Apple Developers

RSS for tag

This is a dedicated space for developers to connect, share ideas, collaborate, and ask questions. Introduce yourself, network with other developers, and foster a supportive community.

Learn More

Posts under Apple Developers subtopic

Post

Replies

Boosts

Views

Activity

visionos 26.0 beta4 崩溃在SwiftUICore中
我的app在visionos 26之前版本都没问题,在visionos 26.0 beta4回偶现崩溃,崩溃日志如下,请帮忙查看一下是什么原因。 ![]("https://aninterestingwebsite.com/forums/content/attachment/9ee5076b-4d44-46d5-b2d9-75990472f28e" title=5061754296104_.pic.jpg;width=1226;height=314") 2025-08-03_02-39-54.3821_+0800-dc8d3e0ef19b8fdf238a633f27d2d7e744fc3715.crash 2025-08-03_02-38-59.0434_+0800-d409b5d648e89b1cd4ecc176f4f53facec65441c.crash
0
0
96
Aug ’25
No calls history after downgrading from iOS 26
Hi, I made backup as Apple suggested. Then I updated to iOS 26 developer beta. Because it was slow and laggy I downgraded back to 18.5 with iTunes on MacBook. After restoring backup I cannot get history (recent calls) working. I tried to change region, airplane mode, reset network settings, change date and time, reboot (3x). Basically I guess I tried everything I cloud find online. Still call history doesn't work. Is there any fix for this? Before restoring backup I reinstalled everything in restore mode.
0
0
48
Jun ’25
Understanding Battery Usage Percentage Calculation in iOS 26
Hello, I have a question regarding the new battery usage interface in iOS 26. As shown in the attached screenshot, the system displays battery usage per app as a percentage (%). I’m curious about how this percentage is calculated. From what I can tell, it doesn’t seem to reflect the actual battery consumption per process, excluding the device’s base standby power. It rather appears to be calculated as a relative percentage based on total battery drain, possibly including system idle power. Is there any way to understand or estimate the actual battery usage per app, excluding the device’s inherent standby power consumption? Thank you.
0
0
221
Jul ’25
ipad won't power after reset
In preparing my ipad 7th gen for resale, I factory reset and now it will not power up. Tried hard reset, new cables, different computer. iTunes does not recognize the ipad yet device manager shows it hooked to usb port. Any advice? Thanks!
0
0
78
Jun ’25
SwiftUI DocumentGroup + ReferenceFileDocument not saving changes after file rename
I'm building a document-based app using SwiftUI's DocumentGroup with a ReferenceFileDocument. Everything works well when documents are created in the "On My iPhone" directory — they save(After registering Undo action), even after renaming. However, when I create a document inside iCloud Drive (by default it creates in iCloud Drive as iCloud sync is enabled in capabilities), the document: ✅ Saves properly before rename ❌ Stops saving changes after renaming the file (By taping the filename at the top of the screen When document is open(Using inline rename UI in the navigation bar)) This issue only occurs for iCloud Drive–based documents. The same rename flow works fine for locally stored documents. How can i ensure the document continues saving properly in this case?
0
0
186
Jul ’25
AirDrop fails with cpio error
Frequently, when transferring large files using AirDrop, it will suddenly fail mid-transfer. Looking into the macOS logs reveals the fault: error 19:45:25.701432-0700 sharingd SDAirDropFileZipper: bomCopierFatalErrorPtr - cpio read error: bad file format error 19:45:25.701517-0700 sharingd SDAirDropCompressor: CFWriteStreamWrite returned -1 default 19:45:25.701533-0700 sharingd Zipper Update: Error Domain=NSPOSIXErrorDomain Code=5 "Input/output error" UserInfo={NSLocalizedDescription=cpio read error: bad file format} default 19:45:25.706094-0700 sharingd Closing output stream default 19:45:25.707901-0700 sharingd Invalidating XPC helper for macOS downloads directory error 19:45:25.708039-0700 sharingd Decompression failed Error Domain=NSPOSIXErrorDomain Code=5 "Input/output error" UserInfo={NSLocalizedDescription=cpio read error: bad file format}
0
0
464
Jul ’25
Screen Sharing failures after installing MacOS 26 Beta 2
Upgraded my M1 Mac mini from MacOS Tahoe 26 Beta to Beta 2. Prior to the update I had no problem connecting to the Max mini from my MacBook Pro M2 running Now, attempting to connect to the Mac mini from a MacBook Pro M2 running Sequoia 15.5. After the update, I can enter my password, but then I am disconnected with the error "This Mac was unable to start a High Performance connection to the Mac mini" and to "change the screen sharing type to standard and try again" Connecting via a "Standard" connection showed that the Window Server failed.
0
0
64
Jun ’25
How to Properly Integrate Google IMA SDK for Pre-roll, Mid-roll, and Post-roll Ads in a tvOS App using TVJS and Swift?
I'm working on a tvOS application that plays video content using TVMLKit/TVJS. I'm trying to integrate Google IMA SDK to show pre-roll, mid-roll, and post-roll ads in my app. Here’s what I’ve done so far: Video playback is handled through JavaScript in application.js. Ads are managed in Swift using Google IMA SDK. I use the evaluateJavaScript bridge to control video playback from Swift. I pause and resume the TVJS player (Player object) using a function like startPlayingVideo(value) from Swift based on the ad lifecycle. Current Flow: When the video is about to start, I call loadAds() from JS. This presents a Swift ViewController that handles IMA ad requests. On adsManagerDidRequestContentPause, I pause the video using JS via the bridge. On adsManagerDidRequestContentResume, I resume the video. The Issue: This setup doesn't behave consistently: Sometimes the ad plays in the background and video started playing as well but can not see the ad. Not able to see the post-roll ads Relevant Code Snippets: application.js function startPlayingVideo(value) { if (playerReference != undefined) { if (value == true) { playerReference.play(); else { playerReference.pause(); } } } function playVideo(videoURL) { setup playerReference, push mediaItem, etc. loadAds(); player.present(); } AppDelegate.swift let loadAds: @convention(block) () -\> Void = { DispatchQueue.main.async { let adManagerVC = ViewController() AppDelegate.tvController?.navigationController.present(adManagerVC, animated: true) } } let updateVideoPlayTime: @convention(block) (Double) -\> Void = { time in CustomContentPlayhead.shared.currentTime = TimeInterval(time) } ViewController.swift func adsManagerDidRequestContentPause(\_ adsManager: IMAAdsManager) { showAdUI() playerViewController.player?.pause() } func adsManagerDidRequestContentResume(\_ adsManager: IMAAdsManager) { hideAdUI() // Expecting JS video to resume via bridge } And yeah my IMSDK Implementation is working fine if I am using it with swift AVPlayer. What I Need Help With: Best practice for coordinating video playback between JS (Player) and Swift (IMAAdsManager). How can I sync the playhead reliably between JS and Swift? Is there a better way to pause/resume TVJS player from Swift during ad lifecycle? How to reliably insert mid-roll ads when the playback is primarily controlled in JS? Any insights, code examples, or recommended architecture improvements would be greatly appreciated!
0
0
145
Jun ’25
Navigation
I am having trouble passing custom data in an array with a navigation stack. I want to display a subview with the same data structure (title, headline, picture placement etc), with different data attached for each of my list view items
0
0
66
Apr ’25
Independent Technician from Chile Publishes Surgical Apple XR Restore Lab – POSIX Environment, Public Portfolio, Formal Apple Request
Hello engineers, technicians and Apple community, I'm an autodidact technician from Temuco, Chile. I have built a fully documented surgical Apple restore lab focused on extreme intervention and analysis for a disabled iPhone XR. The restoration was executed using POSIX infrastructure (MSYS2/UCRT64, WSL2, Hyper-V) with manual compilation of essential tools (libirecovery, img4tool, libimobiledevice). All scripting, bootchain traces and environment diagnostics have been published for public review. 🔧 GitHub repository (public): https://github.com/Robinson-bastias/apple-xr-surgical-lab 📄 PDF portfolio (attached): Apple_XR_Surgical_Portfolio.pdf I have submitted a formal technical request to Apple Developer Support with full rights, asking for community engagement and further access to devices for expanded research. My goal is to contribute surgical technical insight, empower autodidact technicians in underserved regions, and help strengthen Apple restoration transparency from the ground. All traces, interventions and logs are public and replicable. Feedback, validation or references to Apple restoration mechanisms are deeply appreciated. Thank you for considering this independent initiative. – Robinson Miguel Bastías Leiva Technical operator / autodidact Temuco, Chile
0
0
63
Jul ’25
NoobScript : a new (php-esq) programming language for mac/iOS etc development
Noob Software has been working on a new programming language designed primarily for mac development, with a syntax similar to PHP and some aspects from JavaScript. To demonstrate this language i've released the code for one of my apps "Noob Music" https://github.com/noobsoftware/NoobMusic3 i would like to hear if people are interested in using this programming language. I think there are many benefits to the high level syntax and high level thinking, and not having to define datatypes and such. The language also supports multithreading using the "async" keyword prefixed in front of the function keyword, like you would do in JavaScript only with multithreading instead of interleaved processing. Pushing to array is threadsafe and some other functinonality as well and it is recommended to use a new class instance within each async function. I have relied heavily on using webviews for UI so there is a layout engine i have developed for native view elements in Cocoa which at this point ar primarily WebViews. The webviews can define a callback function to receive messages from JavaScript, so combining these methods you get a full fledged "web" development feeling for mac development, with HTML+CSS+JavaScript and NoobScript
0
0
360
Jul ’25
Broadcast Extension sound is not received after another app uses the mic on iOS
Hello all, I have an application that uses broadcast extension of Replay kit to record the entire screen and mic sound to a file on iOS. Up until some months ago, everything was smooth. Currently I am facing the following issue. If another app uses the microphone, then I loose the sound and never comes back. In order to debug this issue I have added a log to the processSampleBuffer, that logs a text each time it receives a .audioMic buffer type. I start the recording and everything works as expected. Later on, I go onto an app that uses microphone, and then I do not get any log for audioMic. I stop the recording on that app, but the sound never comes back. This as a result makes my video file to not have any sound at all. In the above context I also noticed that even with Photos app broadcast extension, if you start recording a video, and you go to Speech to text feature of the keyboard, then the sound is joined. While the STT is on, there is no sound and the sound of whatever comes after STT stops is joined to the sound before the STT starts, so I guess that this is something general. Also on the same research I did, I saw that google Meet app does not allow any microphone to be used from another app while you are in a meet (Even the STT is grayed out). I would like to know my options here. What can I do to have a valid video file with sound? How can I not allow other apps to use the microphone while my app is recording? Is there any entitlement? How does Google Meet do that? P.S. I have added an observer to observe the interruptions for the session and the type .began runs, but the type .ended does not, so I can not actually set the AVAudioSession to active again.
0
0
256
Jul ’25
Developer Enrollment Application
I'm near my wit's end. My school district's developer application has been "pending" for nearly 4 months. Every time I call, which is every couple of weeks or so, I'm told the department reviewing the application cannot be contacted and that they will "escalate it." Apparently, this other department doesn't even have a phone number. Does anyone have any idea why it would be taking this long? They have all our documentation. Absolutely zero communication unless I call. PLEASE HELP!
0
0
216
Jul ’25
Payment for membership in the app
Hi!!! I can't publish the app as I have a paid membership through Stripe. I have a wordpress site and have a paid membership to access the content... The app is geared by a third party service and I can't put any code into it... What can I do? There is an idea that in the application to display a link to the site where to place the payment for membership... Please advise, I'm not the first to face this....
0
0
137
May ’25
Aftermarket Battery not recognised
While on ios26 beta2 i changed my battery for an aftermarket one. Phone cannot be charged anymore, battery status 1%. So it reboots. had to replace oem battery to make local backup, to revert to ios18. and have aftermarket battery to work again.
0
0
34
Jul ’25
iOS 26 Beta 3 In App Purchase bug
So here is my issue regarding iOS 26 Beta 3. I was playing a game called BangBang Survivor, while inside the game there is an option to make the game ad free with a monthly subscription. Somehow i found that it doesnt work anymore on Beta 3. When I clicked renew subcription, it shows “This Purchase has already been bought. It will restored for free” and I found that buying diamonds actually working, except those ad free subscription was not working. I contacted game dev for this issue, they cant seems to solve anything and asked me to contact Apple Support. But Apple Support doesnt solve the issue as well and asked me to contact the game dev. I guess i will need to wait for next update to see whether this issue will finally solve or not.
0
0
243
Jul ’25
visionos 26.0 beta4 崩溃在SwiftUICore中
我的app在visionos 26之前版本都没问题,在visionos 26.0 beta4回偶现崩溃,崩溃日志如下,请帮忙查看一下是什么原因。 ![]("https://aninterestingwebsite.com/forums/content/attachment/9ee5076b-4d44-46d5-b2d9-75990472f28e" title=5061754296104_.pic.jpg;width=1226;height=314") 2025-08-03_02-39-54.3821_+0800-dc8d3e0ef19b8fdf238a633f27d2d7e744fc3715.crash 2025-08-03_02-38-59.0434_+0800-d409b5d648e89b1cd4ecc176f4f53facec65441c.crash
Replies
0
Boosts
0
Views
96
Activity
Aug ’25
No calls history after downgrading from iOS 26
Hi, I made backup as Apple suggested. Then I updated to iOS 26 developer beta. Because it was slow and laggy I downgraded back to 18.5 with iTunes on MacBook. After restoring backup I cannot get history (recent calls) working. I tried to change region, airplane mode, reset network settings, change date and time, reboot (3x). Basically I guess I tried everything I cloud find online. Still call history doesn't work. Is there any fix for this? Before restoring backup I reinstalled everything in restore mode.
Replies
0
Boosts
0
Views
48
Activity
Jun ’25
Understanding Battery Usage Percentage Calculation in iOS 26
Hello, I have a question regarding the new battery usage interface in iOS 26. As shown in the attached screenshot, the system displays battery usage per app as a percentage (%). I’m curious about how this percentage is calculated. From what I can tell, it doesn’t seem to reflect the actual battery consumption per process, excluding the device’s base standby power. It rather appears to be calculated as a relative percentage based on total battery drain, possibly including system idle power. Is there any way to understand or estimate the actual battery usage per app, excluding the device’s inherent standby power consumption? Thank you.
Replies
0
Boosts
0
Views
221
Activity
Jul ’25
ipad won't power after reset
In preparing my ipad 7th gen for resale, I factory reset and now it will not power up. Tried hard reset, new cables, different computer. iTunes does not recognize the ipad yet device manager shows it hooked to usb port. Any advice? Thanks!
Replies
0
Boosts
0
Views
78
Activity
Jun ’25
SwiftUI DocumentGroup + ReferenceFileDocument not saving changes after file rename
I'm building a document-based app using SwiftUI's DocumentGroup with a ReferenceFileDocument. Everything works well when documents are created in the "On My iPhone" directory — they save(After registering Undo action), even after renaming. However, when I create a document inside iCloud Drive (by default it creates in iCloud Drive as iCloud sync is enabled in capabilities), the document: ✅ Saves properly before rename ❌ Stops saving changes after renaming the file (By taping the filename at the top of the screen When document is open(Using inline rename UI in the navigation bar)) This issue only occurs for iCloud Drive–based documents. The same rename flow works fine for locally stored documents. How can i ensure the document continues saving properly in this case?
Replies
0
Boosts
0
Views
186
Activity
Jul ’25
AirDrop fails with cpio error
Frequently, when transferring large files using AirDrop, it will suddenly fail mid-transfer. Looking into the macOS logs reveals the fault: error 19:45:25.701432-0700 sharingd SDAirDropFileZipper: bomCopierFatalErrorPtr - cpio read error: bad file format error 19:45:25.701517-0700 sharingd SDAirDropCompressor: CFWriteStreamWrite returned -1 default 19:45:25.701533-0700 sharingd Zipper Update: Error Domain=NSPOSIXErrorDomain Code=5 "Input/output error" UserInfo={NSLocalizedDescription=cpio read error: bad file format} default 19:45:25.706094-0700 sharingd Closing output stream default 19:45:25.707901-0700 sharingd Invalidating XPC helper for macOS downloads directory error 19:45:25.708039-0700 sharingd Decompression failed Error Domain=NSPOSIXErrorDomain Code=5 "Input/output error" UserInfo={NSLocalizedDescription=cpio read error: bad file format}
Replies
0
Boosts
0
Views
464
Activity
Jul ’25
Screen Sharing failures after installing MacOS 26 Beta 2
Upgraded my M1 Mac mini from MacOS Tahoe 26 Beta to Beta 2. Prior to the update I had no problem connecting to the Max mini from my MacBook Pro M2 running Now, attempting to connect to the Mac mini from a MacBook Pro M2 running Sequoia 15.5. After the update, I can enter my password, but then I am disconnected with the error "This Mac was unable to start a High Performance connection to the Mac mini" and to "change the screen sharing type to standard and try again" Connecting via a "Standard" connection showed that the Window Server failed.
Replies
0
Boosts
0
Views
64
Activity
Jun ’25
How to Properly Integrate Google IMA SDK for Pre-roll, Mid-roll, and Post-roll Ads in a tvOS App using TVJS and Swift?
I'm working on a tvOS application that plays video content using TVMLKit/TVJS. I'm trying to integrate Google IMA SDK to show pre-roll, mid-roll, and post-roll ads in my app. Here’s what I’ve done so far: Video playback is handled through JavaScript in application.js. Ads are managed in Swift using Google IMA SDK. I use the evaluateJavaScript bridge to control video playback from Swift. I pause and resume the TVJS player (Player object) using a function like startPlayingVideo(value) from Swift based on the ad lifecycle. Current Flow: When the video is about to start, I call loadAds() from JS. This presents a Swift ViewController that handles IMA ad requests. On adsManagerDidRequestContentPause, I pause the video using JS via the bridge. On adsManagerDidRequestContentResume, I resume the video. The Issue: This setup doesn't behave consistently: Sometimes the ad plays in the background and video started playing as well but can not see the ad. Not able to see the post-roll ads Relevant Code Snippets: application.js function startPlayingVideo(value) { if (playerReference != undefined) { if (value == true) { playerReference.play(); else { playerReference.pause(); } } } function playVideo(videoURL) { setup playerReference, push mediaItem, etc. loadAds(); player.present(); } AppDelegate.swift let loadAds: @convention(block) () -\> Void = { DispatchQueue.main.async { let adManagerVC = ViewController() AppDelegate.tvController?.navigationController.present(adManagerVC, animated: true) } } let updateVideoPlayTime: @convention(block) (Double) -\> Void = { time in CustomContentPlayhead.shared.currentTime = TimeInterval(time) } ViewController.swift func adsManagerDidRequestContentPause(\_ adsManager: IMAAdsManager) { showAdUI() playerViewController.player?.pause() } func adsManagerDidRequestContentResume(\_ adsManager: IMAAdsManager) { hideAdUI() // Expecting JS video to resume via bridge } And yeah my IMSDK Implementation is working fine if I am using it with swift AVPlayer. What I Need Help With: Best practice for coordinating video playback between JS (Player) and Swift (IMAAdsManager). How can I sync the playhead reliably between JS and Swift? Is there a better way to pause/resume TVJS player from Swift during ad lifecycle? How to reliably insert mid-roll ads when the playback is primarily controlled in JS? Any insights, code examples, or recommended architecture improvements would be greatly appreciated!
Replies
0
Boosts
0
Views
145
Activity
Jun ’25
iOS 26 Public Beta VPN Configuration problem
VPN apps won't work for the iOS 26 beta. It wouldnt add the configuration and instead lead me to Settings where you MANUALLY add the vpn configurations. It won't save by itself. Please fix this problem as VPN's are really important. Thank you.
Replies
0
Boosts
4
Views
325
Activity
Aug ’25
Navigation
I am having trouble passing custom data in an array with a navigation stack. I want to display a subview with the same data structure (title, headline, picture placement etc), with different data attached for each of my list view items
Replies
0
Boosts
0
Views
66
Activity
Apr ’25
Independent Technician from Chile Publishes Surgical Apple XR Restore Lab – POSIX Environment, Public Portfolio, Formal Apple Request
Hello engineers, technicians and Apple community, I'm an autodidact technician from Temuco, Chile. I have built a fully documented surgical Apple restore lab focused on extreme intervention and analysis for a disabled iPhone XR. The restoration was executed using POSIX infrastructure (MSYS2/UCRT64, WSL2, Hyper-V) with manual compilation of essential tools (libirecovery, img4tool, libimobiledevice). All scripting, bootchain traces and environment diagnostics have been published for public review. 🔧 GitHub repository (public): https://github.com/Robinson-bastias/apple-xr-surgical-lab 📄 PDF portfolio (attached): Apple_XR_Surgical_Portfolio.pdf I have submitted a formal technical request to Apple Developer Support with full rights, asking for community engagement and further access to devices for expanded research. My goal is to contribute surgical technical insight, empower autodidact technicians in underserved regions, and help strengthen Apple restoration transparency from the ground. All traces, interventions and logs are public and replicable. Feedback, validation or references to Apple restoration mechanisms are deeply appreciated. Thank you for considering this independent initiative. – Robinson Miguel Bastías Leiva Technical operator / autodidact Temuco, Chile
Replies
0
Boosts
0
Views
63
Activity
Jul ’25
NoobScript : a new (php-esq) programming language for mac/iOS etc development
Noob Software has been working on a new programming language designed primarily for mac development, with a syntax similar to PHP and some aspects from JavaScript. To demonstrate this language i've released the code for one of my apps "Noob Music" https://github.com/noobsoftware/NoobMusic3 i would like to hear if people are interested in using this programming language. I think there are many benefits to the high level syntax and high level thinking, and not having to define datatypes and such. The language also supports multithreading using the "async" keyword prefixed in front of the function keyword, like you would do in JavaScript only with multithreading instead of interleaved processing. Pushing to array is threadsafe and some other functinonality as well and it is recommended to use a new class instance within each async function. I have relied heavily on using webviews for UI so there is a layout engine i have developed for native view elements in Cocoa which at this point ar primarily WebViews. The webviews can define a callback function to receive messages from JavaScript, so combining these methods you get a full fledged "web" development feeling for mac development, with HTML+CSS+JavaScript and NoobScript
Replies
0
Boosts
0
Views
360
Activity
Jul ’25
Broadcast Extension sound is not received after another app uses the mic on iOS
Hello all, I have an application that uses broadcast extension of Replay kit to record the entire screen and mic sound to a file on iOS. Up until some months ago, everything was smooth. Currently I am facing the following issue. If another app uses the microphone, then I loose the sound and never comes back. In order to debug this issue I have added a log to the processSampleBuffer, that logs a text each time it receives a .audioMic buffer type. I start the recording and everything works as expected. Later on, I go onto an app that uses microphone, and then I do not get any log for audioMic. I stop the recording on that app, but the sound never comes back. This as a result makes my video file to not have any sound at all. In the above context I also noticed that even with Photos app broadcast extension, if you start recording a video, and you go to Speech to text feature of the keyboard, then the sound is joined. While the STT is on, there is no sound and the sound of whatever comes after STT stops is joined to the sound before the STT starts, so I guess that this is something general. Also on the same research I did, I saw that google Meet app does not allow any microphone to be used from another app while you are in a meet (Even the STT is grayed out). I would like to know my options here. What can I do to have a valid video file with sound? How can I not allow other apps to use the microphone while my app is recording? Is there any entitlement? How does Google Meet do that? P.S. I have added an observer to observe the interruptions for the session and the type .began runs, but the type .ended does not, so I can not actually set the AVAudioSession to active again.
Replies
0
Boosts
0
Views
256
Activity
Jul ’25
How to ssh to mac
I use other computer ssh to the mac, but return connection reset. I can't solve this problem.
Replies
0
Boosts
0
Views
348
Activity
Jul ’25
Developer Enrollment Application
I'm near my wit's end. My school district's developer application has been "pending" for nearly 4 months. Every time I call, which is every couple of weeks or so, I'm told the department reviewing the application cannot be contacted and that they will "escalate it." Apparently, this other department doesn't even have a phone number. Does anyone have any idea why it would be taking this long? They have all our documentation. Absolutely zero communication unless I call. PLEASE HELP!
Replies
0
Boosts
0
Views
216
Activity
Jul ’25
No calls on bluetooth
With iOS 26.0 (23A5276f) I can’t make calls via Bluetooth on any device. Any workaround?
Replies
0
Boosts
0
Views
156
Activity
Jun ’25
App not opening due to ‘Restrictions’ being enabled
I am using an iPad Pro 11” on iOS 26 dev beta. I try to open 12+ apps and they don’t work. I have tried force restarting the device and checking settings and everything seems to be in order.
Replies
0
Boosts
0
Views
242
Activity
Jul ’25
Payment for membership in the app
Hi!!! I can't publish the app as I have a paid membership through Stripe. I have a wordpress site and have a paid membership to access the content... The app is geared by a third party service and I can't put any code into it... What can I do? There is an idea that in the application to display a link to the site where to place the payment for membership... Please advise, I'm not the first to face this....
Replies
0
Boosts
0
Views
137
Activity
May ’25
Aftermarket Battery not recognised
While on ios26 beta2 i changed my battery for an aftermarket one. Phone cannot be charged anymore, battery status 1%. So it reboots. had to replace oem battery to make local backup, to revert to ios18. and have aftermarket battery to work again.
Replies
0
Boosts
0
Views
34
Activity
Jul ’25
iOS 26 Beta 3 In App Purchase bug
So here is my issue regarding iOS 26 Beta 3. I was playing a game called BangBang Survivor, while inside the game there is an option to make the game ad free with a monthly subscription. Somehow i found that it doesnt work anymore on Beta 3. When I clicked renew subcription, it shows “This Purchase has already been bought. It will restored for free” and I found that buying diamonds actually working, except those ad free subscription was not working. I contacted game dev for this issue, they cant seems to solve anything and asked me to contact Apple Support. But Apple Support doesnt solve the issue as well and asked me to contact the game dev. I guess i will need to wait for next update to see whether this issue will finally solve or not.
Replies
0
Boosts
0
Views
243
Activity
Jul ’25