active)>", "<NSLayoutConstraint:0x302acb5c0 UIButton:0x10c257900.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 100 (active)>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x302aa7750 UIButton:0x10c257900.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 200 (active)> Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful. Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. ( "<NSLayoutConstraint:0x302aa7890 UIButton:0x10c257c00.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 300 (active)>", "<NSLayoutConstraint:0x302acb700 UIButton:0x10c257c00.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 200 (active)>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x302aa7890 UIButton:0x10c257c00.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 300 (active)> Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful. 3 Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. ( "<NSLayoutConstraint:0x302aa7610 UIButton:0x10c257600.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 100 (active)>", "<NSLayoutConstraint:0x302acb480 UIButton:0x10c257600.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 300 (active)>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x302acb480 UIButton:0x10c257600.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 300 (active)> Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful. Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. ( "<NSLayoutConstraint:0x302aa7750 UIButton:0x10c257900.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 200 (active)>", "<NSLayoutConstraint:0x302acb5c0 UIButton:0x10c257900.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 100 (active)>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x302aa7750 UIButton:0x10c257900.centerY == UILayoutGuide:0x3030f0c40'UIViewSafeAreaLayoutGuide'.centerY + 200 (active)>
Topic: Design SubTopic: General
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4
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468
Activity
Apr ’25
Animating items between a VStack and a ZStack?
Hey there! I'd love to know if theres a way where you can animate items between ZStack and VStacks? Just like the native iOS notifications on the Lockscreen stack at the bottom and if tapped, they convert from a Stack to a List - I have a list with items, displayed in a VStack, and I make the list collapsable when swiping down, where the items stack behind eachother with a progresisve reduction in opacity & scale, but I havent figured out a way to animate the items between the list and the stack - where you can visually see items starting to overlap and stack ontop of eachother when collapsing the list.
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153
Activity
May ’25
About VisionOS HUD
In Apple Vision Pro, I want to implement a HUD page similar to the one in Medivis' SuricalAR product (i.e. the UI is fixed on the screen field of view rather than in space). How should I do it?
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129
Activity
Jun ’25
Ios26 dev beta 7 brightness
Hi, is it me or latest beta has pronlem with brightness? i have iPhone 16 pro, and now i must keep disabled auto brightness , at keep slider more or less at maximum, in order to clearly see the screen. fabrizio
Topic: Design SubTopic: General Tags:
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179
Activity
Aug ’25
glassEffect() in SwiftUI always renders as white – even with latest Beta 2 on macOS 15
Hi everyone, I’m having trouble getting the new glassEffect() modifier to render correctly in SwiftUI. No matter what I try, it just appears as a solid white background (instead of translucent glass). This happens both in Beta 1 and Beta 2. My setup: • Mac mini (M4 chip) • macOS 15 Beta 2 (Tahoe) • Xcode 16 Beta 2 • Samsung Odyssey G9 57” monitor (super ultrawide) • Using Preview in SwiftUI (not the Simulator) Even when I use Apple’s default demo code like: Text("Hello World") .padding() .glassEffect()
Topic: Design SubTopic: General
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138
Activity
Jun ’25
How to highlight the specific POI in the map on scroll
Hello, I have used CPPointOfInterestTemplate for displaying data and as user scrolls using the up/down arrow, I do not see any change in the map. Is there a way to highlight the POIs as the user scrolls through the list? I need to use the map controls and zoom to check the markers on the map. Is it possible to set the zoom level of the map in CarPlay? Pls suggest on the above queries
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120
Activity
Apr ’25
Any chance of still joining the UX Writing Lab?
I have accidentally missed the sign up window for the UX Writing lab by 1 hour, but I'd still love to join it if at all possible. I have had this lab several times in the past and it was always very informative. I have a time tracking app that helps people make the most of their time. https://apps.apple.com/us/app/timelines-time-tracking/id1112433234 I'm looking for guidance on how to improve copywriting in my onboarding sequence, on my paywall, and overall throughout the app. Thank you for considering. My Apple ID is lukas[at]glimsoft.com.
Topic: Design SubTopic: General
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105
Activity
Jun ’25
Call Answer/Decline Icons Appear Blurry with Black Screen
When receiving or dialing a call, the green (answer) and red (decline) icons appear blurry, and there is a black screen overlay around the icons. This makes it difficult to interact with the call interface properly.
Topic: Design SubTopic: General
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206
Activity
Jun ’25
Liquid glass - precent automatic color changes
I have an app that displays a MapView. While I am in light mode everything is fine. I can scroll around the map and my overlays (made by UIVisualEffectView containing an UIGlassEffect) stay light and look well! As soon as I change my phone to dark mode, depending on what's underneath the buttons (a light residential area or darker wooded areas) some of my buttons change color. But not all, only where it's supposedly lighter or darker underneath. This makes my whole UI look strange. Some buttons bright, some dark. Is there a way to lock a "color" or interfaceStyle to the effects-view? In light mode everything is fine, but in dark mode it just looks super strange.
Topic: Design SubTopic: General Tags:
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1.2k
Activity
Sep ’25
HotKey support for sandboxed apps
App design: macos, Xcode 16.4, Sequioa 15.5, it is sandboxed Uses: Pods->HotKey for a global hotkey which xcode says "binary compatibility can't be guaranteed" This app is on the Apple Store and supposedly apps on the Apple Store can't use global hotkeys. Someone internally, installed it from the store and the global hotkey works just fine. I'm concerned for two potential problems; I need to find a hotkey library or code that is known to work with a sandbox'd Apple Store app. Why is it working now when everything I have read says it shouldn't.
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163
Activity
Jun ’25
App crashes on click NEXT to next View
I am developing an app in Swift Playground (No Xcode). All my Views respond to the navigation call when I click NEXT except one. When I click NEXT the app hangs then crashes. The error message does not identify the cause of the crash. I have research every possible lead with no success. I would like to get some ideas on how to resolve this issue.
Topic: Design SubTopic: General Tags:
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235
Activity
Jan ’26
unable to optimize App for iPad
I use swiftui to build apps on iPhone and iPad. There is no problem with the iPhone app. The game display is fully shown on iPhone. However, for the iPad, the game display is not shown and the screen goes black. I had to tap the button on the upper left side.(looks like a side view button) After that, the game display is only shown in the left side in a very small size. How can I make the game display fully shown in the iPad?
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148
Activity
Apr ’25
Navigation item title compact size with large text iOS26
Hi there. Our designer is designing our app in Figma with the navigation element with compact size navigation bar, and large title. I couldn't find an API to actually configure the nav bar to be compact while keeping the large title enabled. Figma uses the libraries provided by Apple so it's weird I can't find such configuration in iOS26. I'm adding a screenshot of the options in Figma. First option is: Large size & large text. The one our designer is using is compact size & large text.
Topic: Design SubTopic: General Tags:
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1.8k
Activity
Sep ’25
iOS 26 not showing new screenshot animation
Hi everyone, I’m currently testing iOS 26 on my iPhone as part of the developer program. According to Apple’s documentation and demo materials, a new screenshot animation was introduced in this version. However, when I take a screenshot on my device, the animation remains the same as in previous iOS versions. I’ve double-checked that I’m running the correct build of iOS 26, and I haven’t found any settings that might enable or disable this feature. Is anyone else experiencing the same issue? Could this new animation be device-specific, region-limited, or require additional configuration? Any insight would be appreciated! Thanks in advance, Alonso Rivera
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273
Activity
Jun ’25
iphone 连接蓝牙HID设备时,无法弹出系统键盘。
我设计了一个可以键盘输入的蓝牙HID设备,被iphone蓝牙连接后,iphone无法弹出系统键盘,我正试图寻求可以通过修改HID设备代码来解决的方案。
Topic: Design SubTopic: General
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728
Activity
Jun ’25
Can't get a simple network call working. Novice developer.
Here is my code and the error code being generated during build. let myString : String = "https://www.alphavantage.co/query?function=TIME_SERIES_DAILY&symbol=AAPL&apikey= D5GY7HKODE66G0T9" var banjo = URL(string: myString) let task = URLSession.shared.dataTask(with:banjo ) { myDatastring , response , error in} // task.resume() I've tested that URL in my browser and it works. But when I try to build I get: Value of optional type 'URL?' must be unwrapped to a value of type 'URL' Please tell me what I'm doing wrong. I think the URL struct is not returning a URL type of object.
Topic: Design SubTopic: General
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2
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302
Activity
Sep ’25
.Net MAUI (Windows & Mac)
What is the step-by-step process to run an iOS application paired with the Mac in my MAUI project? I am using Windows with Visual Studio 2022 V17.13.5. Application: Multiplatform; Language: C#; Framework: MAUI 8; Xcode: 16.2; Objective: Identify and fix the issue to allow the application to run correctly.
Topic: Design SubTopic: General
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208
Activity
May ’25
My experience With IOS 26 Beta
Hello Apple Developers i am here write down my experience with the IOS 26 Beta first off i would like to say that i kind of do/don't like the new iquid glass UI/UIX Designs in some parrts of the ios like in m ust 3rd Party Apps like Uber Lyrith MJ Access Link Moblie app DoorDash VLC And Apple Music App just to name of few since i have installed the beta i have ran into a few bugs i have alread sent to the feeback app via iphone but i'm going to write them here as will i'm not looking for troubleshoots or tech support i'm just shareing my experience with the apple community and the Apple Development/Enginer Team to fine tone for release Time please note that i am a user with Vision impairment so please by respect to me due to my writteing issues and grammer and spelling so here i go my first bug that i ran into on the first day was when i was listening to some music trakcs in the apple muisc app when scrolling down or up fast the app will froze for mill secend then contiune as noraml my second bug that i ran into dureing music play was with my Crossfade settings not working on some tracks im not sure if this is due to BMP alignment or AI algorithm integration with in the software itseif but for me this takes me out of the listening experince that i have when i enjoy listening to music My suggestion Move the AutoMix and Crossfade Settings in to the Apple Music its seif and give the user more controll over how long or how short they want the crossfade or autmix to happen dureing the ending of each tracked play also for the cross fade option is set at 12 increase this to 30 secs or more if possiable or add an BPM options for the Automix to mix in the next track via BMP for simple of my rock track is at 148 BMP the next track should be pop or kpop or rap synceing up with that same BMP speed or similar at 148 BMP my next suggestion for the Apple Music App Shameless track mode (this mode to can be Incorporated) in to the Automix Featrue this redue some music tracks that ends abruptly some MP3 tracks added outside of the Apple Music App seems to broke dureing playback My 3rd bug that i ran in to with the Glass UI for controll Center like i stated before i am Vision impaired with the clear Glass over lapping the current UI for me this hard for me to tell what icons i am looking atside from the Voolum and Brightness Bars i am asking please make this more dark theme and make the icons brigher or add name undernearth the icons or Flip the Dark them or dan the current UI over lapping the Controlor center or add White colors with Black Arrows/icons for all Apple App that has this Glass UI in side of cause this is driving me nuts My 4th Bug that i ran into was with the lock screen/restart/reboot ohh girl where do i began with this one let's with the notifications i don't know who through it was a good idea to have a Clear Bright UI over lapping the Notifications this is very annoying via imessage Texting cause my custom wallpaper Blends in with a white background and this is Worst My suggestion for this is very simple darkering the background on the lock screen abit more so the text is more reader or increase the Notification bars (this is for users like myseif that use Dark mode) My 5th Bug involves my Back ups/Restore/Corrupated < is seif explanatory when i tryed to downgrand back to Version 18.5/18.6 nothing happened so please fix this or make it a bit more easyer for users to be able to back up/Retore their Devices now i has to wait until (Tomttow morning Friday) to factory reset my phone my conclusion since Beta Users and Developers and Engiers are Still testing please take look at my suggestion and try to bring not all but some of them in to public Release Thank You! Update i would like to Downgrad from IOS 26 Developer Beta back to IOS 18.5
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271
Activity
Jun ’25
NFC innovation
Existing smartphones store multiple NFC card information. When the NFC antenna of the phone is close to the card reader, it is usually necessary to open the APP to select NFC card information or default to one card information to be transmitted to the card reader. It is not possible to quickly select or switch cards among multiple cards. For example, after using the NFC function to swipe the subway card, the phone needs to open the car access control and community access control again. It is necessary to open the mobile NFC card information management APP to select the community access control card and then swipe the mobile NFC access control, which causes inconvenience. (现有的智能手机存储多个 NFC 卡信息。当手机的NFC天线靠近读卡器时,通常需要打开APP选择NFC卡信息或默认一个卡信息传输到读卡器。无法在多张卡之间快速选择或切换卡。例如,使用NFC功能刷完地铁卡后,手机需要重新打开车内门禁和小区门禁。需要打开手机NFC卡信息管理APP选择社区门禁卡,然后刷手机NFC门禁,造成不便。) Divide the smartphone screen into multiple areas, and users can freely define corresponding NFC information for each area. When the screen is turned off and not unlocked, select NFC card information by pressing different screen areas with your fingers. When the mobile NFC is close to the card reader, the selected card information will be transmitted to the reader(将智能手机屏幕划分多个区域,每个区域手机用户可以自由定义对应NFC信息。在熄屏’不解锁的情况下,通过手指按压不同屏幕区域选择NFC卡片信息,手机NFC贴近读卡器时将选择的卡片信息传递给读卡器。) Below, the method will be further explained in conjunction with the accompanying drawings and embodiments. Figure 1 is a schematic diagram of a utility model; Figure 2 is the flowchart of the present utility model; NFC reader, 2. Mobile screen partition, 3. NFC signal in Figure 1. In Figure 2, 1. Press the area of the screen partition with your finger. 2. Place the phone close to the NFC reader. 3. The phone senses the returned NFC signal. 4. The phone detects the pressed area.( 下面结合附图和实施例对方法进一步说明。 图1为实用新型示意图; 图2为本实用新型流程图; 图1中1.NFC读取器,2.手机屏幕分区,3.NFC信号。 图2中1.手指按压屏幕分区的区域2.手机贴近NFC读取器3.手机感应到返回的NFC信号4.手机检测到按压的区域,5.是否检测到手机用户按压区域的动作,6.检测到按压区域,根据按压区域做出匹配相对应的NFC的动作7.选择用户所需的NFC卡8.NFC卡收到信息并发出卡片信息9.NFC读卡器收到NFC卡的信息。) For example, a smartphone user has N NFC virtual cards in their phone. Users can divide the smartphone screen into N areas, distinguished as A area, B area, C area..., each area controls different NFC. When a smartphone user holds down the B area that controls NFC (such as virtual access cards) and brings the phone close to the NFC card reader (such as access control). The mobile phone will sense NFC signals (access control signals), triggering the phone to detect the area that the user is pressing. There are two possibilities. Firstly, if the user's pressing action is not detected, the NFC card corresponding to the default A zone (set as the default here) will be selected. If the user's pressing action is detected and it is detected that the pressing is in Zone B (the partition corresponding to the access card), then the NFC information corresponding to Zone B is triggered. The smartphone receives this message, and the corresponding NFC sends out a card message. The NFC card reader (access control device) receives the message and reacts (door opens).(例如,一智能手机用户手机中有N个NFC虚拟卡。用户可以将智能手机屏幕分为N个区域,分辨为A区、B区、C区······,每个区域分别控制不同的NFC。当智能手机用户按住控制NFC(如虚拟门禁卡)的B区域并将手机靠近NFC读卡器(如门禁)。手机将会感应到NFC信号(门禁信号),触发手机检测用户正在按压的区域。有两种可能性,第一没有检测到用户的按压动作则选择默认的A区(这里把A区设为默认)所对应的NFC卡。第二检测到用户的按压动作并检测出按压的是B区域(门禁卡所对应的分区),则触发B区域所对应的NFC信息。智能手机收到此信息,相对应的NFC发出卡片信息,NFC读卡器(门禁设备)收到信息,做出反应(门打开)。) 图1 image1 图2 image2
Topic: Design SubTopic: General
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434
Activity
Sep ’25